Actually that is not necessarily correct. Due to having 4GB RAM in R9 290X instead of 3GB RAM as in GTX 780 SC, NVIDIA's RAM production cost will be lower. GTX 780 SC should be able to easily compete with R9 290X when it comes to overall perf. and perf per dollar.
I agree with this but i'd also say for the more extreme guys (like us) overclocking becomes very much a value added proposition. I'm hoping the 290X does overclock as well on air as some have hinted at, if that is the case then a 600$ 290X would definitely be a hell of a card. I've mentioned it before but the only real pricing target for the 290X are the pre-overclocked GTX 780 cards. I'd think differently if NV weren't better than AMD in terms of software, but it is what it is in that respect. AMD can't charge what NV can for the same performance because of software (IMHO).
I know I sound like a broken record at this point with regard to software, but AMD must get their software on par with nvidia's level if they want the same type of brand strength/recognition that they get. Right now AMD's software isn't quite there.
Have yet to have any issues with my 7950 except for one driver update causing a snowy pixel effect in Skyrim with AA (solved by rolling back and waiting for the next release. My GTS 450 was fine too except for annoyingly getting stuck in 2D clocks after a while without a reboot, every other driver update.
Would be nice if AMD and Nvidia could settle on a cross-platform Physics engine, though. Or have AMD push their own physics enhancements alongside Mantle.
AMD will be running slower (less expensive) memory modules thanks to the 512bit bus. I'd say the memory expense is probably a wash.
I've been wondering the same, if AMD will pull an nvidia with Mantle and start making available exclusive visual features via Mantle using the additional performance they gain with the API.
Your words not mine, I simple made an observation that AT changed the Tessellation benchmark when TITAN was released.Yeah cause AT is bias now right? Geeze...
Hope not, I really hate dev wasting time on a vendor specific fluff graphics when they could spend that time on overall gameplay improvement or even game performance optimizations as a whole.
Mantle should only be used to specifically speed up rendering. *In theory* Its available in the game engine and its all on the engine to compile so the extra work required is not major.
I never asserted $50 dollar difference. and the 680 was $500 and when 4gb models came out most were only $100 difference or less. and actually I linked you to a review of a 680 4gb that was $560 while the 680 2gb reference was still $500 so stop with your silly $200 exaggerations.Yes it was. When the GTX 680 4GB was originally listed at newegg, it was somewhere around $629-649 while GTX 680 2GB was around $449-469. Anyway, this is a semantical argument because the price difference was relatively large and much more than $50 as asserted earlier.
Looks like the 290 will be a decent 7970 upgrade in a couple years for around $250. Perfect!
Looks like the 290 will be a decent 7970 upgrade in a couple years for around $250. Perfect!
Metro: LL with tessellation:
Tomb Raider with tessellation:
Metro: LL is an nvidia TWIMTBP game and Tomb Raider is a Squeenix game. Both use heavy amounts of tessellation. Obviously you're not very objective in your opinions on this.
That said, this is in contrast to the situation with Cayman XT where tessellation heavy games, without exception, ran like a dog. The GTX 580 ran circles around Cayman XT in tessellation heavy games. This is not the case with Tahiti - there are some synthetic benchmarks where it pulls ahead in tess performance, and others where it does not. Where it matters, GAMES, it performs just fine and on par with the NV competing product. Your characterization of Tahiti not performing well in tessellated games has no basis in reality. Unless you cherry pick a NV skewed title - if you average all titles out, the Tahiti is on par with the 770 in terms of GAMING TESSELLATION performance. Cayman XT was not - Cayman was ridiculed for it's poor tess performance and that was justified. Tahiti basically corrected tessellation issues in hardware , and it performs just fine where tessellation matters. GAMES.
More antialiasing/downsampling?I wouldn't know what to do with that many ROPs.
TBH, I thought Ams23 was discussing Titan DP and tess, not GK104 770.
Oh, you mean the one where AMD always uses "application preference" and obeys the application mediated tessellation settings by default. Is that what you're referring to?
You can change it in the control panel if you want, but by default application settings are always used. And i'm sure HardOCP did not manipulate tessellation settings whatsoever.
The discussion was the price of Titan and that not all owners used it just for gaming, as it had DP and better tess etc.....then we got a graph of GK104 as if to prove the statement wrong!?...IDK, maybe read it wrong?!Well then you are comparing an apple to an orange because 7970 is the competitor to the 680.
The discussion was the price of Titan and that not all owners used it just for gaming, as it had DP and better tess etc.....then we got a graph of GK104 as if to prove the statement wrong!?...IDK, maybe read it wrong?!
That is incorrect. There was never GTX 680 4GB editions at newegg for $550 when it first came out, or even at the time Titan came out. Do a search history at this forum where we compared the cheapest GTX 680 4GB version at $629-649 to Titan.
Im still somewhat puzzled by the low 320GB/s bandwidth on the R290.. especially since they are pushing for 4K gaming.