Virtual Reality Paradise!

Captante

Lifer
Oct 20, 2003
30,316
10,814
136
Personally I had enough of "cutting edge" (lol) consumer VR after about 20 minutes. (plus a nice headache!)

Seriously ... the absolute BEST "virtual reality" is still anything but "real looking" once you put it in 3-dimensional motion. I'm not interested at all until it gets exponentially better at... you know... looking EVEN SLIGHTLY "real". (being "immersed" in a "Hanna-Barbera" level animated game-world isn't ANY kind of "reality" aside from "harsh")

VR gaming is NOT "ready for prime-time" by any stretch and contrary to popular belief (plus media-hype) it's still a fairly good ways away from being viable for the "mainstream" gamer and/or really complex 3D environments.
 
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Red Squirrel

No Lifer
May 24, 2003
68,434
12,605
126
www.anyf.ca
If I could try out VR I'd try it, but it's not really something I'd really bother investing money into. Kinda like 3D TVs. They were kind of cool if you found content for it, but it's not really something I ever wanted bad enough to buy a new TV.
 

Captante

Lifer
Oct 20, 2003
30,316
10,814
136
The difference is 3D TV tech is mostly abandoned at this point. (and with good reason) Consumer VR tech is JUST beginning to get interesting and isn't going anywhere.

Just because it's still pretty lame right now (and it is!) says nothing about 10 years from now.
 
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Reactions: nakedfrog

Red Squirrel

No Lifer
May 24, 2003
68,434
12,605
126
www.anyf.ca
The difference is 3D TV tech is mostly abandoned at this point. (and with good reason) Consumer VR tech is JUST beginning to get interesting and isn't going anywhere.

Just because it's still pretty lame right now (and it is!) says nothing about 10 years from now.

Yeah I can see VR lasting longer, but they do need to come up with a standard and actually keep the content coming. The issue with 3D TVs is that each TV used it's own standard as far as I understand and there was not all that much content. If with VR they can standardize it and keep offering content I can see it stick around.
 
Reactions: Captante

Kaido

Elite Member & Kitchen Overlord
Feb 14, 2004
48,696
5,450
136
The difference is 3D TV tech is mostly abandoned at this point. (and with good reason) Consumer VR tech is JUST beginning to get interesting and isn't going anywhere.

Just because it's still pretty lame right now (and it is!) says nothing about 10 years from now.

I like 3D TV...but I don't want to wear glasses at home to watch a 3D movie lol. I just stick with watching stuff like Avatar 3D in theaters.
 
Reactions: Captante

Kaido

Elite Member & Kitchen Overlord
Feb 14, 2004
48,696
5,450
136
Yeah I can see VR lasting longer, but they do need to come up with a standard and actually keep the content coming. The issue with 3D TVs is that each TV used it's own standard as far as I understand and there was not all that much content. If with VR they can standardize it and keep offering content I can see it stick around.

Exactly right...VR is amazing, but it's lacking content. I wish Meta had spend their billions on the Metaverse on content instead...release a new AAA game every month, do special celebrity-director VR-only films & TV shows, etc. Maybe Apple can figure it out, but not a lot of people are going to be able to swing $3,500 for a personal headset, let alone multiple headsets for their entire family!
 

Kaido

Elite Member & Kitchen Overlord
Feb 14, 2004
48,696
5,450
136
If I could try out VR I'd try it, but it's not really something I'd really bother investing money into. Kinda like 3D TVs. They were kind of cool if you found content for it, but it's not really something I ever wanted bad enough to buy a new TV.
The Quest 2 is a really amazing piece of hardware. Like really, really incredible for what you pay for. But eventually you kind of run out of content. I've been using it since 2016, which is when the HTC Vive & the consumer Oculus Rift came out:


Lots of good times, lots of good experiences, just has kind of been stagnant lately as far as content goes. I wish there was more cool stuff available, but there's only so many times you can play the same game before it becomes a rerun!
 

Captante

Lifer
Oct 20, 2003
30,316
10,814
136
Don't get me wrong.... current VR tech is really cool in a "gee whiz" kinda way.

The potential is unlimited.
 
Jul 27, 2020
19,763
13,557
146
The only VR that has impressed me so far is Playstation VR (yes, the PS4 one).

It's relatively easy to use and I can get inside a virtual world in literally minutes. The only time I got a headache was when I tried to view some poor quality 360 degree Youtube video. There's a free VR music video on the PS store that I never tire from watching. It's mesmerizing.

PC VR is just a headache to set up and configure.
 

snoopy7548

Diamond Member
Jan 1, 2005
8,124
5,146
146
Exactly right...VR is amazing, but it's lacking content. I wish Meta had spend their billions on the Metaverse on content instead...release a new AAA game every month, do special celebrity-director VR-only films & TV shows, etc. Maybe Apple can figure it out, but not a lot of people are going to be able to swing $3,500 for a personal headset, let alone multiple headsets for their entire family!

If someone found a way to play any old game in VR, I'd probably get a headset. All those old FPSes like Doom, Duke Nuke, Quake, etc. would be awesome.
 

nerp

Diamond Member
Dec 31, 2005
9,865
105
106
I get motion sickness almost instantly whenever I try VR. And I don't like things pressed against my face. Until VR is totally holographic and requires no equipment on my body, it's a total non-starter for me. I think VR is never going to catch on or be mainstream.
 
Jul 27, 2020
19,763
13,557
146
I get motion sickness almost instantly whenever I try VR.
Try having a 500mg capsule of ginger before whatever VR experience you want to try. It's possible that you tried something badly designed. I think you need to set the FOV to at least 90 degrees if the app/game allows it and try not to do any quick and sudden turning.
 

Captante

Lifer
Oct 20, 2003
30,316
10,814
136
I get motion sickness almost instantly whenever I try VR. And I don't like things pressed against my face. Until VR is totally holographic and requires no equipment on my body, it's a total non-starter for me. I think VR is never going to catch on or be mainstream UNTIL IT'S FAR EASIER TO USE AND LOOKS A LOT BETTER.

Fixed.

The potential for VR is limitless (especially for handicapped folks) but right now the crappy IQ and uncomfortable "goggles" required really suck.

Sorry but I've never seen anything actually shooting for "real" look so embarrassingly terrible.

Rather then "holographics" being the answer however, I believe a direct NEURAL interface is the true "eureka" (!!!) technology the industry is waiting on.
 
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NuclearNed

Raconteur
May 18, 2001
7,848
326
126
If someone found a way to play any old game in VR, I'd probably get a headset. All those old FPSes like Doom, Duke Nuke, Quake, etc. would be awesome.
4 words for you: Tie Fighter Total Conversion

Anyone who likes old games, or anyone who likes awesome games in general should look it up. And it supports VR.
 
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Kaido

Elite Member & Kitchen Overlord
Feb 14, 2004
48,696
5,450
136
If someone found a way to play any old game in VR, I'd probably get a headset. All those old FPSes like Doom, Duke Nuke, Quake, etc. would be awesome.

There are 2 methods:

1. 2D virtual screen
2. 3D conversion (ports)

You can play the games on a virtual (flat) monitor in VR using remote desktop:


They even have custom rooms, so you can have a 3D VR room with a 2D projector screen that streams your desktop PC screen in 2D, it's pretty cool!


There are also 3D ports available. For example, Vivecraft is a mod for Minecraft that lets you play room-scale (walk around your room) or seated (in a chair) in VR: (I will not be answering questions on how many hours I've spent in this lol)


Half-life: Alyx is available in native VR, but there are also fan-made ports for the older ones:


Ports are hit-or-miss because there's a lot of tweaks that go into VR games so that you don't get nauseous playing them (framerate, POV, movement, etc.). Games made for VR are a lot nicer...for example, the guy who made Jet Island did a really fun job figuring out how to get you to hover-surf with grappling hooks on a massively-scaled map with huge bosses and it is SUPER fun for a slow-style game: (I've spent a loooooot of hours playing this one!)

 
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