currently running i7-3770k (4.7GHz oc) w/ 680 4GB trisli (stock).
BF4 at 6000x1080 resolution with everything maxed out. OGSSAA at 100% (OFF).
-----
VRAM is hovering at 3.3GB on any given map at any given time.
is this allocated VRAM or is this actual usage VRAM. who knows how to test for?
looking to upgrade to 780ti trisli. wondering if 3GB VRAM is enough to run bf4 maxed out in surround resolution?
also looking to upgrade to 4930k too.
-----
update.
per BrightCandle's methodology
2.3GB to 2.4GB at the beginning of the game depending on the map.
then it eventually climb to 3.3GB to 3.4GB and stays there though out the game.
vram usage recycles for the next round/map
a comparison: 1920x1080 w/ same settings.
1.2GB to 1.4GB at the beginning of the game depending on the map.
then it eventually climb to 2.2GB to 2.3GB and stays there though out the game.
vram usage recycles for the next round/map
if anyone knows a better method to test for "actual" vram usage. all ears.
otherwise will live with bright candle's method.
next question. anyone knows how much "cache" vram above actual vram one should have for a good buffer?
BF4 at 6000x1080 resolution with everything maxed out. OGSSAA at 100% (OFF).
-----
VRAM is hovering at 3.3GB on any given map at any given time.
is this allocated VRAM or is this actual usage VRAM. who knows how to test for?
looking to upgrade to 780ti trisli. wondering if 3GB VRAM is enough to run bf4 maxed out in surround resolution?
also looking to upgrade to 4930k too.
-----
update.
per BrightCandle's methodology
2.3GB to 2.4GB at the beginning of the game depending on the map.
then it eventually climb to 3.3GB to 3.4GB and stays there though out the game.
vram usage recycles for the next round/map
a comparison: 1920x1080 w/ same settings.
1.2GB to 1.4GB at the beginning of the game depending on the map.
then it eventually climb to 2.2GB to 2.3GB and stays there though out the game.
vram usage recycles for the next round/map
if anyone knows a better method to test for "actual" vram usage. all ears.
otherwise will live with bright candle's method.
next question. anyone knows how much "cache" vram above actual vram one should have for a good buffer?
Last edited: