3DVagabond
Lifer
- Aug 10, 2009
- 11,951
- 204
- 106
So there's no advantage to being able to run Win 10, just like DX12 does and also being able to run additional OS's that DX12 can't? Seems like pretty simple reasoning to see how you are wrong.
Irrelevant. Windows 10 is a free upgrade for 7+. Anyone running an older version shouldn't be doing so as it no longer has (mainstream) support.
Seriously, Vista is ten years old. Somebody that has hardware that can handle future Vulcan games won't be running a ten year old OS.
And again, we have 2 Wolfenstein games now and Doom as upcoming. I'm not sure why anyone is expecting Vulcan to suddenly create a landslide of Windows games.
I'll bet there'll be less Vulcan games than hardware PhysX games, and the latter is already a laughable niche.
Windows 10 was never a free upgrade. It only last a year and also you are forced to download every update even if it is trash.
This depends,since every game is a console port and in theory console games already run with the mechanics that Dx12 will use implementing Dx12 in every game might be as easy as clicking a checkbox come compiling time,if so every game will support Dx12 and if vulcan is just as easy to implement than every game will have that too.Windows 10 being a free upgrade for one year obviously gives DX12 a better chance than DX10/11 had, but if the companies don't think the adoption rates are high enough, it still ultimately won't matter
It was the same story with DX10 and DX11 (And before). OpenGL started to support the same features. But we all know how it went. It wont be any different with Vulcan.
DX wins every time. Also the Xbox is DX. While the PS4 is GNM/GNMX. So no help for Vulcan there.
This depends,since every game is a console port and in theory console games already run with the mechanics that Dx12 will use implementing Dx12 in every game might be as easy as clicking a checkbox come compiling time,if so every game will support Dx12 and if vulcan is just as easy to implement than every game will have that too.
It all comes down to money for the devs,if they can put it in without much effort (workhours=money) they will put it in if only to be able to boast about having it.
Personally I don't expect to see many dx12 specific features for a very long time,games will be Dx12 for the close to the metal part (no driver thread) and probably for the texture streaming part and if we are lucky for the draw call part as well and other than that business as usual they will be Dx11 games for all the effects and anything else.
Devs spend too much time and money on optimizing for Dx10/11 to just move ahead.
That's what they tell us, but they use PC game engines in the games and I'm pretty sure they do the game design on PC as well ,which means they use Dx11 and somehow translate it over to the APIs.They spend a lot of time optimizing for the consoles too. That should translate over.
They spend a lot of time optimizing for the consoles too. That should translate over. I'm personally shocked that there still aren't any DX12 games. Has this ever happened before where we've had a new higher performing API and months after release still nobody's using it?
That's what they tell us, but they use PC game engines in the games and I'm pretty sure they do the game design on PC as well ,which means they use Dx11 and somehow translate it over to the APIs.
A lot of games still are Dx10 and even Dx9...