Vulkan adoption chances?

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cytg111

Lifer
Mar 17, 2008
23,998
13,522
136
If the developers can write for one api and target consoles, mobile, windows and mac you would think the incentive was huge. Yet OpenGL did not manage to manifest is such a fasion given the same advantages.
I think MS will do what ever they can to break any competitor to the directx platform on windows. It is a non starter.
 

dacostafilipe

Senior member
Oct 10, 2013
772
244
116
If the developers can write for one api and target consoles, mobile, windows and mac you would think the incentive was huge. Yet OpenGL did not manage to manifest is such a fasion given the same advantages.

Yes, but this time around we have two major advantages.

1. The abstraction are almost indentical on both APIs
2. Vulkan is not that far behind DX12 like OpenGL was at the time

Sadly, we lack OSX and iOS support for now ...

I think MS will do what ever they can to break any competitor to the directx platform on windows. It is a non starter.

IHVs already have working drivers so it would complicated for them to try something now. They tried with UWP, but I would not call this a success yet ...
 

zlatan

Senior member
Mar 15, 2011
580
291
136
Vulkan has a good chance, but most of the IHV implementations are buggy as hell. For example the NV and Intel Vulkan implementations are simply ignore VkImageMemoryBarrier, which is kinda sad. The valodation layers are still not good enough to ship a Vulkan game to the market. Only AMD has stable implementation, they have absolutely trustworthy Vulkan driver, but the devs also need this from Intel and NV of course. Still, the immature validation layers are the biggest problem.
 
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nenforcer

Golden Member
Aug 26, 2008
1,767
1
76
iD Software is pretty much the only AAA game developer using OpenGL 4.3/4.5 in the world. OpenGL ES and now Vulkan on Android is what is probably going to push its adoption to much higher levels.
 
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