Can anyone sort of briefly summarize what they felt made BG II superior? Or BG 1 inferior, as the case seems to be?
I think what I'll do is find the discs for BG II and reinstall it. Then purchase BG 1 from GoG for $10, and give it a few hours. Generally with RPGs I try and give them about 10 hours or so before passing judgement. Is that a fair amount of time to get a feel for BG1 and see what it has to offer? I really don't want to coerce myself into grinding through 20 hours of gameplay just to discover it's not getting any better. Hence, asking these questions in the first place.
Thanks.
Better overall story. Much better dialog, both related to the main quest and also character interactions. Better quests in terms of depth and problem solving and also avoiding all the usual D&D cliches. More intricate dungeons and better use of monsters with special abilities. This goes hand in hand with all the higher level spells and more utility spells, a lot of potential for good tactics there, if you know how to take advantage of it.
And better equipment, including special items which again, make for better tactics. Using the Horn to summon the berzerk warrior is a great way to deal with mind flayors for example. Summoning a horde of nishruu or hakeshar is good for liches and the mega-mages you find, not because they can damage or kill them, but occupy their spells.
All the zones of the town are well labeled and each one has meaningful, unique encounters and quests.
Better selection of classes and more ways to mix & match them. Kits, which can make for some real powerhouses, like the undead hunter which is excellent for all those vampire gangs you'll deal with.
Watchers Keep, which is so awesome I cannot describe it in the 12 minutes before Acct 301 starts.
I'll get back to you later.