WAR - what is your impression?

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Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Yeah I find my abilities bugging up a lot like that. I'll use a 10s cooldown ability and I'll do the attack animation, but it won't do damage and the timer won't start counting down, and I can spam the button and do the animation over and over.
 

VashHT

Diamond Member
Feb 1, 2007
3,117
962
136
Originally posted by: Canai
Originally posted by: Mem
Another CTD, also I sent feedback about treasure loot time, 3 times now I missed out on 3rd place loot due to death and running back is not always enough time,healer was dead too.

Don't you love paying for a beta test?

It now seems that scenarios and RVR are 90%+ Destruction wins. Last night I took part in three (3) keep raids in three different areas, with 24-man war parties of Order and no destruction defenses to start with. We had cannons, ram, multiple healers, everything. Yet each time we got wiped over and over by massive numbers of destruc, mostly Goons, that magically appeared after we had gained entry to the keep. Not only are destruc chars overpowered, there are just *more* of them everywhere.

What a ridiculous thing to say, the classes on each side are practically the same save for minor variations in the DPS classes. On my server (Skullthrone) there are actually good order players, I'd say my win/loss ratio for Khaine's embrace has been close to 50/50.
 
Dec 27, 2001
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Well, here's my impression of WAR.

I was the best man at a friend's wedding and the gifts he have his groomsmen were Best Buy gift cards for a fairly generous amount. Probably cause we all had to go out of state. Anyway, I don't buy much from BB, so I thought I'd use some of that free credit to try WAR so I'd at least know what it's like as a point of reference.

First the positives.

The tenor of warfare is very well projected by the settings. As an Empire player you really feel like the battle lines are closing in on you. The quests, of course, all accentuate this. The result is a clear and well projected theme running through the game. Having a theme adds that sense of purpose that you typically get in a single player RPG and effectively dillutes that "I'm playing an MMO for it's own sake" feel.

Once again, Mythic has done their typical superb job with the art and animation. The effects actually seem more subdued compared to DAOC but I'm assuming it's to keep framerates as high as possible in large battles. Still, there are lots of little touchs that the first hundred or so times you see them strike you as really cool.

The characters are also more realistically designed than in WoW or EQ or DAOC. They're actually drawing closer to Shadowbane with it's very realistic artwork.

Accessiblity to RvR areas and scenarios and getting massive XP from them will really keep this game entertaining and is, by far, the most fun. I still don't expect people will play it as long as they did WoW. You can't beat the carrot dangling treadmill for your typical MMO peon who just wants another pat on the head for his hours of playing. But the time spent in WAR will be remembered more fondly.


Neutral.

Just some observations upon which I reserve the right to draw conclusions about the overall design plan for WAR.

On the topic of Shadowbane, many of the classes in this game strike me as very similar to classes from Shadowbane. I'll assume SB modeled some of them loosely after the Warhammer lore. Many MMORPGs share certain similarities....tanks, casters, thieves, etc......but the fire-specific bright wizard is so close to the confessor that you can't see the warrior priest without thinking templar. Not a pro or a con, just something noticeable.

I was surprised that positional attacks weren't carried over from DAOC. Again, this is neutral because I can see both sides to not bringing them over. It was far more than just thieves stabbing from behind, melee classes had moves with effects that only triggered if you attacked from the right side.

The grind. I thought the grind in DAOC got exponentially steeper as you went along. To the point of really putting you off. They remedied this later by giving you bonus levels and adding tiered battlegrounds to break up the grind. They've partly learned their lesson in WAR and incorporated the battlegrounds into the game. The result is that you're playing out the end game from the start. So you don't feel compelled to grind, but levelling is still going to be drudgery at some point.

Negatives.

It's still a level-based treadmill. RvR will be entertaining for so long, but, ultimately, this game completely lacks the personal investment that makes an MMO transcendent. Ultima Online is still the only game to offer you that.

Technical glitches. Only one CTD so far, but a lot of stuttering still.

Reused models. DAOC drove me freaking nuts with this shit. Seeing the same mobs in the end game as in the newbie zones only a different color or a different size. All the fantastic details put into the towns and quests and you can't toss in a few more models? Ugh.
 

SirFelixCat

Senior member
Nov 24, 2005
564
0
0
Simple question...

Do I have to buy a second copy of the game if my gf wants to play at the same time as me? I know we'll have to have 2 different accounts, but do we have to have 2 different copies of the game?

If so, that's a gamebreaker for me. TIA.
 

Mem

Lifer
Apr 23, 2000
21,476
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Lets talk about balance classes, I'm sure some classes are overpowered,we had BW level 5 ,another BW level 9 and RunePriest(myself level 9) in RvR against one DoK level 10,basically he was too powerful for all of us and I could not keep up with the heals on my BWs and we were doing minimal damage to him,never got his health below 85%.


Btw he attacked us on our own at first so we teamed up and still could not beat him.

Rune Priest at my level is probably the worst clsss I have played for combat(decent gear too),sure its healer class but I expect to be able to have some chance especially with 3 of us.

Anybody that says the classes are balanced is talking crap,maybe at later levels(doubt it) but not at tier 1 level.


 

Keeper

Senior member
Mar 9, 2005
905
0
71
OK, my copy is due to me this AM..
Did we (AT Group) ever pick a server and side and potentially GUILD?

I know I know... I wrote earlier after being hosed by AOC, I said I would wait a month or two prior to buying..


I am WEAK....

truthfully though, AOC I had warning... Reviews were about 60/40 for...
Here and elsewhere, MUCH MUCH higher as far as being for the game....And most of the complaints revolve around graphics and game performance...

I am not a graphic whore in MMPORGs and my rig should be OK along with my Cable connection... MMPORGs are about group interaction, better execution of a plan than playing with AI partners.... And fun... If I want Graphics... I will boot up my sons machine and play some FPS that supports DX10!!!! MMPORG's... I am OK with "Dated" (A description used OFTEN in the negative reviews) graphics..... Damn the graphics....
Lets kill some guys from the other side and dance on their corpse and run like little girls before they call for back up :evil::laugh:
Thats what I am talking about...


So I have folded like a cheap tent...


FTW!!!!!!!!!!!!!!!!!!!!!!!!
 

tsolin01

Member
Sep 2, 2008
43
0
0
Originally posted by: SirFelixCat
Simple question...

Do I have to buy a second copy of the game if my gf wants to play at the same time as me? I know we'll have to have 2 different accounts, but do we have to have 2 different copies of the game?

If so, that's a gamebreaker for me. TIA.

2 Accounts = 2 copies of the game. That's pretty standard for any MMO. Maybe in the future it'll be cheaper but that's how it always is in the beginning.

As far as balance is concerned, Tier 1 is really not a good indication of balance especially if you have differences in ranks because even just a 2 or 3 rank difference can mean lack of new abilities that could turn the tide. And at that low of a level Rank matters much more than at higher levels.

So I'm not surprised you were having trouble with a single DoK vs. rank 5 BW, rank 9 BW, and rank 9 rune priest. The thing with DoKs is that the more damage they do the more healing they can do. Who did he go after first? I mean all of you guys are relatively squishy and he's in better gear higher level etc, so it's not a stretch that he beat all of you. All he had to do was go for you first as he keeps healing himself and then the other two would be done for.

At higher levels you guys could have rooted him and just took turns nuking and he'll run out of Soul Essence to cure himself. It's difficult enough to balance things at endgame but making sure it's balanced across all tiers is impossible.

If you went up against any other destro class, you would have had a better chance since they wouldn't be able to do as much DMG and heal themselves. Now does that mean DoKs are overpowered? maybe at that level but warrior priests are the same thing. If you were a warrior priest instead of a rune priest, you probably would have won.

The classes are NOT balanced according to 1vs1 but to the whole order vs. destruction. So if you take a full group and put all the order classes in it vs all the destruction classes, it would be a balanced fight.

Don't make the mistake of thinking that balance is 3 people can always kill 1 person. Now lets say you were a WP and had 2 white lions with you, I'd bet the DoK would have lost. I'm sure the DoK's skill played a role in it because if he didn't know how to manage his Soul Essence pool or knew who to take out first, he wouldn't have been able to survive against 3 of you.


 

KMFJD

Lifer
Aug 11, 2005
30,031
45,270
136
Why is it that AoC run's better for me than WAR? CTD in AoC in 4 months was 2, in WAR it could easily be 2 a night (in the main cities i CTD min 2-3 times going to the guild bank)

 

Mem

Lifer
Apr 23, 2000
21,476
13
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Originally posted by: tsolin01
Originally posted by: SirFelixCat
Simple question...

Do I have to buy a second copy of the game if my gf wants to play at the same time as me? I know we'll have to have 2 different accounts, but do we have to have 2 different copies of the game?

If so, that's a gamebreaker for me. TIA.

2 Accounts = 2 copies of the game. That's pretty standard for any MMO. Maybe in the future it'll be cheaper but that's how it always is in the beginning.

As far as balance is concerned, Tier 1 is really not a good indication of balance especially if you have differences in ranks because even just a 2 or 3 rank difference can mean lack of new abilities that could turn the tide. And at that low of a level Rank matters much more than at higher levels.

So I'm not surprised you were having trouble with a single DoK vs. rank 5 BW, rank 9 BW, and rank 9 rune priest. The thing with DoKs is that the more damage they do the more healing they can do. Who did he go after first? I mean all of you guys are relatively squishy and he's in better gear higher level etc, so it's not a stretch that he beat all of you. All he had to do was go for you first as he keeps healing himself and then the other two would be done for.

At higher levels you guys could have rooted him and just took turns nuking and he'll run out of Soul Essence to cure himself. It's difficult enough to balance things at endgame but making sure it's balanced across all tiers is impossible.

If you went up against any other destro class, you would have had a better chance since they wouldn't be able to do as much DMG and heal themselves. Now does that mean DoKs are overpowered? maybe at that level but warrior priests are the same thing. If you were a warrior priest instead of a rune priest, you probably would have won.

The classes are NOT balanced according to 1vs1 but to the whole order vs. destruction. So if you take a full group and put all the order classes in it vs all the destruction classes, it would be a balanced fight.

Don't make the mistake of thinking that balance is 3 people can always kill 1 person. Now lets say you were a WP and had 2 white lions with you, I'd bet the DoK would have lost. I'm sure the DoK's skill played a role in it because if he didn't know how to manage his Soul Essence pool or knew who to take out first, he wouldn't have been able to survive against 3 of you.

Hmm well my IB (vengence path)had no trouble with DoKs,anyway I'm now level 10 on my RP so will see if he's still hanging around,he went after a BW level 5 wizard first then the BW level 9.

The classes are NOT balanced according to 1vs1 but to the whole order vs. destruction

If that's the case probably explains why RvR Tier 1 scenerio's are so biased to one side,if you can't get 1 v 1 balance then no way you are going to get that in RvR with group of players.
 

KMFJD

Lifer
Aug 11, 2005
30,031
45,270
136
Originally posted by: SirFelixCat
Simple question...

Do I have to buy a second copy of the game if my gf wants to play at the same time as me? I know we'll have to have 2 different accounts, but do we have to have 2 different copies of the game?

If so, that's a gamebreaker for me. TIA.

If you want to play at the same time you will need 2 account keys, you can just copy the game directory onto the second system and apply the 2nd key that you purchased to that account.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: HeroOfPellinor
You can't beat the carrot dangling treadmill for your typical MMO peon who just wants another pat on the head for his hours of playing. But the time spent in WAR will be remembered more fondly.

hahaha, bout time you posted here HoP. What server are you on? What class, etc?

Originally posted by: KMFJD
Why is it that AoC run's better for me than WAR? CTD in AoC in 4 months was 2, in WAR it could easily be 2 a night (in the main cities i CTD min 2-3 times going to the guild bank)

I haven't had a single CTD so far, maybe it's a problem with Vista?
It does run poorly though, my machine isn't too bad, 2.7ghz AM2 dual core, 2gb dd2 ram (on xp so that's fine), 8800gts (non G92 version). To have decent frame rates I run at mostly "fastest frame" with a few changes like all special effects and grass turned on. 1680x1050 though...but still, i expected better performance. Plus the annoying bugs like my abilities not working when I click the buttons, but maybe that's related to poor performance.
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
Originally posted by: Malladine
I haven't had a single CTD so far, maybe it's a problem with Vista?
It does run poorly though, my machine isn't too bad, 2.7ghz AM2 dual core, 2gb dd2 ram (on xp so that's fine), 8800gts (non G92 version). To have decent frame rates I run at mostly "fastest frame" with a few changes like all special effects and grass turned on. 1680x1050 though...but still, i expected better performance. Plus the annoying bugs like my abilities not working when I click the buttons, but maybe that's related to poor performance.

I'm not sure about this...

I'm running an AMD 6400+, 2gb RAM, and a 7900GT and I have absolutely no problems running the game. No crashes, no texture issues, no performance issues. I probably get 40fps with quality settings turned all the way up at 1680x1050. I'll have to run fraps tonight and see what my FPS is exactly, but the game runs just fine. Only when I initially start the game and it loads the character models do I ever have any stuttering.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
yeah, must be the CPU, mine's the 5200+ brisbane core, that 6400+ is significantly faster. My vid card is better, but not by too much. I'd be curious what FRAPS gives you though.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: drebo
Originally posted by: Malladine
I haven't had a single CTD so far, maybe it's a problem with Vista?
It does run poorly though, my machine isn't too bad, 2.7ghz AM2 dual core, 2gb dd2 ram (on xp so that's fine), 8800gts (non G92 version). To have decent frame rates I run at mostly "fastest frame" with a few changes like all special effects and grass turned on. 1680x1050 though...but still, i expected better performance. Plus the annoying bugs like my abilities not working when I click the buttons, but maybe that's related to poor performance.

I'm not sure about this...

I'm running an AMD 6400+, 2gb RAM, and a 7900GT and I have absolutely no problems running the game. No crashes, no texture issues, no performance issues. I probably get 40fps with quality settings turned all the way up at 1680x1050. I'll have to run fraps tonight and see what my FPS is exactly, but the game runs just fine. Only when I initially start the game and it loads the character models do I ever have any stuttering.

I had no crashes for the first week,happened after a patch or two,however I know 90% of them were casued by server since we all crashed out together while doing a PQ.


Update on the DoK: well we killed him he was up to level 11 and went after my grouped WH level 10,I just kept healing the WH and DoK soon lost his health ,revenge is sweet ,btw got very interesting after since he came back with a bigger group,anyway we had a warband soon after so was not really any problems.
 

tsolin01

Member
Sep 2, 2008
43
0
0
Originally posted by: Mem
If that's the case probably explains why RvR Tier 1 scenerio's are so biased to one side,if you can't get 1 v 1 balance then no way you are going to get that in RvR with group of players.

Well the only way to truly balance 1v1 is to make everyone the same, take out the levels, take out the difference in abilities and that's not going to happen. By balancing it out by Realm you ensure each side has the tools to win. They might have to maybe tweak the way they fill the scenarios to make sure each side is composed of similar classes/levels etc.

And why can't you get balance if there's no 1v1 balance? doesn't make sense to me because as it stands now lets say you pick a balanced group from Order, with Tank/DPS/Healers in it, you can match up a similar group from Destruction and essentially make it a fair fight. Having it balanced 1v1 is much more difficult because then you don't have those specific archetypes anymore and all you get is a bunch of the same types.

Scenarios again are a poor indicator of balance because of the big level differences that can occur but as long as the levels are equal, you won't have a one sided fight. At level 40 is when you'll truly see if one side is overpowered because all things will be as equal as you can get. Even then maybe your server just has weaker Order players or maybe more idiots on the Destruction side who knows.

With so many variables floating around like player skill, level, gear, scenario objectives, class distribution, it's hard to really say what's balanced and what isn't. A scenario you come up with and say that it's not balanced, I can come up with one that is balanced... and vice versa so I don't think you can really say it one way or another... which I think at least it means that not one side is overpowered. Destruction just seems that way because it's popular so you have more people playing.


 
Dec 27, 2001
11,272
1
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Originally posted by: Malladine
Originally posted by: HeroOfPellinor
You can't beat the carrot dangling treadmill for your typical MMO peon who just wants another pat on the head for his hours of playing. But the time spent in WAR will be remembered more fondly.

hahaha, bout time you posted here HoP. What server are you on? What class, etc?

I'm playing a warrior priest on Red Eye Mountain. Since I mostly play late at night, the server name seemed fitting.

I love the class. It suits my playstyle very well. Plus, Mythic absolutely cherished the Albion cleric in DAOC, so I'm assuming they will err on the side of overpoweredness with the WP.
 

JD50

Lifer
Sep 4, 2005
11,754
2,344
126
Originally posted by: SirFelixCat
Simple question...

Do I have to buy a second copy of the game if my gf wants to play at the same time as me? I know we'll have to have 2 different accounts, but do we have to have 2 different copies of the game?

If so, that's a gamebreaker for me. TIA.



I don't think that I've ever seen an MMORPG that lets you have 2 different accounts that let you play at the same time, but only one copy of the game...
 
Dec 27, 2001
11,272
1
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Originally posted by: tsolin01
Originally posted by: Mem
If that's the case probably explains why RvR Tier 1 scenerio's are so biased to one side,if you can't get 1 v 1 balance then no way you are going to get that in RvR with group of players.

Well the only way to truly balance 1v1 is to make everyone the same, take out the levels, take out the difference in abilities and that's not going to happen. By balancing it out by Realm you ensure each side has the tools to win. They might have to maybe tweak the way they fill the scenarios to make sure each side is composed of similar classes/levels etc.

And why can't you get balance if there's no 1v1 balance? doesn't make sense to me because as it stands now lets say you pick a balanced group from Order, with Tank/DPS/Healers in it, you can match up a similar group from Destruction and essentially make it a fair fight. Having it balanced 1v1 is much more difficult because then you don't have those specific archetypes anymore and all you get is a bunch of the same types.

Scenarios again are a poor indicator of balance because of the big level differences that can occur but as long as the levels are equal, you won't have a one sided fight. At level 40 is when you'll truly see if one side is overpowered because all things will be as equal as you can get. Even then maybe your server just has weaker Order players or maybe more idiots on the Destruction side who knows.

With so many variables floating around like player skill, level, gear, scenario objectives, class distribution, it's hard to really say what's balanced and what isn't. A scenario you come up with and say that it's not balanced, I can come up with one that is balanced... and vice versa so I don't think you can really say it one way or another... which I think at least it means that not one side is overpowered. Destruction just seems that way because it's popular so you have more people playing.

Wrong. That was the argument people made in DAOC.

"It doesn't matter if your warden sucks....it's RvR....you need to get in a balanced group where your...uh....subtle and unique skills can be utilized to their fullest."

The way Mythic tried to do it in DAOC was to have every realm have the same skills but to distribute those skills in different combinations between the realms. In THEORY that makes sense since in fully distributed group v group combat both sides should have the same skills available. In PRACTICE it didn't work out like that. The realms min-maxed themselves.

The Hibernian healer, the druid, in addition to healing also got buffing and a green con pet. The Albion healer, the cleric, got nuking and the highest armor in the game. Expecting players to selflessly play a crap class like the druid just so that they could buff and heal in RvR when they could just as easily go to Albion and heal but also nuke and survive longer was obviously a huge mistake because you couldn't find a druid to save your life.....literally. It was always somebody's alt druid who was 10 levels below everybody else the entire group depended on.

Balanced RvR STARTS with balanced 1v1. But that takes time and Mythic is run like an accounting firm. It is more efficient, cost wise, to explain away everything with the "we balance for RvR" rather than to put the actual thought and energy into correctly balancing things. Don't do them any favors and restate that argument for them. You are best off by finding the pwningest class/race in the game and just playing it. Mythic wields a very gentle nerf bat.

WAR is FAR better than DAOC in the balance department because, unlike DAOC, PvE seems like more of an afterthought than PvP in this game....thankfully. They did a far better job of distributing skills this time and made all of the classes something people might actually like to play. Of course being competitive 1v1 is a large part of being willing to play a class and needs not be something we discourage each other for seeking, so don't let them off the hook with that RvR argument.
 

walkur

Senior member
May 1, 2001
774
8
81
Ehhmm... it seems the endgame was not finished/too easy
The last PvE "boss" is down allready on EU server Karak Eight Peaks.
(supposedly it is one of the most heavily populated EU servers which regularly has queues for both sides)

Altdorf is burning

I see a patch/reset coming up

Order eyewitness:
I dont know how many of you have seen reikwald fortress or the dest equivalent, but it is a massive and imposing place. A true fortress. A large keep occupies the centre of the map, complete with terraces, battlements, pads for siege weaponary. Outside of the keep there is a town, with buildings, guards, and a fair old walk to the large outside wall encompassing the area. It is on this wall that I stood as I counted the forces of destruction approach. There were around 30. It?s okay I thought to myself, they have no ram, they are mostly sub-40, they are not a particularly large group. Despite the lack of player defence, there is no way they will get through this place. And if they can, it will take so long that we will have a sufficient defence force ready by the time they get to the lord. Five minutes later they were through the wall?s door. I thought that was quick considering the lack of ram, but nevermind, they?ve a whole town to fight through now. Twenty seconds later they were at the main keep, having had to fight no guards that I could see, guard patrols being too spaced out. The door on the keep should hold them back a bit, and maybe last longer than the outside doors. Surprisingly, they ran around to the back of the keep and clicked through the rear door to enter the keep in the same way that order do. No need to bash down the front door at all. Makes you wonder why it?s there and why they bothered to put a ram pad infront of it. Anyway, they strolled up to the keep lord and took him down in another 5 minutes.
And I?m in no way exaggerating. The whole thing, for a small group of sub level 40s with probably very poor gear compared to end game, took 15 minutes tops
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
Originally posted by: HeroOfPellinor
Wrong. That was the argument people made in DAOC.

"It doesn't matter if your warden sucks....it's RvR....you need to get in a balanced group where your...uh....subtle and unique skills can be utilized to their fullest."

The way Mythic tried to do it in DAOC was to have every realm have the same skills but to distribute those skills in different combinations between the realms. In THEORY that makes sense since in fully distributed group v group combat both sides should have the same skills available. In PRACTICE it didn't work out like that. The realms min-maxed themselves.

Except that in WAR, they copied the class abilities exactly and thus you end up with copies of the classes in each realm.

This game is NOT balanced against 1v1 PvP. It can't be. A healer will never, ever be able to solo a like-equipped/ranked tank. It just doesn't work that way. The entire focus of this game, just as in DAoC, has always only ever been group combat. Overall balance as a realm in large-scale combat. That is where the game's focus lies. That is where it has always been, and that's where it will always be.

The purpose of the game is group combat. Group combat in PvE, group combat in scenarios, group combat in World RvR. In some ways, this is a curse to the game, as the masses of people who are moving in from WoW and other games are used to playing the "lone wolf" type character. In WAR, you can't take a keep with a single group, or even two. You need to cooperate with many people to accomplish these objectives. As such, there is no need for 1v1 balance. The balance needs to be at the level the game was intended to be played.

More than that, WAR employs a mechanism which isn't seen in most other games. It's commonly refered to as "Rock-Paper-Scissors". Each class archetype is good at one thing, but is vulnerable to another. A Witch Elf, for instance, will make extremely easy work of a caster, however, a tank barely flinches. A tank on the other hand, has serious problems with casters who are good kiters. In fact, ranged damage in general will pretty much do a tank in. That's just the dynamic of the game, and it encourages the intended playstyle: group warfare.

It's far too early to know if there are any issues with balance right now.
 
Dec 27, 2001
11,272
1
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Originally posted by: drebo
Except that in WAR, they copied the class abilities exactly and thus you end up with copies of the classes in each realm.

This game is NOT balanced against 1v1 PvP. It can't be. A healer will never, ever be able to solo a like-equipped/ranked tank. It just doesn't work that way. The entire focus of this game, just as in DAoC, has always only ever been group combat. Overall balance as a realm in large-scale combat. That is where the game's focus lies. That is where it has always been, and that's where it will always be.
This game is FAR more 1v1 balanced than DAOC ever was. It's clear that Mythic learned something. First, there is no class in WAR that is a pure healer like the Midgard healer or Hibernia druid. The healing classes are all medium damaging classes too and, as such, are fun to play and at least viable in a 1v1 situation. That's good enough incentive to get people to play them and thereby benefit their groups.
The purpose of the game is group combat. Group combat in PvE, group combat in scenarios, group combat in World RvR. In some ways, this is a curse to the game, as the masses of people who are moving in from WoW and other games are used to playing the "lone wolf" type character. In WAR, you can't take a keep with a single group, or even two. You need to cooperate with many people to accomplish these objectives. As such, there is no need for 1v1 balance. The balance needs to be at the level the game was intended to be played.
PvE games like WoW encourage diverse groups. How many times would you get rejected from a group for not filling a needed class role? So WoW plays, more so than anybody but EQ players, FULLY understand the need for diversity. Group combat doesn't mean balanced group combat. As with class-based FPS like TF2, what it means is that your tactics need to adapt based on the makeup of your group......not that the group needs to adapt to the tactics.

1v1 balance, as I stated, is crucial because nobody will play a squishy one-dimensional healer....nobody. Give him some damage spells or high HP and armor and you'll get people to play.....and......guess what......you just made that healer viable in 1v1. Come see my warrior priest if you disagree.
More than that, WAR employs a mechanism which isn't seen in most other games. It's commonly refered to as "Rock-Paper-Scissors". Each class archetype is good at one thing, but is vulnerable to another. A Witch Elf, for instance, will make extremely easy work of a caster, however, a tank barely flinches. A tank on the other hand, has serious problems with casters who are good kiters. In fact, ranged damage in general will pretty much do a tank in. That's just the dynamic of the game, and it encourages the intended playstyle: group warfare.
I noticed distinctly the opposite. I think any class stands a chance against any other class with the right tactics/luck. There are a ton of abilities amidst core and mastery and renown and morale, etc. It's reminiscent of, again, DAOC, where to add balance, YEARS after the game launched, to RvR they added feats as rewards for RvR play and they gave classes feats that overrode that classes weakness.....such as the abiltiy for a melee class to break a mez once a minute, etc.
It's far too early to know if there are any issues with balance right now.
[/quote]Very true. What I'm saying is that it's better than DAOC and that the philosophy of offering complete classes that hold at least marginal viability in 1v1 bodes well.
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
Originally posted by: Malladine
yeah, must be the CPU, mine's the 5200+ brisbane core, that 6400+ is significantly faster. My vid card is better, but not by too much. I'd be curious what FRAPS gives you though.

Just ran with Fraps on. In open world, combat or otherwise, I get between 50 and 80 fps, depending on how many character models are on the screen. In scenarios, I get around 45 usually, but it will occasionally drop down to the low 30s in the bigger fights. It's never gone below 30, though. This is with all visual settings set to their highest at 1680x1050 on the hardware I described above.

Not bad, if I do say so myself.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I'm trying WP out now and it seems a good allrounder,I went into a RvR scenerio Tier 1 and was shocked to see a Shaman level 12 playing against us,I thought WTF?....thought it was for 1-11 level player wise.


Level 19 Destruction player came over into out PvE area and I ended up having a fight with him (he turned into a chicken) I guess he tried to attack me and that was the result,anyway I killed him with my level 8 WP.


The game is still holding my interest and WP is more powerful in combat then RP that's for sure.





 

Vehemence

Banned
Jan 25, 2008
5,943
0
0
Originally posted by: Mem
I'm trying WP out now and it seems a good allrounder,I went into a RvR scenerio Tier 1 and was shocked to see a Shaman level 12 playing against us,I thought WTF?....thought it was for 1-11 level player wise.

You can ding in scenarios.
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
guys, some hours played, some comments written here and there. But here is something i was thinking also:

() After MANY YEARS of MMORPGs, starting with DAoC, then WoW....i would have expected MORE!
So many features in WAR are just a blatant copy of things we already have for years.
How long is it we already have WoW? Now...years have passed....

Where is the super-great graphics and advanced, innovative features???? I dont see them.

I just see "another" MMORPG where maybe the one or the other aspect has been improved, MAINLY for PvP where WoW admittedly has lots of imbalances and inconsistencies...but nothing really worthy where you could say "WHOW! Thats truly something new to try and interesting after so many years"

2) "Scenarios" are nothing else than the same concept as are BGs in WoW...as far as i can tell for now. Correct me if i am wrong.
You are questing in area X and then join a queue for a scenerio - the scenario then is totally different and out of context to what you did before.
Where does this make any sense? Where is any "new" elements?

I admit i didn't see **** of the game yet...i am level 6, did some questing..joined some groups and did a bunch of scenarios, i still might be wrong in regards to my impressions....i dont know...

3) Also..whats up with the sounds? I am casting "doom bolt" and the spell doesn't make any sound???
 
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