Originally posted by: flexy
Originally posted by: Scouzer
Witch elves piss me off. That's my impression.
- Rank 11 Shadow Warrior
oh...then i made a good choice Witch Elves FTW
I said it above.
Level 11 Witches and hunters OWN!!!
level 12+ witches and hunters, hide under the bed from everyone else.
Reason being, at level 11, most classes are still not at their defensive and offensive prime. Witches and hunters just don't scale as fast offensively as other classes scale defensively. Add to the fact that witches and hunters defense doesn't really scale well at all compared to the offensive abilities of most other classes and the problem with these two classes becomes glaring.
My witch elf at level 11 had just over a hair of 2K health. I was focused only on str, but tried to make sure I had enough of wounds, weapon skill, toughness, and resists where I could as well.
At level 11, only tanks had more than 2K hps, around 3K if memory serves me. Most probably had less. Add in the fact I was doing around 150 a whack up to 500 with specials on my witch at level 11 on most classes (take about 30% off that against tanks) and it's easy to see why witches and hunters with similar stats would own at level 11 in the tier 1 RVR and scenarios. Other classes typically did 50ish damage to me at most. It was gross how fast I could kill most classes, even tanks, at tier 1.
Now, tier 2 was a whole different ball game. I'll jump right up to where I was level 21. I had just a hair shy of 4K hps. 3950 I think. I had almost 500 strength, 395 wounds, 340 toughness, and 400+ weapon skill as my primary stats I was upping. Forgot my resists but they were decent if not maxed.
So, you'd think I'd be ripping again right? Naw. I was basically doing 180 per whack, with 700 on my specials. At most I got a 15% offensive boost. Add in the fact that defensively, I got nearly a 100% increase, as most classes, that 15% offensive boost in relation to the defensive scale doesn't cut it.
Thinking, things may swing back, I've grinded it out to 32 and so far, I feel like a complete joke for going this far. If 21 was bad, 31 was worse. Basically the same problems, just compounded. Everyone gets better defensive skills, more crowd control, and better scaling offense compared to ours. Still no real CC, except in a level or so, have to check my mastery, when I get a 2 second aoe knockdown. Basically, it's a nice addition, but nothing that will change the current balance. Also, I've noticed fewer and fewer witches and hunters the higher level I go. At tier 1 there was a ton of them. Now, not so much.
Basically, tanks, casters, and healers are where it's at in this game. Anything else and you are easy meat.
As for order vs destruction, T4 sucks!!! At least on volkmarr. My guild has a bunch of healers, but not all of them are T4 yet. Every scenario or RVR is a pain watching order roll over us due to them have 10 times as many healers. We are lucky if there is a lower level DoK running around on our side actually healing. The few shamans I see typically spam nukes not heals. The last time I saw a T4 zealot was the last time I saw a flying purple hippo. No point to being a witch elf to take down the healers, because they all stand right next to each other in the back. I try to stealth up to one I think is a little bit alone and take down, I only draw the attention of every other healer who then heals each other. Making it impossible to kill anything. Funny thing is, we can have triple the amount of people in an RVR area and still get rolled at every flag or keep point. No healers = no win. At least at higher levels. Lower levels it's not so bad, but at higher it's stupid how powerful the healer classes are and how much they can add to RVR. Oh well, time to get my DoK alt up.