Originally posted by: drebo
Originally posted by: HumblePie
Now, tier 2 was a whole different ball game. I'll jump right up to where I was level 21. I had just a hair shy of 4K hps. 3950 I think. I had almost 500 strength, 395 wounds, 340 toughness, and 400+ weapon skill as my primary stats I was upping. Forgot my resists but they were decent if not maxed.
I call bullshit on this. There is no possible way you had those stats at level 21. My black orc doesn't even have that much strength or toughness. If you did have those stats at 21, you would have been unstoppable in the T2 scenarios. I call bullshit.
It's been awhile. I could be off on a few, but not the strength. The strength I had, mainly because witches get a tactic that adds a big bonus to strength that scales as I level. I was also in blues or purps with talismans, and running around with every buff I could possibly get. So, I'm not exaggerating. Get the realm buff, get the city buff, get a sergeants buff, then get all the player buffs, some pots, and yah, my stats are damn close to what I listed at level 21. Were they always at that? No, but I do remember seeing what I could do to get them as high as possible for RVR.
I was basically going for gear that added +str, +wounds, +weapon skill, +tough, +resistance, and had a talisman slot. Most of my gear then had 3 of the stats I wanted fairly big, with either resistances OR a slot. If it had a slot, I was slotted a T2 talisman I made. Like I said, I didn't focus too much on resistances, just the stats. Lucky for me, I was the highest WE in my guild, so anytime anyone found any decent WE gear they tossed it my way
I also, try to do RVR with only guildies or people I know that will try to heal me. If I get those people, I go a bit off the crazy end and actually push forward with my witch to attack people whether they see me or not. Mainly because I have a good chance to win, or at least live, with a healer at my back.
If don't have a healer, I have to pick off the mostly dead, or chars way off on their own.
Also, toughness mitigates quite a bit of damage, but not as much as pure armor class goes. A witch with 300 toughness does NOT equal anywhere near the same mitigation as say a tank with even 200 toughness. Look at WarDB and compare the light armor/robes versus medium armor/robes versus heavy armor. You'll see this break down.
Light armor = Light Robes (had to point this out to a few people that thought robes in this game are worse than armor)
Medium armor = Medium Robes
Medium = 2x Light
Heavy = 2x Medium
It's a real simple break down. I am not sure off hand out much damage mitigation comes per point of AC. But about 7 or 8 points of toughens = 1 point of dps mitigation if memory serves me right. So even if I have 100 toughness more than a tank because I went all for that, I'll only get about 12.5 dps mitigation. I am sure that 4 times my armor class though = way more than that in mitigation.
Also, for the break down on base health.
IB = BO = Chosen = SM (top tier health)
WE = WH = Marauder = WL (next teir down)
WP = DOK = RP = AM = Zealot (just slightly below the above teir)
Engy = SW = Magus = BW = Sorc (bottom tier of health)
These are rough equivalents of health tiers at base. Easy enough to compare. Just have people take off everything they are wearing and report to you what their base stats wounds are. Every point of wounds = 10 hp and that's the break down.
And I mentioned that while I could kill people in T2 1 v 1 or even 1 v 2 with zero hassle, it was the fact that it's nearly impossible to find that outside ganking people questing in the RVR area. Most scenarios or siege war involve MANY people all grouped near each other. Because of that, I could kill someone if I didn't have a healer to help me, but usually I would die as well. Which means, getting rebuffed again. So I tried not to do that.
Trust me, I know how to play the witch elf. Big massive battles are not the forte of the witch elf. If you aren't with people you know that will toss you heals, then you are an afterthought to most people. You are a squishy to both sides, so healers on your side will tend to focus on tanks and the opposing team will focus on taking you down because well, witches have to be close to do damage. Being close to do damage while being squishy means being easy to kill.
The only time witches and hunters do really well in a mass battle is if the other side is being routed. OHHH show a witch or hunter your lovely backside while running and getting no support. That's pretty much death for anyone running.
A couple weeks back on volkmarr (I think 2 saturday nights ago) there was a bunch of keep sieging going on in the t2 barak varr area. I would hang back and let our side do it's thing. I would try to nail a couple guys trying to flank our healers, but for the most part stayed away from the main action on the bridge. If I could, I would man a ballistic weapon of some sort. Soon as destruction broke enough of the order to get them all to start running back to their war camp I would spring into action. Ohh the death spam of killing blows I would land. Usually about 6 to 10 in the few minutes it took order to run back to the warcamp.