Originally posted by: Maleficus
Originally posted by: Anubis
im not trolling about wow im defending the MMO genre, the redeeming value of any game is weather its fun or not, millions of people think MMOs are fun so they play them. game = success
its not like FPS's have any other redeeming value other then being fun
Actually that's not true, games have historically been used as a means to hone an ability, that's where skill comes into play. This is why we get upset when a game isn't balanced, because our skills are being negated.
An MMO requires no skill and be can played at 'the highest level' while catatonic.
The purpose of a game is to have fun, but equal in importance is how it does this. The good games will do this by building a skill and just like everything else in life, you get better at something it feels good. MMO's on the other hand don't allow this, instead to make everyone feel good, they make the only requirement to 'get better' a factor of time.
read the article in my sig. not the same point, but a good one nonetheless.
Just a PS since I'm sure people will take the above as me saying that's the only way a game can be fun, that's not what im saying, it's an example. I've enjoyed single player games with great stories like everyone else, the purpose of those games is obviously different although I would still argue they give you something for the experience.
MMO's are utterly devoid of story, not because they lack the base, because the player takes no part in it.