WAR - what is your impression?

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Mem

Lifer
Apr 23, 2000
21,476
13
81
I found couple of quest bugs in elf Kingdom quest wise,I reported one as confirmed bug,I must of wasted over a hour doing those for nothing,no fun at level 22 when quest exp is low.

Tomorrow I'm going to try out some new T3 scenerios,not really looking forward to that if pass T2 battles is anything like the same.
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
Originally posted by: BenSkywalker
Every class that relies on melee damage has trouble with roots.

Chosen don't. Juggernaut ftw!

Black Orc has the same skill. But it's only once per minute with no immunity. Pop it and one of the 50 million other bright wizards will root you immediately after.
 
Dec 27, 2001
11,272
1
0
Originally posted by: drebo
Originally posted by: BenSkywalker
Every class that relies on melee damage has trouble with roots.

Chosen don't. Juggernaut ftw!

Black Orc has the same skill. But it's only once per minute with no immunity. Pop it and one of the 50 million other bright wizards will root you immediately after.

Don't worry. They weren't trying to root you. They were trying to stop the WE from insta-killing them and to get some distance from the squig chasing them.
 

flunky nassau

Senior member
Feb 17, 2007
307
0
71
I just caved in an bought WAR, my first EVER MMORPG. I never played WoW, Guild Wars, Everquest etc. and just avoided the whole genre in fear of the horror stories of people getting divorsed & losing their jobs.

Man, there are so many things in this genre that make it addicting! I'm having a blast so far as a level 10 Swordmaster. I'm only still in Chapter 3 of Tier 1, so I'm still looking forward to the famed open-world RvR. I'm having a blast playing the Scenarios though!
The public quests are a blast and I had no trouble inviting random people until i had a 15 person warband!

I had a few newb questions/comments:

--As part of one of my PvE quests, I had to scout 4 areas in the Plains of Bone in Chrace. These areas were denoted by shields on my map. Each area housed a flag similar to the flags in the scenerios. I looks to me like it's an open-world scenario RvR, but all 4 areas were completely empty! Is something suppose to happen here? Am I suppose to queue myself into the RvR? I walked through this wasteland for like 10 minutes without seeing a single soul.

--To my surprise, I was then able to walk onto the Dark Elf side of the world. Does this mean I can start slaying random Dark Elves if I see them? Also, does this mean a Dark Elf can just walk over & capture these flags? Who is there to stop them?

--Can I only set 1 rally point? Sucks to have to walk far to get back to a Career Trainer sometimes.

--I saw a Dwarf at the public quest? How did he get there? I thought we were stuck on our respective areas. If there is a way for me to go to the Dwarf area? And if so, can I do Dwarf PvE quests?

--During scenarios, why does it seem like I get killed easier while im running away vs. while I'm tanking headon?

--Why do my talismans disappear?


Sorry for being a newb, but I'm not sorry for having the excitement of a brand new experience as a newb. This game is great!


Edit: What's aggro? Some of these MMORPG terms are foreign to me.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Is root considered a curse? Because I know WP can heal curses later...
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Originally posted by: flunky nassau
I just caved in an bought WAR, my first EVER MMORPG. I never played WoW, Guild Wars, Everquest etc. and just avoided the whole genre in fear of the horror stories of people getting divorsed & losing their jobs.

Man, there are so many things in this genre that make it addicting! I'm having a blast so far as a level 10 Swordmaster. I'm only still in Chapter 3 of Tier 1, so I'm still looking forward to the famed open-world RvR. I'm having a blast playing the Scenarios though!
The public quests are a blast and I had no trouble inviting random people until i had a 15 person warband!

I had a few newb questions/comments:

--As part of one of my PvE quests, I had to scout 4 areas in the Plains of Bone in Chrace. These areas were denoted by shields on my map. Each area housed a flag similar to the flags in the scenerios. I looks to me like it's an open-world scenario RvR, but all 4 areas were completely empty! Is something suppose to happen here? Am I suppose to queue myself into the RvR? I walked through this wasteland for like 10 minutes without seeing a single soul.

--To my surprise, I was then able to walk onto the Dark Elf side of the world. Does this mean I can start slaying random Dark Elves if I see them? Also, does this mean a Dark Elf can just walk over & capture these flags? Who is there to stop them?

--Can I only set 1 rally point? Sucks to have to walk far to get back to a Career Trainer sometimes.

--I saw a Dwarf at the public quest? How did he get there? I thought we were stuck on our respective areas. If there is a way for me to go to the Dwarf area? And if so, can I do Dwarf PvE quests?

--During scenarios, why does it seem like I get killed easier while im running away vs. while I'm tanking headon?

--Why do my talismans disappear?


Sorry for being a newb, but I'm not sorry for having the excitement of a brand new experience as a newb. This game is great!


Edit: What's aggro? Some of these MMORPG terms are foreign to me.

Those scout quests are to check out the objectives for that RvR area. Depending on server and time you play, they will be either pretty empty or a lot of action going on. You can look on the map and if you see sword icons that means there is a battle going on there.

Unless you play on an Open RvR server you can't just start killing the other side by wandering into their area. Only way you can do that is if they are RvR flagged, in which their name will be Red instead of Orange.

Yes, only 1 rally point. Best advice for that is to set it for the chapter you are currently doing.

You can go to the other races areas by flying to them when you go to a warcamp. Warcamps are next to RvR areas and there is one in each tier.

When you are fighting head on, your shield blocks more, thats why when you are running you get owned. If you have someone healing you back up slowly and youll take a lot less damage.

There are different types of talismans. There are ones that say nothing after them, they are permanent and will not disappear. Ones that have H or D next to a number means Days or Hours it will last. It is in game hours, so if you get one that is 2h and put it on a piece of gear then log on it wont take any of that time away.

Aggro means a mob coming for you. If you are like say Rank 7 and run by a R9 mob it will "aggro" you from further away then if you were say R9 as well. Also means as a tank class you want to hold aggro so the mob is always attacking you and not your healers or dps classes.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: Dumac
Is root considered a curse? Because I know WP can heal curses later...

Actually I think it's considered a hex...
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: Dumac
Originally posted by: Dumac
Is root considered a curse? Because I know WP can heal curses later...

Actually I think it's considered a hex...

hmm think WP can remove hexes too,will check on that.
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: Mem
Originally posted by: Dumac
Originally posted by: Dumac
Is root considered a curse? Because I know WP can heal curses later...

Actually I think it's considered a hex...

hmm think WP can remove hexes too,will check on that.

They can, but there's a cooldown on it, so it's not spammable.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
man, tell you what, i just realized the power of that prayer WP can do to regen Righteous Fury, wicked.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: CVSiN
yah Mal run over as a KFC =D
you can get what ya need. you just cant interfere with the RVR going on.. hence the KFC mechanic =D

uh so yeah, I tried this, keep was under seige, figured it was close to falling...guess what, they had their oil cauldron and someone with the ammo...and it fell right on me. That's what i call KFC
 

KMFJD

Lifer
Aug 11, 2005
30,031
45,270
136
Originally posted by: tsolin01
Originally posted by: flexy
Originally posted by: KMFJD
Ah Scenarios, how i love to hate them....group make up seems to be the following 80% of the time on my server
1 Tank
10 DPS
1 Healer

end result 500-100 Destruction win

Isn't it ironic how WAR was praised since, SUPPOSEDLY, it would solve all the "imbalances problems" WoW has

I have a HARD time against horde on our server, we literally lose 95 out of 100 BGs since Ally on our server INCREDIBLE SUCKS.

Now i play WAR (sometimes) and, at least i get something positive out of it, we (Destr) win MOST of the time (If a scen pops, that is

From that point of view, it's already proven that WAR PvP balance is at elast as broken as WoW's ...

Proven from what Tier 1 balance? again it's a toss up on who's going to win since you could have all lowbies on one side and all level 11s on another. It's hard enough to balance endgame but expecting perfect balance at all from lower levels is ridiculous. Given that WAR has pretty decent balance even at low levels. All the people saying Destruction wins most of the time needs to play with the order on my server... we get spanked regularly...

the game can't change what classes/levels are available at any given time to a scenario nor can it fix population issues...

I'm talking about t3, if we get maybe 2 healers we do alright and the scores are pretty close.
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: KMFJD
Originally posted by: tsolin01
Originally posted by: flexy
Originally posted by: KMFJD
Ah Scenarios, how i love to hate them....group make up seems to be the following 80% of the time on my server
1 Tank
10 DPS
1 Healer

end result 500-100 Destruction win

Isn't it ironic how WAR was praised since, SUPPOSEDLY, it would solve all the "imbalances problems" WoW has

I have a HARD time against horde on our server, we literally lose 95 out of 100 BGs since Ally on our server INCREDIBLE SUCKS.

Now i play WAR (sometimes) and, at least i get something positive out of it, we (Destr) win MOST of the time (If a scen pops, that is

From that point of view, it's already proven that WAR PvP balance is at elast as broken as WoW's ...

Proven from what Tier 1 balance? again it's a toss up on who's going to win since you could have all lowbies on one side and all level 11s on another. It's hard enough to balance endgame but expecting perfect balance at all from lower levels is ridiculous. Given that WAR has pretty decent balance even at low levels. All the people saying Destruction wins most of the time needs to play with the order on my server... we get spanked regularly...

the game can't change what classes/levels are available at any given time to a scenario nor can it fix population issues...

I'm talking about t3, if we get maybe 2 healers we do alright and the scores are pretty close.

You know, there's a way to guarantee that your side will always have at least 1 healer...

Seriously though, as a healer I get very annoyed when people complain about the shortage of healers or tanks on my server and then go right on playing their bright wizards and shadow warriors. If you aren't part of the solution, then you're part of the problem.
 

VashHT

Diamond Member
Feb 1, 2007
3,117
962
136
Originally posted by: ggnl
Originally posted by: KMFJD
Originally posted by: tsolin01
Originally posted by: flexy
Originally posted by: KMFJD
Ah Scenarios, how i love to hate them....group make up seems to be the following 80% of the time on my server
1 Tank
10 DPS
1 Healer

end result 500-100 Destruction win

Isn't it ironic how WAR was praised since, SUPPOSEDLY, it would solve all the "imbalances problems" WoW has

I have a HARD time against horde on our server, we literally lose 95 out of 100 BGs since Ally on our server INCREDIBLE SUCKS.

Now i play WAR (sometimes) and, at least i get something positive out of it, we (Destr) win MOST of the time (If a scen pops, that is

From that point of view, it's already proven that WAR PvP balance is at elast as broken as WoW's ...

Proven from what Tier 1 balance? again it's a toss up on who's going to win since you could have all lowbies on one side and all level 11s on another. It's hard enough to balance endgame but expecting perfect balance at all from lower levels is ridiculous. Given that WAR has pretty decent balance even at low levels. All the people saying Destruction wins most of the time needs to play with the order on my server... we get spanked regularly...

the game can't change what classes/levels are available at any given time to a scenario nor can it fix population issues...

I'm talking about t3, if we get maybe 2 healers we do alright and the scores are pretty close.

You know, there's a way to guarantee that your side will always have at least 1 healer...

Seriously though, as a healer I get very annoyed when people complain about the shortage of healers or tanks on my server and then go right on playing their bright wizards and shadow warriors. If you aren't part of the solution, then you're part of the problem.

I was playing Nordenwatch yesterday on my magus alt and this guy starts complaining about getting no heals. I look and he's a lvl 8 DoK and the only other healer in the scen is a lvl 1 zealot. Just goes to show you idiots will always complain about heals even if they're healers lol.
 

Scrimmy

Member
Oct 19, 2007
144
0
0
You know, there's a way to guarantee that your side will always have at least 1 healer...

Seriously though, as a healer I get very annoyed when people complain about the shortage of healers or tanks on my server and then go right on playing their bright wizards and shadow warriors. If you aren't part of the solution, then you're part of the problem.

Having just switched from a Swordmaster main to an Archmage main, I have to say I'm actually having a blast healing in WAR. I played a Resto druid in WoW for way too long, thought I was burned out on the playstyle and started WAR as a tank. Had fun with it, but just got a little frustrated at the lack of heals I was getting when I wasn't running guild groups.

So I figured "What the hell?", started over as an archmage and have been doing RvR and scenarios pretty much non-stop up to level 20, where I am now. And really, healing in WAR is fun. No one dies instantly unless they get massively assist trained, so you're generally able to keep multiple people alive without a great deal of frustration. And really, no single character in a PvP setting can have as much influence over how the battle is going than a healer. So that helps a bit with the fun.

A lot of it really boils down to who you're playing with, though. If you're just running PUGs and not getting any support, playing a healer can be fairly awful. If you're in a guild with good teamwork, it can be incredibly fun. Sure, witch elves will rip you apart in a PUG. But it's another matter entirely when you've got a pair of bright wizards beside you and an Ironbreaker with guard on you nearby, as you can just detaunt them then go about your business while they get rooted, punted away, and blown up.
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: Scrimmy
You know, there's a way to guarantee that your side will always have at least 1 healer...

Seriously though, as a healer I get very annoyed when people complain about the shortage of healers or tanks on my server and then go right on playing their bright wizards and shadow warriors. If you aren't part of the solution, then you're part of the problem.

Having just switched from a Swordmaster main to an Archmage main, I have to say I'm actually having a blast healing in WAR. I played a Resto druid in WoW for way too long, thought I was burned out on the playstyle and started WAR as a tank. Had fun with it, but just got a little frustrated at the lack of heals I was getting when I wasn't running guild groups.

So I figured "What the hell?", started over as an archmage and have been doing RvR and scenarios pretty much non-stop up to level 20, where I am now. And really, healing in WAR is fun. No one dies instantly unless they get massively assist trained, so you're generally able to keep multiple people alive without a great deal of frustration. And really, no single character in a PvP setting can have as much influence over how the battle is going than a healer. So that helps a bit with the fun.

A lot of it really boils down to who you're playing with, though. If you're just running PUGs and not getting any support, playing a healer can be fairly awful. If you're in a guild with good teamwork, it can be incredibly fun. Sure, witch elves will rip you apart in a PUG. But it's another matter entirely when you've got a pair of bright wizards beside you and an Ironbreaker with guard on you nearby, as you can just detaunt them then go about your business while they get rooted, punted away, and blown up.

I agree completely. Everyone likes to put up big damage numbers, but healers win the battle. I have a couple DPS alts, but I lose a little more interest in playing them every time I come out of a losing scenario and think to myself "We would have won that one if I was playing my healer."

The only problem I'm having at the moment is deciding which healer I want to play, runepriest for all-around healing effectiveness, or warrior priest for their awesome AOE and group heals.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Originally posted by: Scrimmy
You know, there's a way to guarantee that your side will always have at least 1 healer...

Seriously though, as a healer I get very annoyed when people complain about the shortage of healers or tanks on my server and then go right on playing their bright wizards and shadow warriors. If you aren't part of the solution, then you're part of the problem.

Having just switched from a Swordmaster main to an Archmage main, I have to say I'm actually having a blast healing in WAR. I played a Resto druid in WoW for way too long, thought I was burned out on the playstyle and started WAR as a tank. Had fun with it, but just got a little frustrated at the lack of heals I was getting when I wasn't running guild groups.

So I figured "What the hell?", started over as an archmage and have been doing RvR and scenarios pretty much non-stop up to level 20, where I am now. And really, healing in WAR is fun. No one dies instantly unless they get massively assist trained, so you're generally able to keep multiple people alive without a great deal of frustration. And really, no single character in a PvP setting can have as much influence over how the battle is going than a healer. So that helps a bit with the fun.

A lot of it really boils down to who you're playing with, though. If you're just running PUGs and not getting any support, playing a healer can be fairly awful. If you're in a guild with good teamwork, it can be incredibly fun. Sure, witch elves will rip you apart in a PUG. But it's another matter entirely when you've got a pair of bright wizards beside you and an Ironbreaker with guard on you nearby, as you can just detaunt them then go about your business while they get rooted, punted away, and blown up.

Cheers!

Yes, playing a healer makes a world of difference and playing one with people that know how to play makes and even bigger difference. On volkmarr, as a witch elf, I usually run into some of the bigger and better guilds on Order like the Old Timers Guild. They do this tactic ALOT and I can't kill squat as a witch elf. If all the range stands back away from the action and next to each other for support then there isn't a damn thing I can do as a witch elf. I can't kill a tank, I can't kill any squishy, or anything else. Not many witch elves my level and above but only when there is 2 or 3 of us focusing fire can we break this tactic down. then if we are lucky we will get a single kill and only 1 or 2 of us will die. If we are unlucky, we all die. This is assuming that the order players are good and know what they are doing.

Side note. Playing a DoK as my alt and up to 16. Rocking it pretty hard core with this character and I know how to heal even with the DoK. DPS classes besides BW and Sorcs in this game are over rated. No real reason to play WE, WH, WL, Mau, SH, Eng, SW, or Mag. sure they can be fun if they suit your play style and you have the right support with players around you. If you don't then you are dead and whining about it on the forums of how imbalanced this whole game is.

 

Mem

Lifer
Apr 23, 2000
21,476
13
81
T3 Scenerios are bad on my server they only ever really play Anroc one,others you wait hours and hours so worth bothering with),we keep losing on Anroc due to balance class issues ie no tanks ( no IB or SMs ,mainly healers and 2 WHs) the destruction side always have a better balanced group, we lost 170-500 and 43-500 very one sided,died so many times within secs not minutes,it was a bit laggy as well.

Exp I got was like 1100 from last scenerio ,quests are not much better since now getting some tough ones ,got killed three times trying to go to a cave by level 55 hero destruction NPC nearby,so scrapped those quests in that area.


Basicallly the game is getting frustrating/no fun at T3 due to restricted scenerio's and balance class issues not to meantion quests.I'm level 23 but don't think I'm going to bother staying with this game since its now really starting to become a hard grind fest with no fun.

Guess I'll wait for KOTOR Online or Stargate.








 

Scrimmy

Member
Oct 19, 2007
144
0
0
Cheers!

Yes, playing a healer makes a world of difference and playing one with people that know how to play makes and even bigger difference. On volkmarr, as a witch elf, I usually run into some of the bigger and better guilds on Order like the Old Timers Guild. They do this tactic ALOT and I can't kill squat as a witch elf. If all the range stands back away from the action and next to each other for support then there isn't a damn thing I can do as a witch elf. I can't kill a tank, I can't kill any squishy, or anything else. Not many witch elves my level and above but only when there is 2 or 3 of us focusing fire can we break this tactic down. then if we are lucky we will get a single kill and only 1 or 2 of us will die. If we are unlucky, we all die. This is assuming that the order players are good and know what they are doing.

Side note. Playing a DoK as my alt and up to 16. Rocking it pretty hard core with this character and I know how to heal even with the DoK. DPS classes besides BW and Sorcs in this game are over rated. No real reason to play WE, WH, WL, Mau, SH, Eng, SW, or Mag. sure they can be fun if they suit your play style and you have the right support with players around you. If you don't then you are dead and whining about it on the forums of how imbalanced this whole game is.

Yeah some of the non-trinity classes definitely need work, especially SH, Magus, Engi, and SW. From the Order side, though, I have to say a well-healed Marauder can be brutal. They've got a decent amount of survivability and put out a ton of damage. I've been in some scenarios where a pair of those could chew through the line in a hurry if we weren't careful. White Lions are pretty decent, but they've got a fair amount of their DPS wrapped up in their pets and pets still have some issues. Once Mythic gets pets sorted out, I think White Lions will instantly become a much stronger class.

Also from an Order perspective, Magi and SHs really could use a boost. They've got some great utility and can occasionally output some serious damage, but for the most part they tend to just be really, really annoying. I can't tell you how sick of I am of squigs running in and interrupting my casting, or of being constantly plinked by out of LOS magus pets.

Rogue classes are always extremely hard to balance, and I think Mythic made their job harder by adding stealth so late in the game. They're going to be hard to balance because of the amount of damage they put out; if the rogue classes got bumped to Marauder durability they'd be insane, and if you lowered their DPS to compensate, they'd be, well, another Marauder or a White Lion without a pet.

It's still early, though, and there are a lot of classes with issues (archmage being one of them, although certainly not the worst) and Mythic has impressed me enough with the game so far that I'm optimistic they'll get it sorted out. Unlike another Funcom who shall remain anonymous. Er ... yeah.
 

tsolin01

Member
Sep 2, 2008
43
0
0
Originally posted by: Mem
T3 Scenerios are bad on my server they only ever really play Anroc one,others you wait hours and hours so worth bothering with),we keep losing on Anroc due to balance class issues ie no tanks (IB or SMs ,mainly healers and 2 WHs) the destruction side always have a better balanced group, we lost 170-500 and 43-500 very one sided,died so many times within secs not minutes,it was a bit laggy as well.

Exp I got was like 1100 from last scenerio ,quests are not much better since now getting some tough ones ,got killed three times trying to go to a cave by level 55 hero destruction NPC nearby,so scrapped those quests in that area.


Basicallly the game is getting frustrating/no fun at T3 due to restricted scenerio's and balance class issues not to meantion quests.I'm level 23 but don't think I'm going to bother staying with this game since its now really starting to become a hard grind fest with no fun.

Guess I'll wait for KOTOR Online or Stargate.

The latest patch has the Join All button for scenarios... maybe that'll help things even out for you. *shrugs*

 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: ggnl
Originally posted by: Mem
Originally posted by: Dumac
Originally posted by: Dumac
Is root considered a curse? Because I know WP can heal curses later...

Actually I think it's considered a hex...

hmm think WP can remove hexes too,will check on that.

They can, but there's a cooldown on it, so it's not spammable.

Ah, I was thinking of the tactic where whenever you heal with certain spells, it removes one curse from your defensive target. Its nice to know that they get a hex removal too, even if it has a cooldown.
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
Originally posted by: Mem
T3 Scenerios are bad on my server they only ever really play Anroc one,others you wait hours and hours so worth bothering with),we keep losing on Anroc due to balance class issues ie no tanks (IB or SMs ,mainly healers and 2 WHs) the destruction side always have a better balanced group, we lost 170-500 and 43-500 very one sided,died so many times within secs not minutes,it was a bit laggy as well.

Exp I got was like 1100 from last scenerio ,quests are not much better since now getting some tough ones ,got killed three times trying to go to a cave by level 55 hero destruction NPC nearby,so scrapped those quests in that area.


Basicallly the game is getting frustrating/no fun at T3 due to restricted scenerio's and balance class issues not to meantion quests.I'm level 23 but don't think I'm going to bother staying with this game since its now really starting to become a hard grind fest with no fun.

Guess I'll wait for KOTOR Online or Stargate.

Those aren't class balance issues. Order tanks are every bit as sturdy as Destruction tanks, and one could even argue that the Ironbreaker is the best tank in the game as far as staying power combined with damage is concerned. The fact that no one on your server plays them is the issue. The classes are there and other servers seem to do just fine.

Maybe you could roll a tank and be part of the solution. And, no, a warrior priest is NOT a tank.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: drebo
Originally posted by: Mem
T3 Scenerios are bad on my server they only ever really play Anroc one,others you wait hours and hours so worth bothering with),we keep losing on Anroc due to balance class issues ie no tanks (IB or SMs ,mainly healers and 2 WHs) the destruction side always have a better balanced group, we lost 170-500 and 43-500 very one sided,died so many times within secs not minutes,it was a bit laggy as well.

Exp I got was like 1100 from last scenerio ,quests are not much better since now getting some tough ones ,got killed three times trying to go to a cave by level 55 hero destruction NPC nearby,so scrapped those quests in that area.


Basicallly the game is getting frustrating/no fun at T3 due to restricted scenerio's and balance class issues not to meantion quests.I'm level 23 but don't think I'm going to bother staying with this game since its now really starting to become a hard grind fest with no fun.

Guess I'll wait for KOTOR Online or Stargate.

Those aren't class balance issues. Order tanks are every bit as sturdy as Destruction tanks, and one could even argue that the Ironbreaker is the best tank in the game as far as staying power combined with damage is concerned. The fact that no one on your server plays them is the issue. The classes are there and other servers seem to do just fine.

Maybe you could roll a tank and be part of the solution. And, no, a warrior priest is NOT a tank.

I meant group balance class issues in T3 ie when you got NO IBs or SMs, I said nothing about tanks not being sturdy when we have them,I do have an IB level 18(I guess you don't know I have 4 alts) ,hmm obviously WP is not a tank ,its support class healer/melee ,I was trying to heal in T3 scenerio's.


Anyway unless 1.2 patch due tomorow for European servers changes things its not WORTH paying for in my case at this time IMHO.
I'll pick up Fallout 3 in a few weeks and continue with my Stalker Clear Sky, looks like back to normal gaming for me.






 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: Scrimmy

It's still early, though, and there are a lot of classes with issues (archmage being one of them, although certainly not the worst) and Mythic has impressed me enough with the game so far that I'm optimistic they'll get it sorted out. Unlike another Funcom who shall remain anonymous. Er ... yeah.

yeah it is still early, and i'd like to add my support for mythic fixing things on their own, pretty much, and not the players. Nothing good can come of listening to whining players.
 
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