WAR - what is your impression?

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ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: Mem
Originally posted by: drebo
Originally posted by: Mem
T3 Scenerios are bad on my server they only ever really play Anroc one,others you wait hours and hours so worth bothering with),we keep losing on Anroc due to balance class issues ie no tanks (IB or SMs ,mainly healers and 2 WHs) the destruction side always have a better balanced group, we lost 170-500 and 43-500 very one sided,died so many times within secs not minutes,it was a bit laggy as well.

Exp I got was like 1100 from last scenerio ,quests are not much better since now getting some tough ones ,got killed three times trying to go to a cave by level 55 hero destruction NPC nearby,so scrapped those quests in that area.


Basicallly the game is getting frustrating/no fun at T3 due to restricted scenerio's and balance class issues not to meantion quests.I'm level 23 but don't think I'm going to bother staying with this game since its now really starting to become a hard grind fest with no fun.

Guess I'll wait for KOTOR Online or Stargate.

Those aren't class balance issues. Order tanks are every bit as sturdy as Destruction tanks, and one could even argue that the Ironbreaker is the best tank in the game as far as staying power combined with damage is concerned. The fact that no one on your server plays them is the issue. The classes are there and other servers seem to do just fine.

Maybe you could roll a tank and be part of the solution. And, no, a warrior priest is NOT a tank.

I meant group balance class issues in T3 ie when you got NO IBs or SMs, I said nothing about tanks not being sturdy when we have them,I do have an IB level 18(I guess you don't know I have 4 alts) ,hmm obviously WP is not a tank ,its support class healer/melee ,I was trying to heal in T3 scenerio's.


Anyway unless 1.2 patch due tomorow for European servers changes things its not WORTH paying for in my case at this time IMHO.
I'll pick up Fallout 3 in a few weeks and continue with my Stalker Clear Sky, looks like back to normal gaming for me.

Do you roll with your guild when you do scenarios? It's really not that hard to build a balanced group to run scenarios with. You're playing a healer, so all you need to find is 2 tanks and maybe a back line healer. You then have your core classes covered and you can count on the shitty puggers to fill up all the DPS slots. Tanks will jump at the chance to group with good healers. Hell, many of the healers I meet are former tanks that got fed up with the lack of healing and decided to do something about it.

In any case, the problem you describe is completely avoidable with a little effort. You can't blame Mythic for this one if it drives you to cancel your sub.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: ggnl
Originally posted by: Mem
Originally posted by: drebo
Originally posted by: Mem
T3 Scenerios are bad on my server they only ever really play Anroc one,others you wait hours and hours so worth bothering with),we keep losing on Anroc due to balance class issues ie no tanks (IB or SMs ,mainly healers and 2 WHs) the destruction side always have a better balanced group, we lost 170-500 and 43-500 very one sided,died so many times within secs not minutes,it was a bit laggy as well.

Exp I got was like 1100 from last scenerio ,quests are not much better since now getting some tough ones ,got killed three times trying to go to a cave by level 55 hero destruction NPC nearby,so scrapped those quests in that area.


Basicallly the game is getting frustrating/no fun at T3 due to restricted scenerio's and balance class issues not to meantion quests.I'm level 23 but don't think I'm going to bother staying with this game since its now really starting to become a hard grind fest with no fun.

Guess I'll wait for KOTOR Online or Stargate.

Those aren't class balance issues. Order tanks are every bit as sturdy as Destruction tanks, and one could even argue that the Ironbreaker is the best tank in the game as far as staying power combined with damage is concerned. The fact that no one on your server plays them is the issue. The classes are there and other servers seem to do just fine.

Maybe you could roll a tank and be part of the solution. And, no, a warrior priest is NOT a tank.

I meant group balance class issues in T3 ie when you got NO IBs or SMs, I said nothing about tanks not being sturdy when we have them,I do have an IB level 18(I guess you don't know I have 4 alts) ,hmm obviously WP is not a tank ,its support class healer/melee ,I was trying to heal in T3 scenerio's.


Anyway unless 1.2 patch due tomorow for European servers changes things its not WORTH paying for in my case at this time IMHO.
I'll pick up Fallout 3 in a few weeks and continue with my Stalker Clear Sky, looks like back to normal gaming for me.

Do you roll with your guild when you do scenarios? It's really not that hard to build a balanced group to run scenarios with. You're playing a healer, so all you need to find is 2 tanks and maybe a back line healer. You then have your core classes covered and you can count on the shitty puggers to fill up all the DPS slots. Tanks will jump at the chance to group with good healers. Hell, many of the healers I meet are former tanks that got fed up with the lack of healing and decided to do something about it.

In any case, the problem you describe is completely avoidable with a little effort. You can't blame Mythic for this one if it drives you to cancel your sub.

Let me know how to avoid the lag too.
 

Scrimmy

Member
Oct 19, 2007
144
0
0
I meant group balance class issues in T3 ie when you got NO IBs or SMs, I said nothing about tanks not being sturdy when we have them,I do have an IB level 18(I guess you don't know I have 4 alts) ,hmm obviously WP is not a tank ,its support class healer/melee ,I was trying to heal in T3 scenerio's.


Anyway unless 1.2 patch due tomorow for European servers changes things its not WORTH paying for in my case at this time IMHO.
I'll pick up Fallout 3 in a few weeks and continue with my Stalker Clear Sky, looks like back to normal gaming for me.

Part of it may just be genre expectations. I'm not sure how much MMO experience you've got, but one of the realities of MMOs is that if you want to be at all happy with the game, you have to accept that it's always a work in progress. They're constantly tweaking the game, adding new content and rewards, then rebalancing based on it all. And if you have a lot of experience with them, it's also entirely possible to just get sick of the constant see-saw of balancing.

It sounds like your biggest problem, though, is just that you're mostly playing alone and running PUGs when you do scenarios. If you're not playing with a good group of people MMOs can pretty much suck. If you've got a character you're basically happy with (and IBs are awesome), go to your server forums at Warhammer Alliance and check out some of the guild recruitment threads.

You may able to find a group of like-minded people you can have a lot of fun playing with. Everyone loves Ironbreakers, so you'll be able to check some out until you find people you enjoy running scenarios and generally just messing around with in-game. That said, MMOs aren't for everyone and if it's a chore and unfun, there are tons of better ways to occupy your time. Nothing to worry about.
 

VashHT

Diamond Member
Feb 1, 2007
3,117
962
136
No offense mem but it really does sound like you would complain unless you were winning 100% of your scenarios you played. You have to accept the fact that you're going to lose a lot of scenario's, you can't wine very one. MMO's are social, despite how people like to paint MMORPG players as antisocial. If you find a decent guild with people to group with it makes a hgue huge difference. I win a ton mroe when playing with my friends because we have a pretty good group to roll with (2 DoK's 1 sorc 1 zealot and 1 chosen). If you're just logging in and joining secnario's solo its going to get really boring if you keep losing.

It also is amazing how people expected this game to be completely free of problems when it came out. I mean come on every MMORPG I've played has NEVER been perfect at launch, but the thing with Mythic is they're actually fixing things, and they're not breaking more things in the process. Obviously the game isn't for you, but stop bashing it because you had unreal expectations of it.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: Scrimmy
I meant group balance class issues in T3 ie when you got NO IBs or SMs, I said nothing about tanks not being sturdy when we have them,I do have an IB level 18(I guess you don't know I have 4 alts) ,hmm obviously WP is not a tank ,its support class healer/melee ,I was trying to heal in T3 scenerio's.


Anyway unless 1.2 patch due tomorow for European servers changes things its not WORTH paying for in my case at this time IMHO.
I'll pick up Fallout 3 in a few weeks and continue with my Stalker Clear Sky, looks like back to normal gaming for me.

Part of it may just be genre expectations. I'm not sure how much MMO experience you've got, but one of the realities of MMOs is that if you want to be at all happy with the game, you have to accept that it's always a work in progress. They're constantly tweaking the game, adding new content and rewards, then rebalancing based on it all. And if you have a lot of experience with them, it's also entirely possible to just get sick of the constant see-saw of balancing.

It sounds like your biggest problem, though, is just that you're mostly playing alone and running PUGs when you do scenarios. If you're not playing with a good group of people MMOs can pretty much suck. If you've got a character you're basically happy with (and IBs are awesome), go to your server forums at Warhammer Alliance and check out some of the guild recruitment threads.

You may able to find a group of like-minded people you can have a lot of fun playing with. Everyone loves Ironbreakers, so you'll be able to check some out until you find people you enjoy running scenarios and generally just messing around with in-game. That said, MMOs aren't for everyone and if it's a chore and unfun, there are tons of better ways to occupy your time. Nothing to worry about.

I have a lot of experience with MMORPGs ie SWG(loved SWG pre CU),WoW,Vanguard,EQ2,LOTRO,Anarchy Online,Guild Wars,Archlord to name a few,FYI I don't blame Mythic for the issues in the game ,yes it new and very early days but as I already have stated its not enough fun at this time for me to carry on paying for the game,plenty of fish in the sea as they say and I'm sure I'll find something I'll be happy with sooner or later.

I'm going to try and see what else I can do about ther lag (while I still have free playing time) that many users have also experienced ,I confirmed this on my server while playing with other users while playing.



I got 3 low alts on another server so will be testing them later.





 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: VashHT
No offense mem but it really does sound like you would complain unless you were winning 100% of your scenarios you played. You have to accept the fact that you're going to lose a lot of scenario's, you can't wine very one. MMO's are social, despite how people like to paint MMORPG players as antisocial. If you find a decent guild with people to group with it makes a hgue huge difference. I win a ton mroe when playing with my friends because we have a pretty good group to roll with (2 DoK's 1 sorc 1 zealot and 1 chosen). If you're just logging in and joining secnario's solo its going to get really boring if you keep losing.

It also is amazing how people expected this game to be completely free of problems when it came out. I mean come on every MMORPG I've played has NEVER been perfect at launch, but the thing with Mythic is they're actually fixing things, and they're not breaking more things in the process. Obviously the game isn't for you, but stop bashing it because you had unreal expectations of it.

Losing I can take m8,I just like to see more close battles even if we do lose,believe me I have not lost them all,but that is not the main issue, lots of things like lag is giving me a headache as I stated earlier ,this can kill any game,balance group issues well I can live with that if its fun and lag free,its not about winning but having fun,I can always come back to the game in 6 months time maybe.

Lets see how much lag I get on my other WAR server.
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
I found out something interesting today.
I have been trying like everyone else to lower the lag in heavy RvR battles.
Thinking like most people I started with improving fps.
I was getting 50-75fps when not in scenarios and to my surprise it never dropped below 40fps in RvR. So I started wondering what the problem was, why did RvR feel less than fluid ?

I wanted to eliminate all other variables so here is what I did.
Created a partition on a spare drive and installed only warhammer, completely defragmented.
disabled everything except essentials in windows xp .
Nothing running in background, no antivirus, messaging apps, absolutely clean windows .

In the game I set everything to fastest framerate, disabled all spell effects, shadows and specular. Also installed the mod, Don't log me Bro, that turns off all logging of chat functions . Set resolution at 1024x768

fps in non RvR almost consistently 99fps
some towns it dipped down to 75fps.

Back to Rvr, now it averages 60fps dropping to 52fps.
Still RvR did not seem fluid .
Next step networking.
I have a bsd box between me and the internet that does all the routing for my pc.
I set it up to monitor all packets from the game and all packets received going to the game.
During PvE time between packets sent and packets received averaged 42-60ms.
I live one state over from the servers so my routing is only about 5 hops.

Now the interesting part.
During RVR my time for packets sent to the server maintains 42-60ms, but the time for the server to reply back jumped to over 300ms in heavy fights. It seems that the servers are having problems handling the load during RvR. So the lag for me seems to be coming from Mythic , not my end.

I sent the developers all my logs and info and actually got an email reply that they were going to look more into this.

I can understand the challenges that having lots of people in a small area interacting poses for online games. You have 10+ people in an area, all with varying degrees of connection lag going to a server that has to coordinate and manage that and then send it out to each connection. So its not an easy fix.

Just thought I would share this if you were like me and kept trying to constantly tweak your setup, that it might not be anything you can do.



System used for the game at the time:
E4500 @ 3.2Ghz
3GB ram
Winxp 32 bit sp3
All latest drivers
8800GTS 640MB
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: Modelworks
I found out something interesting today.
I have been trying like everyone else to lower the lag in heavy RvR battles.
Thinking like most people I started with improving fps.
I was getting 50-75fps when not in scenarios and to my surprise it never dropped below 40fps in RvR. So I started wondering what the problem was, why did RvR feel less than fluid ?

I wanted to eliminate all other variables so here is what I did.
Created a partition on a spare drive and installed only warhammer, completely defragmented.
disabled everything except essentials in windows xp .
Nothing running in background, no antivirus, messaging apps, absolutely clean windows .

In the game I set everything to fastest framerate, disabled all spell effects, shadows and specular. Also installed the mod, Don't log me Bro, that turns off all logging of chat functions . Set resolution at 1024x768

fps in non RvR almost consistently 99fps
some towns it dipped down to 75fps.

Back to Rvr, now it averages 60fps dropping to 52fps.
Still RvR did not seem fluid .
Next step networking.
I have a bsd box between me and the internet that does all the routing for my pc.
I set it up to monitor all packets from the game and all packets received going to the game.
During PvE time between packets sent and packets received averaged 42-60ms.
I live one state over from the servers so my routing is only about 5 hops.

Now the interesting part.
During RVR my time for packets sent to the server maintains 42-60ms, but the time for the server to reply back jumped to over 300ms in heavy fights. It seems that the servers are having problems handling the load during RvR. So the lag for me seems to be coming from Mythic , not my end.

I sent the developers all my logs and info and actually got an email reply that they were going to look more into this.

I can understand the challenges that having lots of people in a small area interacting poses for online games. You have 10+ people in an area, all with varying degrees of connection lag going to a server that has to coordinate and manage that and then send it out to each connection. So its not an easy fix.

Just thought I would share this if you were like me and kept trying to constantly tweak your setup, that it might not be anything you can do.



System used for the game at the time:
E4500 @ 3.2Ghz
3GB ram
Winxp 32 bit sp3
All latest drivers
8800GTS 640MB

Interesting,btw I just tried another two different European servers and the situation was the same(tried 3 so far),I think the problem is at their end,my other online games are fine,looking at the big thread in WarAlliance I hope they fix or find the problem to the issue,I have run out of ideas.

I understand its a new game.

 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: Modelworks

Now the interesting part.
During RVR my time for packets sent to the server maintains 42-60ms, but the time for the server to reply back jumped to over 300ms in heavy fights. It seems that the servers are having problems handling the load during RvR. So the lag for me seems to be coming from Mythic , not my end.

I sent the developers all my logs and info and actually got an email reply that they were going to look more into this.

I can understand the challenges that having lots of people in a small area interacting poses for online games. You have 10+ people in an area, all with varying degrees of connection lag going to a server that has to coordinate and manage that and then send it out to each connection. So its not an easy fix.

Just thought I would share this if you were like me and kept trying to constantly tweak your setup, that it might not be anything you can do.

Nice Model, good job man. I had a suspicion it was them not us.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
I normally play around 1 am PT, but today I tried around 3pm. The difference was astounding. Order won all 5 Scenarios I played, and we took a keep and a outpost (the flag thing?). So I guess it really does depend on time?
 

OneEyeWillie

Junior Member
Sep 8, 2008
12
0
0
As of right now. I have a level 28 marauder and a level 26 sorcerer. At this point in the game, most of the time people are running one scenario, Tor Anroc, over and over and over and over until they hit 32, with questing done in between scenario pops. This is the same thing that happened in Tier 1, usually Nordenwatch and Tier 2 Mourkain Temple. It's like running Alterac Valley over and over and over to level. The major difference here is it takes even less brains. It all comes down to numbers of healers and AoE dps.

In a scenarios here, most of the time the team that is the first one to the objective on the map is the one to win it. Another way to look at it is, the first team to start dominating, dominates the scenario. It is possible to come back, if the flag carrier or whatever really really messes up, usually by not paying attention to where he is at, or if one team is really short on healers, (or just has boneheads for healers). As you continue to play Warhammer, you will notice many times you won't even have one healer in your team, or it will happen to the opposing team while yours has plenty.

Another thing you will notice as you get higher, is sorcerers and bright wizards dominate scenarios in damage and usually kills. One extreme example is a level 31 bright wizard was being supported by 4 dedicated healers. At the end of the scenario he had 208,000 damage and 17 killing blows, (this is usually more or less double what the top person does in damage). With the 4 healers he was almost impossible to kill considering we had two healers period, and they had to try and keep up with his massive AoE damage while the rest of his team just added to the slaughter.

RvR content all boils down to numbers as well. Biggest zerg wins. I am hoping for some major improvement here in the future, just like I hear Mythic did with DaoC.

The PvE content is a joke overall, in my opinion. There is absolutely no challenge or strategy at all in it. You do not have to worry about pulling techniques, crowd control, or anything at all really. There can be 5 monsters or NPCs standing on top of each other, and if you use a single target ability, you just get the one. At this point in the game, most characters are capable of taking on 4-5 monsters or more solo anyway, in one fashion or another. The only real way to get an add you don't want is to be standing too close to a spawn point. The AI on monsters is terrible as well, if there is even any AI at all. Even the casterish monsters will try and melee you down, while casting a spell once in a blue moon for almost no damage.

The PQ's start out fun, but when you realize quest loot, or the rewards you get from Influence are usually far better than what you get for actually finishing the PQ. Most players have figured this out already and just max Influence and move on. Starting in Tier 2, and especially in Tier 3, you will be hard pressed to find a group willing to sit around farming a PQ over and over to have a shot at a rare reward.

I have been to one dungeon in Warhammer so far, Gunbad is the name I believe. This was actually pretty fun. The entire dungeon was a series of PQ style events with an instanced boss area at the end. The one problem here, is it more effecient to run the PQ's as a warband, (raid in WoW terms), but the instanced area at the end only allows one group per instance. So if you don't have say, two tanks in the warband, or at least two healers, everyone but one group gets to see the final area. I believe this is being changed somewhat. The reset timer to enter again will be lowered to 30 minutes which should help with the problem I just mentioned.

To sum it up my opinion, this game is a no brain zergfest. Each tier has one specific scenario that is usually run repeatedly, and there is zero challenge in PvE content unless you get creative and go out of your way to make it hard.

PS: One last thing in my rambling here.... I almost forgot.... AoE knock back. Think of a skill called Punt and the description reads "Kick all footballs within 30 feet in front of you 50 yards". Many classes get these, and by level 40 almost all classes do. If your not in Tier 3 scenarios, wait until you are. This is one of the most annoying aspects of the entire game.
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
welp
unless patch comes to help mitigate aoe and that stupid ass magnet shit, I doubt i will be subbing.
we had team that worked superior to destro and rolled them back to their 2nd t4 zone and when we tried to do the scen there to push em back to their fortress we got rolled by the stupid demolitions bug that is still in game despite 1.02 and 2 sorc + magus combo

say L2P all you want, there isn't shit you can do when you get melted in 2 seconds or less if you get anywhere within 65ft of their team of 18 players
 

QueBert

Lifer
Jan 6, 2002
22,559
834
126
my GF's life has been sucked away thanks to LOTRO, I find it hilarious there are times she has to wait in a que to play a game she spent $200 on a lifetime membership for. She just became the new leader of her Kin, which means weekly conferences on Ventrillo with the officers and other Kim members and a bunch of other stuff to make sure Raids are planned out properly. If I understand things correctly it will basically be somewhat like a part time job, with a lot of tasks and other shit outside of actually playing the game.

I hate MMO's and I cannot for the life of me understand how she is going to enjoy being the Kin leader when it will require so much work. You'd have to pay me to do the shit that she's doing for fun *shrug*
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: QueBert
my GF's life has been sucked away thanks to LOTRO, I find it hilarious there are times she has to wait in a que to play a game she spent $200 on a lifetime membership for. She just became the new leader of her Kin, which means weekly conferences on Ventrillo with the officers and other Kim members and a bunch of other stuff to make sure Raids are planned out properly. If I understand things correctly it will basically be somewhat like a part time job, with a lot of tasks and other shit outside of actually playing the game.

I hate MMO's and I cannot for the life of me understand how she is going to enjoy being the Kin leader when it will require so much work. You'd have to pay me to do the shit that she's doing for fun *shrug*

It seems like people who take the copious amounts of time to manage MMO activities would find a more profitable solution in directing that energy to real life management.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: Dumac
I normally play around 1 am PT, but today I tried around 3pm. The difference was astounding. Order won all 5 Scenarios I played, and we took a keep and a outpost (the flag thing?). So I guess it really does depend on time?

Yes, time seems to matter. I played 5 scenarios tonight a 1am PT, and Order lost all five. Also, as I was logging off I get the beautiful message of "Altdorf is now under attack." Aparentally due to low Order support at night, Destro took control of every zone in Tier 4.
 

RedArmy

Platinum Member
Mar 1, 2005
2,648
0
0
They really messed something up after this latest patch. Drifting Castle and at least one other server has it so that players can't use Flightmasters or the ToK to go anywhere other than the realm that they're currently in. Also, if you were in a guild, it now tells you that you aren't, and you can't whisper or chat to anyone and text doesn't show up in the chat box if you do try to. Hopefully this is fixed by the morning, otherwise they're going to see a lot of pissed off people (more than the usual amount)
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: novasatori
welp
unless patch comes to help mitigate aoe and that stupid ass magnet shit, I doubt i will be subbing.
we had team that worked superior to destro and rolled them back to their 2nd t4 zone and when we tried to do the scen there to push em back to their fortress we got rolled by the stupid demolitions bug that is still in game despite 1.02 and 2 sorc + magus combo

say L2P all you want, there isn't shit you can do when you get melted in 2 seconds or less if you get anywhere within 65ft of their team of 18 players

imo you're nuts to even be that far into the game...
1, there are fewer ppl and as a result 2, mythic will obviously be directing less patch time here than the lower ranks of the game.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: RedArmy
They really messed something up after this latest patch. Drifting Castle and at least one other server has it so that players can't use Flightmasters or the ToK to go anywhere other than the realm that they're currently in. Also, if you were in a guild, it now tells you that you aren't, and you can't whisper or chat to anyone and text doesn't show up in the chat box if you do try to. Hopefully this is fixed by the morning, otherwise they're going to see a lot of pissed off people (more than the usual amount)

I have to be very honest here and say the 1.02 patch(installed it about 90 minutes ago) is the BEST patch so far,it has reduce my lag both in towns and Scenerio's ie tanroc by a noticable amount,I'll be testing it later at peak times but already I can see a difference in smoothness,I hope the next patch makes further improvements.

Anyway its a big step in right direction for me.

 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: OneEyeWillie
As of right now. I have a level 28 marauder and a level 26 sorcerer. At this point in the game, most of the time people are running one scenario, Tor Anroc, over and over and over and over until they hit 32, with questing done in between scenario pops. This is the same thing that happened in Tier 1, usually Nordenwatch and Tier 2 Mourkain Temple. It's like running Alterac Valley over and over and over to level. The major difference here is it takes even less brains. It all comes down to numbers of healers and AoE dps.

Hmm, sounds like you played almost none stop and burned yourself out. There is truth to what you're saying such as certain scenarios being played 75% or more of the time. That said I'm fairly confident Mythic has the capacity to change what needs to be changed, based on their own idea of a dynamic fun MMO (not solely the players')

In a scenarios here, most of the time the team that is the first one to the objective on the map is the one to win it. Another way to look at it is, the first team to start dominating, dominates the scenario. It is possible to come back, if the flag carrier or whatever really really messes up, usually by not paying attention to where he is at, or if one team is really short on healers, (or just has boneheads for healers). As you continue to play Warhammer, you will notice many times you won't even have one healer in your team, or it will happen to the opposing team while yours has plenty.

I don't find this at all, i've won many scenarios after dest gained the objective(s) first. As for healers or the lack of, that's something that should resolve itself.

RvR content all boils down to numbers as well. Biggest zerg wins. I am hoping for some major improvement here in the future, just like I hear Mythic did with DaoC.

Yeah, numbers have an impact, tempered by the ranks involved, but i'd like to think teamwork or player skill plays a factor too...you're saying not so much?
I will say that on my server 95% of the time all the zones, from all the pairings, are under destruction control. lol. Could be annoying, and kind of is since I can't get renown gear, but meh, not the end of the world. Order just needs to pick it up, I made my bed now I sleep in it, haha.

The PvE content is a joke overall, in my opinion. There is absolutely no challenge or strategy at all in it. You do not have to worry about pulling techniques, crowd control, or anything at all really. There can be 5 monsters or NPCs standing on top of each other, and if you use a single target ability, you just get the one. At this point in the game, most characters are capable of taking on 4-5 monsters or more solo anyway, in one fashion or another. The only real way to get an add you don't want is to be standing too close to a spawn point. The AI on monsters is terrible as well, if there is even any AI at all. Even the casterish monsters will try and melee you down, while casting a spell once in a blue moon for almost no damage.

The PQ's start out fun, but when you realize quest loot, or the rewards you get from Influence are usually far better than what you get for actually finishing the PQ. Most players have figured this out already and just max Influence and move on. Starting in Tier 2, and especially in Tier 3, you will be hard pressed to find a group willing to sit around farming a PQ over and over to have a shot at a rare reward.

lol, pretty much dead on here, PvE is very easy stuff. I chose to make it harder by questing against mobs 4 and 5 levels higher than me, and i still take two +4s on at a time. Problem with that is all the loot I find is several levels higher than I can use. But I found a way to make it challenging, to a certain extent so I've been able to have some fun in PvE for sure. Besides, this is something I think they can change too.
PQs are a nice distractions, i like the influence bar and the three tiers of loot, plus random drops etc. I've met some cool ppl while doing random PQs or stages of PQs.

I have been to one dungeon in Warhammer so far, Gunbad is the name I believe. This was actually pretty fun. The entire dungeon was a series of PQ style events with an instanced boss area at the end. The one problem here, is it more effecient to run the PQ's as a warband, (raid in WoW terms), but the instanced area at the end only allows one group per instance. So if you don't have say, two tanks in the warband, or at least two healers, everyone but one group gets to see the final area. I believe this is being changed somewhat. The reset timer to enter again will be lowered to 30 minutes which should help with the problem I just mentioned.

Good to know this one's fun, it certainly looked it when I wandered inside
I was really impressed with the atmosphere.

PS: One last thing in my rambling here.... I almost forgot.... AoE knock back. Think of a skill called Punt and the description reads "Kick all footballs within 30 feet in front of you 50 yards". Many classes get these, and by level 40 almost all classes do. If your not in Tier 3 scenarios, wait until you are. This is one of the most annoying aspects of the entire game.

I love knockbacks, really helps make for a different experience imo! I don't have any, btw
 

tsolin01

Member
Sep 2, 2008
43
0
0
Yea Drifting Castle has issues. At first I didn't really notice any problems then all of a sudden I couldn't get to the guild window and it looked as if I was unguilded but I could still talk in guild chat. I didn't know about the flightmaster issue since I stayed in one zone but the scenario thing did happen to me.

I was stuck in black fire basin for like 40 minutes lol You couldn't use your book of binding to leave and you couldn't do /stuck. so only thing you could really do is close the client and relog. Also when you died, you just spawn at the same spot so it was a kill fest for awhile until most of the destruction left and order was farming lol

I managed to come back in and things looked ok again but then I lost my guild again but still able to do guild chat. I just kept doing quests after that and didn't see any other issues. Hopefully they fix it as it seems to have affected only a couple servers.

Other than that I really like the join all button to scenarios. I did quite a few before the problems happened last night and they popped ridiculously fast sometimes. Also it was different scenarios popping all the time and even a couple that I haven't tried out before. Another thing I noticed is that if the scenario is unbalanced (not sure what that means yet), a message comes up that says it'll end in 60 secs if it doesn't get better. Like in one scenario there were only like 4 destruction players against like a couple groups of order. I thought that was good otherwise I would have just left anyway.

Overall I'm glad they're making these changes but I hope they fix these new issues before the weekend.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: Malladine
Originally posted by: novasatori
welp
unless patch comes to help mitigate aoe and that stupid ass magnet shit, I doubt i will be subbing.
we had team that worked superior to destro and rolled them back to their 2nd t4 zone and when we tried to do the scen there to push em back to their fortress we got rolled by the stupid demolitions bug that is still in game despite 1.02 and 2 sorc + magus combo

say L2P all you want, there isn't shit you can do when you get melted in 2 seconds or less if you get anywhere within 65ft of their team of 18 players

imo you're nuts to even be that far into the game...
1, there are fewer ppl and as a result 2, mythic will obviously be directing less patch time here than the lower ranks of the game.

I wonder how many will leave once the free time is over?..I'm still trying to enjoy the game but the balance issues in groups is killing it for me,we did have one good battle when we had tanks/melee fighter,we lost 487-500 but that was at least enjoyable for me,as I said its not about winning but having fun, the others were 124-500,10-500(almost finished 0-500 until I said at least all go for same guy to break our 0 score) .. 90% of time we always lack tanks (IBs) and melee fighters(SM) on Order side in Scenerio's.




I tried to do some RvR but that was no go,nobody wanted to go in (on Order side tier 3 RvR badlands area) saw like 10 destruction guys(all higher then me anyway) I was also on my own so thought not even worth the effort so left the RvR area.

At least lag is an improvement for me since patch,stability I can't complain about that either which is very good for a new MMORPG.

Yes, time seems to matter. I played 5 scenarios tonight a 1am PT, and Order lost all five. Also, as I was logging off I get the beautiful message of "Altdorf is now under attack." Aparentally due to low Order support at night, Destro took control of every zone in Tier 4.

Hehe we lost like 8 in a row one time on Order side(all badly too),frustrating for the team when you know you lack certain classes in the group but not much you can do about it,hopefully there will be some sort of solution....I'm not going to renew my sub at this time.

You can't blame players for playing with classes they like,BWs are popular and fun( I have one at 20 and yes they are fun) ....IBs well yes they are tanks and very tough but to be honest I found my level 18 one boring to play.

WP is one of my favourite classes,SW is not an easy class to play unless you have perfected the skill of shooting backwards and running in circles at the same time,only seen a few players that can do that as SW.












 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Yeah, i'd say quite a few won't continue, but the majority will I don't doubt. Your server sounds frustratingly overpopulated with Destruction. I suppose mine is too but i'm handling that right now.

I'm tempted to try an IB after reading about their career choices and being really tough is appealing for sure. Plus i recently "dueled' a Chosen 5 levels higher than me and he won, pretty easily. He healed somehow, which threw me off. So yeah, "tanks" with great weapons are powerful. I'm really enjoying the WP playstyle right now though. I'm rarely at the top of heals and certainly not damage, but I almost always feel like I'm turning the tide or contributing in a meaningful way, which is nice, hah.
 

VashHT

Diamond Member
Feb 1, 2007
3,117
962
136
For all the DoK and WP players on here: Do you prefer using dual/two handed weapons or the single handed and the healing off-hand. I usually try to melee and heal as much as I can so I can't really decide which to use. I ahven't used a chalice enough to see how big of a difference it is, so I figured I'd see what people on here like using.
 
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