Originally posted by: VashHT
For all the DoK and WP players on here: Do you prefer using dual/two handed weapons or the single handed and the healing off-hand. I usually try to melee and heal as much as I can so I can't really decide which to use. I ahven't used a chalice enough to see how big of a difference it is, so I figured I'd see what people on here like using.
Originally posted by: Malladine
Originally posted by: novasatori
welp
unless patch comes to help mitigate aoe and that stupid ass magnet shit, I doubt i will be subbing.
we had team that worked superior to destro and rolled them back to their 2nd t4 zone and when we tried to do the scen there to push em back to their fortress we got rolled by the stupid demolitions bug that is still in game despite 1.02 and 2 sorc + magus combo
say L2P all you want, there isn't shit you can do when you get melted in 2 seconds or less if you get anywhere within 65ft of their team of 18 players
imo you're nuts to even be that far into the game...
1, there are fewer ppl and as a result 2, mythic will obviously be directing less patch time here than the lower ranks of the game.
Perhaps Mythic should ask Turbine about Asheron's Call 2 and sticking with Turbine's idea of a fun MMO I really do have high hopes for this game, but I just don't see any major changes happening in the near future to make PvE anything near where it should/could be. Let's just hope I am way wrong
Originally posted by: novasatori
welp
unless patch comes to help mitigate aoe and that stupid ass magnet shit, I doubt i will be subbing.
we had team that worked superior to destro and rolled them back to their 2nd t4 zone and when we tried to do the scen there to push em back to their fortress we got rolled by the stupid demolitions bug that is still in game despite 1.02 and 2 sorc + magus combo
say L2P all you want, there isn't shit you can do when you get melted in 2 seconds or less if you get anywhere within 65ft of their team of 18 players
Originally posted by: VashHT
Originally posted by: novasatori
welp
unless patch comes to help mitigate aoe and that stupid ass magnet shit, I doubt i will be subbing.
we had team that worked superior to destro and rolled them back to their 2nd t4 zone and when we tried to do the scen there to push em back to their fortress we got rolled by the stupid demolitions bug that is still in game despite 1.02 and 2 sorc + magus combo
say L2P all you want, there isn't shit you can do when you get melted in 2 seconds or less if you get anywhere within 65ft of their team of 18 players
I agree with you about the AOE in this game, it's really ridiculous. In MT it's common for BWs to pull 2-3x damage as the next highest guy in dmg. It's insane allt hey need is a dedicated healer and they can toss their AOE spell that hits for 600+ every shot. They need to make it so the secondary targets only take a fraction of the damage as the main target or something.
Originally posted by: ggnl
Originally posted by: VashHT
Originally posted by: novasatori
welp
unless patch comes to help mitigate aoe and that stupid ass magnet shit, I doubt i will be subbing.
we had team that worked superior to destro and rolled them back to their 2nd t4 zone and when we tried to do the scen there to push em back to their fortress we got rolled by the stupid demolitions bug that is still in game despite 1.02 and 2 sorc + magus combo
say L2P all you want, there isn't shit you can do when you get melted in 2 seconds or less if you get anywhere within 65ft of their team of 18 players
I agree with you about the AOE in this game, it's really ridiculous. In MT it's common for BWs to pull 2-3x damage as the next highest guy in dmg. It's insane allt hey need is a dedicated healer and they can toss their AOE spell that hits for 600+ every shot. They need to make it so the secondary targets only take a fraction of the damage as the main target or something.
Their AOE spells do significantly less damage (on a single target, not overall) than their single target spells. AOE damage is pretty easy to heal through for any healer that knows how to use their group and AOE heals.
That said, after having played a number of DPS classes, including a BW, through T2, it's pretty clear that up to lvl 20 at least, BW's seem to outdamage every other DPS class by a factor of 2 or more.
And I don't buy the arguement that the other DPS classes provide more utility to the group. BW's have snares, knockbacks, and healing debuffs just like every other DPS class.
Also, sorc's are just as OP, so this isn't a destro vs. order thing.
Originally posted by: HumblePie
Originally posted by: ggnl
Originally posted by: VashHT
Originally posted by: novasatori
welp
unless patch comes to help mitigate aoe and that stupid ass magnet shit, I doubt i will be subbing.
we had team that worked superior to destro and rolled them back to their 2nd t4 zone and when we tried to do the scen there to push em back to their fortress we got rolled by the stupid demolitions bug that is still in game despite 1.02 and 2 sorc + magus combo
say L2P all you want, there isn't shit you can do when you get melted in 2 seconds or less if you get anywhere within 65ft of their team of 18 players
I agree with you about the AOE in this game, it's really ridiculous. In MT it's common for BWs to pull 2-3x damage as the next highest guy in dmg. It's insane allt hey need is a dedicated healer and they can toss their AOE spell that hits for 600+ every shot. They need to make it so the secondary targets only take a fraction of the damage as the main target or something.
Their AOE spells do significantly less damage (on a single target, not overall) than their single target spells. AOE damage is pretty easy to heal through for any healer that knows how to use their group and AOE heals.
That said, after having played a number of DPS classes, including a BW, through T2, it's pretty clear that up to lvl 20 at least, BW's seem to outdamage every other DPS class by a factor of 2 or more.
And I don't buy the arguement that the other DPS classes provide more utility to the group. BW's have snares, knockbacks, and healing debuffs just like every other DPS class.
Also, sorc's are just as OP, so this isn't a destro vs. order thing.
Ahh, it is. Sorcs don't have knockbacks like BWs.
In scenario's like Tor Anroc, knockbacks are what win that game.
Order has the following for T3 knockback classes:
Rune priest
Arch magus
Iron Breaker
Sword Master
Shadow Warrior
Bright Wizard
Engineer
Can't remember if the white lion does or doesn't. I think they have just a knockdown like marauders.
As for destruction:
Shaman
Squig Herder
Black Orc
Chosen
That's it. 7 vs 4 classes. Makes a HUGE difference in Tor Anroc. I remember going through Tor during T3 and being pretty much rolled 8 out of 10 times in that scenario on Volkmarr. It's not contest. Any order that complains bout losing in Tor anroc is being stupid.
Add in the fact that the ONLY order class not to have a root, knockdown or knockback is the witch hunter through core skils and you see what I'm talking about above saying that order is really OP compared to destruction. Especially at higher levels. That and more of the classes have more self heals or bigger forms compared to destruction and it's silly.
More CC + more Healing = win.
Oh then to top it off, the knockbacks aren't even the same.
Black orc knockback = 10 feet.
Iron breaker knockback = 40 feet.
WTF?!?!? They are suppose to be practically the same class. Yet the iron break has better and more CC? Same damage output. Same tanking ability. Same self healing. And IB gets better CC. kind of dumb if you ask me.
The only reason destruction wins, especially world RVR. is there are more players doing destruction. I will admit, destruction has much better and unique looking classes. From a distance all dwarf classes look almost the same. If a white lion doesn't have his pet out, I can't tell him from a sword master if the sword master isn't using a shield. The shield is the only thing I that stands out on a sword master. Even archmagus aren't easy to spot because the other elves wear armor that looks like robes. Except for the lack of a giant pointy conehead hat, the archmagis doesn't stand out.
The human classes sort of stand out a bit more, but mot much.
Now take destruction. Big honking tanks such as the Black Orc and the Chosen. These guys look MEAN. Look like they can take and give out a beating. Then you have the nearly naked dark elves. No scantly clad female chars for order. They are too prude I guess. The goboes I great for a larf. The squig pet always reminds me of Steven King's the Langoleirs and as such it looks cool.
Then to top it off, the destruction quests and leveling are just that much more fun. From the sadistic dark elves, to the funny gobos and orcs. Seriously, the stuffing stunties quest still has me laugh every time I think about it. Nothing at all like that on the order side. Only thing slightly amusing for order is the Witch Hunter puppet show, and the fact that I've ran into so many stupidly named high elves it's not funny. Bunny Herder, Pink Fluffy, Rainbows, Gaylord, and other nauseous names that make me want to gag when ever I read them as I kill them.
So to put it into contrast, by default:
Order > Destruction skill wise.
Destruction > Order fun wise.
Order > Destruction scenario wise.
Destruction > Order world RVR wise.
That's about the break down I see.
Ohh.. here are some Xvid encoded videos I made awhile back of a keep seige in Avelorn. I managed to finally take the time to encode and upload them. The whole video is in 6 parts of about 250MB per part. Yes, it's a long vid.
High Quality part 1
High Quality part 2
High Quality part 3
High Quality part 4
High Quality part 5
High Quality part 6
You can get teh k-lite codec pack which has the xvid codec included here.
K-lite codec pack
..On my server its definetly the opposite or I should say was before I left a few days ago.Order > Destruction scenario wise.
Any order that complains bout losing in Tor anroc is being stupid.
Originally posted by: KMFJD
IB's knockback must be bugged, sometime i punt people 40 feet, sometimes 10 feet, i'm really going to miss Tor Anroc when i hit 32. I've managed to punt 5 people into the lava once, damn that was fun and it turned the scenario around for a nice Order win.
/Why is it that Destruction get's the bauble 9/10 times?
Originally posted by: HumblePie
Ahh, it is. Sorcs don't have knockbacks like BWs.
In scenario's like Tor Anroc, knockbacks are what win that game.
Originally posted by: ggnl
Their AOE spells do significantly less damage (on a single target, not overall) than their single target spells. AOE damage is pretty easy to heal through for any healer that knows how to use their group and AOE heals.
That said, after having played a number of DPS classes, including a BW, through T2, it's pretty clear that up to lvl 20 at least, BW's seem to outdamage every other DPS class by a factor of 2 or more.
And I don't buy the arguement that the other DPS classes provide more utility to the group. BW's have snares, knockbacks, and healing debuffs just like every other DPS class.
Also, sorc's are just as OP, so this isn't a destro vs. order thing.