WAR - what is your impression?

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Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
WP - I've used great weapons exclusively, I like the damage, plus more damage = more heals for divine righteousness.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
I use great weapons exclusively as well. However, I found it harder to find decent greathammers in the human lands, so I ended up traveling to the dwarf area and doing PQs and such there.
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: VashHT
For all the DoK and WP players on here: Do you prefer using dual/two handed weapons or the single handed and the healing off-hand. I usually try to melee and heal as much as I can so I can't really decide which to use. I ahven't used a chalice enough to see how big of a difference it is, so I figured I'd see what people on here like using.

IMO, the book/chalice doeson't give enough willpower to justify the loss in DPS. And later you start getting some 2h hammers with a ton of toughness on them from PQ's, which are better than the 1h combo even if you don't plan on DPSing.
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
Originally posted by: Malladine
Originally posted by: novasatori
welp
unless patch comes to help mitigate aoe and that stupid ass magnet shit, I doubt i will be subbing.
we had team that worked superior to destro and rolled them back to their 2nd t4 zone and when we tried to do the scen there to push em back to their fortress we got rolled by the stupid demolitions bug that is still in game despite 1.02 and 2 sorc + magus combo

say L2P all you want, there isn't shit you can do when you get melted in 2 seconds or less if you get anywhere within 65ft of their team of 18 players

imo you're nuts to even be that far into the game...
1, there are fewer ppl and as a result 2, mythic will obviously be directing less patch time here than the lower ranks of the game.

about 20%(40 people) of our guild is in t4 and many other players from other guilds, and destro is fielding a pretty big army themselves.

its not even a CE server, so we are 2 days behind them.

the server is ulthuan btw (one with totally lopsided pop and is getting the xp bonus)
the only reason we're dominating t4 is cause the t2-t3 destro zerg of 3000 ppl was left in the dust by us, and I really don't care to think about how badly we're gonna be getting steamrolled in the next few weeks probably.

if anyone wants to roll order, feel free to come, +20% xp/renown is nice


also I don't think many of the 500k people will keep playing once they see how t4 is unless they balance it

a lot of our guild agrees that it is not even fun currently... aoe class bw/sorc and magus/eng basically eliminate the need for tanks and mdps so that the end game will turn into rdps nuke fest while trying to stay out of the other side's magnets and then pull theirs into yours to aoe them
 

OneEyeWillie

Junior Member
Sep 8, 2008
12
0
0
Malladine: I'm not burned out at all. I am just bored with only having a few small areas of the game where most of the population is. I have been playing since the 2 day headstart thing, and have usually only played 4-6 hours max per day. I am sitting around at home waiting for a doctor's clearance to go back to work, so I do have alot of free time

Teamwork matters up to the point where both teams have more or less equally skilled players and team work on both sides is about on par. After that, it is all about healing, and AoE damage. There is nothing you can do when your team is forced to go through a choke point in an attempt to retake the objective and get AoE'ed down in literally a few seconds. My sorcerer as an example, is capable of critting for 1400 per hit frequently with Shattered Shadows if he has 100 dark matter or whatever it's called I forget. Most classes other than tanks in my tier have less than 4500 health, ballpark. There is no overcoming that massive amount of DPS on a group of players unless your team has so many healers they can't actually do enough damage themselves to win. This is mainly a concern in scenarios, but it can be a big problem in RvR keeps as well, when your warband is trying to make it up a ramp to the next floor.

Up to my current level, renown gear is on par with gear from finishing a PQ. It's just not all that good compared to quest and influence rewards unfortunately. An example would be when my sorcerer got a belt with weapon skill on it. So for the only really good things from renown vendors are the jewelry. This is not just concerning the sorcerer/marauder. We have just about every class in our guild and they are all finding the same problem with renown gear itemization.

PvE content is not going to improve in the near or semi distant future, at least in the open world where we all quest. I have been playing mmorpgs since Ultima Online came out and, from experience, monster AI and the like never gets reworked.

One thing about the instanced boss in Gunbad. From what we have seen, he always drops a very, very nice epic item. These are always bind on pickup. We have only gone in there about 4 times though. This fight is also a few notches up the challenge scale than anything I've seen in a PQ, which is good

When you get to Tier 3 and start running Tor Anroc, which is basically narrow areas surrounded by huge pools of lava you will see what I mean about knock backs You sometimes can get out of the lava, but some luck is involved there.



"That said I'm fairly confident Mythic has the capacity to change what needs to be changed, based on their own idea of a dynamic fun MMO (not solely the players') "

Perhaps Mythic should ask Turbine about Asheron's Call 2 and sticking with Turbine's idea of a fun MMO I really do have high hopes for this game, but I just don't see any major changes happening in the near future to make PvE anything near where it should/could be. Let's just hope I am way wrong

Anyhow, tonight I am going to take one of my higher levels back to Tier 1 and see if I can get one of the titles unlocked from killing people when I am a chicken
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Destro owns 13/15 of the Tier 4 zones, and now I can't even go to Altdorf to buy my mount since it's contested
 

Wreckem

Diamond Member
Sep 23, 2006
9,461
996
126
Perhaps Mythic should ask Turbine about Asheron's Call 2 and sticking with Turbine's idea of a fun MMO I really do have high hopes for this game, but I just don't see any major changes happening in the near future to make PvE anything near where it should/could be. Let's just hope I am way wrong

I'll defend Turbine on this.

Microsoft owned the rights to Asheron's Call and Asheron's Call 2. Microsoft dictated EVERYTHING about Asheron's Call 2.

Turbine has been quite successful for itself. Since parting ways with MS.
 

OneEyeWillie

Junior Member
Sep 8, 2008
12
0
0
Microsoft was the publisher for both games yes. They also owned the rights for the franchise until 2003. Two years later in December 2005 AC2 was shut down. If you want, just change out Microsoft for Turbine in my quoted statement. Crap is still crap no matter who owns it.

Regardless, my statement was made to illustrate what can happen when a company decides their idea of a fun game is at odds with their customers.

PS. Getting the titles for killing people as a chicken is much, much harder than I thought it would be... Running around with only auto attack and 350 health
 

VashHT

Diamond Member
Feb 1, 2007
3,117
962
136
Originally posted by: novasatori
welp
unless patch comes to help mitigate aoe and that stupid ass magnet shit, I doubt i will be subbing.
we had team that worked superior to destro and rolled them back to their 2nd t4 zone and when we tried to do the scen there to push em back to their fortress we got rolled by the stupid demolitions bug that is still in game despite 1.02 and 2 sorc + magus combo

say L2P all you want, there isn't shit you can do when you get melted in 2 seconds or less if you get anywhere within 65ft of their team of 18 players

I agree with you about the AOE in this game, it's really ridiculous. In MT it's common for BWs to pull 2-3x damage as the next highest guy in dmg. It's insane allt hey need is a dedicated healer and they can toss their AOE spell that hits for 600+ every shot. They need to make it so the secondary targets only take a fraction of the damage as the main target or something.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
Canceled my sub this weekend. Above average game, but they have a long way to go before I take another look.
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: VashHT
Originally posted by: novasatori
welp
unless patch comes to help mitigate aoe and that stupid ass magnet shit, I doubt i will be subbing.
we had team that worked superior to destro and rolled them back to their 2nd t4 zone and when we tried to do the scen there to push em back to their fortress we got rolled by the stupid demolitions bug that is still in game despite 1.02 and 2 sorc + magus combo

say L2P all you want, there isn't shit you can do when you get melted in 2 seconds or less if you get anywhere within 65ft of their team of 18 players

I agree with you about the AOE in this game, it's really ridiculous. In MT it's common for BWs to pull 2-3x damage as the next highest guy in dmg. It's insane allt hey need is a dedicated healer and they can toss their AOE spell that hits for 600+ every shot. They need to make it so the secondary targets only take a fraction of the damage as the main target or something.

Their AOE spells do significantly less damage (on a single target, not overall) than their single target spells. AOE damage is pretty easy to heal through for any healer that knows how to use their group and AOE heals.

That said, after having played a number of DPS classes, including a BW, through T2, it's pretty clear that up to lvl 20 at least, BW's seem to outdamage every other DPS class by a factor of 2 or more.

And I don't buy the arguement that the other DPS classes provide more utility to the group. BW's have snares, knockbacks, and healing debuffs just like every other DPS class.

Also, sorc's are just as OP, so this isn't a destro vs. order thing.
 

tsolin01

Member
Sep 2, 2008
43
0
0
Well after another weekend of more playing I can say the game is definitely improving. The problems last week with drifting castle were gone on Friday so that was good. T3 scenarios still pop constantly now with the introduction of the join all button. However, I see a lot of unbalanced scenarios which I attribute to maybe people joining but then changing their mind, in combat, etc. When it happens, I usually just leave voluntarily and wait for the next scenario to pop.

Destruction on my server seems to be getting worse in terms of organization. One scenario I remember the order side has ONE healer, a runepriest. We had like 3 on the destruction end but guess what happened? We still lost because no one was going after the healer and instead trying to kill tanks/witch hunters... I found myself the only one really trying to go after the healer with maybe 1 or 2 others trying to help me. Even when you spam chat with kill the healer first, no one listens... so it's pretty much just try to get kills on whoever you can get type of deal.

Also the increased XP in T3-T4 quests is nice. I'm getting 10-15k on quests in the initial T4 areas. I'm currently 31 and i'm trying not to rank out of T3 stuff yet while I can.
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
Well...tomorrow is WoW maintenance day...12hrs down time (VERY likely "we" get the patch tomorrow). In other words: I will play WAR tomorrow for a while.

Anyway...i stated my opinion in regards to WAR many times already...i think WAR will have it even tougher with some changes going on in WoW....eg. i read that WoW will also implement features like "XP through PvP" and similar....and many things get A LOT more interesting for me in WoW after the patch, and *especially* with litch.

WAR had some time to impress me, as well as wife (who is an even more avid MMORPGer than me ...but it just didn't "click" in that time.
Maybe things got better with the latest WAR patch...will see tomorrow.
I just know that if WoW puts the patch up....that there is even less reason to play WAR...
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Originally posted by: ggnl
Originally posted by: VashHT
Originally posted by: novasatori
welp
unless patch comes to help mitigate aoe and that stupid ass magnet shit, I doubt i will be subbing.
we had team that worked superior to destro and rolled them back to their 2nd t4 zone and when we tried to do the scen there to push em back to their fortress we got rolled by the stupid demolitions bug that is still in game despite 1.02 and 2 sorc + magus combo

say L2P all you want, there isn't shit you can do when you get melted in 2 seconds or less if you get anywhere within 65ft of their team of 18 players

I agree with you about the AOE in this game, it's really ridiculous. In MT it's common for BWs to pull 2-3x damage as the next highest guy in dmg. It's insane allt hey need is a dedicated healer and they can toss their AOE spell that hits for 600+ every shot. They need to make it so the secondary targets only take a fraction of the damage as the main target or something.

Their AOE spells do significantly less damage (on a single target, not overall) than their single target spells. AOE damage is pretty easy to heal through for any healer that knows how to use their group and AOE heals.

That said, after having played a number of DPS classes, including a BW, through T2, it's pretty clear that up to lvl 20 at least, BW's seem to outdamage every other DPS class by a factor of 2 or more.

And I don't buy the arguement that the other DPS classes provide more utility to the group. BW's have snares, knockbacks, and healing debuffs just like every other DPS class.

Also, sorc's are just as OP, so this isn't a destro vs. order thing.


Ahh, it is. Sorcs don't have knockbacks like BWs.

In scenario's like Tor Anroc, knockbacks are what win that game.

Order has the following for T3 knockback classes:
Rune priest
Arch magus
Iron Breaker
Sword Master
Shadow Warrior
Bright Wizard
Engineer


Can't remember if the white lion does or doesn't. I think they have just a knockdown like marauders.

As for destruction:
Shaman
Squig Herder
Black Orc
Chosen


That's it. 7 vs 4 classes. Makes a HUGE difference in Tor Anroc. I remember going through Tor during T3 and being pretty much rolled 8 out of 10 times in that scenario on Volkmarr. It's not contest. Any order that complains bout losing in Tor anroc is being stupid.

Add in the fact that the ONLY order class not to have a root, knockdown or knockback is the witch hunter through core skils and you see what I'm talking about above saying that order is really OP compared to destruction. Especially at higher levels. That and more of the classes have more self heals or bigger forms compared to destruction and it's silly.

More CC + more Healing = win.


Oh then to top it off, the knockbacks aren't even the same.

Black orc knockback = 10 feet.
Iron breaker knockback = 40 feet.

WTF?!?!? They are suppose to be practically the same class. Yet the iron break has better and more CC? Same damage output. Same tanking ability. Same self healing. And IB gets better CC. kind of dumb if you ask me.

The only reason destruction wins, especially world RVR. is there are more players doing destruction. I will admit, destruction has much better and unique looking classes. From a distance all dwarf classes look almost the same. If a white lion doesn't have his pet out, I can't tell him from a sword master if the sword master isn't using a shield. The shield is the only thing I that stands out on a sword master. Even archmagus aren't easy to spot because the other elves wear armor that looks like robes. Except for the lack of a giant pointy conehead hat, the archmagis doesn't stand out.

The human classes sort of stand out a bit more, but mot much.

Now take destruction. Big honking tanks such as the Black Orc and the Chosen. These guys look MEAN. Look like they can take and give out a beating. Then you have the nearly naked dark elves. No scantly clad female chars for order. They are too prude I guess. The goboes I great for a larf. The squig pet always reminds me of Steven King's the Langoleirs and as such it looks cool.

Then to top it off, the destruction quests and leveling are just that much more fun. From the sadistic dark elves, to the funny gobos and orcs. Seriously, the stuffing stunties quest still has me laugh every time I think about it. Nothing at all like that on the order side. Only thing slightly amusing for order is the Witch Hunter puppet show, and the fact that I've ran into so many stupidly named high elves it's not funny. Bunny Herder, Pink Fluffy, Rainbows, Gaylord, and other nauseous names that make me want to gag when ever I read them as I kill them.

So to put it into contrast, by default:
Order > Destruction skill wise.
Destruction > Order fun wise.
Order > Destruction scenario wise.
Destruction > Order world RVR wise.

That's about the break down I see.


Ohh.. here are some Xvid encoded videos I made awhile back of a keep seige in Avelorn. I managed to finally take the time to encode and upload them. The whole video is in 6 parts of about 250MB per part. Yes, it's a long vid.

High Quality part 1
High Quality part 2
High Quality part 3
High Quality part 4
High Quality part 5
High Quality part 6

You can get teh k-lite codec pack which has the xvid codec included here.

K-lite codec pack
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: HumblePie
Originally posted by: ggnl
Originally posted by: VashHT
Originally posted by: novasatori
welp
unless patch comes to help mitigate aoe and that stupid ass magnet shit, I doubt i will be subbing.
we had team that worked superior to destro and rolled them back to their 2nd t4 zone and when we tried to do the scen there to push em back to their fortress we got rolled by the stupid demolitions bug that is still in game despite 1.02 and 2 sorc + magus combo

say L2P all you want, there isn't shit you can do when you get melted in 2 seconds or less if you get anywhere within 65ft of their team of 18 players

I agree with you about the AOE in this game, it's really ridiculous. In MT it's common for BWs to pull 2-3x damage as the next highest guy in dmg. It's insane allt hey need is a dedicated healer and they can toss their AOE spell that hits for 600+ every shot. They need to make it so the secondary targets only take a fraction of the damage as the main target or something.

Their AOE spells do significantly less damage (on a single target, not overall) than their single target spells. AOE damage is pretty easy to heal through for any healer that knows how to use their group and AOE heals.

That said, after having played a number of DPS classes, including a BW, through T2, it's pretty clear that up to lvl 20 at least, BW's seem to outdamage every other DPS class by a factor of 2 or more.

And I don't buy the arguement that the other DPS classes provide more utility to the group. BW's have snares, knockbacks, and healing debuffs just like every other DPS class.

Also, sorc's are just as OP, so this isn't a destro vs. order thing.


Ahh, it is. Sorcs don't have knockbacks like BWs.

In scenario's like Tor Anroc, knockbacks are what win that game.

Order has the following for T3 knockback classes:
Rune priest
Arch magus
Iron Breaker
Sword Master
Shadow Warrior
Bright Wizard
Engineer



Can't remember if the white lion does or doesn't. I think they have just a knockdown like marauders.

As for destruction:
Shaman
Squig Herder
Black Orc
Chosen


That's it. 7 vs 4 classes. Makes a HUGE difference in Tor Anroc. I remember going through Tor during T3 and being pretty much rolled 8 out of 10 times in that scenario on Volkmarr. It's not contest. Any order that complains bout losing in Tor anroc is being stupid.

Add in the fact that the ONLY order class not to have a root, knockdown or knockback is the witch hunter through core skils and you see what I'm talking about above saying that order is really OP compared to destruction. Especially at higher levels. That and more of the classes have more self heals or bigger forms compared to destruction and it's silly.

More CC + more Healing = win.


Oh then to top it off, the knockbacks aren't even the same.

Black orc knockback = 10 feet.
Iron breaker knockback = 40 feet.

WTF?!?!? They are suppose to be practically the same class. Yet the iron break has better and more CC? Same damage output. Same tanking ability. Same self healing. And IB gets better CC. kind of dumb if you ask me.

The only reason destruction wins, especially world RVR. is there are more players doing destruction. I will admit, destruction has much better and unique looking classes. From a distance all dwarf classes look almost the same. If a white lion doesn't have his pet out, I can't tell him from a sword master if the sword master isn't using a shield. The shield is the only thing I that stands out on a sword master. Even archmagus aren't easy to spot because the other elves wear armor that looks like robes. Except for the lack of a giant pointy conehead hat, the archmagis doesn't stand out.

The human classes sort of stand out a bit more, but mot much.

Now take destruction. Big honking tanks such as the Black Orc and the Chosen. These guys look MEAN. Look like they can take and give out a beating. Then you have the nearly naked dark elves. No scantly clad female chars for order. They are too prude I guess. The goboes I great for a larf. The squig pet always reminds me of Steven King's the Langoleirs and as such it looks cool.

Then to top it off, the destruction quests and leveling are just that much more fun. From the sadistic dark elves, to the funny gobos and orcs. Seriously, the stuffing stunties quest still has me laugh every time I think about it. Nothing at all like that on the order side. Only thing slightly amusing for order is the Witch Hunter puppet show, and the fact that I've ran into so many stupidly named high elves it's not funny. Bunny Herder, Pink Fluffy, Rainbows, Gaylord, and other nauseous names that make me want to gag when ever I read them as I kill them.

So to put it into contrast, by default:
Order > Destruction skill wise.
Destruction > Order fun wise.
Order > Destruction scenario wise.
Destruction > Order world RVR wise.

That's about the break down I see.


Ohh.. here are some Xvid encoded videos I made awhile back of a keep seige in Avelorn. I managed to finally take the time to encode and upload them. The whole video is in 6 parts of about 250MB per part. Yes, it's a long vid.

High Quality part 1
High Quality part 2
High Quality part 3
High Quality part 4
High Quality part 5
High Quality part 6

You can get teh k-lite codec pack which has the xvid codec included here.

K-lite codec pack

You forget one BIG important thing class group balance in scenerio's and RvR,I know when I was playing on Order side in Anroc and other maps we was always nearly lacking SMs and IBs on my server,Destruction always had the better group balance and more classes with knockbacks in Anroc etc... due to this,one reason why in the end I decided not to play the game anymore,got fed up with overpopulated Destruction guys in every part of the game not to meantion the lag.

Order > Destruction scenario wise.
..On my server its definetly the opposite or I should say was before I left a few days ago.

I agree the destruction classes do look better,its going to be hard for Mythic etc to get more players over to Order side to balance the population IMHO.

Any order that complains bout losing in Tor anroc is being stupid.


Stupid is the wrong remark to say,you can't expect everybody to agree with you about Anroc or even with me,however it does not mean they are stupid..As I said earlier in another post we almost lost 0-500 due to class group imbalance in Anroc(one of many) ,its not about complaining but FACTS ,don't try and tell us that group imbalance does not happen in scenerio's or Order wins most times because I know thats not true , its down to a lot of factors and what server/time you are on. I agree winning is not everything(fact is the best fight I had in WAR was when we just lost) but I think most players on both sides would like to see more closer battles(better group balance would be a bonus but thats not going to happen) and the lag problems fixed,in the end the fun factor for me was just not there,there are issues like over populated Destruction players on most servers,you think its fun going in RvR when you outnumbered 3 or 4 to 1 then throw lag on top?..any normal person is going to say no,Mythic/GOA are trying to address the many issues(1.02 patch has helped),only time will tell if they are fixed,as it stands right now its not worth paying a sub for in my case.









 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Mem, unless the entire order side is made up of warrior priests and witch hunters, every other class has knockbacks. There should be zero reason to lose tor anroc as order. I've literally seen 12 bright wizards before in a Tor scen before and rape us 500 to zero. Why? At distance, they destroyed us with AOE and nukes. If anyone managed to get close or sneak up, it's roots + knockbacks. Ohh and they made sure to knock you into that lava. Sure lava kills don't count for points, but they thin out the opposition so make the remainder that much easier to deal with to kill.

I'm saying you can have zero iron breakers and sword masters and win tor anroc. It's that screwed up of a scenario in favor of order. I remember the first few times I was in there. It was the wierdest thing to see runepriests CHARGING a group of destruction and not remain in the back line. Why? Because they would AOE knockback everyone they could into the lava and run back.

When going against a guild of order and not a pug, it's not even close. Destruction can't win against an organized order guild in Tor. Destruction just doesn't have the classes to utilize the lava effectively.

Personally, I prefered Isha back then or doomfist. Even the cemetary was somewhat fun. But only thing order would constantly queue is Tor. Mainly because it was a fast game, the exps are good, and order usually had the upper hand.

If you are in Tor as a PUG, 3 things you should tell your team. Knockback everything into the lava as much as possible. Grab the ball first (using a banner is the fastest method here with a white lion next). After grabbing the ball, run back to your spawn point and stay there. In a good group, even done this in pugs without my guild, cycle the ball carrier. Real easy to win this way and nothing destruction does will matter.
 

KMFJD

Lifer
Aug 11, 2005
30,031
45,270
136
IB's knockback must be bugged, sometime i punt people 40 feet, sometimes 10 feet, i'm really going to miss Tor Anroc when i hit 32. I've managed to punt 5 people into the lava once, damn that was fun and it turned the scenario around for a nice Order win.

/Why is it that Destruction get's the bauble 9/10 times?
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
Originally posted by: KMFJD
IB's knockback must be bugged, sometime i punt people 40 feet, sometimes 10 feet, i'm really going to miss Tor Anroc when i hit 32. I've managed to punt 5 people into the lava once, damn that was fun and it turned the scenario around for a nice Order win.

/Why is it that Destruction get's the bauble 9/10 times?

Stunties have small legs.
 

tsolin01

Member
Sep 2, 2008
43
0
0
I had my first taste of T4 and endgame RvR last night as Order attempted take keeps in praag and chaos wastes. They managed to take praag first and lock it down then the battle moved to chaos wastes. They took those keeps also but I guess they didn't have enough victory points to lock it down and open up the Maw because it just stayed contested and the Maw was locked.

After that Destruction gathered a couple warbands up and we proceeded to take back the zones. It was pretty cool being a part of it and taking back keeps one after another. It was a couple guilds and then the rest just random people, not even all T4 level people. All in all we got back 5 keeps and I managed to win some decent loot too.

Of course I can't wait til more people get to T4 and keeps change hands multiple times a night. I can now see the vision that Mythic had with the game and I'm pretty sure once more people get there it'll be great. I'm definitely staying with it.
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
Originally posted by: HumblePie

Ahh, it is. Sorcs don't have knockbacks like BWs.

In scenario's like Tor Anroc, knockbacks are what win that game.

All I read was this and I gotta say, get to T4 before you say this stuff. Tor Anroc is 1 scenario (a horrible one at that) that is in T3.

There are no other scenarios similar in T4, and in T4 sorc knockback is one of THE BEST.

The can knock back on any critical spell, so if they're using that tactic and there are a few sorcs stacked, they can just PBAOE all day and watch the MDPS get reflected off of them. (There is no immunity timer)

2-3 Sorcs w/Tactic = Keep Destroying force. Knockbacks hardly change the tides of battle in any situation outside of Tor Anroc, except for the SORCERER/ESS ONE.

Oh I missed this gem:

Originally posted by: ggnl

Their AOE spells do significantly less damage (on a single target, not overall) than their single target spells. AOE damage is pretty easy to heal through for any healer that knows how to use their group and AOE heals.

That said, after having played a number of DPS classes, including a BW, through T2, it's pretty clear that up to lvl 20 at least, BW's seem to outdamage every other DPS class by a factor of 2 or more.

And I don't buy the arguement that the other DPS classes provide more utility to the group. BW's have snares, knockbacks, and healing debuffs just like every other DPS class.

Also, sorc's are just as OP, so this isn't a destro vs. order thing.

Try playing T4 where AOE spells crit you for like 10-20% of your HP as a MDPS. Add 2-3 sorcs doing it = death in <3 seconds.

I don't even really care about AoE so much, but it is way too much damage, and combined with magnet you have whole teams of 30 people getting obliterated in <3seconds.
 

TechAZ

Golden Member
Sep 8, 2007
1,188
0
71
I'm liking this game a lot. It is not as polished, or as basic/easy to start as WoW was....but the PvP rocks.

I'm still a noob and don't know where any cities are or where people gather up, but it has me hooked.

 

Magusigne

Golden Member
Nov 21, 2007
1,550
0
76
Cancelled my sub.

Bought the 15 $ Guild Wars Platinum pack for same price as my month renewal.

The game just isn't doing it for me..
 
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