SHAMAN
Bigger, Better, An' Greener: This ability has had its cast time reduced to 2.5 seconds, and its setback amount reduced to half a second.
Bleed Fer' Me: The damage of this ability has increased. Also, we have fixed an issue which caused this ability to heal for incorrect amounts when used with Waaagh!
Brain Bursta: This ability will now reliably consume Waaagh!
Dat Makes Me Dizzy: This Tactic will now stun the Shaman when the resurrect is cast, instead of when it is accepted. Additionally, when this Tactic is equipped, Shrug it Off will now work properly.
'Ere We Go!: The tooltip for this ability now lists the duration of the effect.
'Ere We Goes Again: The duration of the 'Ere We Go ability will no longer be reduced with this Tactic equipped.
Gork?ll Fix It: The buff icon for this ability now states that the ability is healing you, instead of damaging you. In addition, the ability will correctly stack with other casters on the same target. The stat contribution for this ability has also been fixed. This was previously receiving more stat benefits than intended.
Greener ?n Cleaner: This ability will now properly remove effects from allies.
Life Leaka: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
Nuthin' But Da WAAAGH!: This ability now works correctly on players other than the caster.
Sticky Feetz: This ability has had its cast time reduced to one second.
SORCERESS
All Sorcerers have undergone significant changes and will need to reallocate their Career Mastery Points as a result. Be sure to speak to your trainer right away to regain your abilities!
Arctic Blast: This ability can now be trained at rank 10.
Chilling Gusts: This Tactic will now apply to the Ice Spikes ability.
Dark Magic Mechanic: The Dark Magic Mechanic?s critical chance bonuses have been reduced. Additionally, the chance to trigger a Backlash has been reduced.
Dhar Wind: This ability can no longer be blocked.
Disastrous Cascade: This ability?s tooltip now shows the correct damage.
Doombolt: The amount that stats contribute the effectiveness of this ability has been increased.
Grip of Fear: The cost of this ability has been decreased, the cooldown has been increased, and the ability can now be trained at rank 12.
Piercing Shadows: The damage done to the targets around the caster is now defendable.
Pit of Shades: The tooltip text for this ability is now correct.
Shadow Knives: The tooltip text for this ability is now correct.
Stricken Voices: This ability now has no build time.
Surging Pain: This ability now builds 10 Dark Magic.
Tapping the Dark: The tooltip for this ability now points correctly to the name of the ability that it affects.
Triumphant Blasting: Players knocked back by Triumphant Blasting will now correctly be given Knockback immunity. Additionally, the tooltip for this ability now correctly states that the ability will knock down mobs.
Umbral Fury: This ability has been renamed to Frozen Fury. The tooltip now points correctly to the name of the ability that it affects.
Word of Pain: This ability will reduce the target?s Willpower for 10 seconds, and deal damage at the end. The effect will no longer stack with each application. In addition, this ability now correctly has a 10 second reuse timer.
SQUIG HERDER
All Squig Herders have undergone significant changes and will need to reallocate their Career Mastery Points as a result. Be sure to speak to your trainer right away to regain your abilities!
All pets will now summon at the Squig Herder?s level.
Ard Noggin: This ability will now display as a Path of Stabbin' ability and the cooldown has been removed. Additionally, the damage of this ability has increased.
Behind Ya!: The damage of this ability has increased.
Big Claw: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities. Additionally, this ability will now display as a Path of Stabbin? ability.
Bounce: This ability will now display as a Path of Stabbin? ability.
Choking Arrer: The damage of this ability has increased.
Cut Ya!: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
Da Smell Don?t Bother Me: While in Squig Armor, this Tactic will heal the Squig Herder for a small amount every 5 seconds.
Death from Above: This ability?s knockdown animation will now display correctly.
Don?t Eat Me: This ability can now be used while in Squig Armor.
Explodin? Arrer: The damage of this ability has increased. The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other Damage over Time abilities.
Farty Squig: This ability can now be used while in Squig Armor.
Finish ?Em Off: The damage of this ability has increased.
Git Em!: This ability will now upgrade properly. Additionally, the tooltip text for this ability is now correct.
Gore: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other Damage over Time abilities.
KABOOM!: This ability will now display as a Path of Stabbin? ability.
Lots o? Arrers: The damage of this ability has increased.
Not So Fast!: The damage of this ability has increased.
Pet Ability - Goop Shootin?: The damage of this ability has increased.
Pet Ability - Poisoned Spine: This ability now fires properly and its damage has been increased. Also, the amount that stats contribute to the damage of this ability has been decreased to make it consistent with other Damage over Time abilities. In addition, the tooltip will now show the correct debuff value.
Plink: The Action Point cost and damage for this ability has increased.
Rotten Arrer: The damage of this ability has increased. The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other Damage over Time abilities.
Run ?n Shoot: The Action Point cost for this ability has been reduced. Additionally, the damage of this ability has increased.
Sharp Toofs: The Tactic will now reduce the Git Em! pet ability's cost. The tooltip has been corrected.
Shrapnel Arrer: The damage of this ability has increased. The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
Sneaky Stabbin: The tooltip for this ability is now correct.
Spiked Squig: The buff granted to the Squig Herder when a Spiked Squig is summoned will now allow ranged auto-attack to fire while moving.
Splinterin? Arrers: This ability?s tooltip will now show the correct range.
Squig Armor: While in Squig Armor, the Squig Herder?s Ballistic Skill from items is converted into Strength.
Squig Frenzy: This ability can now be used while in Squig Armor. Additionally, this ability can now be trained at rank 10.
Squig Squeal: The Damage over Time will now fire on the target correctly.
Stabbity: The Action Point cost and damage for this ability has increased
Sticky Squigz: The cost of this ability has decreased, the cooldown has increased, and the ability can now be trained at rank 12.
Stop Runnin!: The damage of this ability has increased.
Tastes Like Chicken: This ability can now be used while in Squig Armor.
What Blocka?: This ability now reduces the target?s Armor and block chance. The ability is now defendable.
Yer Bleedin': The damage of this ability has increased. The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
SWORDMASTER
All Swordmasters have undergone significant changes and will need to reallocate their Career Mastery Points as a result. Be sure to speak to your trainer right away to regain your abilities!
All Blade Enchants will now persist through the Swordmaster's death. This means that the Swordmaster will not have to recast a Blade Enchant after respawning or being resurrected.
Blurring Shock: This ability now applies an effect on the target. For the next 10 seconds, whenever they are critically hit they take additional damage.
Crashing Wave: This ability will now knock targets down every time.
Crushing Advance: This ability now properly grants a 5% increase to Block chance for 20 seconds. Additionally, the damage of this ability has increased, and its reuse time has been increased to 10 seconds.
Graceful Strike: Fixed an issue in which this ability was receiving double the stat contribution on the direct damage portion of the ability. Additionally, the amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
Guard will no longer attempt to work on players outside of your group, and the hotbar icon for this ability will now light up properly.
Gusting Wind: The cost of this ability has been decreased, it has been changed to a Perfect Balance attack, and it now deals Spirit Damage. In addition, the tooltip now displays the abilities knockback effect.
Heaven's Blade: This ability now reduces resists by the correct amount and will display as a debuff.
Juggernaut: This ability is now available at rank 12.
Nature's Blade: The proc from this ability now has new art for its area effect.
Perfect Defenses: Players will now properly receive the bonuses to defense while in Improved and Perfect Balance.
Phantom?s Blade: Fixed a typo in this ability?s tooltip.
Phoenix Wing: This ability no longer adds additional Hate, and its damage and radius have increased.
Potent Enchantments: This Tactic now deals damage as soon as it procs. In addition, this Tactic no longer increases Blade Enchant damage.
Protection of Hoeth: This ability has changed to an Open Balance attack, and its reuse time and absorb effect have been decreased.
Quick Incision: The cost of this ability has been increased, its cooldown timer has been removed, and the damage has been changed to apply instantly instead of over time.
Sapping Strike: The Action Point drain on this ability will now work correctly.
Shadow Blades: The damage dealt with this ability can no longer be defended against.
Wrath of Hoeth: The cost of this ability has been increased, it has been changed to an Improved Balance attack, and its radius has been decreased to 20 feet.
WARRIOR PRIEST
All Auras will now persist through the Warrior Priest's death. This means that the Warrior Priest will not have to recast an Aura after respawning or being resurrected.
All offhand Warrior Priest book items have been improved! See Items notes for more detailed information.
Castigation: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
Divine Aid: The stat contribution for this ability has been fixed. It was previously receiving more stat benefits than intended.
Divine Assault: This ability now heals 350% of the damage done, and the setback amount is now reduced to half a second.
Divine Light: The buff window icon for this ability will now display a tooltip.
Divine Shock: This ability will now fire when there are no targets in the area.
Divine Strike: The damage of this ability has increased.
Greave of Sigmar: The duration of the Toughness buff from this Tactic will now match the duration of Sigmar's Fist.
Judgment: This ability will now behave like a Melee ability. It will gain bonus damage from Strength, and be defended like a Melee attack.
Martyr?s Blessing: This ability will no longer display a buff icon on those being healed.
Prayer of Absolution: Fixed an issue that made the actual range of this ability much shorter than the range listed in the tooltip.
Prayer of Devotion: The health gained from triggering this ability has been increased.
Prayer of Righteousness: The buff window tooltip for this ability will now display correctly.
Sigmar?s Radiance: The damage of this ability has increased.
Sigmar?s Shield: The buff window icon for this ability will now display a tooltip.
Smite: This ability will now properly generate Righteous Fury based on the number of targets hit and will no longer be able to be set back.
Soulfire: This ability will now behave like a Melee ability. It will gain bonus damage from Strength, and be defended like a Melee attack. In addition the tooltip will now state that the effect is a Curse rather than a Cripple.
WHITE LION
All Training buffs now persist through the White Lion's death. This means that the player will not have to recast a Training after respawning or being resurrected.
The White Lion pet?s auto attack damage has been given a substantial increase.
Blindside: Fixed an issue in which this ability was receiving double stat contribution on the direct damage portion of the ability.
Blindside: The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other Damage over Time abilities.
Cleave Limb: This ability now snares the target for 10 seconds, and no longer reduces auto attack speed.
Cull the Weak: This ability will now have the correct range.
Echoing Roar: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
Pack Assault: Fixed an issue that prevented the initial damage of this ability from showing to the user. Additionally, this ability will now correctly grant all group members the extra damage.
Pet Ability - Bite: The damage of this ability has increased.
Pet Ability - Claw Sweep: The damage of this ability has increased.
Pet Ability - Fang and Claw: The damage of this ability has decreased.
Pet Ability - Gut Ripper: Fixed an issue in which this ability was receiving double stat contribution on the direct damage portion of the ability. Additionally, the reuse timer for this ability is now 20 seconds. The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other Damage over Time abilities.
Pet Ability - Leg Tear: The duration has decreased on the Damage over Time aspect of this ability. Additionally, the amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
Pet Ability - Maul: The damage of this ability has decreased and its reuse timer has been lowered to 5 seconds.
Pet Ability - Shred: The damage of this ability has increased.
Pounce: This ability now requires an enemy target. Additionally, this ability has been adjusted so that it no longer targets objects. This includes quest and public quest object targets, and keep doors.
Shattering Blow: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
Thin the Heard: This ability will now have the correct range.
WITCH ELF
Agile Escape: Knockback Immunity will no longer prevent the Witch Elf from jumping away from her target.
All Kisses now persist through the Witch Elf's death. This means that the Witch Elf will not have to recast a Kiss after respawning or being resurrected.
Elixir of Insane Power: The Witch Elf?s attacks will now ignore 50% of her target?s Armor.
Envenomed Blade: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
Healer's Bane: This ability?s effect has been reduced to 50%.
Swift Pursuit: This tactic will now properly increase movement speed when using Fleet-Footed.
Wracking Pains: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
WITCH HUNTER
All Witch Hunters have undergone significant changes and will need to reallocate their Career Mastery Points as a result. Be sure to speak to your trainer right away to regain your abilities!
All Bullets now persist through the Witch Hunter's death. This means that the Witch Hunter will not have to recast a Bullet after respawning or being resurrected.
Blessed Bullets of Cleansing: The damage of this ability has been increased, the amount of Action Points stolen has been increased, and this ability is now available at rank 35.
Blessed Bullets of Confession: This ability?s damage has been increased, and it is now available at rank 9.
Blessed Bullets of Purity: This ability?s damage has been increased, and it is now available at rank 4.
Burn Away Lies: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities. Also, this ability will now trigger Blessed Bullets.
Burn, Heretic!: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
Declare Anathema: Knockback Immunity will no longer prevent the Witch Hunter from jumping away from their target.
Emperor's Commendation: This ability will now trigger off from stealth openers.
Fervor: Fixed an issue in which this ability was receiving double stat contribution on the direct damage portion of the ability. Also, the amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
Repel Blasphemy: This self-buff is now right-click removable.
Sanctified Bullets: Blessed Bullets of Purity will now heal for 50% of the damage they cause.
Seal of Destruction: The Witch Hunter?s attacks will now ignore 50% of their target?s armor.
Seeker?s Blade: This ability now checks for an Ailment.
Sweeping Strikes: This Tactic will now correctly affect two other targets.
Trial By Pain: This ability can now be used while on the move and will no longer fire twice.
ZEALOT
Boon of Tzeentch: The damage of this ability has increased. Additionally, the tooltip for this ability now displays the correct range.
Chaotic Agitation: The tooltip will now display the correct frequency for damage pulses.
Dark Medicine: The stat contribution for this ability has been fixed. It was previously receiving more stat benefits than intended. In addition it will now stack with other casters on the same target.
Demon Spittle: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other Damage over Time abilities.
Elixir of Dark Blessing: This ability has had its cast time reduced to 2.5 seconds, and its setback amount reduced to half a second.
Endless Gifts: This ability will no longer affect Winds of Insanity. In addition group members with previous marks will also receive the benefits when the tactic is equipped.
Leaping Alteration: This ability?s heal value is now correctly tied to the Path of Dark Rites, and will continue to leap to additional targets when cast upon the Zealot. In addition multiple Zealots may now cast this ability on the same target.
Manipulation: This ability will no longer trigger if the target of the heal is already at full health.
Mark of Daemonic Fury: This ability now also increases the target?s Ballistic Skill.
Mark of Remaking: This ability will now be affected by the anti-resurrection aura.
Spell Destroyer: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
Storm of Ravens: The tooltip for this ability now displays the correct range.
Sweeping Disgorgement: This Tactic?s tooltip now displays the correct level, based on your Career Mastery specialization.
Tzeentch's Lash: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
Vortex: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
Warp Reality: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
Wind of Insanity: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.