WAR - what is your impression?

Page 6 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

brandonb

Diamond Member
Oct 17, 2006
3,731
2
0
Everybody was talking up Age of Conan for the first 2 weeks on how great it was. And oc course I got suxored into buying it. Then it turned into a piece of shit. I think i'm going to wait 2 weeks then read these reviews.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
Destruction player level 11 ganking lower level 5 and 6 player in RvR including me bug?.... it was 1 on 1 talk about mismatch.

Both tier 1 players, just don't get yourself flagged(when you die you drop your flag anyway, and no repair bill).

I'm liking WAR a lot so far, interesting hearing about some of the technical issues, I've seen one stuck mob so far, that's it. No crashes, no graphics glitches, no problems at all. I have a 11 Chosen, 9 Shammy, 6 Sorc- all Chaos. In all seriousness, I've never seen a Blizz content patch be close to as stable as what I've seen in WAR so far. Now, I don't accidentally alt tab out of a game too often(can't remember the last time I did actually), and haven't been able to play for more then 3-4 hours in one sitting, so no extended gaming sessions as of yet, but even with my fairly limited time with it it is still leaps and bounds better then what Blizz has been giving us with any typical content patch as far as stability.

Hats off for them figuring out a way to make dedicated tanks viable in pvp too. Having the talents that helps you absorb a chunk of your entire parties dmg or a large chunk of one players is a great idea, allow the tank to be a soaker since human foes are going to ignore the agro table anyway. Also nice to see healers doing enough dps that you must take them into consideration(not like a nuker, but you can't chuckle at the thought of them trying to burn you down, partcularly not if you are a sorcerrer). Those may sound like small things, but that level of polish on a game this early on is rather shocking to me. Taking the time to work out finer nuances of how to make the staple classes viable in each of the game situations really speaks volumes to me.

Obviously, PQs absolutely pwn. Seriously- great idea, one that had never occured to me even in the abstract but so shockingly obvious now that I've seen it in action. Can't stand the idea of having to go back to a game without them.

Some issues I may have- PVE content seems thin on the high end. This is normal for any newly launched MMO, but with WAR's PVP centric focus I'm hoping they don't forget there are those of us that really like to raid too.

6 person parties- seriously great idea. By doing this it allows healers to be more hybrid and allows them to have a level of dps and healing power without being too strong in either area while still allowing traditional style group formations for encounters.

PQs- did I mention they rock?

Capital cities- WHOA- seriously- utterly dwarf the competitors in all senses. I've always given props to Blizz for their artistic direction but seriously, Undercity is like Barbie's castle compared to the Chaos capital. Size, scope or artistry, whatever you want to compare- Capital city is extremely impressive.

Where are the dead areas? Seems like there is stuff to do everywhere in this game, nothing is just there to be there(Blizz, take note ). Very impressed that they absolutely packed this game with content for leveling. From what I have seen, you could take 3 players to max level and not repeat the same area or quest for any of them- you couldn't dream of that with WoW.

Oh yeah, PQs- about the greatest thing since sliced bread.

Obviously have a long way to go before I can touch on a lot of elements, but the early stages of this game have easily destroyed what I have seen from the competition.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: BenSkywalker
Destruction player level 11 ganking lower level 5 and 6 player in RvR including me bug?.... it was 1 on 1 talk about mismatch.

Both tier 1 players, just don't get yourself flagged(when you die you drop your flag anyway, and no repair bill).

I'm liking WAR a lot so far, interesting hearing about some of the technical issues, I've seen one stuck mob so far, that's it. No crashes, no graphics glitches, no problems at all. I have a 11 Chosen, 9 Shammy, 6 Sorc- all Chaos. In all seriousness, I've never seen a Blizz content patch be close to as stable as what I've seen in WAR so far. Now, I don't accidentally alt tab out of a game too often(can't remember the last time I did actually), and haven't been able to play for more then 3-4 hours in one sitting, so no extended gaming sessions as of yet, but even with my fairly limited time with it it is still leaps and bounds better then what Blizz has been giving us with any typical content patch as far as stability.

Hats off for them figuring out a way to make dedicated tanks viable in pvp too. Having the talents that helps you absorb a chunk of your entire parties dmg or a large chunk of one players is a great idea, allow the tank to be a soaker since human foes are going to ignore the agro table anyway. Also nice to see healers doing enough dps that you must take them into consideration(not like a nuker, but you can't chuckle at the thought of them trying to burn you down, partcularly not if you are a sorcerrer). Those may sound like small things, but that level of polish on a game this early on is rather shocking to me. Taking the time to work out finer nuances of how to make the staple classes viable in each of the game situations really speaks volumes to me.

Obviously, PQs absolutely pwn. Seriously- great idea, one that had never occured to me even in the abstract but so shockingly obvious now that I've seen it in action. Can't stand the idea of having to go back to a game without them.

Some issues I may have- PVE content seems thin on the high end. This is normal for any newly launched MMO, but with WAR's PVP centric focus I'm hoping they don't forget there are those of us that really like to raid too.

6 person parties- seriously great idea. By doing this it allows healers to be more hybrid and allows them to have a level of dps and healing power without being too strong in either area while still allowing traditional style group formations for encounters.

PQs- did I mention they rock?

Capital cities- WHOA- seriously- utterly dwarf the competitors in all senses. I've always given props to Blizz for their artistic direction but seriously, Undercity is like Barbie's castle compared to the Chaos capital. Size, scope or artistry, whatever you want to compare- Capital city is extremely impressive.

Where are the dead areas? Seems like there is stuff to do everywhere in this game, nothing is just there to be there(Blizz, take note ). Very impressed that they absolutely packed this game with content for leveling. From what I have seen, you could take 3 players to max level and not repeat the same area or quest for any of them- you couldn't dream of that with WoW.

Oh yeah, PQs- about the greatest thing since sliced bread.

Obviously have a long way to go before I can touch on a lot of elements, but the early stages of this game have easily destroyed what I have seen from the competition.

Oh well frustrating when you in RvR and your side has like level 7 and 8 players and Destruction has virtually all level 11 players ,does not help when of most Europe servers are more Destruction populated too,I like to see more fair balance,I'm all for PvP if its fair,I hope they sort it out or its going to be a short boring WAR.




 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
Originally posted by: Mem
WTF? I thought they stopped ganking low level players with the turning into the chicken?...Destruction player level 11 ganking lower level 5 and 6 player in RvR including me bug?.... it was 1 on 1 talk about mismatch.

Tier 1 stops at level 11. A level 12 player will no longer be able to enter the Tier 1 scenario. However, you can enter the Tier below's RvR areas without turning in to a chicken. You get shit for RPs from it though, so I would expect that it's going to be a non-issue.
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
Originally posted by: BenSkywalker
Hats off for them figuring out a way to make dedicated tanks viable in pvp too. Having the talents that helps you absorb a chunk of your entire parties dmg or a large chunk of one players is a great idea, allow the tank to be a soaker since human foes are going to ignore the agro table anyway. Also nice to see healers doing enough dps that you must take them into consideration(not like a nuker, but you can't chuckle at the thought of them trying to burn you down, partcularly not if you are a sorcerrer).

...

6 person parties- seriously great idea. By doing this it allows healers to be more hybrid and allows them to have a level of dps and healing power without being too strong in either area while still allowing traditional style group formations for encounters.

Are you kidding me? Making healers hybrid casters is the absolute worst thing Mythic did with the game. I'm so sick of playing a tank and dying while standing next to a healer who's nuking with his piddly 100 damage 3 second nuke that I could effing scream.

Healers are there for one reason and one reason only...to keep their party alive. The dearth of people playing healers because "day canz nukez nd healz pwnzorz!" are simply watering down the damage and survival potential of the entire game. A dedicated caster and a healer without damage spells will do far more damage and have far better survivability than two healers.

Now, don't get me wrong. In DAoC, I was all for support classes having small damage, instant interrupt abilities. However, in WAR, there are no interrupts, so the ability is moot.

If the healer's primary focus of keeping his group alive isn't enough to make it a critical class for a group, that's a sign of extremely poor class balance. Healers healing should be more than enough for anyone to accept them in any group.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: drebo
Originally posted by: Mem
WTF? I thought they stopped ganking low level players with the turning into the chicken?...Destruction player level 11 ganking lower level 5 and 6 player in RvR including me bug?.... it was 1 on 1 talk about mismatch.

Tier 1 stops at level 11. A level 12 player will no longer be able to enter the Tier 1 scenario. However, you can enter the Tier below's RvR areas without turning in to a chicken. You get shit for RPs from it though, so I would expect that it's going to be a non-issue.

Hmmm not sure this I guess it depends on how populated the server is on one side especially in RvR,I like to see fights more balanced within a level or two especially on one on one.

I have been in RvR just again,Destruction side had level 10,11 players we had in RvR level 7 and 8 being the highest on our side yes we got pawned but thats to be expected with this sort of balance,level 1 to 11 for tier 1 can be a big imbalance in RvR.

I may sound like I'm moaning but its frustrating to say the least and I'm always up for a good fight in RvR if we have a 50/50 winning chance.
Biggest problem is everybody is going Destrution side on most servers,I don't know what they are going to do about this to make sides more balanced on the servers in question.







 

Dominato3r

Diamond Member
Aug 15, 2008
5,109
1
0
Well so far i haven't been able to enter the game =( The game checks your system before it lets you proceed. So i gotta wait for my shiny new 4670 to arrive before i can even think about playing =(
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
Originally posted by: Mem
Originally posted by: drebo
Originally posted by: Mem
WTF? I thought they stopped ganking low level players with the turning into the chicken?...Destruction player level 11 ganking lower level 5 and 6 player in RvR including me bug?.... it was 1 on 1 talk about mismatch.

Tier 1 stops at level 11. A level 12 player will no longer be able to enter the Tier 1 scenario. However, you can enter the Tier below's RvR areas without turning in to a chicken. You get shit for RPs from it though, so I would expect that it's going to be a non-issue.

Hmmm not sure this I guess it depends on how populated the server is on one side especially in RvR,I like to see fights more balanced within a level or two especially on one on one.

I have been in RvR just again,Destruction side had level 10,11 players we had in RvR level 7 and 8 being the highest on our side yes we got pawned but thats to be expected with this sort of balance,level 1 to 11 for tier 1 can be a big imbalance in RvR.

I may sound like I'm moaning but its frustrating to say the least and I'm always up for a good fight in RvR if we have a 50/50 winning chance.
Biggest problem is everybody is going Destrution side on most servers,I don't know what they are going to do about this to make sides more balanced on the servers in question.

Tier 1 is lvl 1-11
Tier 2 is lvl 12-21
Tier 3 you get the idea

In T1 it just seems a bit imbalanced in your case cause a lot of core skills are given in those low levels that help a ton. Once you get into T2 it isn't as bad, but a 21 will still clean house on lower levels. Best advice, if your team works together you can still rock the place.

As for everyone being Dest, yeah it does suck, I went Dest cause I wanted to be a Sorc plus I loved a lot of the other classes. Mythic does have measures in place so that in the game the population is balanced. On my server the Dest have a queue on our side to log in quick a bit, but on the same server if you are Order you can jump right in without any queue. So they are taking population into effect.
 

Drift3r

Guest
Jun 3, 2003
3,572
0
0
Originally posted by: Mem
Originally posted by: drebo
Originally posted by: Mem
WTF? I thought they stopped ganking low level players with the turning into the chicken?...Destruction player level 11 ganking lower level 5 and 6 player in RvR including me bug?.... it was 1 on 1 talk about mismatch.

Tier 1 stops at level 11. A level 12 player will no longer be able to enter the Tier 1 scenario. However, you can enter the Tier below's RvR areas without turning in to a chicken. You get shit for RPs from it though, so I would expect that it's going to be a non-issue.

Hmmm not sure this I guess it depends on how populated the server is on one side especially in RvR,I like to see fights more balanced within a level or two especially on one on one.

I have been in RvR just again,Destruction side had level 10,11 players we had in RvR level 7 and 8 being the highest on our side yes we got pawned but thats to be expected with this sort of balance,level 1 to 11 for tier 1 can be a big imbalance in RvR.

I may sound like I'm moaning but its frustrating to say the least and I'm always up for a good fight in RvR if we have a 50/50 winning chance.
Biggest problem is everybody is going Destrution side on most servers,I don't know what they are going to do about this to make sides more balanced on the servers in question.

You do realize that your level is adjust when entering a RvR zone ? If you are level 1 you get bumped up in levels when entering a scenario or RvR zone. You may not have the skills of a level 11 character but you do have the health, armor and morale of one.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
New problem anybody being disconnected from a server?...I was doing a PQ and next thing at the server select screen,happened twice today and only ever happens when I'm in Warhammer Online.

I wonder if they have a time limited for full server if you are playing.

Weird the server I want to enter is greyed out so can't select it,not my day today lol.


You do realize that your level is adjust when entering a RvR zone ? If you are level 1 you get bumped up in levels when entering a scenario or RvR zone. You may not have the skills of a level 11 character but you do have the health, armor and morale of one.

Obviously I realize that that but there's still an imblance in some RvR tier 1 battles.


UPDATE: been told if a server is greyed out it means that server has crashed.

 

Storm

Diamond Member
Nov 5, 1999
3,952
0
76
Jury is still out for me there is some good and bad...

Background for me at least:

Played FPS competitively (open leagues with some clans) back in the day in Quake 2 ctf. Sure FPS you have to learn the map, time the supplies like ammo or like powershield in Quake 2 but mmorpgs are a different type of game. It is more of a social game like SIMs than anything. Knowing how to play the class takes some time and practice. Sure over time you should get better but you may not. It is not as based as much as raw point and click reactionary timing like a FPS.

If someone comes new into the game that has a lot of natural talent they could surpass me in a FPS who has been there a long time. Once they learn the game same thing with MMORPG in my honest opinion. Bottom line is there are some good players and bad players at all tiers.

Played WoW through The Burning Crusade, guild is working on KJ but with the start of school and just in general theres some core members and classes missing. Seems like every guild that puts in what more than 10+ hours a week is suffering. Have access to Wrath of the Lich King beta but it seems like a lot of stuff is being dumbed down. Character is a warrior tank spec in pre-TBC now just fury/ms dps in TBC.

Now about WAR, playing a Sorc and you will really need dedicated healer to offset the backlash.

Bad
2.) UI window size - not completely customizable
3.) Graphical glitches
4.) UI in general is not as intuinitive as WoW. Maybe that is just me.
5.) The key mapping is not by grouping just numbered and not by bar, I guess I am spoiled by WoW
6.) Need the ability to customize the damage output graphically on the screen, in WoW Mik's Scrolling Combat is great

Good
1.) Public quests are fun, I hate those saps that roll high
2.) Tiered RvR is fun
3.) The Terrain is a huge strategical piece, constantly have to make sure I don't get stuck as a sorceress
4.) As Destro the PvE quests have a little attitude, seriously though the sorceress needs some clothes

Unknown
1.) Instanced PvE
2.) Higher level RvR (never played Daoc)

Edit

Removed #1 because I am confused with what I had in WoW with what I had initially in War.
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
use tab / shift tab to tab through your targets and you wont have problems with targeting

if you're clicking at all, you're doing it wrong, besides maybe looting
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: novasatori
use tab / shift tab to tab through your targets and you wont have problems with targeting

if you're clicking at all, you're doing it wrong, besides maybe looting

Yeah tab is the norm,so anybody clicking must of not of played many MMORPGs, WoW don't count .
 

Storm

Diamond Member
Nov 5, 1999
3,952
0
76
Originally posted by: novasatori
use tab / shift tab to tab through your targets and you wont have problems with targeting

if you're clicking at all, you're doing it wrong, besides maybe looting

I know what the problem is my reading comprehension!

I was initially using bind for "Nearest enemy target" as opposed to "Next enemy target".

I had thought that was an issue but in WoW I just use "Next enemy target" so my fault on that one.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
Originally posted by: Canai
Holy shit. What a terrible piece of crap game. alt-tab = black screen of doom, character's faces are transparent unless I turn anisotropic filtering off entirely, which makes the whole game look like a glitchy mess, 10 minute waits to get into the server all my friends are playing on, shitty character models, nothing but mash the buttons till things die gameplay, glitchy objects everywhere stopping me dead in my tracks till I can spam jump enough to get out, invisible walls forcing you down a narrow set path, the list just goes on and on.

I'm really surprised - I've heard nothing but "OMFG THE BEST EVER!" about this game so far from just about everyone. It's worse than AoC was at launch. By far.

you never played WoW at launch did you
 

SirFelixCat

Senior member
Nov 24, 2005
564
0
0
Originally posted by: sushicide
Is the UI moddable like WoW? The built in customization option is not enough for me.

It is impressive that it even has that at all, in-game, though. I'd assume mods would come out in the upcoming weeks.
 

JasonCoder

Golden Member
Feb 23, 2005
1,893
1
81
Originally posted by: brandonb
Everybody was talking up Age of Conan for the first 2 weeks on how great it was. And oc course I got suxored into buying it. Then it turned into a piece of shit. I think i'm going to wait 2 weeks then read these reviews.

I hear you. I actually just bought this game and I'm pretty impressed. So far I've tried an IronBreaker and a chaos caster - shit can't even remember the class name, doesn't that suck... the dude that floats on a disc.

So yea, I'm fairly impressed. Can't wait to see the later content. Only problem I've really had so far is getting owned by lvl 11 bitches in the RvR scenarios (when you hit 12 you are in another tier and can't play in lower one). Just wait til I'm 11 motherfuckers and I'll own your sorry ass alts.

Ahem, sorry about that. Anyways a parting word of advice, don't get on a low pop server unless you're cool with BYOG.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
Are you kidding me? Making healers hybrid casters is the absolute worst thing Mythic did with the game. I'm so sick of playing a tank and dying while standing next to a healer who's nuking with his piddly 100 damage 3 second nuke that I could effing scream.

That is entirely due to your healers sucking. Run with healers that don't suck, really makes a big difference. If they can dps or not, a player that sucks is going to suck.

4.) UI in general is not as intuinitive as WoW. Maybe that is just me.

I think that is probably you, I can not stand WoW's default UI. Been running XPerl for a long time now, WoW by default sucks IMO.

Oh well frustrating when you in RvR and your side has like level 7 and 8 players and Destruction has virtually all level 11 players

Well, not sure why anyone would want to roll Order, never understood rolling ally on WoW either though
 

Storm

Diamond Member
Nov 5, 1999
3,952
0
76
Originally posted by: BenSkywalker
Are you kidding me? Making healers hybrid casters is the absolute worst thing Mythic did with the game. I'm so sick of playing a tank and dying while standing next to a healer who's nuking with his piddly 100 damage 3 second nuke that I could effing scream.

That is entirely due to your healers sucking. Run with healers that don't suck, really makes a big difference. If they can dps or not, a player that sucks is going to suck.

4.) UI in general is not as intuinitive as WoW. Maybe that is just me.

I think that is probably you, I can not stand WoW's default UI. Been running XPerl for a long time now, WoW by default sucks IMO.

Oh well frustrating when you in RvR and your side has like level 7 and 8 players and Destruction has virtually all level 11 players

Well, not sure why anyone would want to roll Order, never understood rolling ally on WoW either though

At least for me I am running pitbull but I didn't know xperl was still updated.
 

ArmchairAthlete

Diamond Member
Dec 3, 2002
3,763
0
0
Originally posted by: sushicide
Is the UI moddable like WoW? The built in customization option is not enough for me.

Yes, people can make mods with lua and xml. Even to replace most everything in the default UI rather than just add on to it.



Impression: Tons of fun, we all pulled through to make it awesome =). Though rolling Order is nice for the near instant Scenario queues.
 

ElFenix

Elite Member
Super Moderator
Mar 20, 2000
102,358
8,447
126
Originally posted by: sushicide
Is the UI moddable like WoW? The built in customization option is not enough for me.

daoc ui was fully xml moddable, so i'd assume war is too.



the game seems to randomly quit on me, but it may be that my computer is overheating. i'm not too sure about some of the fans in there. doesn't randomly quit in lotro or tf2, though.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |