Originally posted by: EvilManagedCare
I was utterly disinterested in this game before reading this thread, but now my interst has been piqued. I moved to AoC after having played WoW since launch, While the setting in AoC is great, the game is a hot mess. And it would appear fixing things that would help my experience there will not be happening for quite some time (shitty engine performance using 3.0 shaders with ample hardware, broken means making it difficult to form groups, plus a myriad of other problems).
So I went back to LoTRO, and while it's fun, I'm not sure it is going to keep me for the long term.
I understand PvP is the largest part of this game, but are there instanced small group dungeons available? The setting for WAR is so dark and some of the lore is Lovecraftian, I was hoping to experience that in the dungeons.
Also, what is Public Questing? I couldn't find a description on the WAR website.
TIA
There are apparently quite a few instanced dungeons but honestly, I haven't had any desire to set foot in one because I've been having too much fun messing PvP'ing and doing PQs for gear.
Here's how Public Quest work. They're actually one of WAR's biggest innovations and something I expect to see other companies duplicate in their own games. It's a great way to make the game flow and encourage grouping and socialization without bludgeoning people into grouping. You can solo grind to your heart's content, but the best gear at a given level comes from PQs (or instances, I'd imagine) so you're going to want to get into a big group every now and then anyway.
First, you have to understand how groups work in WAR. There are two kinds of groups: the normal group like any other MMO and public, open groups. The way a public group works is that you start a group then click a button that gets your name, group type, and location in a menu that you open with a button right below the character. It works sort of like an LFG interface, except that you actually have a "Join" button that puts you instantly in the group. The public group UI lists the group type based on location; if you're in a PQ area, it will list it as a "PQ", if you're in an RvR area it'll say "RvR" and if you're anywhere else it'll just say "PvE". Here's more or less what it looks like:
Scrimmy (4/6) PQ <JOIN>
Bob (5/24) RvR <JOIN>
The fraction is the group size, and you can form raids (called Warbands in WAR) at any time. The nice thing is, the game doesn't differentiate between group types as far as quest completion goes, so you can just get everyone in the area into one big raid so everyone benefits.
The Public Quest get you both drops and Influence. Influence works basically like reputation in WoW, except that you can get the best rewards in an hour and a half to two hours of good grinding.
There are three stages to a Public quest:
Stage 1 is an open quest, usually to kill X number of a mob or something like that. The numbers are fairly high so it's a good way to grind some exp and influence when you enter a new area. The mobs are all easily soloable and this stage is mostly just people running around killing stuff. When you complete a stage, you get an exp and influence bonus.
Stage 2 hits when you've completed stage 1. You get Champion mobs to fight along with the normal mobs (think WoW elite mobs) and a timer starts. You need to beat the time limit to move to Stage 3, or you can fail and the PQ resets to Stage 1 after a few minutes. Stages 2 and 3 usually have timers of around 10-15 minutes, although a few are shorter.
Stage 3, you get a Hero mob with some Champion sidekicks. The Hero mob will usually two-shot non-tanks of the same level. These fights are fun and can get pretty frenetic. This is also timered and will reset if you don't kill the Hero in time.
Once you kill the Hero mob, everyone who participated in the fight gets a random roll from 1-1000. You can get a bonus of up to +500 for contribution (includes both damage and healing) and those of us with horrible luck get a stacking Persistence bonus of +100 for each time they've done the PQ without winning anything. You get a few winners, loot the chest and pick from a set reward of a given quality, usually green but occasionally either blue or a gold set piece.
Doing the PQs also gets you influence for the chapter which earns you rewards from the local Rally Master. Each Chapter (a zone, basically) has two different Public Quests. Each PQ will give you a different chest drop and earn you influence for the same influence rewards.
Edit: preview button was broken. Argh.