WAR - what is your impression?

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Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Originally posted by: PaulNEPats
Originally posted by: drebo
Originally posted by: Malladine
Originally posted by: Scrimmy

On the other hand, though, they do have a tendency to drop mighty quick. They're also one of my first targets in PvP when I'm protecting squishies because a) they're a serious threat who can drop a healer in no time flat and b) if you can stick on them, they'll die fast. I'm guessing you just mean the not attacking part of the detaunt not working, but the -50% damage definitely does and I've seen it save some witch elves quite a few times. Of course, you need a healer around for it to really make much difference so it's definitely not reliable.

Hopefully they'll get some of those survivability issues sorted out, as WEs and WHs do seem to drop even faster than the ranged casters because the BWs and Sorcs have so much CC.

I don't know, I think they did a decent job of making a "glass sword" class, if you get my meaning. Perhaps making it easier to escape would be good but any more and you risk turning them into something like WoW's rogue. ugh.

I think Mythic did a better job with stealth in this game than they did in DAoC. In DAoC, the stealth classes could do absolutely massive damage from stealth, to the point where they could 1-2 shot just about anyone...and then they could vanish immediately. It made for some pretty lame ass RvR.

Here, they made them more reliant on a group. They're a high damage specialty class. They have the potential for huge damage, but lack in defenses. That's how they should be. Glass cannon.

The only thing that I find hugely imbalancing in RvR is the root abilities. They don't break on damage. They need to. They're hugely unfair to melee classes otherwise. I don't have a problem with CC, but it needs to be done in such a way that it's not completely overpowering. CC should be a "get me away so I have a chance" ability, not an "IWIN" ability.



Update 09/23/2008
-Fixed a bug where root spells did not have a chance to break if incoming damage was defended against or absorbed.
-Fixed a bug where root spells would not properly break on damage after the 1.5s 'Guaranteed Root' time expired.
-Continuous damage effects such as damage over time will still only have a chance to break on initial application of the spell, not subsequent tics of damage.

Yeah that 'fix' made Whirling Pin for SW 100% useless. There is no guaranteed root time with it, and since everyone seems to be faster than me / can stick directly next to me no matter what, I die a LOT more now.
 

Vehemence

Banned
Jan 25, 2008
5,947
0
0
Originally posted by: HumblePie
Originally posted by: dNor
Got to R14/RR12 on a WH, rerolled a BW and at R13/RR12 currently and still having a damn blast. So much fun with friends on Vent, haven't gotten even close to bored with RvR/Scenarios/Altdorf Sewers/taking keeps/questing yet!

Beyond a few annoynces I just wish crafting wasn't so shit.

Which do you prefer? your WH or BW?

Bright Wizard. I liked the Witch Hunter's whole look and theme better but the playstyle is kind of ass for me. Much more fun in RvR as a BW, imo.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: drebo
I don't have a problem with CC, but it needs to be done in such a way that it's not completely overpowering. CC should be a "get me away so I have a chance" ability, not an "IWIN" ability.

I agree entirely!
 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: HumblePie
Originally posted by: dNor
Got to R14/RR12 on a WH, rerolled a BH and at R13/RR12 currently and still having a damn blast. So much fun with friends on Vent, haven't gotten even close to bored with RvR/Scenarios/Altdorf Sewers/taking keeps/questing yet!

Beyond a few annoynces I just wish crafting wasn't so shit.

Which do you prefer? your WH or BH?

Assuming you mean Bright Wizard.

My roomate playes a BW and he absolutely loves it. If you're playing on a good team that can hold the line, they're capable of putting out insane dps, especially if the enemies bunch up and let you use your AOE attacks.

I'm usually playing a runepriest, so I'll keep HoTs running on him full time, which allows him to run around with 100 combustion and just wreck people. He tops the damage meter for our team almost every scenario, and when he does get beaten it's usually by another BW.

They seem like awesome characters.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
Originally posted by: ggnl
Originally posted by: HumblePie
Originally posted by: dNor
Got to R14/RR12 on a WH, rerolled a BH and at R13/RR12 currently and still having a damn blast. So much fun with friends on Vent, haven't gotten even close to bored with RvR/Scenarios/Altdorf Sewers/taking keeps/questing yet!

Beyond a few annoynces I just wish crafting wasn't so shit.

Which do you prefer? your WH or BH?

Assuming you mean Bright Wizard.

My roomate playes a BW and he absolutely loves it. If you're playing on a good team that can hold the line, they're capable of putting out insane dps, especially if the enemies bunch up and let you use your AOE attacks.

I'm usually playing a runepriest, so I'll keep HoTs running on him full time, which allows him to run around with 100 combustion and just wreck people. He tops the damage meter for our team almost every scenario, and when he does get beaten it's usually by another BW.

They seem like awesome characters.

Yep, I meant bright wizard. Typos happen.

My friend played a sorc in beta but prefered the magus. I've never really liked nukers for pvp in other games mainly because they are one of the primary targets. They usually have range but no form of survival besides range. Range which is typically negated by some form of "charge and stun" ability of a melee character.

But here they are best at burst and AoE dps. True, their biggest nukes damage them as well, but it seems moot since they do some from range and anyone getting into range will get rooted by the nuker. Who will back up and either run if needed or blast them down. This is typically what happens to me. As a WE, don't even get me started on those High Elf archers. They are my worst nemesis. They have an AoE root that they can use every 15 seconds or so, range, good damage, and snares. Crap they can kite me all day long and I have zero chance.

I agree on the comment about stealth somewhat. In most games stealth is over powering. Here isn't sorta useful, but not really. Actually, it's barely useful. If I didn't have stealth I wouldn't be any worse off I'll put it that way. I think that it needs to be tweaked a tiny bit still so it's more useful. Maybe if it wasn't bugged and actually did what is in its description. The description says that stealth will end when I commence an ability OR when I run out of action points. The action point part is bogus. It does drain action points like it suppose to, but typically ends after only draining half my points.

Also, there needs to be some sort of CC immunity. I swear at one point I was chain rooted for about 50 seconds or so. I was sneaking around stealth and someone did an AoE root that was meant for someone else but I was close enough to get nailed. The order team then took turns using roots on that stop as they also took turns focus chain killing everyone root. Since I was stealth the entire time, they didn't notice me. So, I was essentially useless for about a minute.

As I said, if anyone is on Order and are complaining needs to organize a CC strategy to win. Ping ponging a target around and chain rooting are what some of the order guilds on my server do to great effectiveness. I've been knocked 4 times in a row. Meaning before I even have a chance to land and move after being knocked, someone else is knocking me to another person. Quite crazy. Or order will do chain rooting on the melees. Meaning the SM roots, then the engy, then the archer, then the BW, and cycle. With no immunity it really does make order OP since we only have the sorc who can do this on destruction. Sure, everyone get's a "break free" ability that keeps you from being rooted and snared for another 10 seconds, but then there is a 60 second cooldown. Just run around a bit after using a big AoE snare until those 10 seconds expire, then do a chain rooting strat and own the destruction team. That's how order wins the majority of time on my server.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: HumblePie
On Volkmarr, order seems to have zero problems. Both sides are maxed queue nearly all the time. As a result, both scenario and keep rvr goes back and forth constantly. Add in that some people from both sides are either really good or really bad, and it's always a toss up who will win.

I haven't had this experience. Maybe it's because the uneven distribution of elf/dark elf classes, but destruction seems to always own the RvR keeps and such. Also, in scenarios it's always an uphill battle against destruction.

EDIT: And yes, I'm on Volkmar
 

Wreckem

Diamond Member
Sep 23, 2006
9,459
987
126
For those bitching about RvR Scenario imbalance.

Again it depends whos in the scenario.

Since by and large its a random group of people on each side. Its not going to be balanced.

Lately Ive seen order on my server have alot of level 21s in the scenarios.

If you have one side that has mostly mid-teen players, and the other side has 3-4 20s, yep the one side with the 3-4 20s is going to win.

When you continually get slaughtered, check the levels of those you are playing against before saying classes arent balanced. Classes are balanced. The problem is you have a wide range of players in each scenario.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: Wreckem
For those bitching about RvR Scenario imbalance.

Again it depends whos in the scenario.

Since by and large its a random group of people on each side. Its not going to be balanced.

Lately Ive seen order on my server have alot of level 21s in the scenarios.

If you have one side that has mostly mid-teen players, and the other side has 3-4 20s, yep the one side with the 3-4 20s is going to win.

When you continually get slaughtered, check the levels of those you are playing against before saying classes arent balanced. Classes are balanced. The problem is you have a wide range of players in each scenario.

I have checked the levels - that isn't an issue. The game levels you up to an appropriate level stats wise, so level isn't as big of an component as it could be.

And yes, I know it's a random group of people. However, when you have played over 40 scenarios with different random groups of people you begin to notice trends.

Also, what about plan RvR zones such a keeps? These are almost always in destruction's hands.
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Originally posted by: Wreckem
For those bitching about RvR Scenario imbalance.

Again it depends whos in the scenario.

Since by and large its a random group of people on each side. Its not going to be balanced.

Lately Ive seen order on my server have alot of level 21s in the scenarios.

If you have one side that has mostly mid-teen players, and the other side has 3-4 20s, yep the one side with the 3-4 20s is going to win.

When you continually get slaughtered, check the levels of those you are playing against before saying classes arent balanced. Classes are balanced. The problem is you have a wide range of players in each scenario.

What we are 'bitching' about is the fact that there are more Destruction players. Period. So while Order may have a wide range of people on the RVR field, Destruction has twice as many people of an even wider range, so we're outnumbered. THAT is what we're bitching about.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: Wreckem
For those bitching about RvR Scenario imbalance.

Again it depends whos in the scenario.

Since by and large its a random group of people on each side. Its not going to be balanced.

Lately Ive seen order on my server have alot of level 21s in the scenarios.

If you have one side that has mostly mid-teen players, and the other side has 3-4 20s, yep the one side with the 3-4 20s is going to win.

When you continually get slaughtered, check the levels of those you are playing against before saying classes arent balanced. Classes are balanced. The problem is you have a wide range of players in each scenario.

I have been playing the tier 2 scenerio a lot,my conclusion is it depends on the group balance on Order side,if we get some tanks then we have a chance of winning and the RvR being a good even one,Destruction always seem to have the right balance of classes(I'm not talking about levels).

So far we have won like 4 out of 22(Ones we have won had IBs in the group which says a lot on its own) Order need decent melee class in the group to balance Destruction group,I have never seen Destruction group in Tier 2 on my server without good balance of melee,range etc..my server also has a lot more Destruction players infact so have most of the European servers.


Back to bugs,well I have had some more like spell effects not showing as BW,ie you can attack mobs and chat with with your Warband group etc... but can't see your spell effects in combat,logging out and back in fixes it.


 
Oct 19, 2007
51
0
0
any way to see your ping in this game? I can't tell if i'm lagging or if the game just needs more work. It'll say something is running in fear but it'll stand right next to me....
 

mryellow2

Golden Member
Dec 2, 2000
1,057
0
0
Originally posted by: Canai
Originally posted by: Wreckem
For those bitching about RvR Scenario imbalance.

Again it depends whos in the scenario.

Since by and large its a random group of people on each side. Its not going to be balanced.

Lately Ive seen order on my server have alot of level 21s in the scenarios.

If you have one side that has mostly mid-teen players, and the other side has 3-4 20s, yep the one side with the 3-4 20s is going to win.

When you continually get slaughtered, check the levels of those you are playing against before saying classes arent balanced. Classes are balanced. The problem is you have a wide range of players in each scenario.

What we are 'bitching' about is the fact that there are more Destruction players. Period. So while Order may have a wide range of people on the RVR field, Destruction has twice as many people of an even wider range, so we're outnumbered. THAT is what we're bitching about.


Scenarios are limited to 12 players for each side. How are you being outnumbered? Also at T2 the players in their teens don't have many useful abilities that come at higher levels.

We (Order:Volkmar server) were getting crushed pretty regularly in T2 scenarios but the balance is shifting in T3 as we get more of our core skills/abilities. I'm sure this also has something to do the fact that a lot of the Order noobs are learning how to actually play together.
 

videogames101

Diamond Member
Aug 24, 2005
6,777
19
81
I bought WAR, lvl 7 now, it's a hell of a fun game! The whole public quest system is excellent, and I love my Disciple of Khaine skills.
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Originally posted by: mryellow2
Originally posted by: Canai
Originally posted by: Wreckem
For those bitching about RvR Scenario imbalance.

Again it depends whos in the scenario.

Since by and large its a random group of people on each side. Its not going to be balanced.

Lately Ive seen order on my server have alot of level 21s in the scenarios.

If you have one side that has mostly mid-teen players, and the other side has 3-4 20s, yep the one side with the 3-4 20s is going to win.

When you continually get slaughtered, check the levels of those you are playing against before saying classes arent balanced. Classes are balanced. The problem is you have a wide range of players in each scenario.

What we are 'bitching' about is the fact that there are more Destruction players. Period. So while Order may have a wide range of people on the RVR field, Destruction has twice as many people of an even wider range, so we're outnumbered. THAT is what we're bitching about.


Scenarios are limited to 12 players for each side. How are you being outnumbered? Also at T2 the players in their teens don't have many useful abilities that come at higher levels.

We (Order:Volkmar server) were getting crushed pretty regularly in T2 scenarios but the balance is shifting in T3 as we get more of our core skills/abilities. I'm sure this also has something to do the fact that a lot of the Order noobs are learning how to actually play together.

I'm talking about RVR battles. Scenarios are pretty much a toss-up with what side gets more healers / fastest one to the objective.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: Flimflam
any way to see your ping in this game? I can't tell if i'm lagging or if the game just needs more work. It'll say something is running in fear but it'll stand right next to me....

I was wondering that too,btw just had my first stuck in door/wall bug which is annoying hope it fixed when I relog,I used the /stuck command.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
I picked up the game last night. Haven't installed it yet. I need to decide on which server to try out first. Looking for a high populated one. Skull Throne maybe. I hear they have some que problems though due to high population. I'm thinking I'll like Shadow Warrior. Swordmaster, and Warrior priest. So its the order side for me.
 

larry89

Senior member
Feb 8, 2005
639
0
0
Open RVR IS AMAZING, Scenarios pale in comparison!

Had an Alliance and my Guild attack 3 keeps and we claimed the most populated keep in Ostland (chaos) we're order.

There were about 200 destruction attacking the keep with siege cannons and rams batting the door down while casters and engineers were on the keep edges shooting down at them and using the cannon.

It was amazing
 

Baked

Lifer
Dec 28, 2004
36,152
17
81
W00T! I got my first epic loot from PQ. I placed 1st and got a nice shiny belt.
 

Baked

Lifer
Dec 28, 2004
36,152
17
81
Anybody know what Charm and Charm item is for? I'm using a DK and just DWing, but wanna know what benefit would charm give me.
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
Originally posted by: dNor
R17/RR15 BW now, still loving it. Can't wait to get out of T2 though =|

its not much better

I'm R26/RR20 and I long for T1/T2

Maps are bigger, so its more running when you die, and basically the same old shit.

Keep sieges are bigger though.

Leveling got ass slow too, haven't been playing much because of that alone, already feeling the burnout. Gotta pace myself.
 

KaOTiK

Lifer
Feb 5, 2001
10,877
8
81
I'm about leave T3

I've only been doing scenario's since 26 to get my RR up as much as possible since I was ahead of the curve with leveling. Now im 96% through 31 and 1-2 more scenario's will lvl me.
RR 29 and 1/3 through it though. I have the highest RR on our server that I've seen or been told so far, defiantly at least on Dest.

I'll miss the massive T3 keep sieges, but can't wait for the T4 RvR. Just gonna have to wait a week or two before I start seeing people regularly again
 

TallBill

Lifer
Apr 29, 2001
46,044
62
91
Originally posted by: Baked
W00T! I got my first epic loot from PQ. I placed 1st and got a nice shiny belt.

lulz, you need to read up on loot, because there is no epic, and purple isn't the highest loot level
 

Storm

Diamond Member
Nov 5, 1999
3,952
0
76
Originally posted by: drebo
Originally posted by: Canai
It sucks playing order. We almost never have any keeps, and when we cap one, the greenskins take it back in short order. Although I did stumble on a warband assaulting one of the orc keeps last night. Watching those flea-bitten animals scurry away under a rain of arrows made my night.

I was playing the Mourkain Temple scenario last night, and the last one I did was an epic fight. It was great. This one's tough for Destruction, because 90% of the time, Order gets to the artifact first and wins. However, when the score was like 250-30 in favor of Order, they made a mistake and left an opening for me and a couple other tanks to charge through their ranks and kill the holder. I snagged the artifact in the midst of like 6 Order and high-tailed it out of there. We ended up barely winning. Final score was like 500-486. Great, great fight. Even if I hadn't been able to hold on to the artifact and we'd lost, it would have been a great fight.

As more people start to reach T2 and T3, I think populations will balance themselves out.

How is that artifact dropped? You just have to click on it when its on the ground?
 

Storm

Diamond Member
Nov 5, 1999
3,952
0
76
Maybe its because of the way classes are but the melee knockback is crazzzzzzy.

I get knocked the f*ck out. Its like hitting a softball with a softball bat.

Are they planning to reduce the distance you get knocked back? Right now I'm r15/rvr11 sorceress kind of gimp without a healer we'll see what happens at the higher levels.
 
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