WAR - what is your impression?

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Dec 27, 2001
11,272
1
0
Originally posted by: Scrimmy
Originally posted by: Mem
Originally posted by: Fingolfin269
Is anyone else starting to feel down about the game? I'm about to hit T2 and the thought of PvE in this game makes me want to puke. I need my level 40 easy button pronto.

All you can do is try different quest areas (ie Empire/elf/Dwarf Kingdom) and while you are doing them queue up for RvR Scenerio's etc which give decent exp compared to quests at later levels.

Having different classes on same server helps too if you get bored with one.


I have seen some level 40 guys,no idea how they got there so fast,they must of put some very serious hours in thats for sure,I've two classes at 20 and one at 18,I'll get there sooner or later.

Remember the game is more then just about getting to 40.

I think it's pretty much entirely dependent on your server. I'm on a high pop server (Azazel) and there's usually some random RvR going on at any given time. I don't think most people realize how good the exp and renown gain actually are, though, and just assume it's like world PvP in WoW (i.e. awful and slow), so they tend to just grind out scenarios, which forces people to ... grind out scenarios for lots of PvP. I think this will change as more people realize how good the exp and renown rewards are for keep assaults.

Honestly, though, you can level to 40 without spending much time at all doing PvE. I got a Swordmaster to 26 through a combination of PvE (PQs and random questing) and RvR/Scenarios, then decided to reroll to an Archmage. A friend of mine just started the game so we've been grinding scenarios for exp and it's actually better experience than how I was doing it with my Swordmaster.

We just ran to Marsh of Madness (the zone for Mourkain with the two scenario quests) and planted ourselves there. Queue up for a scenario and check your world map to see if any keeps are being attacked, then you can either hop into a scenario or run out to the keep to see what's going on, depending on your mood. Exp is actually extremely good if you're grinding scenarios and doing the two quest turn-ins, and you can keep your gear updated with renown rewards and the occasional PQ grind for a break.

I've played with a few characters up to the teens. Once I hit lvl 6 or so, depending on how well bunched the quests are for that faction, I lvl exclusively off scenarios. If you're decent at PvP you can pull in 10-12K per scenario in T1. I'm not sure if it's been mentioned but there are always two quest givers who will keep offering you the quests to play a scenario and kill 10 enemy players. So once you complete the scenario you go claim your 1,900 points and immediately re-accept the quests and repeat. It's a nice bonus on top of all the other XP you get in the scenarios. The first renown ability I grab is also the +3% XP from RvR.

There was even this one witch hunter who was in a scenario as a lvl 1 and he was kicking ass. I think he actually lvled twice.

In T2 it slows down because, for some reason, the scenarios run a lot less frequently.
 

BuckeyeInNC

Junior Member
Jul 11, 2008
10
0
0
Originally posted by: Fingolfin269Exactly and that's the point. I want to do RVR (not scenarios!) not grind away in horrible PvE for 6-8 days played just to get there.

Do what I did, join a guild that assaults keeps. RvR inevitably breaks out as the other side comes to defend the keep and/or to take it back.

Heck, sometimes you can participate in a PuG keep assault. Just have to keep an eye on the map frequently in order to find such a beast. Obviously, they are less organized than a guild assault. However, the longer the PuG beats their heads against the keep, the more players show up to defend and the RvR battles heat up.

Great fun!

 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
There does appear to be balance issues. It's hard for me, someone who has only played 2 classes, to say exactly what the balance issues are. I don't know the skillsets of every available class. However, I do notice that almost every scenario is won by Destruction. And they aren't even close battles; it's almost always a crushing defeat.

The only scenario I have ever seen Order win more than once is Mourkain Temple (sp?). However, this is usually just due to a fast white lion or 20+ on a mount getting the artifact before Destruction and keeping it with some luck.

The main destruction skills that seem to screw up Order are the roots and ranged damage. The ranged damage of Destruction seems more effective than order's. Also, it's almost impossible to stove this ranged damage. Usually Destro has a few black orcs in the front. Then, the ranged guys walk up and do as much damage as they can, which is a lot. As soon as they come close to death, however, the ranged factos just root and run. Rinse and repeat.

Not only do I rarely ever see Order rooting Destro, but Order rarely evers does significant damage from afar.

Also, whenever I see a ranged unit attacking by himself, I can't even bother trying to kill him. He'll just root and run away.

Throw witch elves into the mix, and you have a recipe for Order's disaster...
 
Dec 27, 2001
11,272
1
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I still haven't figured out where to buy good equipment. Are there certain places to go or certain merchants to look for?
 

Baked

Lifer
Dec 28, 2004
36,052
17
81
Originally posted by: HeroOfPellinor
I still haven't figured out where to buy good equipment. Are there certain places to go or certain merchants to look for?

Do lots and lots of public quests and hope you get top 2 for the best loot bag. Do lots of RvR scenario or open RvR and buy equipment from Renown Equipment/Gear Merchants.
 

Vehemence

Banned
Jan 25, 2008
5,943
0
0
R23/RR20 BW. Slowed down leveling with that character and my friends so we don't get "burnt out" on playing too much. Been playing the BO and now a SW as alts just to play around with. SW is great fun in scenarios!
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: Dumac
There does appear to be balance issues. It's hard for me, someone who has only played 2 classes, to say exactly what the balance issues are. I don't know the skillsets of every available class. However, I do notice that almost every scenario is won by Destruction. And they aren't even close battles; it's almost always a crushing defeat.

The only scenario I have ever seen Order win more than once is Mourkain Temple (sp?). However, this is usually just due to a fast white lion or 20+ on a mount getting the artifact before Destruction and keeping it with some luck.

The main destruction skills that seem to screw up Order are the roots and ranged damage. The ranged damage of Destruction seems more effective than order's. Also, it's almost impossible to stove this ranged damage. Usually Destro has a few black orcs in the front. Then, the ranged guys walk up and do as much damage as they can, which is a lot. As soon as they come close to death, however, the ranged factos just root and run. Rinse and repeat.

Not only do I rarely ever see Order rooting Destro, but Order rarely evers does significant damage from afar.

Also, whenever I see a ranged unit attacking by himself, I can't even bother trying to kill him. He'll just root and run away.

Throw witch elves into the mix, and you have a recipe for Order's disaster...

I have seen this happen a lot,as I stated earlier I think the developers put more work into Destruction side of things,probably why more are going Destruction side.

I tried two tier 3 Scenerios,won one,the anroc one and lost the Isar temple one on tier 3 which was laggy as hell,I'm not playing that one ever again.
There are balance issues not on all classes but some.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Originally posted by: Mem
Originally posted by: Dumac
There does appear to be balance issues. It's hard for me, someone who has only played 2 classes, to say exactly what the balance issues are. I don't know the skillsets of every available class. However, I do notice that almost every scenario is won by Destruction. And they aren't even close battles; it's almost always a crushing defeat.

The only scenario I have ever seen Order win more than once is Mourkain Temple (sp?). However, this is usually just due to a fast white lion or 20+ on a mount getting the artifact before Destruction and keeping it with some luck.

The main destruction skills that seem to screw up Order are the roots and ranged damage. The ranged damage of Destruction seems more effective than order's. Also, it's almost impossible to stove this ranged damage. Usually Destro has a few black orcs in the front. Then, the ranged guys walk up and do as much damage as they can, which is a lot. As soon as they come close to death, however, the ranged factos just root and run. Rinse and repeat.

Not only do I rarely ever see Order rooting Destro, but Order rarely evers does significant damage from afar.

Also, whenever I see a ranged unit attacking by himself, I can't even bother trying to kill him. He'll just root and run away.

Throw witch elves into the mix, and you have a recipe for Order's disaster...

I have seen this happen a lot,as I stated earlier I think the developers put more work into Destruction side of things,probably why more are going Destruction side.

I tried two tier 3 Scenerios,won one,the anroc one and lost the Isar temple one on tier 3 which was laggy as hell,I'm not playing that one ever again.
There are balance issues not on all classes but some.

You guys have some tards on your server then. I have never seen this. On Volkmarr, it's the opposite. Order BY DEFAULT, has more crowd control abilities combined than the Destruction side. Period. End of story. Don't believe me? Then go to warDB and count for yourself from the skill trees.

As far as range damage goes, they are the same. Infact, Shadow Warrior has more range damage than Squig Herder which is the equivalent to the Shadow Warrior. Of course the Herder is suppose to make for the lack of range damage with pet damage though.


I'm just saying, team work >>>>>> than anything else. I've been in a mourkain temple scenario where Destruction was all 19+. Not a single person under level 19. At the same time, the HIGHEST order was 18. All 14 through 18. Guess what the score was? You'd be surprised. It was 500 to ZERO order. Why? They used team work effectively. It was all one guild, probably all on ventrilo, and knowing how to play their classes together. For the 2 hours or so that night they kept queueing, I just left the scenario if I happened to join the same one as them. Why? there was no point because I would get zero experience. Zero kills + your side losing = zero exps. Luckily, PVP was hopping that night so there was multiples of the same scenario.

I'm just saying, all those crying unbalanced game, is pure and utter bullshit. Go to WAR DB. Go look at the skills available to each side, look at the base damages, time limits, and cool downs. You'll see it's very equal with order have a few extra crowd control abilities which should give them the win every time. Not garaunteed win, which is obvious from posts above. Why? As I said, if you play with idiots, you are going to lose.
 

Jschmuck2

Diamond Member
Jul 13, 2005
5,623
3
81
Yeah, the temple of Isha lags my system too. Some graphical tweaking needs to be done.
 

tsolin01

Member
Sep 2, 2008
43
0
0
Originally posted by: HeroOfPellinor
I still haven't figured out where to buy good equipment. Are there certain places to go or certain merchants to look for?

Renown vendors sell decent equipment. Usually though you can get better stuff through PQ rewards either by completing them or through the influence rewards. Good equipment also drops from mobs or just from quests. There's also some armor set that's available through some quests which usually start off by killing of 15-20 of a specific class, like 20 bright wizards or something. PvE dungeons/instances like sacellum/gunbad/lost vale/etc drop stuff too but it's pretty random as to the quality of the pieces. I've done probably over a hundred or so scenarios and have only seen a handful of blue drops and actually 1 purple drop that I was fortunate enough to win.

 
Dec 27, 2001
11,272
1
0
Yeah after somebody above mentioned it, I looked it up and Mythic says the renown merchants sell gear that's the equivolent of the best loot you can get from Pub Quests your level. Which works out well for me since my renown level on all my characters is at or one level below my xp level.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: HumblePie
Originally posted by: Mem
Originally posted by: Dumac
There does appear to be balance issues. It's hard for me, someone who has only played 2 classes, to say exactly what the balance issues are. I don't know the skillsets of every available class. However, I do notice that almost every scenario is won by Destruction. And they aren't even close battles; it's almost always a crushing defeat.

The only scenario I have ever seen Order win more than once is Mourkain Temple (sp?). However, this is usually just due to a fast white lion or 20+ on a mount getting the artifact before Destruction and keeping it with some luck.

The main destruction skills that seem to screw up Order are the roots and ranged damage. The ranged damage of Destruction seems more effective than order's. Also, it's almost impossible to stove this ranged damage. Usually Destro has a few black orcs in the front. Then, the ranged guys walk up and do as much damage as they can, which is a lot. As soon as they come close to death, however, the ranged factos just root and run. Rinse and repeat.

Not only do I rarely ever see Order rooting Destro, but Order rarely evers does significant damage from afar.

Also, whenever I see a ranged unit attacking by himself, I can't even bother trying to kill him. He'll just root and run away.

Throw witch elves into the mix, and you have a recipe for Order's disaster...

I have seen this happen a lot,as I stated earlier I think the developers put more work into Destruction side of things,probably why more are going Destruction side.

I tried two tier 3 Scenerios,won one,the anroc one and lost the Isar temple one on tier 3 which was laggy as hell,I'm not playing that one ever again.
There are balance issues not on all classes but some.

You guys have some tards on your server then. I have never seen this. On Volkmarr, it's the opposite. Order BY DEFAULT, has more crowd control abilities combined than the Destruction side. Period. End of story. Don't believe me? Then go to warDB and count for yourself from the skill trees.

As far as range damage goes, they are the same. Infact, Shadow Warrior has more range damage than Squig Herder which is the equivalent to the Shadow Warrior. Of course the Herder is suppose to make for the lack of range damage with pet damage though.


I'm just saying, team work >>>>>> than anything else. I've been in a mourkain temple scenario where Destruction was all 19+. Not a single person under level 19. At the same time, the HIGHEST order was 18. All 14 through 18. Guess what the score was? You'd be surprised. It was 500 to ZERO order. Why? They used team work effectively. It was all one guild, probably all on ventrilo, and knowing how to play their classes together. For the 2 hours or so that night they kept queueing, I just left the scenario if I happened to join the same one as them. Why? there was no point because I would get zero experience. Zero kills + your side losing = zero exps. Luckily, PVP was hopping that night so there was multiples of the same scenario.

I'm just saying, all those crying unbalanced game, is pure and utter bullshit. Go to WAR DB. Go look at the skills available to each side, look at the base damages, time limits, and cool downs. You'll see it's very equal with order have a few extra crowd control abilities which should give them the win every time. Not garaunteed win, which is obvious from posts above. Why? As I said, if you play with idiots, you are going to lose.

I just tried tier 3 map called Talabec Dam,omg so unbalanced it was a joke!!!!!!....we had no SMs,no Archmages,only two melee guys which was a WH,WP(myself), score was 18 - 486 we lasted like 2 secs before death.


It does not matter what tier or map I go on we lose 95% of the time and you say its balanced,yeah right,try Eight Peaks on Order side and you'll see,don't say its the players because they are all different and they can't all suck,just like Destruction cant have ALL the best players.
 
Dec 27, 2001
11,272
1
0
Originally posted by: Mem
I just tried tier 3 map called Talabec Dam,omg so unbalanced it was a joke!!!!!!....we had no SMs,no Archmages,only two melee guys which was a WH,WP(myself), score was 18 - 486 we lasted like 2 secs before death.


It does not matter what tier or map I go on we lose 95% of the time and you say its balanced,yeah right,try Eight Peaks on Order side and you'll see,don't say its the players because they are all different and they can't all suck,just like Destruction cant have ALL the best players.

Sounds like you were mostly casters. If so, what were your tactics? You all have AoE spells and roots......they weren't enough to kill them? Or were you disorganized.

Players who want to play melee might have leaned more towards destruction because of the cooler melee classes.....and tactics for a melee team basically consist of running up to the other guys. As a realm with more players as casters it's going to take longer for advanced group tactics to emerge. CC and focussed fire, along with AoE, should bring the victory down to luck or individual effort.
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Originally posted by: HumblePie
Originally posted by: Mem
Originally posted by: Dumac
There does appear to be balance issues. It's hard for me, someone who has only played 2 classes, to say exactly what the balance issues are. I don't know the skillsets of every available class. However, I do notice that almost every scenario is won by Destruction. And they aren't even close battles; it's almost always a crushing defeat.

The only scenario I have ever seen Order win more than once is Mourkain Temple (sp?). However, this is usually just due to a fast white lion or 20+ on a mount getting the artifact before Destruction and keeping it with some luck.

The main destruction skills that seem to screw up Order are the roots and ranged damage. The ranged damage of Destruction seems more effective than order's. Also, it's almost impossible to stove this ranged damage. Usually Destro has a few black orcs in the front. Then, the ranged guys walk up and do as much damage as they can, which is a lot. As soon as they come close to death, however, the ranged factos just root and run. Rinse and repeat.

Not only do I rarely ever see Order rooting Destro, but Order rarely evers does significant damage from afar.

Also, whenever I see a ranged unit attacking by himself, I can't even bother trying to kill him. He'll just root and run away.

Throw witch elves into the mix, and you have a recipe for Order's disaster...

I have seen this happen a lot,as I stated earlier I think the developers put more work into Destruction side of things,probably why more are going Destruction side.

I tried two tier 3 Scenerios,won one,the anroc one and lost the Isar temple one on tier 3 which was laggy as hell,I'm not playing that one ever again.
There are balance issues not on all classes but some.

You guys have some tards on your server then. I have never seen this. On Volkmarr, it's the opposite. Order BY DEFAULT, has more crowd control abilities combined than the Destruction side. Period. End of story. Don't believe me? Then go to warDB and count for yourself from the skill trees.

As far as range damage goes, they are the same. Infact, Shadow Warrior has more range damage than Squig Herder which is the equivalent to the Shadow Warrior. Of course the Herder is suppose to make for the lack of range damage with pet damage though.


I'm just saying, team work >>>>>> than anything else. I've been in a mourkain temple scenario where Destruction was all 19+. Not a single person under level 19. At the same time, the HIGHEST order was 18. All 14 through 18. Guess what the score was? You'd be surprised. It was 500 to ZERO order. Why? They used team work effectively. It was all one guild, probably all on ventrilo, and knowing how to play their classes together. For the 2 hours or so that night they kept queueing, I just left the scenario if I happened to join the same one as them. Why? there was no point because I would get zero experience. Zero kills + your side losing = zero exps. Luckily, PVP was hopping that night so there was multiples of the same scenario.

I'm just saying, all those crying unbalanced game, is pure and utter bullshit. Go to WAR DB. Go look at the skills available to each side, look at the base damages, time limits, and cool downs. You'll see it's very equal with order have a few extra crowd control abilities which should give them the win every time. Not garaunteed win, which is obvious from posts above. Why? As I said, if you play with idiots, you are going to lose.

You sir, are an moran. Order roots are borked (don't believe me? Look at teh shadow warrior root... it's a fucking SWORD ATTACK. Which means that it can be blocked or parried. Since it's ALWAYS used against melee chars, it's almost always 100% ineffective.) That and the destro roots don't break properly. I got rooted (from outside melee range) last night and had three orcs pound on me till I died. Where's the 50% break chance every tiem you take damage??? Oh, that's right, it doesn't fucking work!

The stats and numbers on the skills don't mean shit if that's not how they actually work in the actual game.

Destro has more players and more functional skills. Period.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: Canai
Originally posted by: HumblePie
Originally posted by: Mem
Originally posted by: Dumac
There does appear to be balance issues. It's hard for me, someone who has only played 2 classes, to say exactly what the balance issues are. I don't know the skillsets of every available class. However, I do notice that almost every scenario is won by Destruction. And they aren't even close battles; it's almost always a crushing defeat.

The only scenario I have ever seen Order win more than once is Mourkain Temple (sp?). However, this is usually just due to a fast white lion or 20+ on a mount getting the artifact before Destruction and keeping it with some luck.

The main destruction skills that seem to screw up Order are the roots and ranged damage. The ranged damage of Destruction seems more effective than order's. Also, it's almost impossible to stove this ranged damage. Usually Destro has a few black orcs in the front. Then, the ranged guys walk up and do as much damage as they can, which is a lot. As soon as they come close to death, however, the ranged factos just root and run. Rinse and repeat.

Not only do I rarely ever see Order rooting Destro, but Order rarely evers does significant damage from afar.

Also, whenever I see a ranged unit attacking by himself, I can't even bother trying to kill him. He'll just root and run away.

Throw witch elves into the mix, and you have a recipe for Order's disaster...

I have seen this happen a lot,as I stated earlier I think the developers put more work into Destruction side of things,probably why more are going Destruction side.

I tried two tier 3 Scenerios,won one,the anroc one and lost the Isar temple one on tier 3 which was laggy as hell,I'm not playing that one ever again.
There are balance issues not on all classes but some.

You guys have some tards on your server then. I have never seen this. On Volkmarr, it's the opposite. Order BY DEFAULT, has more crowd control abilities combined than the Destruction side. Period. End of story. Don't believe me? Then go to warDB and count for yourself from the skill trees.

As far as range damage goes, they are the same. Infact, Shadow Warrior has more range damage than Squig Herder which is the equivalent to the Shadow Warrior. Of course the Herder is suppose to make for the lack of range damage with pet damage though.


I'm just saying, team work >>>>>> than anything else. I've been in a mourkain temple scenario where Destruction was all 19+. Not a single person under level 19. At the same time, the HIGHEST order was 18. All 14 through 18. Guess what the score was? You'd be surprised. It was 500 to ZERO order. Why? They used team work effectively. It was all one guild, probably all on ventrilo, and knowing how to play their classes together. For the 2 hours or so that night they kept queueing, I just left the scenario if I happened to join the same one as them. Why? there was no point because I would get zero experience. Zero kills + your side losing = zero exps. Luckily, PVP was hopping that night so there was multiples of the same scenario.

I'm just saying, all those crying unbalanced game, is pure and utter bullshit. Go to WAR DB. Go look at the skills available to each side, look at the base damages, time limits, and cool downs. You'll see it's very equal with order have a few extra crowd control abilities which should give them the win every time. Not garaunteed win, which is obvious from posts above. Why? As I said, if you play with idiots, you are going to lose.

You sir, are an moran. Order roots are borked (don't believe me? Look at teh shadow warrior root... it's a fucking SWORD ATTACK. Which means that it can be blocked or parried. Since it's ALWAYS used against melee chars, it's almost always 100% ineffective.) That and the destro roots don't break properly. I got rooted (from outside melee range) last night and had three orcs pound on me till I died. Where's the 50% break chance every tiem you take damage??? Oh, that's right, it doesn't fucking work!

The stats and numbers on the skills don't mean shit if that's not how they actually work in the actual game.

Destro has more players and more functional skills. Period.

Root wise I must say it always seems like Destruction have the best roots,not seen much on Order side, snares mainly from Order side,roots do last quite awhile on Destruction but I thought they fixed that?...however I was taking damaged rooted,was fighting melee rooted lol.

Do Destruction have more classes with roots?


 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: HumblePie
I have never seen this. On Volkmarr, it's the opposite.

I don't know what Volkmarr you are playing on. That's my server as well, and order almost always loses. Maybe it depends on when you play? I play around 1 or 2 PT, so maybe all the good guys are sleeping and the bad guys stay up late. Who knows.

Even with the /v/ server rolling order on Volkmarr, destro almost always overpowers and defeats order.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Originally posted by: HeroOfPellinor
Originally posted by: Mem
I just tried tier 3 map called Talabec Dam,omg so unbalanced it was a joke!!!!!!....we had no SMs,no Archmages,only two melee guys which was a WH,WP(myself), score was 18 - 486 we lasted like 2 secs before death.


It does not matter what tier or map I go on we lose 95% of the time and you say its balanced,yeah right,try Eight Peaks on Order side and you'll see,don't say its the players because they are all different and they can't all suck,just like Destruction cant have ALL the best players.

Sounds like you were mostly casters. If so, what were your tactics? You all have AoE spells and roots......they weren't enough to kill them? Or were you disorganized.

Players who want to play melee might have leaned more towards destruction because of the cooler melee classes.....and tactics for a melee team basically consist of running up to the other guys. As a realm with more players as casters it's going to take longer for advanced group tactics to emerge. CC and focussed fire, along with AoE, should bring the victory down to luck or individual effort.

Couple of BW,SWs,one WH,WP,RP we stayed as a group but they just charge right in with their tanks Chosen,maruders,plus casters/DoKs they had I won't meantion roots again lol, we did not have any tanks...oh the the squig guy that loves to root you and range attck to soften you up while melee guys jump on you lol.
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
Originally posted by: Mem
Root wise I must say it always seems like Destruction have the best roots,not seen much on Order side, snares mainly from Order side,roots do last quite awhile on Destruction but I thought they fixed that?...however I was taking damaged rooted,was fighting melee rooted lol.

Do Destruction have more classes with roots?

I'm not sure if they have more roots, but they definitely have better roots. I rerolled as a Swordmaster last night because I got soooo tired of getting rooted from range by melee orcs with my SW.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Rooting is a big problem for WP, btw. How am I suppose to get righteous fury to heal if I can't attack anything? It's not like I can convert AP to RF, as it would just get interrupted. The result, root = death.
 

Joemonkey

Diamond Member
Mar 3, 2001
8,859
2
0
after playing a BW for about a month, i'm letting my subscription run out. didn't catch my interest like some other MMORPGs have in the past. PVP is fun, but w/o a good guild its extremely frustrating
 

Modelworks

Lifer
Feb 22, 2007
16,240
7
76
Biggest issue I have with the game is the imbalance in the populations.
When the sides are reasonably balanced its a fun game, otherwise its just mass slaughter.

Not sure what they can do to fix it.
People like playing evil characters

 

AbAbber2k

Diamond Member
Mar 1, 2005
6,474
1
0
lmao... Dest has broken roots? WTF are you idiots playing? Until the Root hotfix I'd get perma-rooted by Engies and BWs all the time. The only AOE roots I see thrown around on Dest side are the Sorc Ice root. I STILL get perma-rooted by Engies and BWs (and sometimes SW) because Order CC classes are actually popular and they have enough of it available they can chain it together... but my guild still wins FAR more scenarios than we lose. The other day we ran Mourkain with 3 BOs, 1 Chosen, 1 Sorc and one puggy (also chosen) in our group... dominated the other team through teamwork, despite cc spam... no healers on an almost 100% tank group (and only ONE on the other team).

Engies outnumber Magus' like 10:1 AT LEAST. I rarely ever see a Magus in a scenario (least popular class in the game), but I'll be up against Order teams with 3-4 Engies out of their 12 people.
And BWs no less than 3:1 on Sorcs. Always see at least one Sorc running around, but again, often 3+ BWs. In T1 I once joined a scenario vs 10 BWs and 2 Archmages. LMFAO.
As for SHs... not near as popular as SWs, but at least better than Magus pop numbers.

Order doesn't have any room to whine about roots. And IMHO, if you think you're a "melee" toon because you play a Warrior Priest... I'm not surprised you get stomped on by Dest teams with VERY limited CC. Same goes for DoKs really. I've seen ONE guy who knows how to play an effective DoK, and he's in my guild. They're a true hybrid, and if you try to play them too heavy in either direction, you do a huge disservice to your team. Granted, having a good tank by his side helps.

Honestly it shouldn't be a surprise that we stomp all over Order even with all the CC spam you guys put out... you field like 2 tanks and 10 squishies in a scenario most of the time and expect to do well. GG.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: AbAbber2k
lmao... Dest has broken roots? WTF are you idiots playing? Until the Root hotfix I'd get perma-rooted by Engies and BWs all the time. The only AOE roots I see thrown around on Dest side are the Sorc Ice root. I STILL get perma-rooted by Engies and BWs (and sometimes SW) because Order CC classes are actually popular and they have enough of it available they can chain it together... but my guild still wins FAR more scenarios than we lose. The other day we ran Mourkain with 3 BOs, 1 Chosen, 1 Sorc and one puggy (also chosen) in our group... dominated the other team through teamwork, despite cc spam... no healers on an almost 100% tank group (and only ONE on the other team).

Engies outnumber Magus' like 10:1 AT LEAST. I rarely ever see a Magus in a scenario (least popular class in the game), but I'll be up against Order teams with 3-4 Engies out of their 12 people.
And BWs no less than 3:1 on Sorcs. Always see at least one Sorc running around, but again, often 3+ BWs. In T1 I once joined a scenario vs 10 BWs and 2 Archmages. LMFAO.
As for SHs... not near as popular as SWs, but at least better than Magus pop numbers.

Order doesn't have any room to whine about roots. And IMHO, if you think you're a "melee" toon because you play a Warrior Priest... I'm not surprised you get stomped on by Dest teams with VERY limited CC. Same goes for DoKs really. I've seen ONE guy who knows how to play an effective DoK, and he's in my guild. They're a true hybrid, and if you try to play them too heavy in either direction, you do a huge disservice to your team. Granted, having a good tank by his side helps.

Honestly it shouldn't be a surprise that we stomp all over Order even with all the CC spam you guys put out... you field like 2 tanks and 10 squishies in a scenario most of the time and expect to do well. GG.

That's funny. I rarely ever see a Destro get rooted by any of these amazing, broken Order roots. Perhaps the game differs, client to client? Maybe we aren't playing the same game at all...

I don't think anyone here really plays a WP as a "melee" toon, but physical combat is an integral part of the WP build. If you aren't able to melee or convert AP to RF, then you are useless. This is what a root does to a WP.
 

Xed

Golden Member
Nov 15, 2003
1,452
0
71
It all depends who you're up against (class/skill wise). Roots are out of control and need a few second immunity buff after one breaks
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
Originally posted by: Modelworks
Biggest issue I have with the game is the imbalance in the populations.
When the sides are reasonably balanced its a fun game, otherwise its just mass slaughter.

Not sure what they can do to fix it.
People like playing evil characters

I think i know the reason.

For me, the dark elves are the ONLY visually appealing characters, i would never chose a character and lvl it for months and years if i dont like the character LOOKS.

In WoW...i would NEVER play Horde, i am "proud" ally and i <3 my lock in every aspect.

WAR "forced" me to play destr since the order chars are just buttugly.
I can see SOME people thinking the same and chose destr over order.

Also...i can see many experienced WoW people having played ally@WoW and then chose destr/war to have something new.

I WOULD have played order/mage if the chars would look decent, but they dont.


 
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