I've said why I think this is the case, and I stand by that.Originally posted by: Acanthus
Frost mage, holy paladin, MS war.
Look at the top classes in all of the top battlegroups. It is kind of sad how broken the balance is.
Warriors with heals are great, yes. So sap, then blind and then stunlock his healer.Originally posted by: Genx87
Arena's take away the single biggest advantage of rogues, surprise. You run into an arena and people are expecting you, and rogues are paper tigers. The longer the fight, the less likely they are going to win.
In 5v5 rogues CC isnt worth that much. A warrior delivers serious damage with better longevity.
Originally posted by: CKent
I've said why I think this is the case, and I stand by that.Originally posted by: Acanthus
Frost mage, holy paladin, MS war.
Look at the top classes in all of the top battlegroups. It is kind of sad how broken the balance is.
Warriors with heals are great, yes. So sap, then blind and then stunlock his healer.Originally posted by: Genx87
Arena's take away the single biggest advantage of rogues, surprise. You run into an arena and people are expecting you, and rogues are paper tigers. The longer the fight, the less likely they are going to win.
In 5v5 rogues CC isnt worth that much. A warrior delivers serious damage with better longevity.
Originally posted by: CKent
I've said why I think this is the case, and I stand by that.Originally posted by: Acanthus
Frost mage, holy paladin, MS war.
Look at the top classes in all of the top battlegroups. It is kind of sad how broken the balance is.
Warriors with heals are great, yes. So sap, then blind and then stunlock his healer.Originally posted by: Genx87
Arena's take away the single biggest advantage of rogues, surprise. You run into an arena and people are expecting you, and rogues are paper tigers. The longer the fight, the less likely they are going to win.
In 5v5 rogues CC isnt worth that much. A warrior delivers serious damage with better longevity.
Originally posted by: Genx87
Originally posted by: CKent
I've said why I think this is the case, and I stand by that.Originally posted by: Acanthus
Frost mage, holy paladin, MS war.
Look at the top classes in all of the top battlegroups. It is kind of sad how broken the balance is.
Warriors with heals are great, yes. So sap, then blind and then stunlock his healer.Originally posted by: Genx87
Arena's take away the single biggest advantage of rogues, surprise. You run into an arena and people are expecting you, and rogues are paper tigers. The longer the fight, the less likely they are going to win.
In 5v5 rogues CC isnt worth that much. A warrior delivers serious damage with better longevity.
Heh sounds easier than done. Trinket out of sap. Even if a warrior didnt have their trinket up or have a way out of sap. I really doubt I'd have enough burst dps to kill a paladin in the time it takes for the sap to wear off. Then it is all down hill from there. Warriors are simply amazing in pvp. I am consistently nailed for 1200-2400 while the best Ill do on most of my attacks are in the 600-1000 range if that. Almost makes me want to roll a warrior.
Originally posted by: CKent
Originally posted by: Genx87
Originally posted by: CKent
I've said why I think this is the case, and I stand by that.Originally posted by: Acanthus
Frost mage, holy paladin, MS war.
Look at the top classes in all of the top battlegroups. It is kind of sad how broken the balance is.
Warriors with heals are great, yes. So sap, then blind and then stunlock his healer.Originally posted by: Genx87
Arena's take away the single biggest advantage of rogues, surprise. You run into an arena and people are expecting you, and rogues are paper tigers. The longer the fight, the less likely they are going to win.
In 5v5 rogues CC isnt worth that much. A warrior delivers serious damage with better longevity.
Heh sounds easier than done. Trinket out of sap. Even if a warrior didnt have their trinket up or have a way out of sap. I really doubt I'd have enough burst dps to kill a paladin in the time it takes for the sap to wear off. Then it is all down hill from there. Warriors are simply amazing in pvp. I am consistently nailed for 1200-2400 while the best Ill do on most of my attacks are in the 600-1000 range if that. Almost makes me want to roll a warrior.
Trinket out of sap and the trinket's down for 2 minutes while you're stunlocked and/or blinded. Trinket out of one stun and it's just on to the next. Stuns need to be nerfed hardcore. Not just rogue stuns either.
Originally posted by: ggnl
Originally posted by: CKent
Originally posted by: Genx87
Originally posted by: CKent
I've said why I think this is the case, and I stand by that.Originally posted by: Acanthus
Frost mage, holy paladin, MS war.
Look at the top classes in all of the top battlegroups. It is kind of sad how broken the balance is.
Warriors with heals are great, yes. So sap, then blind and then stunlock his healer.Originally posted by: Genx87
Arena's take away the single biggest advantage of rogues, surprise. You run into an arena and people are expecting you, and rogues are paper tigers. The longer the fight, the less likely they are going to win.
In 5v5 rogues CC isnt worth that much. A warrior delivers serious damage with better longevity.
Heh sounds easier than done. Trinket out of sap. Even if a warrior didnt have their trinket up or have a way out of sap. I really doubt I'd have enough burst dps to kill a paladin in the time it takes for the sap to wear off. Then it is all down hill from there. Warriors are simply amazing in pvp. I am consistently nailed for 1200-2400 while the best Ill do on most of my attacks are in the 600-1000 range if that. Almost makes me want to roll a warrior.
Trinket out of sap and the trinket's down for 2 minutes while you're stunlocked and/or blinded. Trinket out of one stun and it's just on to the next. Stuns need to be nerfed hardcore. Not just rogue stuns either.
Rogues only have 1 stun once they get out of stealth which is A) on a 30 second CD and B) requires combo points meaning you sacrifice DPS to do it. Warlocks' chain fear is much more overpowered in my opinion.
And blind is a poison that pallies, shamans, and druids can dispell.
Originally posted by: CKent
Originally posted by: ggnl
Originally posted by: CKent
Originally posted by: Genx87
Originally posted by: CKent
I've said why I think this is the case, and I stand by that.Originally posted by: Acanthus
Frost mage, holy paladin, MS war.
Look at the top classes in all of the top battlegroups. It is kind of sad how broken the balance is.
Warriors with heals are great, yes. So sap, then blind and then stunlock his healer.Originally posted by: Genx87
Arena's take away the single biggest advantage of rogues, surprise. You run into an arena and people are expecting you, and rogues are paper tigers. The longer the fight, the less likely they are going to win.
In 5v5 rogues CC isnt worth that much. A warrior delivers serious damage with better longevity.
Heh sounds easier than done. Trinket out of sap. Even if a warrior didnt have their trinket up or have a way out of sap. I really doubt I'd have enough burst dps to kill a paladin in the time it takes for the sap to wear off. Then it is all down hill from there. Warriors are simply amazing in pvp. I am consistently nailed for 1200-2400 while the best Ill do on most of my attacks are in the 600-1000 range if that. Almost makes me want to roll a warrior.
Trinket out of sap and the trinket's down for 2 minutes while you're stunlocked and/or blinded. Trinket out of one stun and it's just on to the next. Stuns need to be nerfed hardcore. Not just rogue stuns either.
Rogues only have 1 stun once they get out of stealth which is A) on a 30 second CD and B) requires combo points meaning you sacrifice DPS to do it. Warlocks' chain fear is much more overpowered in my opinion.
And blind is a poison that pallies, shamans, and druids can dispell.
1) Vanish, re-CS
2) gouge, back off, restealth, re-CS
I know it's a poison. Most tools do have their counters, the point is that you have the tools in the first place.
At 60 you sacrificed dps to stunlock. At 70 things are different, don't even try telling me it's a tradeoff. A rogue in greens can kill me in 10 seconds while I'm stunned the entire time.
Originally posted by: Acanthus
Originally posted by: CKent
Originally posted by: ggnl
Originally posted by: CKent
Originally posted by: Genx87
Originally posted by: CKent
I've said why I think this is the case, and I stand by that.Originally posted by: Acanthus
Frost mage, holy paladin, MS war.
Look at the top classes in all of the top battlegroups. It is kind of sad how broken the balance is.
Warriors with heals are great, yes. So sap, then blind and then stunlock his healer.Originally posted by: Genx87
Arena's take away the single biggest advantage of rogues, surprise. You run into an arena and people are expecting you, and rogues are paper tigers. The longer the fight, the less likely they are going to win.
In 5v5 rogues CC isnt worth that much. A warrior delivers serious damage with better longevity.
Heh sounds easier than done. Trinket out of sap. Even if a warrior didnt have their trinket up or have a way out of sap. I really doubt I'd have enough burst dps to kill a paladin in the time it takes for the sap to wear off. Then it is all down hill from there. Warriors are simply amazing in pvp. I am consistently nailed for 1200-2400 while the best Ill do on most of my attacks are in the 600-1000 range if that. Almost makes me want to roll a warrior.
Trinket out of sap and the trinket's down for 2 minutes while you're stunlocked and/or blinded. Trinket out of one stun and it's just on to the next. Stuns need to be nerfed hardcore. Not just rogue stuns either.
Rogues only have 1 stun once they get out of stealth which is A) on a 30 second CD and B) requires combo points meaning you sacrifice DPS to do it. Warlocks' chain fear is much more overpowered in my opinion.
And blind is a poison that pallies, shamans, and druids can dispell.
1) Vanish, re-CS
2) gouge, back off, restealth, re-CS
I know it's a poison. Most tools do have their counters, the point is that you have the tools in the first place.
At 60 you sacrificed dps to stunlock. At 70 things are different, don't even try telling me it's a tradeoff. A rogue in greens can kill me in 10 seconds while I'm stunned the entire time.
What class? Paladins dont have this issue.
Originally posted by: CKent
Does it really matter? Only arms warriors don't live in terror of decently played/equipped rogues. Paladins? Use wound poison.
Originally posted by: Zbox
ckent, it's obvious you've never played a rogue in competitive arena. it sounds like your gear is terrible if a rogue in greens is stunlocking you to death. sorry, but that's just not possible anymore (especially after the last trinket change). rogues are among the weakest class across 2v2/3v3/5v5 with mediocre to average numbers for the top teams of 2v2 and 3v3. they are absolutely craptastic in 5v5.