Warlock, Hunter or Mage for PVP in WoW???

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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: CKent
Well it was wsg, not an arena match... so nothing organized, just 1-3 people ressing at a time, and with 50,000 forms of CC between the two rogues there wasn't much anyone could do. I honestly fucking hate this class and think most rogues are 12 in real life & want to be "INVIZIBUL NINJAZ!!11!!, LOLOLOLOLZ!!!111!". I find it disgusting that Blizzard caters to this mentality by buffing the piss out of them endlessly with each patch, to the point they're at currently which is essentially an unkillable class with raid boss abilities. Yes, it's how I really feel, no apologies. Sue me.

I still don't see rogues nearly as invincible as you say they are. Also, rogues don't tend to get buffs with every patch. Most of the buffs they got are bugs that Blizzard can't seem to fix correctly. Like how they've removed sword specialization's ability to proc itself twice already.

Heck, my Shaman (67) was dueling a rogue (66) and I got him to like 25% health and I even missed the earthbind! I should probably just start using magma totems. I didn't really expect to win as my character really isn't built for PVP. But the rogue wasn't that good anyway. My rogue never would've had a problem in those situations using Cloak of Shadows.

Although I kind of hate relying on Cloak of Shadows. It seems I tend to be unlucky and get that slight chance of not resisting. I was dueling a lock once and missed the initial Cloak of Shadows chance that I had and royally screwed myself. I tried to CoS near the end, but the shadowbolt didn't resist . Sadly enough, I would've won that duel if Blizzard didn't NERF Improved Kidney Shot as it used to lower our KS cooldown and by the time Cheap Shot wore off the second time, I had about 2 seconds left on Kidney Shot. Stupid Blizzard, doing more damage is worthless if the skill is still on cooldown!!
 

Genx87

Lifer
Apr 8, 2002
41,095
513
126
Originally posted by: CKent
Originally posted by: Genx87
Originally posted by: CKent
Lol, 2 rogues just duo'd our GY in WSG for about 5 minutes before the constant ressers could finally kill them. You can't cast on them, you're either stunned or they're immune. You can't melee them, they're invisible. If the shit really hits the fan, they have what, 15 different cooldowns they can use to help them? And this is the god mode class getting buffed? What the hell are the developers smoking, honestly? I cancelled my account, I can't take this anymore.

You must have had some really crappy players if 2x rogues held your GY. All you really need is a paladin + warrior and those rogues go bye bye very fast.

Well it was wsg, not an arena match... so nothing organized, just 1-3 people ressing at a time, and with 50,000 forms of CC between the two rogues there wasn't much anyone could do. I honestly fucking hate this class and think most rogues are 12 in real life & want to be "INVIZIBUL NINJAZ!!11!!, LOLOLOLOLZ!!!111!". I find it disgusting that Blizzard caters to this mentality by buffing the piss out of them endlessly with each patch, to the point they're at currently which is essentially an unkillable class with raid boss abilities. Yes, it's how I really feel, no apologies. Sue me.

That is one of the most clueless responses I have ever read regarding rogues in BGs. TBC has knocked rogues down a few notches due to sockets and resilience and pvp gear being stamina centric. Rogues an unkillable class is comedy gold. If you want an unkillable class try a well played ice mage or paladin. The paladin is a given, heals as well as a priest but with plate armor and bubbles. Mages, well, they simply train the piss out of you.

Rogues, unkillable lmao.

 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: LeetViet
I use to play a shaman and an equally geared/skilled rogue will always beat me.

My mage gets the crap kicked out of him by warlocks... it happens.

Well, I can't say much since he isn't max level and his gear is set up for PVE and he really lacks proper spell damage but he most certainly has the proper spell crit (about 32.5% self-buffed). He only has 4500 hp, which hurts him in PVP since he isn't frost so he has to mana shield like crazy.

I'm tempted to go elemental spec (with a majority in fire) to get better PVP control.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: Genx87
Originally posted by: CKent
Originally posted by: Genx87
Originally posted by: CKent
Lol, 2 rogues just duo'd our GY in WSG for about 5 minutes before the constant ressers could finally kill them. You can't cast on them, you're either stunned or they're immune. You can't melee them, they're invisible. If the shit really hits the fan, they have what, 15 different cooldowns they can use to help them? And this is the god mode class getting buffed? What the hell are the developers smoking, honestly? I cancelled my account, I can't take this anymore.

You must have had some really crappy players if 2x rogues held your GY. All you really need is a paladin + warrior and those rogues go bye bye very fast.

Well it was wsg, not an arena match... so nothing organized, just 1-3 people ressing at a time, and with 50,000 forms of CC between the two rogues there wasn't much anyone could do. I honestly fucking hate this class and think most rogues are 12 in real life & want to be "INVIZIBUL NINJAZ!!11!!, LOLOLOLOLZ!!!111!". I find it disgusting that Blizzard caters to this mentality by buffing the piss out of them endlessly with each patch, to the point they're at currently which is essentially an unkillable class with raid boss abilities. Yes, it's how I really feel, no apologies. Sue me.

That is one of the most clueless responses I have ever read regarding rogues in BGs. TBC has knocked rogues down a few notches due to sockets and resilience and pvp gear being stamina centric. Rogues an unkillable class is comedy gold. If you want an unkillable class try a well played ice mage or paladin. The paladin is a given, heals as well as a priest but with plate armor and bubbles. Mages, well, they simply train the piss out of you.

Rogues, unkillable lmao.

Control and damage win in PvP. Rogues could always stunlock virtually indefinitely. And since the expansion their relative damage (taking into account higher hp totals) while doing so has gone up 3-4x. On top of that they now have CloS and ranged silence as soon as they buy their gladiator gloves. You really should be able to start a new character at 40 or even 60 once you have a 70. It would be hilarious when WoW was 60% lock / 40% rogue and nobody could group or raid pve anymore. Maybe then the devs would look up from the raids they're designing and realize how big a shit they've taken on PvP.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: CKent
Control and damage win in PvP. Rogues could always stunlock virtually indefinitely. And since the expansion their relative damage (taking into account higher hp totals) while doing so has gone up 3-4x. On top of that they now have CloS and ranged silence as soon as they buy their gladiator gloves. You really should be able to start a new character at 40 or even 60 once you have a 70. It would be hilarious when WoW was 60% lock / 40% rogue and nobody could group or raid pve anymore. Maybe then the devs would look up from the raids they're designing and realize how big a shit they've taken on PvP.

If rogues are so great, why doesn't anyone really want them on Arena teams then? Ohhh that's right, because rogues usually excel only in 1v1 combat and it's still reliant on what exactly you're fighting. Ever try to beat a prot warrior as a rogue? Bleed kiting isn't exactly the easiest thing to do and takes time to learn the proper distance between melee attacks and the intercept range. Not to mention your "virtually indefinite stunlocking" is "virtually impossible" against a prot warrior as they'll either dodge or parry or you'll simply miss. Then guess what... you can't stun again for another 20 seconds. Lovely!

Also, other classes have ranged silences that don't rely on having combo points on the target... the only way to get combo points is to perform a move on them or use premeditation. Only one of those can be done from stealth and remain in it.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: Aikouka
Originally posted by: CKent
Control and damage win in PvP. Rogues could always stunlock virtually indefinitely. And since the expansion their relative damage (taking into account higher hp totals) while doing so has gone up 3-4x. On top of that they now have CloS and ranged silence as soon as they buy their gladiator gloves. You really should be able to start a new character at 40 or even 60 once you have a 70. It would be hilarious when WoW was 60% lock / 40% rogue and nobody could group or raid pve anymore. Maybe then the devs would look up from the raids they're designing and realize how big a shit they've taken on PvP.

If rogues are so great, why doesn't anyone really want them on Arena teams then? Ohhh that's right, because rogues usually excel only in 1v1 combat and it's still reliant on what exactly you're fighting. Ever try to beat a prot warrior as a rogue? Bleed kiting isn't exactly the easiest thing to do and takes time to learn the proper distance between melee attacks and the intercept range. Not to mention your "virtually indefinite stunlocking" is "virtually impossible" against a prot warrior as they'll either dodge or parry or you'll simply miss. Then guess what... you can't stun again for another 20 seconds. Lovely!

Also, other classes have ranged silences that don't rely on having combo points on the target... the only way to get combo points is to perform a move on them or use premeditation. Only one of those can be done from stealth and remain in it.

Same reason no one wants hunters in groups. A well played one can bring a lot to the table, but these two "loldps!11!" classes tend to attract a... certain sort of player... who doesn't play the game very well. It's no offense to anyone here, I'm sure you're all older than 12 with an IQ over 75... AT is my sanctuary from the WoW playerbase But you guys are the exception rather than the rule.

PS - prot warriors aren't exactly running around decimating BGs and arenas. And cut it out with the MS warrior thing - ONE spec of ONE class has an advantage over rogues, and the general consensus (at least on the official forums) is that they need a nerf, cause hey, rogues should be easy mode against them too ... :frown:
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: CKent
Same reason no one wants hunters in groups. A well played one can bring a lot to the table, but these two "loldps!11!" classes tend to attract a... certain sort of player... who doesn't play the game very well. It's no offense to anyone here, I'm sure you're all older than 12 with an IQ over 75... AT is my sanctuary from the WoW playerbase But you guys are the exception rather than the rule.

PS - prot warriors aren't exactly running around decimating BGs and arenas. And cut it out with the MS warrior thing - ONE spec of ONE class has an advantage over rogues, and the general consensus (at least on the official forums) is that they need a nerf, cause hey, rogues should be easy mode against them too ... :frown:

No no no no no! The reason rogues aren't desired in Arenas is because they don't bring enough to the table! Why take a rogue when a warrior can do enough DPS and not die nearly as quickly from physical damage. There are idiots and bad players that play every class.

I don't recall mentioning MS warriors? Also, who says a rogue can't defeat a MS warrior? I won against one in a duel the other day without any real problems and my rogue is certainly not geared for PVP. But this still depends on the player's capabilities.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: Aikouka
Originally posted by: CKent
Same reason no one wants hunters in groups. A well played one can bring a lot to the table, but these two "loldps!11!" classes tend to attract a... certain sort of player... who doesn't play the game very well. It's no offense to anyone here, I'm sure you're all older than 12 with an IQ over 75... AT is my sanctuary from the WoW playerbase But you guys are the exception rather than the rule.

PS - prot warriors aren't exactly running around decimating BGs and arenas. And cut it out with the MS warrior thing - ONE spec of ONE class has an advantage over rogues, and the general consensus (at least on the official forums) is that they need a nerf, cause hey, rogues should be easy mode against them too ... :frown:

No no no no no! The reason rogues aren't desired in Arenas is because they don't bring enough to the table! Why take a rogue when a warrior can do enough DPS and not die nearly as quickly from physical damage. There are idiots and bad players that play every class.

I don't recall mentioning MS warriors? Also, who says a rogue can't defeat a MS warrior? I won against one in a duel the other day without any real problems and my rogue is certainly not geared for PVP. But this still depends on the player's capabilities.

Is a warrior going to sap one healer, blind another and stunlock a 3rd person to death? These are tools in the rogue arsenal but not the warrior toolbox. The reason rogues don't use them and suffer in arenas is a demographical one, as mentioned.

It's sad that the class si being buffed because of the poor quality of its average player, but Blizzard seems to honestly be on a quest to screw up PvP as much as possible. Perhaps they hope a small PvP-oriented chunk of their playerbase will leave for War, letting them create their monthly raids in peace...

I know you didn't mention MS warriors, but rogues typically do hold up this class/spec like a cross whenever someone mentions the obvious fact they're overpowered. "But... we can't kill MS warrs, so we're balanced! Lol...". And sure it can happen, I'm just going by averages - rogues are at a disadvantage vs. MS warrs (and nobody else).
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: CKent
Is a warrior going to sap one healer, blind another and stunlock a 3rd person to death? These are tools in the rogue arsenal but not the warrior toolbox. The reason rogues don't use them and suffer in arenas is a demographical one, as mentioned.

Sap one person, wait 1 second for global cooldown, blind the next person, sap is at 9 seconds, the person is at 5 energy (Sap = 65, Blind = 30, regen is 2 seconds). Person vanishes to start this uber imba stunlock that you speak off. Other person uses one of the many moves to stop the player. Warrior demo shout... priest fear... shaman earth binding... mage AE R1... warlock hellfire... etc.

You list situations that are either some complete surprise or the players are some complete garbage. Also, Rogues are not viable in Arena, because they don't bring anything. Any of those moves you mentioned before can be removed via trinket without a problem... did you forget about that fact? What's the point of a class that excels in control when control can be turned at the click of a trinket?

Originally posted by: CKent
It's sad that the class si being buffed because of the poor quality of its average player, but Blizzard seems to honestly be on a quest to screw up PvP as much as possible. Perhaps they hope a small PvP-oriented chunk of their playerbase will leave for War, letting them create their monthly raids in peace...

They're being buffed because they have viability issues. If you look at things enough, you'll notice that Blizzard has tried to take any situation and create a perfect counter for it, but will the person be prepared to meet the situation or simply fall to being unprepared? Paladins originally had their bubble, now a priest's mass dispel can remove it. Rogues had their CC's that only a few classes could counter before the fact and only one race during (druid and shaman and dwarf respectively for blind).

Originally posted by: CKent
I know you didn't mention MS warriors, but rogues typically do hold up this class/spec like a cross whenever someone mentions the obvious fact they're overpowered. "But... we can't kill MS warrs, so we're balanced! Lol...". And sure it can happen, I'm just going by averages - rogues are at a disadvantage vs. MS warrs (and nobody else).

Feral Druids? Frost Mages? Shadow priests? Soul Link Warlocks? Beast Mastery Hunters? Shall I go on?

If you want to see a class that has some overpowered abilities, just look at how many classes a Beast Mastery Hunter counters with The Beast Within. So many classes have to rely on a hunter's dead zone to effectively fight them, but TBW makes that impossible. Even rogues are useless in this situation, as they are immune to all forms of CC. The ONLY classes in WoW that can sort of counter TBW are a Frost Mage with Ice Block and a Paladin with Divine Shield. Even these are not perfect as TBW lasts for 18 seconds where Ice Block and Divine Shield last for 10 and 12 respectively.

What do you have to say now?

Oh and you should've seen me earlier in WoW when I was PVPing in Arathi Basin on my mage. I beat a rogue and a feral druid that were trying to kill my poor mage. It was fricken' epic of a fight!

I also made a save in WSG when I picked up the flag from a fallen comrade, some hunter shot me and proc'd Blazing Speed. I just laughed and ran away toward our base... TO SCORE THE FINAL GOAL! Alliance actually won something! /flex

EDIT: Fixed the Divine Shield duration.
 

nageov3t

Lifer
Feb 18, 2004
42,816
83
91
I really like PvP'ing with my hunter a lot more than my lock.

on my lock, I feel like I've got a giant red X on my back as soon as I zone in, especially in arenas (in every game I've ever played in, I've been the #1 target, before the healers even). with my hunter, I've at least got some nice kiting abilities and ways to get out of melee range that aren't on a 2 minute cooldown.
 

Genx87

Lifer
Apr 8, 2002
41,095
513
126
Originally posted by: CKent
Originally posted by: Genx87
Originally posted by: CKent
Originally posted by: Genx87
Originally posted by: CKent
Lol, 2 rogues just duo'd our GY in WSG for about 5 minutes before the constant ressers could finally kill them. You can't cast on them, you're either stunned or they're immune. You can't melee them, they're invisible. If the shit really hits the fan, they have what, 15 different cooldowns they can use to help them? And this is the god mode class getting buffed? What the hell are the developers smoking, honestly? I cancelled my account, I can't take this anymore.

You must have had some really crappy players if 2x rogues held your GY. All you really need is a paladin + warrior and those rogues go bye bye very fast.

Well it was wsg, not an arena match... so nothing organized, just 1-3 people ressing at a time, and with 50,000 forms of CC between the two rogues there wasn't much anyone could do. I honestly fucking hate this class and think most rogues are 12 in real life & want to be "INVIZIBUL NINJAZ!!11!!, LOLOLOLOLZ!!!111!". I find it disgusting that Blizzard caters to this mentality by buffing the piss out of them endlessly with each patch, to the point they're at currently which is essentially an unkillable class with raid boss abilities. Yes, it's how I really feel, no apologies. Sue me.

That is one of the most clueless responses I have ever read regarding rogues in BGs. TBC has knocked rogues down a few notches due to sockets and resilience and pvp gear being stamina centric. Rogues an unkillable class is comedy gold. If you want an unkillable class try a well played ice mage or paladin. The paladin is a given, heals as well as a priest but with plate armor and bubbles. Mages, well, they simply train the piss out of you.

Rogues, unkillable lmao.

Control and damage win in PvP. Rogues could always stunlock virtually indefinitely. And since the expansion their relative damage (taking into account higher hp totals) while doing so has gone up 3-4x. On top of that they now have CloS and ranged silence as soon as they buy their gladiator gloves. You really should be able to start a new character at 40 or even 60 once you have a 70. It would be hilarious when WoW was 60% lock / 40% rogue and nobody could group or raid pve anymore. Maybe then the devs would look up from the raids they're designing and realize how big a shit they've taken on PvP.

Ranged silence is with the pvp glooves and deadly throw. It is good for when mages freeze your ass to the ground with one of their many many many forms of CC. To keep them from nuking you into the dirt. And no, rogues power hasnt scaled well in TBC compared to other classes. Rogues are in the middle of the pack when it comes to survieability and damage output. Warriors clearly do a better job of damage output and mages clearly do a better job of CC.

You obviously havent looked at the arena teams at all. 2v2 == paladin + warrior or Shadowpriest + warlock. The further you move up, the less usefull rogues are.

In BGs the top damage dealers are rarely a rogue. Most are warriors, mages, or warlocks.


 

ggnl

Diamond Member
Jul 2, 2004
5,095
1
0
Originally posted by: Genx87
Originally posted by: CKent

Control and damage win in PvP. Rogues could always stunlock virtually indefinitely. And since the expansion their relative damage (taking into account higher hp totals) while doing so has gone up 3-4x. On top of that they now have CloS and ranged silence as soon as they buy their gladiator gloves. You really should be able to start a new character at 40 or even 60 once you have a 70. It would be hilarious when WoW was 60% lock / 40% rogue and nobody could group or raid pve anymore. Maybe then the devs would look up from the raids they're designing and realize how big a shit they've taken on PvP.

Ranged silence is with the pvp glooves and deadly throw. It is good for when mages freeze your ass to the ground with one of their many many many forms of CC. To keep them from nuking you into the dirt. And no, rogues power hasnt scaled well in TBC compared to other classes. Rogues are in the middle of the pack when it comes to survieability and damage output. Warriors clearly do a better job of damage output and mages clearly do a better job of CC.

You obviously havent looked at the arena teams at all. 2v2 == paladin + warrior or Shadowpriest + warlock. The further you move up, the less usefull rogues are.

In BGs the top damage dealers are rarely a rogue. Most are warriors, mages, or warlocks.


Actually...

Top 100 2v2 teams have only 4 Warr/Pally combos

I hardly even bother with it anymore, but it seems like warlocks are the dominant dps class for 2s and 3s. The warrior/pally combo is strictly a 5v5 phenomenon, and even that might change with the incoming pally nerf.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
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Originally posted by: Aikouka
Originally posted by: CKent
Nevermind

Hey hey, none of that... I need people to talk WoW with!

Lol well we're just going over the same stuff. Tools have counters, but not all classes have tools in the first place or have those counters. And those who do might be on cooldown.

People will always rationalize power in this game, look at warlocks for 2 years and how they had that list of fear counters they'd spam in any thread which stated the obvious (that they're hugely overpowered). It's tempting to think you got so many killing blows / damage done / arena rating because of skill, but that often isn't the case.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: CKent
Lol well we're just going over the same stuff. Tools have counters, but not all classes have tools in the first place or have those counters. And those who do might be on cooldown.

People will always rationalize power in this game, look at warlocks for 2 years and how they had that list of fear counters they'd spam in any thread which stated the obvious (that they're hugely overpowered). It's tempting to think you got so many killing blows / damage done / arena rating because of skill, but that often isn't the case.

Well now now, rogues are a fairly formidable class, but the problem I have with is people thinking that they have no flaws. Rogues aren't perfect, but I think they're designed fairly well at this point. The inclusion of Cloak of Shadows and Deadly Throw really helped the class to not be warrior-like.... I remember back in the day when you could Vanish out of roots when you had faerie fire on you, but Blizzard stopped that. That made you getting caught turn the game into a huge joke for you as you were stuck, unless they were close enough to Blind and didn't have Abolish Poison on them.

It should also be noted that relying on Cloak of Shadows to resist spells is a bit flaky and shouldn't really be done. I've still been hit through CoS and spell penetration will remove from the +90% resist chance as well.

The change they're thinking about making has to deal with the blind cooldown mainly and that's mostly toward Arena combat where blind being on such a long cooldown with people being able to remove it makes the CC much less effective.

Can rogues do really well in PVP? Sure. I've stolen bases in AB from two Horde. Although, in my opinion, these Horde weren't very good anyway . I mean srsly! How do a rogue and a druid lose to another rogue.... They'd have to be legally retarded to lose!

Something that's practically a death wish in PVP can be having another player join in on the fight against you. Like if I'm fighting a mage and another mage joins in, there's a good chance that I'm screwed. Mage 2 can poly and Mage 1 can get away to regen a bit while Mage 2 rears up some uber powerful move. My priest doesn't usually have problems surviving things like this.

It's all situational, and that's something everyone has to remember. Sure, when a class can actually consider taking on 3 people at once and have a chance of winning, that might be considered overpowered, but yet again, that's still situational!
 

deadseasquirrel

Golden Member
Nov 20, 2001
1,736
0
0
I probably know less about WOW than anyone in this thread. I haven't been playing very long and am not very good. But in this short time, I've dueled quite a few rogues and have found them easy enough to defeat.

I play a Tauren Druid, usually in Moonkin form. Once the battle starts, I usually have to hit my Nature's Grasp cuz the rogue has gone stealth and will probably sap me in a moment. My NG has 100% to catch him and hold him for a good 20+s. Switching to normal form will break me free and I can heal if needed, or just hit him with faerie fire real quick to stop him from going stealth again for a little while. Then I can change back to Moonkin (14k+ armor) and just spam moonfires over and over until he dies. Not sexy, but it's worked so far. Maybe I just haven't met up with any *good* rogues yet.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: deadseasquirrel
I probably know less about WOW than anyone in this thread. I haven't been playing very long and am not very good. But in this short time, I've dueled quite a few rogues and have found them easy enough to defeat.

I play a Tauren Druid, usually in Moonkin form. Once the battle starts, I usually have to hit my Nature's Grasp cuz the rogue has gone stealth and will probably sap me in a moment. My NG has 100% to catch him and hold him for a good 20+s. Switching to normal form will break me free and I can heal if needed, or just hit him with faerie fire real quick to stop him from going stealth again for a little while. Then I can change back to Moonkin (14k+ armor) and just spam moonfires over and over until he dies. Not sexy, but it's worked so far. Maybe I just haven't met up with any *good* rogues yet.

If a rogue isn't locking you down with stuns he's a poor excuse for a player.

Aside from keeping you stunned the entire time from 100% health until you die, other counters a rogue with 3+ brain cells would use in the situation you described:

Nature's Grasp
- Vanish, thus removing the effect and regaining the stealth opener. Whoops, now grasp is on cooldown and you're screwed.
- Cloak of Shadows, thus removing the effect (and all other malicious effects, including dots such as moonfire).

Caster form
- Woot, druid go squish! Watch the rogue's skill with his 2 buttons in action! A rogue in greens can pretty much 3shot you in caster form wearing moonkin gear, which is leather, has no emphasis on armor or dodge/agi, and of course includes no shield as you can't wear one. You will, of course, be stunned, thus preventing shifting back into boomkin.

I just spent the duration of an EotS battleground jumping off the edge, ressing and jumping back off the edge. It was more fun than fighting the 40-50% of the alliance teams which are rogues, partially because 12 y/o alliance kiddies all want to be INVIZABUL NINJAZ!!1!1!! and partially because people tend to flock to overpowered classes. I also had far more control of my character.
 

Soccerman06

Diamond Member
Jul 29, 2004
5,830
5
81
Must resist urge to get involved in scrubs arguing........ arg

My warlock pvp spec > all yalls :heart:

Seriously tho, 13k health 4k armor 900 shadow damage 350 res warlocks are op (coming from a 2000 rating warlock), pally/lock and warlock/sp combo op
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: Soccerman06
Must resist urge to get involved in scrubs arguing........ arg

My warlock pvp spec > all yalls :heart:

Seriously tho, 13k health 4k armor 900 shadow damage 350 res warlocks are op (coming from a 2000 rating warlock), pally/lock and warlock/sp combo op

Scrub? Lol you people really think you're skilled, that it can't possibly be the class you were lucky enough to pick... Both godlocks and rogues are so disgustingly overpowered in PvP I have to wonder what drug combinations the developers are taking - crack alone can't explain it. I guess it must be very self-gratifying, a nice little ego boost and all. Like Mike Tyson beating up a 5 year old and claiming boxing skill, practice and training :laugh:
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: deadseasquirrel
I probably know less about WOW than anyone in this thread. I haven't been playing very long and am not very good. But in this short time, I've dueled quite a few rogues and have found them easy enough to defeat.

I play a Tauren Druid, usually in Moonkin form. Once the battle starts, I usually have to hit my Nature's Grasp cuz the rogue has gone stealth and will probably sap me in a moment. My NG has 100% to catch him and hold him for a good 20+s. Switching to normal form will break me free and I can heal if needed, or just hit him with faerie fire real quick to stop him from going stealth again for a little while. Then I can change back to Moonkin (14k+ armor) and just spam moonfires over and over until he dies. Not sexy, but it's worked so far. Maybe I just haven't met up with any *good* rogues yet.

Here's what I'd do:

I sap.
Nature's Grasp procs, I'm afflicted by entangling roots.
You shapeshift into caster form to get out of the immobilization.
I blind.
I vanish.
You die.

There's some other stuff between the vanishing and the dying, but it's all just a bunch of overpowered rogue stuff . The key to this is the lack of abolish poison as it cannot be cast while in moonkin form (it's restoration, moonkin is limited to balance only), so even if you cast it in the beginning, I will simply wait it out. If you attempt to recast it, I will catch you while you switch. Also note that even if you have Abolish Poisons, my poisons have a chance to resist being dispelled.

Originally posted by: CKent
I just spent the duration of an EotS battleground jumping off the edge, ressing and jumping back off the edge. It was more fun than fighting the 40-50% of the alliance teams which are rogues, partially because 12 y/o alliance kiddies all want to be INVIZABUL NINJAZ!!1!1!! and partially because people tend to flock to overpowered classes. I also had far more control of my character.

Not more of this ~_~. I thought Hoard were supar awesum at teh PVPs and they all halped eachothar! You mean while being stunlocked for 10+ seconds by a rogue (which supposedly happens a lot...), you couldn't get a priest, paladin, druid or shaman to heal you? Or another rogue to simply... *gasp* STUN the player? It so ezmode! You know how many times I've stunlocked a rogue that was attacking another player? Quite often! Rogues can become a great rogue counter in BGs.

You know what I think Shamans need though... a talentable stun in the enhancement tree. Also, elemental could get something like a 5% chance to stun on lightning hits. Imagine having a chain lightning stun all 3 people!

Originally posted by: Soccerman06
Seriously tho, 13k health 4k armor 900 shadow damage 350 res warlocks are op (coming from a 2000 rating warlock), pally/lock and warlock/sp combo op

SL locks don't require much effort to win with.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: Aikouka
You know what I think Shamans need though... a talentable stun in the enhancement tree. Also, elemental could get something like a 5% chance to stun on lightning hits. Imagine having a chain lightning stun all 3 people!

At the very least, yes. I'd say 10% on nature spells to be in line with blackout and impact. It wouldn't be enough, but something beats nothing.

Alas the developers seem to take enjoyment from ensuring shamans are worthless; the change to make stoneclaw totem proc stun was quite obviously an intentional "slap to the face", to use a tired but fitting cliche. There's no way they'll give us anything. In fact, if we stood a chance against rogues in the first place, the EB change next patch could be considered yet another nerf.

Those few EotS's I did were the first time I've played my shaman other than to do dailys in about 2 weeks. And it will be the last, it's incredibly frustrating.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: CKent
At the very least, yes. I'd say 10% on nature spells to be in line with blackout and impact. It wouldn't be enough, but something beats nothing.

I guess that wouldn't be a bad thing 'cause unlike a priest, you can't spam Shadow Word: Pain Rank 1 to stun someone :laugh:. Oh, those were the good days, let me tell you... flag carrier druid running in WSG... spammage ensued!

Originally posted by: CKent
Alas the developers seem to take enjoyment from ensuring shamans are worthless; the change to make stoneclaw totem proc stun was quite obviously an intentional "slap to the face", to use a tired but fitting cliche. There's no way they'll give us anything. In fact, if we stood a chance against rogues in the first place, the EB change next patch could be considered yet another nerf.

I don't think shamans are worthless.. I think shamans suffer the most because they have no role apart from their restoration spec. My shaman is enhancement (level 69, he failed to hit level 70 with my mage this weekend because my mage did the majority of instances), and he does pretty decent DPS given the fact that mail physical dps gear is pretty scarce (except in raids). The problem is... why would someone really want a shaman over a mage, warlock or rogue? For instances that are CC heavy, a shaman is useless, because they have no long-lasting CC (polymorph, sap and seduce). I was lucky to get into a Sethekk Halls run last night on my shaman after a DPS warrior quit the group! Good thing I don't need shattered halls or I bet I'd never get it.

Oh wait! We can use stoneclaw totem! :laugh:

Originally posted by: CKent
Those few EotS's I did were the first time I've played my shaman other than to do dailys in about 2 weeks. And it will be the last, it's incredibly frustrating.

I think you want too much out of your class or you're simply not playing with others.

 
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