Originally posted by: Aikouka
Originally posted by: ggnl
Seal of command is too inconsistent for tanking instances, but the seal isn't really important anyways. Your primary tools for aggro generation are going to be avenger's shield, holy shield and consecrate. You open with avenger's shield and just spam consecrate and holy shield until the fight is over. It requires a little more group discipline than a warrior tank because you have to keep all the mobs standing in the aoe to keep them off the healer, but if your group knows how to focus fire you shouldn't have any trouble at all.
As for your secondary tree, I always did holy for the healing interupt talent, and imroved SoR really helps your solo DPS.
Prot spec pallies destroy rogues btw. Just put up retribution aura, blessing of sanctity, and holy shield and laugh as they kill themselves with all the reflected damage. Casters, on the other hand, will make you hate your build.
That's what I was thinking, the holy damage would be higher, but I can't guarantee a proc with each hit. It's kind of like the difference between frostbrand weapon and flametongue weapon on a shaman (being that frostbrand is a chance where flametongue always procs).
Well, I guess I should mention this as well... my Paladin never plays alone. I level two characters at once and my Paladin currently plays with my Warlock. This is actually a very hard combo so far and is not very friendly in large fights. The problem with it is simply needing to focus on the paladin, but if I keep focusing on him too long, my warlock won't do any DPS and the mobs will overwhelm the paladin eventually. Having the holy tree as a subtree would be nice for this "soloing", but it's not very worthwhile for tanking, unless you need to heal yourself.
I guess Parry isn't a huge deal for Paladins as it is for Warriors, so I could ignore the Retribution tree. The only mistake I can see I made in my current spec is that I actually got Improved Devotion Aura . Should've just went with Redoubt, as it sure is lots of fun on mobs that hit fast!
EDIT: Here's one of the ideas that I'm batting around for later.
http://www.wowhead.com/?talent=sVEu0zZVhtIo0zxgqz
I do currently have the defense talent maxed out as it's been very good to me while leveling. Sometimes you simply run into a quest with higher level mobs but you're in the area and being able to take damage decently from them and still hit them (human paladin)... it's quite a bonus! Later on (in BC), it won't be such a big deal as it isn't that hard to find defense gear.
I think what I'm currently going to do is get the scarlet gear for him and probably put some intellect and stamina enchants on it. I find that one of my biggest problems is in fights with more than one mob, going very low in mana is very easy (and I use BoW on myself). Probably nothing huge, just some decent level enchants to give me a bit of a boost. I also need to work on the blacksmithing a bit so I can make some shield spikes as with holy shield and redoubt, I have quite a high block rate, so the mobs will take damage from the spike as well.
Here's my character's page:
http://armory.worldofwarcraft....xml?r=Alleria&n=Darrox
EDIT 2:
I just realized that I don't have a necklace... I'll have to see if I saved any from when I was leveling jewelcrafting, if not.. maybe I'll throw a couple things my Shaman's way so he can make me something.