my problem is that i was hoping W2 would be a system base to use with modules, a la Neverwinter Nights.
you'd get a leveling system, attributes, equipment, mobs, portraits, guns, environments, scripts, and dialogue options, and then modders can go crazy and put out a ton of adventure modules for you to play. but i don't see this working in W2.
first, the accuracy and damage output of the weapons depends too much on the mods, which depends on the weaponsmithing skill and the drops (and luck); you start with a hard rating which *slowly* goes up as you pump the skill and add mods.
this is obviously dependent on the way the campaign give you items. it forces a potential modder to give you items in pretty much the same order unless he wants players to wind up with OP player characters.
the critical failure and save scumming don't really work for me, it could have been easier to randomize everything when first entering a level and then saving it, as Angband does.
Skills and the way they work is debatable; in W1 you would get +attributes when levelling and skills would increase by use, and to me that progression mean you would get better as you levelled, but you also had to put yourself in situations where you'd get a workout, unless you wanted to get to the final stage with 60 CON and Rifleman 1. Having low skills in W2 is generally bad, as you will likely fail a critical chance and lock yourself out of whatever you were doing.
the navigation / environment / camera is not totally horrible, but it could have been much better .. it should have been better. It makes moving around quite slow, its hard to see small details, and everything is so crowded i doubt you could use the resources in the devkit to make anything that didn't look *exactly* like W2 does.
Brian Fargo is obviously a guy with a strong imagination, but it shows here he doesn't have competence with modern engines. Lots of stuff is lost in the detail, hard to read, hard to see, or just not captivating.
I mean come on, those cutscenes, right out of last decade. The scorpitron which is supposedly the symbol of W2 was so lame and introduced so badly, and it didnt move AND it was just plain bad when fighting it.
They should - imho - have gone with a simpler, and more classic, D&D style RPG, easier to mod, with a solid leveling / equipment system, a cleaner, larger UI, separate combat and exploration environments (or at least a sneak/stealth system, and party formation), and a text/journal/map system overhaul.