So i finally managed to get myself a (basic) copy of the game.
I'm a few hours in and my opinions are not teh best.
I'm on normal and my experience does not fit yours at all. I don't consider myself well served in the genre either.
I started out with a balanced group...
For comparison,
I started with:
- Melee guy with high strength and speed. Skills are blunt weapon, leadership (which I now know should be on someone else), brute force, and hard ass.
- Close combat guy with medium strength, coordination, and charisma. Skills are SMGs, knife (which I ended up not ever leveling or using), demolitions, kiss-ass.
- Long range guy with high coordination. Skills are AR, animal whipserer (mostly useless but funny), pistol, smart-ass.
- Skills guy with 8 int. Skills are sniper rifle, pistol, medic, surgeon, lockpicking
All of my chars had 4 int for the extra skill point, and at least 8AP due to the stat distribution.
I immediately wiped upon encountering the first miniboss, the toad. I'm playing on medium difficulty, and i was all healed, prepared, reloaded, crouched, for the fight.
I tried 3 more times and then i just hit him with a mangler(!!) i had found.
I didn't have trouble with this fight at all. I don't think the toad even reached me. I attacked it first out of combat with my long range guys to get the first 3 hits in and then finished it off before it entered melee range.
Conversation. TONS of *useless* conversation. Backstory i already know and zero info i actually need to progress.
I didn't know the backstory so that useful for me.
The other usefulness is actually getting and advancing quests.
Discovered crates are more RNG that FTL, from getting a T2 sniper to getting six bullets, so, whatever.
Their RNG but the content is usually what I expect depending on the Level of Effort require to get inside the container.
*Everything* is locked and rigged to explode.
No, most things aren't. I would say a small amount, maybe 10%, a both locked and rigged. A higher percent are just locked (30% maybe?) or rigged to explode (20%), but that is fine since it gives you a use for the demolitions/lockpicking/safecracking/computer science skills.
Snipers can't hit anything with enemies up close, their range is also limited enough - and the mob's speed fast enough - that a sniper gets one or at most two shots per engagement.
You should have enough AP to backpedal (3AP) and fire (5AP) with your sniper. Not to mention, with my sniper in the back mobs rarely reach him. I can usually put him behind cover or crouch him the entire battle.
ARs are even easier, requiring only a couple of steps back (2AP) IIRC.
AG Center, having the pods burst everywere means i'm savingand reloading at every step (8 hp per party member per explosion; and i've spent everything i had on .38 ammo and medpacks). Walking is slow, and backtracking is everywhere.
You can shoot the pods from a distance. I had a huge abundance of pistol ammo, so I used that to trigger specific pods from far away.
There was a little bit of backtracking in the AG Center, but not a huge amount.
Get new NPC; with 7 charisma and 3 leadership she doesn't follow a single order, rushes in between 4 mobs, misses a shot which hits a pod which hits another pod. NPC is dead.
With 1 or 2 leadership on my non-charisma guy, the NPC followed my orders most of the time. Occasionally she'd go all Rambo but the results weren't that disastrous. The pods only do a small amount of damage.
Bunnies. I wipe again, several times. I exploit the shotgun from the "harry-like" guy.
More bunnies, i wipe again.
The big bunny fight in one of the fields was pretty hard, but I didn't wipe on it.
Pod people, i wipe again. these thinsg hit for 15 and explode on death; they also move fast enough to get to you in 1 round.
You have to try to maneuver yoru team so that you don't get hit by the explosion damage. They may be able to reach you in 1-2 turns, but they can't attack t hat turn.
WEAPON-FUCKING-JAMS.
Whoever thought that 8% per bullet was ok doesn't math;
Also, in one round, i fail a 79% shot, a 72% shot, i get 2 jams, two friendly fire in a row and one 54% shot failed... and this is just about every engagement.
Jamming wasn't a huge issue for me. The SMG jammed the most, probably because of the burst fire, but everybody else jams rarely.
Also friendly fire is your own fault. Don't fire into friendlies!
Backtrack and sell, get more ammo and packs, backtrack and sell again, get more ammo and packs.
I didn't go back to the citadel throughout the entire AG encounter.
Find out random encounters scale with you;
Really? Didn't know that. Thought it was based on area....
I walked off the beaten path in the beginning and ran into some 300HP honey badgers who I could barely hurt.
By *severely* cheating the RNG i barely managed to survive; i find that in the Citadel i have barely enough cash for a new load of .38 bullets and nothing else. Armor is useless, with lev.3 giving me no noticeable protection.
I had 3k scrap when I made it back to the citadel after AG. Still haven't down highpool. I used that money to buy an M4, FAMAS, Bullpup, Uzi, and Crowbar.
Fuck it. I make new characters, all 10 intelligence and 8 "the one that gives you AP" and zero every other attribute since they dont count for squat. Pumping strenght for hp. have one dude at 3 leadership for 8% aim, rest of team crouching always and using pistols since its the only weapon you can rely on. Difficulty: easy.
Lack of charisma is going to bite you later. Also ARs are easily the best weapon in the game.
I'm looking forward to another 12 hours of non stop scumming, saving, reloading, backtracking, text with zero information content.
Like I said, I haven't had to play this way. I don't think most people do either.