futurefields
Diamond Member
- Jun 2, 2012
- 6,471
- 32
- 91
GTA is a much better sandbox game than these others. It has such better world simulation and physics.
Sleeping Dogs is, like Watch Dogs and Saints Row etc... trash compared to GTA.
Hi all,
Recently, we optimized some of the performance issues that were causing some users to experience high amounts of stuttering while playing Watch_Dogs. Instances of stuttering during gameplay should now be reduced, especially when using “High Textures”; however, some players might still experience some stuttering while playing with “Ultra Textures” settings on.
We’ll keep updating you as more fixes for stuttering are currently being worked on.
If you still experience stuttering after the optimization, please let us know in this thread.
Here is a list of other fixes:
• Several fixes to improve NAT type error messages.
• Fix for PCs with multiple network interfaces.
• Fixed an issue at the Poker Table in which the button appeared corrupted after being pulled from the surveillance camera when Aiden is dealing the cards.
• Fixed weapon wheel issue that prevent shotgun selection with mouse.
• Fixed title crashes on loading screen, while Aiden selects to restart last autosave, after previously interacting with the slot machine from Mad Mile.
once again showing why its best to wait and get the best experience at a fraction of launch price. I do appreciate all the beta testers out there though...
also shows how useless Nvidia's gameworks is. they flap their lips about how optimized the games are and how closely they work these developers and it means NOTHING. just like physx, Nvidia will never admit when it is poorly optimized.
once again showing why its best to wait and get the best experience at a fraction of launch price. I do appreciate all the beta testers out there though...
high is smooth (98% of the time i'd guess, based on my 10min of playing yesterday). ultra is still a stuttering mess. SLI with either high or ultra is horrid. running high with sli disabled and its playable on my 780ti
again the point is that Nvidia claims to work closely with its partners especially with gameworks and that the game should be optimized for their hardware. the game clearly had not been tested or optimized worth a crap.I think you're misplacing blame here. Gameworks has nothing to do with Watch Dogs' problems, which stem from how the game manages RAM and VRAM. That's a game code issue which falls squarely on Ubisoft.
The only Gameworks tech in Watch Dogs are HBAO+ and TXAA.
Sleeping Dogs is, like Watch Dogs and Saints Row etc... trash compared to GTA.
also shows how useless Nvidia's gameworks is. they flap their lips about how optimized the games are and how closely they work these developers and it means NOTHING. just like physx, Nvidia will never admit when it is poorly optimized.
again the point is that Nvidia claims to work closely with its partners especially with gameworks and that the game should be optimized for their hardware. the game clearly had not been tested or optimized worth a crap.
maybe I know what I meant since I am the one who actually said it.No. Looking above, you were talking about Gameworks and how useless you think it was. Carfax made a valid point that the Gameworks features were not the problem with Watch_Dogs' performance issues (re: stutter). The game definitely was not where it should have been with optimization, however that's hardly Nvidia's fault (as seen by equal issues on AMD hardware).
maybe I know what I meant since I am the one who actually said it.
AGAIN I am referring to Nvidia supposedly working more closely with partners to optimize the game when gameworks is being used.
I had already just told him what I meant yet you jump in and say "no" thus making me have to repeat the same thing all over.:whiste:First, work on your communication then. What you meant isn't what came out, hence my double quote. Second, https://developer.nvidia.com/content/introducing-nvidia-gameworks. They provide assistance in implementing various advanced graphics features and provide developers the tools to optimize the game. They don't optimize the game for the developers.
Regardless, again, the problem with Watch_Dogs doesn't lie with Nvidia.
again the point is that Nvidia claims to work closely with its partners especially with gameworks and that the game should be optimized for their hardware. the game clearly had not been tested or optimized worth a crap.