DrMrLordX
Lifer
- Apr 27, 2000
- 21,813
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That is the functional base of Mantle, that has been used by developers of Vulkan and DX12, and Metal. It also allowes to use system memory for GPU purpose as well.
You should know know what that means . RAM for big Data, HBM for data that requires gigantic bandwith and low latency. Also helpful for systems with unified memory, eg: consoles, CPUs with integrated Graphics, smartphones...
Sorry for off-top. Back to topic, please .
In all fairness to you, that is somewhat topical. It could explain why AMD is confident that 4Gb of HBM VRAM is enough for the 390X if that is, in fact, the maximum amount available at launch.
That image. hrnnnnnnggggggg!!
On the card size/looks issue, I remember discussing this with the GF when I said I thought it was ugly. I used the metaphor of muscle cars to sports cars. I prefer the look of classic muscle cars over some of the newer stream line sports cars. It's just aesthetics and ever one has a preference.
Chicks dig the long card, m i rite?
I could see major engines devoting the time.
You don't have to remake the multi-gpu wheel for each game.
Exactly. DX12 and Vulkan will offer low-level features that big dev shops will bake into their engines. Small shops will be less-inclined to do their own engine in-house when they can use more-sophisticated tools available on license from the big boys. Also, with all the APUs out there from Intel AND AMD, vendor-agnostic multigpu will be just what the doctor ordered, at least for stuff like Kaveri, Carrizo, Broadwell, Skylake, etc.