Also the new Avatar game, a AMD sponsored title, advertises FSR (2 tho, FSR3 TBD) in it's PC features trailer, despite also launching with DLSS support as well.
I think some studios, partnered up with the GPU vendors or not, just don't bother with some of these features, particularly nVidia's upscaling stuff, which as we know remains harder to implement than AMD's (effort = time = extra spending... which game studio's just don't like). Funny how features like these have slowly become near must-haves for most games nowadays to the point people are itching for conspiracy theories if they don't.
I'm starting to think this whole thing was a one big nothingburger (as I suspected), one which AMD handled poorly. They're not very good cooks are they lol