I was puzzled by the same thing at the beginning, until this very interview was published today )
But you're right. Why bother developers when it's so fascinating to read between the lines or cling to all manner of conspiracy theories.
Yeah, WCCFTech typically rubs me in the wrong way because they typically aren't neutral in how they present information, which I'm not sure is intentional or not.
An investigative journalist worth their salt would get all sides of the story. In this case, they should've interviewed a handful of developers to get their take on it rather than insinuating a bunch of things based off of what AMD and Nvidia's PR rep says. But of course, WCCFTech isn't exactly known for quality work and it gets them more clicks if they sensationalize the story instead.
For example:
So all of this leads to one of the biggest questions that most gamers have right now and that's the DLSS support in some of the biggest recent releases? We have told you how NVIDIA has made it a lot easier to integrate upscaling technologies in games and has provided tools to everyone to make their choice of upscaling tech easier to integrate into any title.
Can this statement be verified independently? Or is WCCFTech just assuming that upscaling tech can be implemented easily just based off what they were told by the vendors? If Nvidia says it's easy, it must be easy, right? /s
This is something to be concerned about since these are major AMD-sponsored titles and game developers might have been asked to keep upscaling technology exclusivity to the Radeon camp since there's no reason to not have DLSS or XeSS support within these titles.
Again, this is speculation by the author. Why not verify this information directly instead of assuming? I could make a similar statement about how WCCFTech might have been paid to write this article, but it would be an opinion or speculation until I can verify it directly.
The only problem is that gamers on NVIDIA camp are being punished for not having DLSS support integrated into their favorite games. Considering the
number of bad PC ports that we have gotten this year,
upscaling technologies can assist a lot in boosting performance but having just FSR and leaving out DLSS or XeSS support only means that you are hurting gamers and not NVIDIA or Intel in the process.
I'm not sure I agree with that statement. Yes, upscaling technology is a benefit to gamers, but does the omission of DLSS and XeSS mean that gamers are being hurt? Last time I checked, upscaling tech was a benefit and should not be seen as the cure for poorly optimized games. If people are saying "I need DLSS so that I can run this game properly, and any attempts to block me from using DLSS is a bad thing" then instead of pointing the finger at AMD for sponsoring developers (because sponsoring developers has been a thing since forever), why not point the finger at developers? Isn't the root of the issue the game itself? It's not like AMD tells developers to cripple FSR on non-AMD GPUs, and I would be hard pressed to believe that AMD intentionally tells developers to make a game look like dog poop on FSR because they wouldn't be doing themselves any favors.
NVIDIA Is Making It Easy For Everyone To Integrate Super-Resolution Technologies
NVIDIA, with the help of its open-source tools, is helping game devs not only integrate DLSS but also AMD FSR & Intel XeSS into their titles.
This portion of the article just sounds like they are doing marketing for Nvidia... Just highlighting all the pro's of Nvidia as if they got a script from them.