Discussion [WCCFTech] What’s Up With The Missing NVIDIA DLSS Support In AMD Sponsored FSR Titles?

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AtenRa

Lifer
Feb 2, 2009
14,003
3,361
136
Since FSR works on both nvidia and AMD you could argue, that implementing DLSS is extra work/cost with little return.

Not only that, FSR works with older non RTX cards as well,
So the TAM developers aiming is PS5/XBOX, PC and older non RTX card userbase , only FSR can work in all that including RTX cards.
So when you can use FSR for all the TAM, why even bother to use DLSS and spend more time and resources ??
 

PJVol

Senior member
May 25, 2020
622
556
136
There's so much insinuating by the author that's being taken as fact, in my opinion. I think to get to the bottom of this, the people that need to be interviewed are the developers themselves, not the PR rep from both Nvidia and AMD.
I was puzzled by the same thing at the beginning, until this very interview was published today )
But you're right. Why bother developers when it's so fascinating to read between the lines or cling to all manner of conspiracy theories.
 
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tamz_msc

Diamond Member
Jan 5, 2017
3,865
3,729
136
Isn't there what @igor_kavinski just said? That is
There is a whole tutorial from Epic/Nvidia on how to implement DLSS in UE4. It is even faster than what AMD claims is the time to implement FSR 2, which is three days. You (the developer) clicks on an EULA, download the DLSS files, put them in the plugins directory of UE4, start your project, check if the plugin is installed correctly, and recompile the project.

It's that simple.
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,979
126
Also, AMD has not yet committed on being on board with NVIDIA's open source Streamline, which makes it easy to implement various upscaling technologies.
There's nothing "open" about it. Anytime NV does anything like this, it's to lock out competition and control the narrative. We sure trust NV to maintain impartiality and help competitors.

This is the same company that locks out hardware PhysX from their own paying customers if they dedect a non-NV GPU in the system.
 

tamz_msc

Diamond Member
Jan 5, 2017
3,865
3,729
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There's nothing "open" about it. Anytime NV does anything like this, it's to lock out competition and control the narrative. We sure trust NV to maintain impartiality and help competitors.

This is the same company that locks out hardware PhysX from their own paying customers if they dedect a non-NV GPU in the system.
It's on GitHub.


Please take off those AMD-tinted glasses before commenting.
 
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Dribble

Platinum Member
Aug 9, 2005
2,076
611
136
Tbh anyone trying to defend AMD claiming they it's not their fault should just take the red glasses off. Obviously they blocked DLSS on games they paid money to make look good on AMD, I mean that's the whole point of paying the money. So no DLSS, just the right amount of ray tracing to suit AMD gpu's, etc.

As I have already said I think Nvidia do exactly the same things when they pay devs and would have done exactly the same thing if DLSS was worse but to think somehow AMD are morally better and wouldn't do something like this is just rubbish.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
28,816
21,565
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AMD paying to have only their tech included in games is a problem why? Unless I was stirring up a row in the hopes leather jacket man will send me an autographed spatula, I see no reason whatsoever to engage in manufactured outrage about it.

As I test my A750 in old games, I continuously run into exclusive Nvidia graphics features, the Nvidia girl whispering Nvidiaaaaaaaa, and the Nvidia The Way It's Meant To be Played logo. It's been like this for decades, with vendors sponsoring games. So again, what's the problem?
 

Tup3x

Golden Member
Dec 31, 2016
1,011
1,001
136
Since FSR works on both nvidia and AMD you could argue, that implementing DLSS is extra work/cost with little return.
It looks absolutely horrible in Jedi Survivor for example. That's why people are mad - DLSS would offer much better experience.

When FSR2 was added to Genshin Impact and started using it as AA solution and also for upscaling, they removed original TAA and SMAA as well. People went nuts because image quality took a massive hit, especially in motion. The fun thing is that the SMAA implementation was top notch and it looks really good when combined with in game 1,5x resolution scale (while FSR2 didn't look that good even with same resolution scale). It had great temporal stability too and no FSR2 occlusion artifacts. Luckily it didn't took long for them to restore the SMAA option but I'm pretty sure that quite a few do not think very highly of FSR2.

I don't own a single game that has decent enough FSR2 implementation. Jedi Survivor is pretty sad example... I just can't unsee the obvious pixelation in lighsaber for example (let alone other typical FSR2 artifacts).
 
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tamz_msc

Diamond Member
Jan 5, 2017
3,865
3,729
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AMD paying to have only their tech included in games is a problem why? Unless I was stirring up a row in the hopes leather jacket man will send me an autographed spatula, I see no reason whatsoever to engage in manufactured outrage about it.

As I test my A750 in old games, I continuously run into exclusive Nvidia graphics features, the Nvidia girl whispering Nvidiaaaaaaaa, and the Nvidia The Way It's Meant To be Played logo. It's been like this for decades, with vendors sponsoring games. So again, what's the problem?
The problem arises when you lock out competitor solutions, and in some cases like with Boundary, force the developer to remove competitor solutions that were already implemented.
 

Saylick

Diamond Member
Sep 10, 2012
3,385
7,151
136
I was puzzled by the same thing at the beginning, until this very interview was published today )
But you're right. Why bother developers when it's so fascinating to read between the lines or cling to all manner of conspiracy theories.
Yeah, WCCFTech typically rubs me in the wrong way because they typically aren't neutral in how they present information, which I'm not sure is intentional or not.

An investigative journalist worth their salt would get all sides of the story. In this case, they should've interviewed a handful of developers to get their take on it rather than insinuating a bunch of things based off of what AMD and Nvidia's PR rep says. But of course, WCCFTech isn't exactly known for quality work and it gets them more clicks if they sensationalize the story instead.

For example:
So all of this leads to one of the biggest questions that most gamers have right now and that's the DLSS support in some of the biggest recent releases? We have told you how NVIDIA has made it a lot easier to integrate upscaling technologies in games and has provided tools to everyone to make their choice of upscaling tech easier to integrate into any title.
Can this statement be verified independently? Or is WCCFTech just assuming that upscaling tech can be implemented easily just based off what they were told by the vendors? If Nvidia says it's easy, it must be easy, right? /s
This is something to be concerned about since these are major AMD-sponsored titles and game developers might have been asked to keep upscaling technology exclusivity to the Radeon camp since there's no reason to not have DLSS or XeSS support within these titles.
Again, this is speculation by the author. Why not verify this information directly instead of assuming? I could make a similar statement about how WCCFTech might have been paid to write this article, but it would be an opinion or speculation until I can verify it directly.
The only problem is that gamers on NVIDIA camp are being punished for not having DLSS support integrated into their favorite games. Considering the number of bad PC ports that we have gotten this year, upscaling technologies can assist a lot in boosting performance but having just FSR and leaving out DLSS or XeSS support only means that you are hurting gamers and not NVIDIA or Intel in the process.
I'm not sure I agree with that statement. Yes, upscaling technology is a benefit to gamers, but does the omission of DLSS and XeSS mean that gamers are being hurt? Last time I checked, upscaling tech was a benefit and should not be seen as the cure for poorly optimized games. If people are saying "I need DLSS so that I can run this game properly, and any attempts to block me from using DLSS is a bad thing" then instead of pointing the finger at AMD for sponsoring developers (because sponsoring developers has been a thing since forever), why not point the finger at developers? Isn't the root of the issue the game itself? It's not like AMD tells developers to cripple FSR on non-AMD GPUs, and I would be hard pressed to believe that AMD intentionally tells developers to make a game look like dog poop on FSR because they wouldn't be doing themselves any favors.
NVIDIA Is Making It Easy For Everyone To Integrate Super-Resolution Technologies

NVIDIA, with the help of its open-source tools, is helping game devs not only integrate DLSS but also AMD FSR & Intel XeSS into their titles.
This portion of the article just sounds like they are doing marketing for Nvidia... Just highlighting all the pro's of Nvidia as if they got a script from them.
 
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tamz_msc

Diamond Member
Jan 5, 2017
3,865
3,729
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Can this statement be verified independently? Or is WCCFTech just assuming that upscaling tech can be implemented easily just based off what they were told by the vendors?
Why don't you go on YT type "how to implement DLSS in Unreal Engine 4" to see for yourself how easy/difficult it is to implement?
 
Reactions: Heartbreaker

Saylick

Diamond Member
Sep 10, 2012
3,385
7,151
136
Why don't you go on YT type "how to implement DLSS in Unreal Engine 4" to see for yourself how easy/difficult it is to implement?
Even if I learned how easy/difficult it was to implement DLSS in UE4, I could only be speculating as to why a developer doesn't implement it. Until you ask the developer why they didn't implement it, regardless of how easy it is to do, my opinion of why developers can't just implement it is worthless because I'm not the developer who chose to not implement DLSS.
 

Heartbreaker

Diamond Member
Apr 3, 2006
4,262
5,259
136
Even if I learned how easy/difficult it was to implement DLSS in UE4, I could only be speculating as to why a developer doesn't implement it. Until you ask the developer why they didn't implement it, regardless of how easy it is to do, my opinion of why developers can't just implement it is worthless because I'm not the developer who chose to not implement DLSS.

In the case of developer that already implemented it, then it became an AMD supported game, and they un-implemented it in favor of FRS, it's completely obvious why... They were paid by AMD to do it that way.

This is going to apply to most AMD supported games. That's just one of the way companies market their products.

No one should be surprised(or in denial) about this.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
28,816
21,565
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The problem arises when you lock out competitor solutions, and in some cases like with Boundary, force the developer to remove competitor solutions that were already implemented.
LOL. It's only a problem if a legally binding contract was breached. Paying for exclusivity is not a problem, it's a well established standard industry practice. One Nvidia perfected long ago. If the game lacks DLSS support, it's because Nvidia wasn't willing to ante up for it. Probably didn't think the game was worth it.

My hot take: Getting AMD to spend money on it, to only have PC reviewers roast them for not including DLSS, is a pro gamer move.
 

Saylick

Diamond Member
Sep 10, 2012
3,385
7,151
136
In the case of developer that already implemented it, then it became an AMD supported game, and they un-implemented it in favor of FRS, it's completely obvious why... They were paid by AMD to do it that way.

This is going to apply to most AMD supported games. That's just one of the way companies market their products.

No one should be surprised(or in denial) about this.
Yes, I agree in that particular instance, it appears that the developer pivoted away from Nvidia's technologies after they accepted AMD's sponsorship.

I personally would like to see more examples before concluding it applies to most AMD supported games, seeing that one sample does not represent the entire population.
 

Heartbreaker

Diamond Member
Apr 3, 2006
4,262
5,259
136
Yes, I agree in that particular instance, it appears that the developer pivoted away from Nvidia's technologies after they accepted AMD's sponsorship.

I personally would like to see more examples before concluding it applies to most AMD supported games, seeing that one sample does not represent the entire population.

The former makes it look like that is a condition of accepting AMD money, so for other AMD sponsored titles that also lack DLSS, it makes sense they were after the same funding.
 

tamz_msc

Diamond Member
Jan 5, 2017
3,865
3,729
136
Here is AMD's director of game engineering specifically mentioning that they won't support initiatives to make upscaling technologies easier to integrate for game developers:


Digital Foundry: nvidia detailed like streamline uh in april this year and they released some code on github it's gameworks named and stuff like that but uh the the idea was essentially that super resolution tech it's now here on pc all the vendors have are coming up with their own solution intel included um obviously amd's much more open uh regarding that though um but the initiative was basically we want a common api platform plug-in interface for developers to use to just make it so that if you have an intel gpu you can run xess if you have a nvidia gpu well then the developer has an easier way to put in dlss and same for amd's fsr 2.0 uh hopefully i was just curious whether amd or you have any ideas about this or stance on it whether or not amd wants to support such initiative in the future.

AMD Engineer:
right i'm going to be direct with you here we don't plan to support streamline at this time right now obviously why we believe that focusing on open source technologies is the best approach for gamers and game developers inherently we don't believe that streamline provides any significant benefits to game devs beyond what is currently available and essentially the underlying nvidia technologies like dlss that plug into it while they're still closed right and proprietary so you're talking about having an open source framework that plugs into a closed source technology right so if i
was to contrast this with fsr2 obviously it's fully open source easy to implement and supported on multiple platforms including consoles which i think is actually key to that particular you know topic so there is no need for developers to learn and implement a new framework for something that can they can already do easily today.

Comes off as strikingly arrogant, implying that you should not even bother with APIs, whether open source or not, that plug in to proprietary technologies, because FSR is automatically the best because it's supported on consoles.
 

tamz_msc

Diamond Member
Jan 5, 2017
3,865
3,729
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LOL. It's only a problem if a legally binding contract was breached. Paying for exclusivity is not a problem, it's a well established standard industry practice. One Nvidia perfected long ago. If the game lacks DLSS support, it's because Nvidia wasn't willing to ante up for it. Probably didn't think the game was worth it.

My hot take: Getting AMD to spend money on it, to only have PC reviewers roast them for not including DLSS, is a pro gamer move.
Off topic but many of the recent AAA AMD-sponsored titles (except perhaps RE4 Remake), whether they have DLSS or FSR or both, have been disasters performance-wise at launch. So PC reviewers roasting said games for not including DLSS when it could have helped with performance, is justified.
 

coercitiv

Diamond Member
Jan 24, 2014
6,393
12,826
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Comes off as strikingly arrogant, implying that you should not even bother with APIs, whether open source or not, that plug in to proprietary technologies, because FSR is automatically the best because it's supported on consoles.
Food for thought, why isn't Intel supporting Streamline? Nvidia featured them in their communication materials, yet there are no signs of Intel plugins for Streamline. In fact, I would be curious to know how many games have included Streamline as their solution to add DLSS / DLAA.



"Intel believes strongly in the power of open interfaces," said Andre Bremer, VP of AXG and director of game engineering at Intel. "We are excited to support Streamline, an open, cross-IHV framework for new graphics effects. This will simplify game developers’ integration efforts and accelerate the adoption of new technology."

Apparently they were so excited that they forgot it existed.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
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Off topic but many of the recent AAA AMD-sponsored titles (except perhaps RE4 Remake), whether they have DLSS or FSR or both, have been disasters performance-wise at launch. So PC reviewers roasting said games for not including DLSS when it could have helped with performance, is justified.
LOL, the 2 titles at this midway point of 2023 vying for the worst game of the year award are Redfall and Gollum. Gollum is completely broken and a terrible game at every level. Redfall is the poster child for malicious compliance. Redfall was bundled with RTX, and Nvidia pimped their features in Gollum, which they were heavily involved in for PC-

https://www.nvidia.com/en-us/geforce/news/lord-of-the-rings-gollum-dlss-3-ray-tracing-rtx/
Which OC3D picked up on -
https://overclock3d.net/news/softwa...s_in_the_lord_of_the_rings_gollum_with_dlss/1

I however am now on record as stating that it is silly of AMD to lock out DLSS in sponsored games. FSR isn't a selling point since there is no advantage on their own hardware. Intel OTOH, was smarter with XeSS, as it works much better with their own hardware. You get the props for being inclusive, while still being able to use it as a selling point for your own products.
 

Shmee

Memory & Storage, Graphics Cards Mod Elite Member
Super Moderator
Sep 13, 2008
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I can't say where the blame lies exactly, whether it be AMD or the developer. Possibly both. But supporting multiple technologies, especially open ones, is important, and we should hold AMD, Intel, and Nvidia to higher standards, as well as developers.

Also, paying money to or strong arming developers so that they don't include other options is unacceptable, no matter who does it, and should not be supported.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
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I can't say where the blame lies exactly, whether it be AMD or the developer. Possibly both. But supporting multiple technologies, especially open ones, is important, and we should hold AMD, Intel, and Nvidia to higher standards, as well as developers.

Also, paying money to or strong arming developers so that they don't include other options is unacceptable, no matter who does it, and should not be supported.
It's been going on for decades, and the worst offender now dominates the industry. I don't think any amount of condemnation is going to do anything. I do 100% agree with your sentiment though.

I simply don't understand what AMD hopes to accomplish by excluding DLSS. That's what makes this so silly. As I wrote, FSR gives them zero advantage since it has no benefit on AMD hardware. Unless their version of frame generation is dropping soon, and requires an AMD GPU to use it? At least then it would make sense to exclude the competitors tech. Otherwise it's throwing money at doing what, at best? Attempting to push open standards? Waste of money IMO.

If I was one of the heavily salted spatula seekers, I would start organizing the pitchfork brigade to financially support modders, instead of crying about it in forums. With enough incentive aka cash flow, even more of these talented modders would effort adding DLSS to unsupported titles. Pretty soon you'd have a cottage industry devoted to it thanks to your kind support via patreon or where ever. Just a thought.

Now let's see if someone gets upset at the idea of paying for the feature support to be added that way. That's when the real fun starts...
 
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