Can you finally give us some proof that AMD is really blocking It?
They don't need to do It.
Nvidia helps them more than enough by allowing DLSS only on their GPUs and DLSS3 is limited to the latest generation.
AMD by having consoles is also a big incentive in using FSR instead.
edit:
PS5: 41.7 million units sold
Xbox Series X/S: 21 million units sold
That's already 62 million units. Not such a small number.
DLSS 3 isn't exclusive to 40 series, frame generation is.
Those console sales numbers are through the end of June so a couple of months old already. The 2 vendors have combined for millions more units sold since then. The latest Sony promotion seems to be doing well. Probably closer to 70 million 9th gen sold now.
As to AMD blocking other upscalers, as was cited early in this discussion, paying for exclusivity is nothing new. I have games 20yrs old with exclusive Nvidia features and that girl whispering Nvidiaaaa while the logo gets in your face.
AMD says the game makers can add other upscalers if they want. Which brings us back to Occam's Razor: they haven't added them because there is no financial incentive. Whereas AMD spent time, effort, and money on FSR support in the titles. If Scott Herkelman is to be believed, adding muliple upscalers adds complexity. From an interview he just did with Club386 where he talks about upscaling -
"
Club386: AMD Fluid Motion Frame (AFMF) technology, coming early next year, has us intrigued. Promising to work with all DX11 and DX12 titles, how much of a game-changer do you believe it to be?
SH: We’re excited about making it available on thousands of titles and providing gamers with great performance uplifts. It’s still early, so we’ll have optimisations to do, but what we want is for the broad masses to benefit from frame generation. This time next year, we’ll all reflect on the AFMF announcement and see it will be even better, driving more adoption across DX11 and DX12.
If I were to be blunt with you, it’s a little concerning that we’re still in this bifurcation stage. For example, with FSR, DLSS and XeSS, a game developer has to think about three different standards. That’s a lot of additional complexity that game developers shouldn’t have to deal with, so this is our push to say,
“hey look, there is a way we can do this for everyone by working together and consolidating efforts.” Hopefully, we get to a one-standard approach for all, where developers can focus on making the best games and we focus on building the best hardware."
Full interview -
https://www.club386.com/scott-herke...ss-answers-your-burning-rx-7800-xt-questions/
For anyone that is upset Nvidia only has frame generation on 40 series. You can rage on AMD now too. Only RDNA3 is getting AMD fluid frame motion, at least for a good while.