Discussion [WCCFTech] What’s Up With The Missing NVIDIA DLSS Support In AMD Sponsored FSR Titles?

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tamz_msc

Diamond Member
Jan 5, 2017
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Fair enough. I don't bother with upscaling tech though, it doesn't seem worth it to me. At least FSR 2.0 works on a lot of cards so it has that going for it.

That would be more compelling if you had a statement from a developer claiming that AMD had paid them to disable DLSS. Your statement is largely irrelevant to the discussion at hand.
I've been bombarded with replies to the effect of "just because integrating these technologies is easy in one case (unreal engine), doesn't mean it is similarly easy in other cases as well".

This statement from the horse's mouth should put an end to that line of argument.
 

tamz_msc

Diamond Member
Jan 5, 2017
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Programmers have said it's easy to add support for Vulkan too if the game already supports DX12, so people complaining about this game lacking DLSS could create noise about that too. Vulkan even has the benefit of being supported on more platforms than DX12.

But easy to add is not the same thing as easy to support. DLSS being added but then broken by a new update would need Nvidia's involvement to be fixed. FSR2 can be changed directly by the developers themselves.
Peak whataboutism. Having simultaneous support for DX12 and Vulkan is not even the same level of complexity as having simultaneous support for upscalers.
 

DrMrLordX

Lifer
Apr 27, 2000
21,813
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I've been bombarded with replies to the effect of "just because integrating these technologies is easy in one case (unreal engine), doesn't mean it is similarly easy in other cases as well".

This statement from the horse's mouth should put an end to that line of argument.
That's cool man, but it still doesn't count for much.

Also I'm beginning to think that people are using the term "stan" as a stand-in for another term which is now banned on AT forums.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
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Aug 22, 2001
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Also I'm beginning to think that people are using the term "stan" as a stand-in for another term which is now banned on AT forums.
It is. But I don't personally have a problem with it. My hot take is, it's less circumstantial ad hominem, and more employing the appeal to motive fallacy. Everyone opposing your position, you label as AMD nut huggers. Therefore, any contention made by said group can be dismissed. As their only motive is to defend AMD. Then you throw in argumentum ad populum. "This went nowhere on another forum because everyone agreed."

The kicker is that the entire contention relies on correlation equals causation.

I have listened to industry professionals speculate there are other explanations besides paid for exclusivity. Including: that while it is may not be overly time consuming to add the DLSS support itself, it can have a cascading effect on the game development cycle. Which all comes back to the same thing it always does with game development; time is money.
 

Thunder 57

Platinum Member
Aug 19, 2007
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Graphics programmer at Nixxes, the company that was bought by Sony to develop their PC ports, stating how easy it is to add other upscaling technologies once you add one of them:


Still the AMD stans here would say that "oh you don't know how easy/difficult it is for devs" or "it needs validation that devs are unwilling to go through" or "just because it works on Unreal Engine it doesn't mean that it also works in other cases".

Lame defense. Like the developer says, "inexcusable".

LoL troglodyte.
 

Leeea

Diamond Member
Apr 3, 2020
3,708
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if your paid to add FSR your adding FSR.

if your not paid to add DLSS you probably not adding DLSS.

it is as simple as that. No grand plots. No smoking guns.

Developer time is limited. Everything costs money. Game budgets are finite.



On the flipside if your paid to add DLSS you might add FSR. Why? Because DLSS only works for a few users, and that leaves a large portion of the customer base with nothing. A huge portion of nvidia's install base cannot even use DLSS.

Most games are not AAA. Many games want to be able to be to run igpu if that is what the customer has. Those are the one that need that upscaler, and dlss is not going to happen for them. FSR adds more potential customers, which is why a developer might just add FSR on their own.


DLSS doesn't add customers. Anyone who has DLSS has more then enough horsepower to run your game without it. Why spend any money on it? Unless nvidia is going to give the developer money?


for every rtx gpu there are vast quantity of iGPUs.
 

Hitman928

Diamond Member
Apr 15, 2012
5,622
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if your paid to add FSR your adding FSR.

if your not paid to add DLSS you probably not adding DLSS.

it is as simple as that. No grand plots. No smoking guns.

Developer time is limited. Everything costs money. Game budgets are finite.



On the flipside if your paid to add DLSS you might add FSR. Why? Because DLSS only works for a few users, and that leaves a large portion of the customer base with nothing. A huge portion of nvidia's install base cannot even use DLSS.

Most games are not AAA. Many games want to be able to be to run igpu if that is what the customer has. Those are the one that need that upscaler, and dlss is not going to happen for them. FSR adds more potential customers, which is why a developer might just add FSR on their own.


DLSS doesn't add customers. Anyone who has DLSS has more then enough horsepower to run your game without it. Why spend any money on it? Unless nvidia is going to give the developer money?


for every rtx gpu there are vast quantity of iGPUs.

All of the consoles can only run FSR as well so some form of FSR support is almost guaranteed for graphically demanding games.
 

Heartbreaker

Diamond Member
Apr 3, 2006
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View attachment 82413View attachment 82414

One wonders why they couldn’t just answer “no” if it isn’t true.

That's two non-answers to the question now, from AMD. I think you have to living in denial to still think not having DLSS in partner games is some kind of coincidence.

This is AMD marketing Jebaiting again.

If you check AMDs Starfield Exclusive announcement on their own YT channel, you can see all "goodwill" they are generating in the comments, and up/down votes.
 
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GodisanAtheist

Diamond Member
Nov 16, 2006
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What really bums me out is FSR's open nature. If AMD is going to prevent DLSS on some games, they should really nut up and lock out Nvidia too.

It's such a weird way to go about things. Like NV users can't have DLSS but they can have FSR? No, you paid for exclusivity, they get nothing.

 

Leeea

Diamond Member
Apr 3, 2020
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What really bums me out is FSR's open nature. If AMD is going to prevent DLSS on some games, they should really nut up and lock out Nvidia too.

It's such a weird way to go about things. Like NV users can't have DLSS but they can have FSR? No, you paid for exclusivity, they get nothing.

View attachment 82433

No, AMD needs to take a different approach.

FSR works on everything BUT RTX cards.

So Nvidia GTX cards? works. Intel cards? works. iGPUs? works. Anything AMD works.

Anything RTX? Doesn't work.
 

Hitman928

Diamond Member
Apr 15, 2012
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I'll admit, that's pretty damning. I'm happy to see that GN actually posted the question they asked so that we understand the context for the answer that AMD gives.

Agreed, showing a direct question and a no comment response pushes the probability way up. I won’t say I’m 100% sure it is actually the case just because an AMD developer said they aren’t doing it and AMD’s PR department is notoriously inept, but shame on AMD for either pulling something this or, at the very least, handling it in the worst way posible.
 

Tup3x

Golden Member
Dec 31, 2016
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View attachment 82413View attachment 82414

One wonders why they couldn’t just answer “no” if it isn’t true.
If it wasn't the case they would obviously just say no. I still can't figure it out how some can't connect the dots and see what's going on. In any case, AMD's marketing is truly wonderful... With their discrete GPU market share they get more people to hate their tech than people to buy their cards.

Also the reason why Sony adds DLSS? They want to sell games. It's a feature that many want. These days it also means that DLAA is an option (or you can easily get it to work) which is nice if in-game AA sucks.

In case of Starfield, I think it's going to be more like CPU benchmark (and VRAM hog) and the in-game AA should be decent enough so it's probably not a huge loss. Since this is a single player game it would have been pretty nice game for FSR3 but it doesn't look like they even plan to get it working.
 

coercitiv

Diamond Member
Jan 24, 2014
6,403
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This is how it's done in terms of journalistic approach: GN posts both the question and the answer. AMD marketing manages to disappoint once again.

At this point I'm starting to think about FSR 3 and the possibility that some new features may become exclusive to AMD cards. One candidate would be Frame Generation. Incidentally, a game without DLSS is also a game without FG (for now). I guess we'll have to wait and see.
 

dr1337

Senior member
May 25, 2020
385
639
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but shame on AMD for either pulling something this or, at the very least, handling it in the worst way posible.
Meanwhile at AMD:
prompt: AMD CEO Dr. Lisa Su surfing on a wave

And I think this is all they can do when people are cornering them trying to paint them as bad for doing something their near monopoly competitor also does. I remember ATi sponsored logos before games, same with the Nvidia logo. If a bunch of people are pretending to be upset they have to settle for FSR instead of DLSS in a sponsored game (when nvidia doesn't allow DLSS to run on other platforms at all) what else to do except ride the hate?
 

coercitiv

Diamond Member
Jan 24, 2014
6,403
12,864
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That's funny. AMD's official PR dept won't answer the question, but AMD people on Twitter are denying it.
If some employee on Twitter does a better job of communicating company actions and/or intentions, then AMD has a PR department problem. It's their job to get the ducks in a row.
 

DrMrLordX

Lifer
Apr 27, 2000
21,813
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If some employee on Twitter does a better job of communicating company actions and/or intentions, then AMD has a PR department problem. It's their job to get the ducks in a row.
Well yes. Though this may be an instance where AMD won't dignify a response because it's a bit stupid. It doesn't really cost them anything to say "no", unless the PR reps don't know the precise answer to the question (e.g. maybe they did pay Bethsoft to include FSR, but didn't give them any specifics on implementing competing upscalers).
 

Bigos

Member
Jun 2, 2019
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It is still not a proof AMD forbids implementing DLSS, though that is obviously a possibility as it was not denied by AMD itself.

Maybe there is an NDA that forbids AMD from telling anything about the contract between it and Bethesda?

Or maybe they do not want people to turn to Bethesda with the questions "where is DLSS?"? That could ruin the partnership between them.

Or the AMD PR representative was not sure about either of the above or something else and just played it safe? After all, if you don't speak you won't be held responsible for your words. This can be taken as "PR incompetence" which AMD PR is known of, because this non-statement is taken a proof by many people (but these people did not need a proof, they were already sure about it...).
 

CakeMonster

Golden Member
Nov 22, 2012
1,428
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I mean, they might just have decided on what they were going to share about the game and the policy, and when to share on SF, and just won't address any further questions trying to pry out more information about the game.

That said, the worry and the questions are perfectly justified. If I had a 4K monitor I would hardly have bothered, but at 1440 the image quality difference at Quality DLSS2/FSR2 will probably be noticeable.
 

Heartbreaker

Diamond Member
Apr 3, 2006
4,263
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It is still not a proof AMD forbids implementing DLSS, though that is obviously a possibility as it was not denied by AMD itself.

Maybe there is an NDA that forbids AMD from telling anything about the contract between it and Bethesda?

Or maybe they do not want people to turn to Bethesda with the questions "where is DLSS?"? That could ruin the partnership between them.

Or ...

Or Maybe it's aliens who hate the color green that have hostages at AMD and Bethesda and plan to rid the world of green starting with NVidia and their dreaded DLSS advertisements full of shades of green...

That must be it, because it just can't be the obvious thing...
 

KompuKare

Golden Member
Jul 28, 2009
1,080
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While it is good that some developers have written an abstraction wrapper so they can largely do the same thing whether the upscaler is DLSS/FSR/XeSS, we are mainly talking about Bethesda here, right?

Because Bethesda shipped Skyrim with only a x87 codepath. In 2011. When SSE and had been in use for over decade!

Plenty of threads about it at the time like: https://forums.guru3d.com/threads/b...cpu-optimization-of-the-decade-gaming.356110/

Now, Bethesda's coding prowess in the past is no guarantee of releasing unpolished this time, and even if their coding is still sub-par this that wouldn't preclude any shady hidden deals with AMD which exclude DLSS (we certainly know the green team have done plenty of those in the past, but with AMD's dGPU marketshare almost in single figures sabotaging DLSS is hardly going to win them any favours).

However, it is equally possible that Bethesda's engine coders are not the kind who would even consider writing an abstraction wrapper to make their lives easier. Whereas a studio only going ports like Nixxes are far more likely to do so.

While FSR may be poor imitation of DLSS, it does work on the consoles, Radeon, GTX and RTX. No matter how much people like to moan about it, unless Nvidia change tactics DLSS is likely to end up like G-Sync vs FreeSync.

IMO, it should be Nvidia swallowing their pride and writing an open-source abstraction layer so that switching from DLSS/FSR/XeSS really is as simple as one config line.
 

Tup3x

Golden Member
Dec 31, 2016
1,012
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While it is good that some developers have written an abstraction wrapper so they can largely do the same thing whether the upscaler is DLSS/FSR/XeSS, we are mainly talking about Bethesda here, right?

Because Bethesda shipped Skyrim with only a x87 codepath. In 2011. When SSE and had been in use for over decade!

Plenty of threads about it at the time like: https://forums.guru3d.com/threads/b...cpu-optimization-of-the-decade-gaming.356110/

Now, Bethesda's coding prowess in the past is no guarantee of releasing unpolished this time, and even if their coding is still sub-par this that wouldn't preclude any shady hidden deals with AMD which exclude DLSS (we certainly know the green team have done plenty of those in the past, but with AMD's dGPU marketshare almost in single figures sabotaging DLSS is hardly going to win them any favours).

However, it is equally possible that Bethesda's engine coders are not the kind who would even consider writing an abstraction wrapper to make their lives easier. Whereas a studio only going ports like Nixxes are far more likely to do so.

While FSR may be poor imitation of DLSS, it does work on the consoles, Radeon, GTX and RTX. No matter how much people like to moan about it, unless Nvidia change tactics DLSS is likely to end up like G-Sync vs FreeSync.

IMO, it should be Nvidia swallowing their pride and writing an open-source abstraction layer so that switching from DLSS/FSR/XeSS really is as simple as one config line.
Here you go: https://github.com/NVIDIAGameWorks/Streamline

Streamline is an open-sourced cross-IHV solution that simplifies integration of the latest NVIDIA and other independent hardware vendors’ super resolution technologies into applications and games. This framework allows developers to easily implement one single integration and enable multiple super-resolution technologies and other graphics effects supported by the hardware vendor.
Well, not quite one line config change but at least they are trying to make it easier. AFAIK XeSS uses Streamline in Cyberpunk and Witcher (and it works nicely in those games).
 
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