What does an "iOS level of attention to detail in a launcher" mean?
OK, it's the little things that bug me about the lack of polish in android, at least what I've discovered of it (there's a lot to dig through and try for myself, reviews are often boisterous for mediocre products, I bet there's a fake review market like amazon) - the lack of polish from low resolution textures mucking up otherwise slick presentations, or using comic sans on a clock widget... Hmmm.. Oh, asymmetry - I don't like it and ios is big into balance, android designers (probably because they're often amateurs) seem to disregard some obvious rules of design. i'm making too big of an issue about launchers, but this extends into apps sometimes lacking polish or just crashing unnecessarily. my wink app is unusable on android, as an example. the latancy and tendency to crash is a million times worse than the already mediocre ios counterpart. aside from 1440p content on youtube (which is banging on the amoled screen), apps rarely take advantage of the firepower on tap. i know the s6 is new but the l3 has been out for quite a while. I also haven't seen arcade quality games on the android market yet, though there's again a lot to dig through. Just feels like a lot of hardware with nothing to do, so I take a lot of pictures, play with facebook, and retheme a lot (i've gotten ocd about it, and don't enjoy it - it stesses me out a little. i'm a little odd). at the end of the day, i could do all of this on a $160 phone and feel like i paid quite a premium for a nice screen and great design (and nice camera). hmm. i don't regret it, but i almost feel like the phone has the potential to be like a sci-fi future phone, but touchwiz makes it look and feel like it's from the early 2000s, know what I mean? I'd pay so much for a designer interface reskin with nice fonts and some pizazz