What Are Your Top Five All-Time Game Consoles?

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Majcric

Golden Member
May 3, 2011
1,377
40
91
Really? I suppose if all you played was Madden and Halo and crappy movie license titles starring Shrek and Scooby Doo!

Diversity sucked absolute @%#& on original Xbox.

PS2 pretty much dominated that generation.

Ah well there is Conker Reloaded on original Xbox. Honestly without Halo most would have forgotten Xbox in a year.


You're forgetting Ninja Gaiden/Ninja Gaiden Black/2 a series that would probably become my favorite game on last-gen 360.

Of course now, the series is no longer exclusive to the xbox and furthermore it has slipped from greatness in general.
 

Sulaco

Diamond Member
Mar 28, 2003
3,860
44
91
1. SNES
.
.
.
.
.
.
2. Playstation (original)
3. Dreamcast
4. NES
5. Playstation 2


I'm not including handhelds.

The top spot was never in doubt. The SNES was and remains the best all-around system with the greatest library ever.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
You're forgetting Ninja Gaiden/Ninja Gaiden Black/2 a series that would probably become my favorite game on last-gen 360.

Of course now, the series is no longer exclusive to the xbox and furthermore it has slipped from greatness in general.

Tomonobu Itagaki isn't involved at Tecmo any longer. He was probably the one most responsible for Ninja Gaiden being what it was then. He had a falling out with Tecmo in 2008 just before Ninja Gaiden 2 released and left the company, suing them for withholding bonuses and other pay. He and some former Team Ninja developers had been working on a game called Devil's Third which was announced 3 years ago at E3 in 2010 but since then I have heard nothing except "the WiiU should handle the game well". It doesn't look promising anyway as they are trying to push it to mobile gaming as well. Supposed to be a 3rd person shooter/action game from Valhalla studios, his new company name. He is a guy though that I can say is too hardcore for his own good. I remember well when he entered during the MS keynote in 2010 when the Kinect was revealed, looked around a bit wearing some strange robe and his signature dark sunglasses, then promptly left. It almost appeared as if he was silently mocking the casual nature of MS' direction there. He makes games that are simply difficult to play. He even tad to apologize for Dead or Alive 4 being hard. That said, when you water down Ninja Gaiden...it is no longer Ninja Gaiden.
 
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CZroe

Lifer
Jun 24, 2001
24,195
856
126
Me too. I have gone the other way with retro-gaming (I have dumped every cart I have owned outside of N64 and the 2600), but that flash cart has my attention.

Yeah? Well I've dumped all my N64 carts too (2xDoctor V64 and 2xDoctor V64 Jr 512).
/epenis
 

CZroe

Lifer
Jun 24, 2001
24,195
856
126
True, but I would argue that the SNES add-on chips were more fully utilized than the 32X ever was during their lifetimes. Especially if we look at the audio chip in the 32X- almost every 32x game used the YM2612 instead. Funny thing is that Sega had a Super FX killer. Ah what could have been:

http://www.sega-16.com/2006/03/segas-svp-chip-the-road-not-taken/

My Genesis copy of Virtual Racing doesn't even work and I suspect the SVP is to blame. The 32X version works fine.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Though widely regarded as a failure I thought the Sega CD was pretty awesome.

Working Designs, Sonic CD, Shining Force, etc. And though crappy in hindsight, Sewer Shark and Night Trap were pretty cool at the time. Ground Zero Texas though takes the cake as the best FMV game on the system IMO.
 
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zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Though widely regarded as a failure I thought the Sega CD was pretty awesome.

Working Designs, Sonic CD, Shining Force, etc. And though crappy in hindsight, Sewer Shark and Night Trap were pretty cool at the time. Ground Zero Texas though takes the cake as the best FMV game on the system IMO.

Lunar is still in my top five for games ever.
 

mmntech

Lifer
Sep 20, 2007
17,504
12
0
Though widely regarded as a failure I thought the Sega CD was pretty awesome.

The problem with Sega CD is they got too hung up on FMV games, which were all pretty awful. Most of which were limited to rail shooters and QTEs. That and the hardware wasn't really powerful enough to take advantage of the added storage, and load times were an issue. It was a good first attempt though.
 

Ichinisan

Lifer
Oct 9, 2002
28,298
1,234
136
Yeah but 32x had an RGB overlay and expanded the graphics abilities greatly.

SNES enhancement chips are forever limited to the 256x224 8 bpp color index mode of the SNES mode 7 internal framebuffer that all final results must eventually be copied to over the 8 bit "B" bus in order to show on screen.

Not very many memorable 32x games, unfortunately. There were some gems, but sales were limited because they could only be purchased by a small sub-set of Sega Genesis owners.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Not very many memorable 32x games, unfortunately. There were some gems, but sales were limited because they could only be purchased by a small sub-set of Sega Genesis owners.

Even worse, Sega CD 32X games lol. Like $800 in hardware and 3 power bricks to run ... what 3 games?

That was a VERY exciting time to be a gamer. I've not had the same sense of "ZOMG NEXT GEN THIS IS THE FUTURE" vibe as I did seeing the Turbo Grafx and Sega CD addons with games with cut scenes and seeing ads and review pics with that sleek black deck with a shiny silver disc and fake laser graphic, etc. There was something more foreign and alien and exotic about it back then.

PS1 was close but the whole CD wave of the future thing was old news by then.

Combine with waiting weeks for the next EGM hoping for more SNES CD rumors and specs and everything else... yeah 90s was an EPIC time for video game evolution.

Now days it's more of the same only higher resolution and we know what to expect, it's all so vanilla and predictable now with all this safe established branding and stable technology curve. Case in point PS1... PS2... PS3... PS4... any bets on what the "next PlayStation" will be called? Bah. There's just so little magic and excitement anymore.

Turbo Graphics. PlayStation. Genesis. 3DO. Jaguar. Saturn. 3DFx Voodoo. Riva TNT. etc. Not PlayStation 15 and Geforce 940509484 and all these sequel names. It was just... different.

I suppose it's like how I imagine it was more exciting to be alive during the rapid advancements and discoveries of the 40s and 50s when nuclear power was going to solve everything and we'd have moon rockets and flying cars and xray vision and ray guns and wrist watch communicators... nothing that exciting these days, we know what's possible and what isn't now and everything is so predictable, incremental, and boring.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Even worse, Sega CD 32X games lol. Like $800 in hardware and 3 power bricks to run ... what 3 games?

That was a VERY exciting time to be a gamer. I've not had the same sense of "ZOMG NEXT GEN THIS IS THE FUTURE" vibe as I did seeing the Turbo Grafx and Sega CD addons with games with cut scenes and seeing ads and review pics with that sleek black deck with a shiny silver disc and fake laser graphic, etc. There was something more foreign and alien and exotic about it back then.

PS1 was close but the whole CD wave of the future thing was old news by then.

Combine with waiting weeks for the next EGM hoping for more SNES CD rumors and specs and everything else... yeah 90s was an EPIC time for video game evolution.

Now days it's more of the same only higher resolution and we know what to expect, it's all so vanilla and predictable now.

I suppose it's like how I imagine it was more exciting to be alive during the rapid advancements and discoveries of the 40s and 50s when nuclear power was going to solve everything and we'd have moon rockets and flying cars and xray vision and ray guns and wrist watch communicators... nothing that exciting these days, we know what's possible and what isn't now and everything is so predictable, incremental, and boring.

Nah it's not boring...there is just too much info now. Every day there's the latest news, rumors, quotes, hands on demos, impressions, and all manner of screenshots of games and hardware. IGN, Gamespot, Kotaku, Eurogamer etc etc. information overload ruined the fun of getting the latest magazine and noticing an article about some new stuff you never heard of. You could only imagine what it would bring. These days you know months ahead of time about what's coming and a week before release you have people who already finished the game or give all the details about the latest stuff.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
Nah it's not boring...there is just too much info now. Every day there's the latest news, rumors, quotes, hands on demos, impressions, and all manner of screenshots of games and hardware. IGN, Gamespot, Kotaku, Eurogamer etc etc. information overload ruined the fun of getting the latest magazine and noticing an article about some new stuff you never heard of. You could only imagine what it would bring. These days you know months ahead of time about what's coming and a week before release you have people who already finished the game or give all the details about the latest stuff.

True there is that as well but also the technology curve at the time was in fact very steep and things were moving rapidly into uncharted territory with FMV and 3D in it's infancy and going from 2-4-8-16 megabits to 5000 megabits suddenly and from 16-64-256 colors to suddenly 16.7 million colors. It was rather hectic and exciting.

Everything now just feels so established and predictable and evolutionary now rather than revolutionary, information overload or not.

We still to this day "only" use 16.7 million colors for example Something first touted by the likes of PS1 and 3DO. And even if you said tomorrow we'd go to 1 billion colors it would just seem like overkill for no reason and doesn't have the same wow factor as going from 256 colors to 16.7 million suddenly after two decades.

Yes I'm quite aware that 1080p is only 2 million colors at a time anyway, or actually 300k colors since 640x480 was the holy grail at the time. And floating point RGB, HDR, etc, just saying.
 
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Majcric

Golden Member
May 3, 2011
1,377
40
91
Tomonobu Itagaki isn't involved at Tecmo any longer. He was probably the one most responsible for Ninja Gaiden being what it was then. He had a falling out with Tecmo in 2008 just before Ninja Gaiden 2 released and left the company, suing them for withholding bonuses and other pay. He and some former Team Ninja developers had been working on a game called Devil's Third which was announced 3 years ago at E3 in 2010 but since then I have heard nothing except "the WiiU should handle the game well". It doesn't look promising anyway as they are trying to push it to mobile gaming as well. Supposed to be a 3rd person shooter/action game from Valhalla studios, his new company name. He is a guy though that I can say is too hardcore for his own good. I remember well when he entered during the MS keynote in 2010 when the Kinect was revealed, looked around a bit wearing some strange robe and his signature dark sunglasses, then promptly left. It almost appeared as if he was silently mocking the casual nature of MS' direction there. He makes games that are simply difficult to play. He even tad to apologize for Dead or Alive 4 being hard. That said, when you water down Ninja Gaiden...it is no longer Ninja Gaiden.


So in short, he's the James Cameron of video games. I personally would like to see more of his work, sometimes we need these arrogant A-holes. Looks like he may have had a hand in another one of my favorites "Solomon's Key". Hard yes, But damn good nonetheless.
 

Ichinisan

Lifer
Oct 9, 2002
28,298
1,234
136
You're forgetting Ninja Gaiden/Ninja Gaiden Black/2 a series that would probably become my favorite game on last-gen 360.

Of course now, the series is no longer exclusive to the xbox and furthermore it has slipped from greatness in general.

Well, the series was on NES, the original black-and-white Game Boy, Genesis, Turbo Grafx, arcade, Master System / Game Gear. There was even a "trilogy" cart for SNES (but it butchers the awesome music from the NES game and is, therefore, an abomination).

I guess the series was never actually exclusive to XBOX.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
True there is that as well but also the technology curve at the time was in fact very steep and things were moving rapidly into uncharted territory with FMV and 3D in it's infancy and going from 2-4-8-16 megabits to 5000 megabits suddenly and from 16-64-256 colors to suddenly 16.7 million colors. It was rather hectic and exciting.

Everything now just feels so established and predictable and evolutionary now rather than revolutionary, information overload or not.

We still to this day "only" use 16.7 million colors for example Something first touted by the likes of PS1 and 3DO. And even if you said tomorrow we'd go to 1 billion colors it would just seem like overkill for no reason and doesn't have the same wow factor as going from 256 colors to 16.7 million suddenly after two decades.

My fondest memories are of going to Toys R Us back in the day when they had two isles filled top to bottom with cards that had the box art on one side, and some info on the back. I could browse that wall for hours reading every bit of info and staring at the awesome 80s and early 90s artwork. Then I could go around to the glass case and see all the latest gadgets and game systems drooling over the latest stuff. I remember seeing a Neo Geo for the first time there. When I found out that it was a home arcade machine I had to have one. $600 for the console and $200 for a game didn't matter to me...I had to have it. Never did get it until years later when I bought one used lol. They also had working interactives for almost every system. I played Bonk's Adventure on Turbo Grafix 16, played Gex on 3DO, Super Metroid on SNES before I knew what I was missing. I still remember them not having a Sega CD in stock except the one in the glass case...my dad talked the manager into selling it at a 10% discount because it was opened.

ahh...memory lane...
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
My fondest memories are of going to Toys R Us back in the day when they had two isles filled top to bottom with cards that had the box art on one side, and some info on the back. I could browse that wall for hours reading every bit of info and staring at the awesome 80s and early 90s artwork. Then I could go around to the glass case and see all the latest gadgets and game systems drooling over the latest stuff. I remember seeing a Neo Geo for the first time there. When I found out that it was a home arcade machine I had to have one. $600 for the console and $200 for a game didn't matter to me...I had to have it. Never did get it until years later when I bought one used lol. They also had working interactives for almost every system. I played Bonk's Adventure on Turbo Grafix 16, played Gex on 3DO, Super Metroid on SNES before I knew what I was missing. I still remember them not having a Sega CD in stock except the one in the glass case...my dad talked the manager into selling it at a 10% discount because it was opened.

ahh...memory lane...

I remember it well.

Back when entire isles were dedicated to video games floor to ceiling and they used paper cards to maximize shelf space and they had to get the game from storage for you. And they had every game ever released for every system all available right there. You could buy brand new 2600 launch games in one isle and Neo Geo and Super Nintendo games in the next isle, then go drool at anything from a Sega Master System to a Turbo Express with TV tuner in the glass display isle on the end.

Remember the Genesis launch and the Altered Beast kiosks? LMAO

Now days each console gets a 4 foot x 4 foot wide section and games are removed from print after a month to make room for the next AAA monthly installment to take 3 shelves by itself.

So sad. I long for the old Toy's R Us and Lionel's Playworld video game isles. Absolute heaven. If today were similar I could go to Toys R Us right now and get Kameo Elements of Power for 360 brand new and place a pre order for Infamous Second Son.

The last time I remember the Toy's R Us video game section being so grand was when I bought a Sega Nomad brand new for $200, about the same time Sega CD systems where being heavily discounted and clearanced out for nothing. I don't remember if 2600 was phased out by then or not.

Oh well. There's always ebay, but just seeing that all in person at once was just overload. I regret that my future children will not be able to experience it. The walls of my game room will have to suffice.
 
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zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Even worse, Sega CD 32X games lol. Like $800 in hardware and 3 power bricks to run ... what 3 games?

That was a VERY exciting time to be a gamer. I've not had the same sense of "ZOMG NEXT GEN THIS IS THE FUTURE" vibe as I did seeing the Turbo Grafx and Sega CD addons with games with cut scenes and seeing ads and review pics with that sleek black deck with a shiny silver disc and fake laser graphic, etc. There was something more foreign and alien and exotic about it back then.

PS1 was close but the whole CD wave of the future thing was old news by then.

Combine with waiting weeks for the next EGM hoping for more SNES CD rumors and specs and everything else... yeah 90s was an EPIC time for video game evolution.

Now days it's more of the same only higher resolution and we know what to expect, it's all so vanilla and predictable now with all this safe established branding and stable technology curve. Case in point PS1... PS2... PS3... PS4... any bets on what the "next PlayStation" will be called? Bah. There's just so little magic and excitement anymore.

Turbo Graphics. PlayStation. Genesis. 3DO. Jaguar. Saturn. 3DFx Voodoo. Riva TNT. etc. Not PlayStation 15 and Geforce 940509484 and all these sequel names. It was just... different.

I suppose it's like how I imagine it was more exciting to be alive during the rapid advancements and discoveries of the 40s and 50s when nuclear power was going to solve everything and we'd have moon rockets and flying cars and xray vision and ray guns and wrist watch communicators... nothing that exciting these days, we know what's possible and what isn't now and everything is so predictable, incremental, and boring.

I love old consoles as much as everyone else does but umm Nintendo, Super Nintendo, Nintendo 64, not much imagination there at all either.
 

poofyhairguy

Lifer
Nov 20, 2005
14,612
318
126
Oh well. There's always ebay, but just seeing that all in person at once was just overload. I regret that my future children will not be able to experience it. The walls of my game room will have to suffice.

That is why retrogaming stores rule.

I love old consoles as much as everyone else does but umm Nintendo, Super Nintendo, Nintendo 64, not much imagination there at all either.

Everything64 was terrible, but Super Everything was probably worse. Well maybe not, 64 almost seemed more forced. Chronotrigger64 makes me shudder.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
That is why retrogaming stores rule.

Yeah no. Not interested in paying "$100 FIRM" for the "ULTRA RARE RETRO" Super Mario Bros 3 from some 400 lb reseller and his hired minions that I have to compete with for garage sale and craigslist finds. I'll get it for 50 cents from the same damn place he does.

I swear you see a craigslist post with the words "old nintendo" in a 5 page listing, and 5 resellers have already called within seconds singling that item licking their chops with how much they can flip it for.

Fun weekend hobby when bored and an excuse to get out in the morning is quickly going to ruin just like Barret Jackson and old cars; can't find anything anymore because of resellers and scalpers. Worse than casual resellers and starving college students are store owners who actually have minions trying to comb the entire damned city hoarding everything and making sure they can be at all sales at the same time before anyone else.

In short, retro game resellers can go to @#$%*@(%*$#% hell.

Collectors selling off duplicates from wholesale lots to support their otherwise very expensive hobby is one thing, but these @#$@#$ that are ONLY in it for the money and try to hoard every sale and price evey single game individual at ebay prices for local sale make me want to mutilate people.
 
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poofyhairguy

Lifer
Nov 20, 2005
14,612
318
126
Well sure some game prices are crazy, but the one I go to cleans and repairs controllers and throws an annual small retro convention.
 

CZroe

Lifer
Jun 24, 2001
24,195
856
126
I love old consoles as much as everyone else does but umm Nintendo, Super Nintendo, Nintendo 64, not much imagination there at all either.

It wasn't "Nintendo," it was "Nintendo Entertainment System" or "NES." It wasn't "Super Nintendo," it was "Super NES." It was supposed to be "Nintendo Ultra 64" until they ran into trademark issues in some countries making it "Nintendo 64" or "N64." Not much better, but not as bad as you imply.
 

exdeath

Lifer
Jan 29, 2004
13,679
10
81
It wasn't "Nintendo," it was "Nintendo Entertainment System" or "NES." It wasn't "Super Nintendo," it was "Super NES." It was supposed to be "Nintendo Ultra 64" until they ran into trademark issues in some countries making it "Nintendo 64" or "N64." Not much better, but not as bad as you imply.





Even still there is GameCube, Wii, etc.

Well still better than Nintendo, Nintendo 2, Nintendo 3, Nintendo 4, etc. like is done now days.

I always loved the anticipation of the reveal of a new system's official name.

Today?

You know it's always going to be Playstation X and Xbox Y now until the end of time.

BORRRRRRRRIIINNNNNGGGG.

I mean Xbox? Wtf? Console isn't even shaped like an X anymore.

Just like nVidia will never make another GPU that isn't some number GeForce even though the name is over a decade beyond it's cleverness (Geometry processing is standard fare now). Seriously, how many people new to PCs in the last decade knew that GeForce was originally the very awesome and original name of the first GPU with hardware geometry processing back in oh.. 1999? Now it's just a boring empty household generic worn out name. GPUs were also more exciting when there was Rendition Verrite, Riva TNT, 3DFX Voodoo, NEC PVR, ATI Rage, etc. etc

Geforce 93,615 1/2
Radeon 93,625 5/8ths

Yeah, boring.

:awe:
 
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