I think the thread highlights the issues with most modern games. Nowadays people play single player only if the multiplayer servers or their networks are down. Enemy AI most of the time is either blind or can spot you from a mile away, can't hit a fish in a barrel or is super accurate, consistently hitting headshots from half a mile away. AI is either stuck and can't turn a corner in a hallway or they find you instantly as if they have a satellite lock on you at all times. Then there are mini bosses who absorb hundreds of headshots easily but if you shoot the bookshelf behind them causing a book to fall down, it slices them in half on it's way down and you "advance" to the next QTE or a video.
Usually increasing the difficulty just means instead of 50 extremely stupid but extremely accurate enemies means you face 100 of them instead of, I don't know maybe same enemy count but smarter, if you ask me.
The whole "if you are exposed, we put some strawberry jam on your screen, hide for 5 seconds to wipe it away" deal is just annoying.
Maybe it's me, just not as patient as I used to be/supposed to be. It's most likely me since I have the same tendencies with TV shows, dismissing them within first few episodes. Then again, maybe I am right to expect shows to meet the Breaking Bad standard and boycott subpar stuff.
Either way, there is definitely room for improvement. Forcing gamers to die 20 times only to give them the edge so that they clear the level with their closed in the 21st and all following walkthroughs is far from what difficulty should be about.
In game audio and visuals have gotten better over the years but AI got worse if you ask me. I miss the immersion of FEAR's AI and the lols listening to the guards chatter.
Yeah multiplayer has the edge because of the human factor but that doesn't justify all the botched story/singleplayer modes to the point where players don't even try them once.
To get back on topic, if it's a sequel of a game I played before, I am more likely to step up the difficulty. If I don't know the title upfront and don't have faith in how the devs handled the difficulty, I will start off regular/normal and repeat on higher difficulty if the game inspires me but that hasn't been the case for a while.