It's also most likely going to leave out a ton of content. They'll bring over the main story and some of the bigger side quests. But it would be too much work to try and import every little side quest and make sure it works properly in the Skyrim engine.
I have had Skyrim since release but have hardly played it. At the time I was having issues with my PC and got wrapped up into other games. Thought about getting it reinstalled and playing it. Are there any mods / patches / etc that you feel should be installed to enjoy the game? Or are most playing the stock game?
Are there any mods / patches / etc that you feel should be installed to enjoy the game? Or are most playing the stock game?
As much as I love the ES franchise, from my very first play of Arena, I can't call Skyrim great. The world was beautiful, but the gameplay was very shallow: way too much hand-holding; way, way too much boilerplate, useless loot; way, way, way too few NPC voicings repeated far too often, etc., etc. Dragons were basically flying Oblivion gates. Too common and too easy to kill. All this stuff has become so endemic to the whole Bethesda design philosophy that it's essentially their trademark now: beautiful worlds, empty as a bag of air.
Hard to disagree with this post. Elder Scrolls games have definitely slid down into extreme consolitus with each successive generation. Fortunately, for PC players, most of these issues can be fixed with mods. I'd like to think Bethesda will pull back to game play thats less dumbed down, but I doubt it. With the FO4 rumors coming so frequently, I'm not sure its so far off. Maybe a year or two after they announce it formally.
tried daggerfall recently and while i have yet to go farther in it the combat is fairly hard to run as you have to swipe your mouse across the screen and it is not the most responsive engine. also you can not look around while moving which means you have to stop moving to change direction
The addition of a perk buy system was really more annoying than helpful.
no I dont find ES skyrim bad, combat could be improved, agreed, the silly ways you can OP yourself by spamming spells etc could be removed (but for those of us that know they are exploits, we just dont do them). The lore is average at best, but I dont play it to read.
actually i really like the classless system. what i really want is for them to get rid of levlling al together. and have perks that are earned through training, certain gameplay events like completing quests or defeating so many enemies, raising skills to a certain level, or as divine events or rewards.
Hard to disagree with this post. Elder Scrolls games have definitely slid down into extreme consolitus with each successive generation. Fortunately, for PC players, most of these issues can be fixed with mods. I'd like to think Bethesda will pull back to game play thats less dumbed down, but I doubt it.
With the FO4 rumors coming so frequently, I'm not sure its so far off. Maybe a year or two after they announce it formally.
When you got a skill to 25, 50, 75, and 100, you got some sort of little special ability. It was automatic and it worked fine.
Surprisingly, for me, putting all the Skyrim hype aside. It was a mediocre game, especially because it suppose to be the leader of AAA RPG's. In all honestly I enjoyed Oblivion more, and found Oblivion to have a better story, and environment. Skyrim added dragons which was so gimmicky its not even funny, it was useless. There was nothing special or epic about the dragons. The animations in the game were absolutely terrible, I cant stress that enough. The A.I is dumber than dumb. The graphics were ok, but nothing special to be honest. I only got about 40 hours into the game, never completed the main quest, I just found the game to contain so many problems the first one had. The selection of enemies was so limited, and the selection of weapons was as well. You would think a game like this would have 1000 items, well....no, theres like 5 types of each kind of weapon. So everyones play through is the same in terms of items. I don't know, I am expecting a lot more for the next one if that ever managed to come out, because in my eyes Skyrim wasn't that great.
surprised at the bashing, there are really 2 types of RPG, the ones where you make the story, or the ones where you read text all day long and let a random number generator decide your outcome. While a great story is very good thing to have. I never felt ES had more then a background story, your gameplay changed it, and thats where the ES games where great (IMHO). There is no doubt the combat in ES games is weak, but real time Sword and Board hasn't been done much better (has it?). I never needed the story to tell me what to do, hence most linear RPG's are boring to me. I have hundreds of hours in these games and have done hardly any of the "MAIN" quests. After all the RPG's of old (that where great for there time) I really love to explore.. Never felt like that in most other games, few zones, few dungeons, game over. ES games (daggerfall especially) have huge worlds with tons of neat little corners. I know the ADD crowd of phone games and COD wont much care for seeing a Minecraft Sword homage at some almost inaccessible place that does nothing more then make you smile a cool thing. The subtle things like prices changing at vendors because you chose a side they don't like.
no I dont find ES skyrim bad, combat could be improved, agreed, the silly ways you can OP yourself by spamming spells etc could be removed (but for those of us that know they are exploits, we just dont do them). The lore is average at best, but I dont play it to read.
back to OP question, if SKYRIM is so average.. whats next? whats better? (ES and FO games aside). And since its SKYRIM i would suspect he is talking non turn based combat, open world. Hmm some type of Vats in Skyrim would be interesting.. Vats is very flawed IMHO, but it could be interesting to have another option, if it was changed up some.
You make good points and I will add that the main draw for Skyrim is the sidequests and little things you find as you explore the caves and actually walk around the world and don't use fast travel. You will run into some random people asking you to do random things and sometimes it turns out to be a pretty funny quest line.
I find RPG's with a more linear story, that actually takes you through it while giving you some freedom, far more appealing than the complete freedom ES games give you. When you give me too much to do, sure its fun, but I never end up completing the story. And while I still have a good time with the game, I find I have more fun when I complete the story and have an experience that is akin to reading a good book, or watching a good movie. Games like The Witcher 2, gave me some freedom but still pushed me through the story, and I had a blast. Dragon Age 1 & 2 gave me a great experience. Even a game I completely hate, Diablo 3 made for a great experience. I find complete freedom in games causes a lot of problems in terms of distinguishing what the game actually is, and how to approach it. Games like Saints row, and GTA, are fun. But at the end of the day I feel like all they are, are games where you create your own experience.
Just to throw out the obligatory Kickstarters, as to what's coming NEXT. Project Eternity (Pillars of Eternity), Wasteland 2, and Torment! These will certainly keep me busy until FO4 and the next TES solo game.
just wait until we model the open world even more and the whole world moves and lives and then you will have to complete quests in a certain amount of time in a completely open world