Originally posted by: Peter
Refresh rate, yes, both too low and too high. The second thing is something nobody believes until they try. Go as high as you need to so you don't see the screen flicker (best tested not by looking at the screen, but by displaying a white surface, standing back a bit, and looking past the screen not at it) - but don't go above 90 Hz. Oddly enough and for reasons not yet understood, eye strain and reading performance get worse at very high refresh rates.
Originally posted by: Tabb
Interesting, but do all LCDs have backlights?
Originally posted by: Jeff7
Originally posted by: Peter
Refresh rate, yes, both too low and too high. The second thing is something nobody believes until they try. Go as high as you need to so you don't see the screen flicker (best tested not by looking at the screen, but by displaying a white surface, standing back a bit, and looking past the screen not at it) - but don't go above 90 Hz. Oddly enough and for reasons not yet understood, eye strain and reading performance get worse at very high refresh rates.
I've not heard anything about high refresh rates causing problems....though, excactly how high is "high" here? I run my main system's monitor at 120Hz, with no ill effects. When I switch to my secondary system, at 85Hz, I initially see flickering, but I acclimate to it in a few seconds.
Originally posted by: ingenuus
I'm not sure about exactly how or what causes monitor related eye problems (refresh rate, reflections, lack of blinking).
However, I recently read that backlight luminance of LCDs is generally controlled by pulse width modulating (PWM) the lamp current. i.e. the Hz remains the same (about 250Hz) but the width of the "on" state is varied to achieve the desired brightness.
So, essentially, LCD lamps actually "flicker" on/off... or at least between "on" and a lower state of being "on", since @ 250Hz a cycle lasts 4ms and it takes about 10ms for the gas plasma in the lamp to die out completely (no light).
I don't know if this has a similar effect on the eyes as a high refresh rate with CRTs which was mentioned by a previous poster.
I read one comment a while ago where someone complained that LCDs cause their eyes to be more dry than CRTs. Though this might be more related to their not blinking enough or maybe this is dependent upon the specific LCD brightness setting?
Has anyone heard of or experienced this before?
Try it out the way I wrote above. Use the lowest refresh rate you don't see flicker when looking PAST the monitor. If you'd measure your speed and accuracy at, say, 85 and 120 Hz, you'll find that you're actually slower and making more mistakes at 120. The effect starts to kick in at 90 on average.
Originally posted by: Peter
In games, there is much less difference simply because of the dark background. I'm talking about actual work. In really fast paced games, you actually benefit from a high CRT refresh rate simply because the on-screen action gets updated more often per second.
Originally posted by: zetter
Also with the glass screen on a CRT screen you get all sorts of reflections from objects and light sources around the monitor which you don't get off a TFT screen which can also add to eye strain.
Originally posted by: gsellis
Sorry, but I think the refresh rate is a red herring. It is all about focus and contrast. Ask yourself why a TV does not seem to affect you the same way? What about a movie in a theater (24fps)? Persistance of vision usually fills in the gaps.
You are "trying" to focus on text. The dpi levels on the current monitors make the text harder to focus on. If you add a refresh rate issue, it will compound it. If you play a game on the same monitor you read lots of text on, do you have the same problem? Not unless the refresh rate is really bad. Remember the early FPS games, Wolfenstein comes to mind, that would cause you to feel 'sick'. The game would strobe when you turned. After awhile, it made you feel dizzy. It all is about the clarity. When the 200+ dpi monitors come out, lets see where we are at.
You eyes are fatiguing because they cannot find the focus on the fine print blasted to you on a bright background. I have a gut feeling that san serif fonts are less fatiguing than serif fonts. Nothing to back it up, but...
So, it is more about the poor quality of the display and contrast (which refresh rate can make worse) than the refresh rate itself.
Originally posted by: gsellis
Sorry, but I think the refresh rate is a red herring. It is all about focus and contrast. Ask yourself why a TV does not seem to affect you the same way? What about a movie in a theater (24fps)? Persistance of vision usually fills in the gaps.
Originally posted by: glugglug
Originally posted by: gsellis
Sorry, but I think the refresh rate is a red herring. It is all about focus and contrast. Ask yourself why a TV does not seem to affect you the same way? What about a movie in a theater (24fps)? Persistance of vision usually fills in the gaps.
The phosphors on a TV have a much slower response time than those used on a CRT because the manufacturers know it will never be used at a refresh higher than 30fps. So the pixels don't actually fade all the way to black in-between frames. If your refresh is too low relative to the response time of your monitor, it will flicker badly, even if we are talking about say a 5ms response time and 120Hz refresh, the flickering will be awful.....
Makes it kind of ironic that people are looking for LCDs with the lowest response time possible. Slower response time on a CRT would actually be desirable because it would eliminate flicker. (Basically you get a trade-off between flicker and ghosting). This will become more of an issue as 3D stereovision shutter glasses become more popular, as most CRT response times are slow enough to cause faint double images when used for this purpose, and the super slow response of a TV would make a soild double-image.