DigDog
Lifer
- Jun 3, 2011
- 13,874
- 2,338
- 126
i guess im just typing this because i want to type, but in case, here is what is happening in the mouse world and why it matters.
Back in the days when mice became important, the biggest improvements to mouse technology came from the world of eSports, and mostly from shooters, such as Quake, Unreal and CountrStrike. These were the first games to have Pros, people who make money from playing the game. As such they would obviously go with the best mice available, and mice companies wanted the publicity so they started developing better gaming mice.
The progression of development was:
plug & play
higher DPI
higher useability (which surface works)
higher poll rate
drivers / macros / programability
removing angle snapping / smoothing from the sensor
better sensor implementation, pcb design and coding
shell build quality
scrollwheel + buttons quality
additional fucntionalities
driverless
wireless
RGB
although some companies jumped some steps, or did a step before another.
Nowadays just about every company (including cheapo chinese stuff from eBay) is at least at the "better sensor implementation" stage, so pretty much any mouse you randomly buy will do well enough to be used in any non-pro setting.
For example, Corsair mice were mediocre, but now they are excellent. Even A4 which was a chinese, made-for-amazon brand now makes excellent mice.
Logitech has always been at the front of technology innovation, and their mice are by far "the best" (just because the Lightspeed tech) but damn, they are expensive. But when you talk sensor, you really can't buy a bad mouse these days.
Shell quality, RGB bloat, weight problems, shell shape, and the occasional catastrophic design failure still happen in the mouse world, but realistically there is zero difference from an eSports perspectiove (i.e. point at the pixel and shoot) from a CM65, a Zowie Fk, a G703, a Razer Snake_name, a Glorious Model 0, even that abberhation which is the Mad Catz RAT is a decent mouse today.
Back in the days when mice became important, the biggest improvements to mouse technology came from the world of eSports, and mostly from shooters, such as Quake, Unreal and CountrStrike. These were the first games to have Pros, people who make money from playing the game. As such they would obviously go with the best mice available, and mice companies wanted the publicity so they started developing better gaming mice.
The progression of development was:
plug & play
higher DPI
higher useability (which surface works)
higher poll rate
drivers / macros / programability
removing angle snapping / smoothing from the sensor
better sensor implementation, pcb design and coding
shell build quality
scrollwheel + buttons quality
additional fucntionalities
driverless
wireless
RGB
although some companies jumped some steps, or did a step before another.
Nowadays just about every company (including cheapo chinese stuff from eBay) is at least at the "better sensor implementation" stage, so pretty much any mouse you randomly buy will do well enough to be used in any non-pro setting.
For example, Corsair mice were mediocre, but now they are excellent. Even A4 which was a chinese, made-for-amazon brand now makes excellent mice.
Logitech has always been at the front of technology innovation, and their mice are by far "the best" (just because the Lightspeed tech) but damn, they are expensive. But when you talk sensor, you really can't buy a bad mouse these days.
Shell quality, RGB bloat, weight problems, shell shape, and the occasional catastrophic design failure still happen in the mouse world, but realistically there is zero difference from an eSports perspectiove (i.e. point at the pixel and shoot) from a CM65, a Zowie Fk, a G703, a Razer Snake_name, a Glorious Model 0, even that abberhation which is the Mad Catz RAT is a decent mouse today.