What resolution do you think our eyes see the world in?

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Conroy9

Senior member
Jan 28, 2000
611
0
0
I think how noticeable 16-bit color is depends on what you're viewing
if you're loooking at a flat picture that's just a blend of blue values from 0 to full blue, you'll see it step in 16-bit color very obviously, but it'll look smooth in 24-bit
 

Howard

Lifer
Oct 14, 1999
47,989
10
81
I don't know about the eyes, but everything around us is built not of pixels, but of particles/atoms/molecules yaddayaddayadda, but our eyes can't magnify that much anyway.

 

deliriou5

Junior Member
Jul 21, 2000
11
0
0
>Resolution doesn't apply to human sight as there are no pixels out there

Not true. The pixels in our eyes are the rods and cones in our retina. Most relevant to our discussion are the cones. The cones are all packed into a very densly packed array in a tiny pit in the retina called the fovea. I forget how densly packed they are, but what I do know is that there is some finite resolution; I remember writing down a number in class. But anyways, the fovea is the only place in your field of view with decent resolution. Try staring at one place on the screen, and see how many words you can read from that one spot. You will see that other than exactly at the center of your eye, you have pretty crappy vision!!

>32 bit color? maybe 128 bit color? 16 bit color?

Well, we don't have discrete, digital color detectors in our eyes. Think of a throttle, rather than a gear selector. Though our photoreceptors themselves are analog detectors, our ability to PERCIEVE the differences in light intensity and color saturation may have some limits. Color detection is achieved by there being 3 different types of cones in our eyes: red, green, and blue cones. For every "pixel" in our eye, there is one each of red, green, and blue cone. These all synapse onto a horizontal cell, which integrate the three inputs into one output. So just as each pixel on your screen contains a red, blue, and green beam, each pixel in your eye receives red, blue, and green information.

The color depth that we can see is unrelated to the color depth that your graphics card gives you. From what I understand, the purpose of all that stuff is to create a palette that contains the most common colors on a given screen. So let's take 256 colors for example. If you were to try to view a Monet at 256 colors, the graphics card would decide what 256 colors are most common in the picture, and only display those. So lots of subtle differences would be blended into each other. So the purpose of having millions of colors is to have as large a palette as possible, so as not to miss any of the subtle differences. We have an infinitely large palette; that is, how colorful an object is does not decrease our ability to percieve the differences in the colors, unlike graphics cards. Our brains are excellent computers, better than we often give them credit for!!

Refresh rates are dependent upon the speed of nerve impulse propagation from the photoreceptors to the cells they communicate with. But even this is not a limiting factor, since while one photoreceptor is "worn out", there are plenty of inactive photoreceptors around it which can "take up its slack". The flicker that you see when you wave your hand in front of a flourescent lamp is from the lamp itself. Try doing that with an incandescent lamp - no flicker.

Here is something new to add to the thread:

Have y'all ever thought of the concept of "qualia"? This is the notion that visual experience varies from one person to the next, so that maybe what you call blue I would call green, but simply because we have agreed upon the names of the different colors, we assume that everyone sees the same way we do. This is a question that cognitive scientists love to talk about.

John Kim
Johns Hopkins University
Neuroscience, BA '01
 

Nater21

Senior member
Jun 20, 2000
330
0
0
I have thought of the concept of "qualia" many times, though I never new the name for it. That is very interesting, but something that we will never know.
 

PowerJoe

Senior member
Oct 9, 1999
887
0
0
I think my partial color-blindness can be fixed through gamma-correction on the red channel. Too bad the drivers for my eyes don't support it

-PJ
 

AngelOfDeath

Golden Member
Apr 25, 2000
1,203
0
0
Eug: God damn that was actually nice to read an answer to stefans question . I did though know that the human eye had sensors but not how many or how it worked...Well it seems like we have to wait long to be able to make games and stuff with a resolution at which the human eye can't follow up to ...Perhaps 10 years or so.

AoD
 

JellyBaby

Diamond Member
Apr 21, 2000
9,159
1
81
<< Well it seems like we have to wait long to be able to make games and stuff with a resolution at which the human eye can't follow up to >>

Yes indeedy! And then game companies will finally need to make original games again because they can no longer simply update the graphics engine. Hope I see it in my life time.
 

Howard

Lifer
Oct 14, 1999
47,989
10
81


<< well, we could have 1600x1200 if our eyes did something like a 24x FSAA

I wonder if we would see a performance hit?
>>




Stefan, that would just be myopia and jagged eye movements.
 

Homerboy

Lifer
Mar 1, 2000
30,856
4,974
126
I have thoought of &quot;qualia&quot; quite often... butnot to do with sight, but rather with taste . ie: my idea of what a &quot;salty&quot; sensation is may be COMPLETELEY different thatn yous, but we both agree to call &quot;it&quot; salty.


But then I go back to &quot;we're all built 'the same'&quot; are we not? We all have tastebuds designed and fashioned in the EXACT same manner, which transform the same chemical compund break down to an electrical signal our brain interprets as &quot;salty&quot; or &quot;sweet&quot; or whatever...

I dunno. I just see TOO much similarity in the way WE are created, designed and &quot;wired&quot; to be a DIFFERENCE unless there is a PHYSICAL difference such inthe case of being colorblind etc...


 

Soccerman

Elite Member
Oct 9, 1999
6,378
0
0
heh, well for me, I cannot tell the difference between 24 bit and 32 bit (except sometimes colours are slightly different, though the picture doesn't look fake.

So I understand how yes, you might be able to see differences between 24 and 32 bit, but really, one cannot percieve that 24 bit is bad, unless you have a perfect replica, and compare that (using interferometry) to highlight the differences. even then you'll think, 24 bit is good enough. If I viewed my world in 24 bit colour, I'm pretty sure that I wouldn't be bothered as to how realistic it looked when comparing it to the original full colour.

having higher and higher colour depths, just allows for the colours to be more exact. kindof like when you have a math problem, and the answer goes into the decimals forever, in order to be accurate, you may need to use a fraction (isn't that called a rational? don't remember), which is more accurate then any decimal can be.

As for that interpretation thing.. this is starting to remind me of The Matrix.. &quot;maybe they got it wrong, maybe they don't know what Chicken tastes like, which is why it tastes like everything.&quot;

You are told when you are young, that a certain colour (take blue for eg) is Blue. you're brain says, ok, when I recieve this certain signal from my retina, (which has all the blue sensors sending signals), I get the colour blue. except of course, you're brain is soo much more complex and powerful than any of us can imagine (hell you're living in it right now), that's why we dont' have our computers working for us.
 

Howard

Lifer
Oct 14, 1999
47,989
10
81
Just imagine clipping and pixellation on the eye image. LOL

My guess would be to take the absolute smallest thing the eye can see without assistance, and pack as many as you can into a square inch, and then it would be something x something, and I think 32bit color would be enough colour for our worldly needs.

edit
 

sandorski

No Lifer
Oct 10, 1999
70,131
5,658
126
Interesting subject.

Perhaps colour blindness can be cured with a good slap to the side of the head! Don't laugh, it works perfectly for an old 14&quot; I have here!
 

Soccerman

Elite Member
Oct 9, 1999
6,378
0
0
LOL at sandorski!

the cure for blind people, isn't a cure yet. you get greyscale low res (low compared to the human eye). it's good for helping u with everyday tasks.

now anyway, think about how many sensors that have to be packed into such a small area (you have a lense in you're eye to focus that 19&quot; monitor image capable of 1600X1200, and you can still see the pixels easily), and you get the idea of how far we have to go.
 

AMD4ME2

Senior member
Jul 25, 2000
664
0
0
oh now this is a trully geeky discussion

all I know is that I see lots of colors, and I get retinal burn-in if I stare at the monitor for too long.. then I see tearing, and artifacts(usually a migraine headache coming on) :-D
 
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