Grooveriding
Diamond Member
- Dec 25, 2008
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Well clearly your statement is inaccurate because NVIDIA actually measured MFAA performance using Watch Dogs (in addition to Far Cry 3, Hitman Absolution, Assassin's Creed IV Black Flag, and Call of Duty: Ghosts):
No it's wholly accurate as I was only giving examples of deferred games. You needed to look beyond graphs and read the page you were on to see unlike a post AA filter that can be applied at driver to level to any game, MFAA requires specific support.
http://www.anandtech.com/show/8526/nvidia-geforce-gtx-980-review/6
In both cases Multi-Frame sampled Anti-Aliasing could be enabled at the driver level, with NVIDIA’s drivers intercepting the call for MSAA and instead providing their new anti-aliasing technique. At this point we don’t know for sure what compatibility will be like, so it remains to be seen what games it will work with. NVIDIA for their part is noting that they “plan to support […] a wide range of games” with the technology
Reading that again it is also mentioning a filtering method for MFAA, hopefully that is not a filtering technique like the blurfest trainwreck we see in TXAA. Right now we don't know what IQ will be like as the feature is an 'in the future' status and is not available.
My guess is availability will become similar to TXAA and be something we see implemented in TWIMTPB games that choose to support it.