Whats a good strategy game for beginners?

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boozie

Senior member
Oct 12, 2006
486
1
81
Plus, I have always felt that 'The winner is the one who can click the mouse the fastest' isn't really strategy. At least to me.

Oh come on. That has very very little to do with it until very high level of play.

I also prefer TBS to RTS because I literally feel stressed while playing RTS games. But I can at least acknowledge the strategy in them.

[e] If you want dumbed down Civ 5, just play Civ 1. There are tons and tons of games out there. You need to hone in on exactly what type of strategy game you are looking for. I prefer the tactical side so some of my favorite strategy games are FFT, XCOM, bloodbowl, even MOO to some extent.
 
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diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Oh come on. That has very very little to do with it until very high level of play.

I also prefer TBS to RTS because I literally feel stressed while playing RTS games. But I can at least acknowledge the strategy in them.

Not really. If I take 5s to click between A and B, and you take 3s (on average)

You almost get 2 clicks to my 1. That is a huge difference. And then there is getting the mouse at the right spot and not far from it. It actually makes a difference on all scales, and makes or breaks games at the extremely skilled levels.
 

magomago

Lifer
Sep 28, 2002
10,973
14
76
The problem is Starcraft 2 has been out for abit now, so most people know how to perfectly execute rush tactics.

As a newbie, 9 out of 10 times you ll get caught and be slaughtered.

So the first thing you ll do is play the single player campagne to learn about the units.
Then you ll play a week or so against a A.I, to practics some Rush tactics.

Then you ll start playing with others, ane either turn out to be good at rushing people, or learn to counter them.

Its not a "easy" learning curve.
Its very unforgiveing, something like how fast you can plant down buildings/manage unit production, while sticking to a rush tactic, determines if you win.

people that have played 200,000 games, know what to to execute these plans by heart, and have practiced doing them to reduce the time needed to get them working, to the point where if you where to try it against them, you ll probably be halfways ready by the time their already done (which means you get rushed and killed).

So starcraft 2 starts out with you dieing alot.

Then it becomes a game of who can rush who, which is alot like Rock-papir-scissors.
Sometimes you get lucky others not.

When your insanely good, things like micro controll of units can play almost as big a part as tactics. The thing is there is a ladder, so you ll work your way up. Which is good, so you probably wont start out playing against the most hardend players in the world.

lol. Even in the first month of SC2 you'll get slaughtered.

What i reccomend is playing a lot of Multiplayer vs AI. everyone is on your team, and everyone has fun. I find it much faster to get a game that way than 1v1 Melee. You can also learn a lot that way.

By the way, when I mean 'learn' I don't mean how to functionaly play the game, or even to become proficient. You can know the game and how to beat the PC realllllly well, but you'll get owned hard in multiplayer games because human tactics are often very very different.

Anyways play SC2 if you like the competitive atmosphere. You'll be placed in Bronze League if you play, so don't worry about getting face squashed because the game should align you with similarly crappy players Your main concern in bronze will be preparing against rushes, but its a good way to practice, because those people are practicing the very same rushes
 

boozie

Senior member
Oct 12, 2006
486
1
81
Not really. If I take 5s to click between A and B, and you take 3s (on average)

You almost get 2 clicks to my 1. That is a huge difference. And then there is getting the mouse at the right spot and not far from it. It actually makes a difference on all scales, and makes or breaks games at the extremely skilled levels.

Where on your monitor does it take you 5s?

I guess to start things out it all depends on the game. If the game relies heavily on macro (SC2), high APM isn't needed until high levels of play. Don't kid yourself otherwise. There aren't that many clicks required, especially so if you keybind properly. Don't tell me you struggle to find keys on a keyboard. If your brain can't keep up, that's another issue.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
Oh come on. That has very very little to do with it until very high level of play.

LOL. I knew I would get that reaction.

Seriously, I play SC2 and Sins (just not competitively because I know my limits), so I do appreciate the RTS type games. But my own personal preference is the TBS. But then I love the really in-depth tech trees and the micro management of my empire. That's just more fun for me.

Speaking of Sins, the OP might want to check that out. The combat can be very basic as it is based on the old rock/paper/scissors model. but it can also be surprisingly complex at higher levels and more particularly against live players.

Just saying that a beginner can jump in on easy setting and learn the ropes. And then progress to the point where they start to have to use actual tactics. Plus with the new expansion, there is a lot to love about the game.

Oh, and definitely seconded Xcom as one of my all time favorite strategy games. Absolutely LOVED Apocalypse (in TBS mode).
 
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Mandres

Senior member
Jun 8, 2011
944
58
91
My advice is that if you're trying to learn to play Civ5, then play Civ5. There is complete documentation on every element of the game, so take it slow and read a lot. Playing Starcraft will not teach you how to play Civ. You're still going to have to learn the UI, rules, hotkeys, strategies, etc. from scratch.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
My advice is that if you're trying to learn to play Civ5, then play Civ5. There is complete documentation on every element of the game, so take it slow and read a lot. Playing Starcraft will not teach you how to play Civ. You're still going to have to learn the UI, rules, hotkeys, strategies, etc. from scratch.

I think what the OP was saying was that they were intimidated by the complexity of Civ5 and they wanted to learn to walk before they ran. so they were looking to cut their teeth on a strategy game that was less overwhelming. Not that they were "Necessarily" looking to learn Civ5 (although i grant that is probably the Ultimate goal). And there is a kind of logic in that thinking.
 

Nvidiaguy07

Platinum Member
Feb 22, 2008
2,846
4
81
I think what the OP was saying was that they were intimidated by the complexity of Civ5 and they wanted to learn to walk before they ran. so they were looking to cut their teeth on a strategy game that was less overwhelming. Not that they were "Necessarily" looking to learn Civ5 (although i grant that is probably the Ultimate goal). And there is a kind of logic in that thinking.

exactly what i was looking for. Im pretty sure i saw Starcraft 2 selling for 30 bucks at walmart, and i have to make a stop there sometime today anyway, so ill probably pick it up.

Being that it seems simpler than Civ5, and i already have a little experience with it, its probably one of the easier games that i can learn.

I was hoping there would be some indie game that is like a dumbed down warcraft, but playing SC2 vs the computer should be easy enough to learn. What about any android strategy games? Are there any out that are like mini versions or bigger games?
 

Craig234

Lifer
May 1, 2006
38,548
349
126
I should also mention, i have a bunch of strategy games already on my steam account that ive never played. (I have game buying problems) Heres my game list: lemme know which you would recommend. Keep in mind my real end goal here to to be able to play civ 5.
http://steamcommunity.com/id/lourivellini/games/?tab=all&sort=name - another reason steam needs to fix its category system. I wish i could sort by strategy, or make a category for strategy games, but then you get overlapping categories, and your worse off than you started.

Consider the strategy guide to Civ 5.
 

Iron Wolf

Member
Jul 27, 2010
185
0
0
For turn-based strategy games, I would recommend:

Tropico 4
Settlers 7
King's Bounty
Heroes of Might and Magic 6

For real-time strategy, I'd go with:

Company of Heroes
Dawn of War 1
World in Conflict
 

BladeVenom

Lifer
Jun 2, 2005
13,540
16
0
I have always been a bigger fan at turnbased strategy, like tactics and civ5 and chess or w/e.

Because it removes all the factors of "speed" and reaction times from the equation, and makes it simply into a pure strategy game, (with some background dice rolls for some)

It's nice to have time to think instead of having to make 600 clicks a minute.
 

MustangSVT

Lifer
Oct 7, 2000
11,554
12
81
Whats funny about sc2 is, depending on the level of skill the player is, the game becomes very different. I find it funny when low league players cry about balance and rush and cheese when they don't have grasp of the game at all. anyway..

SC2 is fine. Start with campaign and play the ai and various training custom games.
Once you are able to handle insane cpu, you will be at least in gold/plat. and you should have the very basics to build on from there. Good thing about sc2 is that there are many custom games so you don't have to focus just on the pure ladder.
Oh, also you can get the demo of sc2 for free and play part of campaign as well as multiplayer, so you can decide afterwards. Also it is a cpu hog so you'll need a good cpu if you want smooth gameplay, especially online.

On a lighter note, I find Planet vs Zombies one of the best def games out there which has a mild strategy. Highly recommand that and Orcs must die.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Where on your monitor does it take you 5s?

I guess to start things out it all depends on the game. If the game relies heavily on macro (SC2), high APM isn't needed until high levels of play. Don't kid yourself otherwise. There aren't that many clicks required, especially so if you keybind properly. Don't tell me you struggle to find keys on a keyboard. If your brain can't keep up, that's another issue.

You don't realize it do you. Not only would one have to set-up good/correct macros he would want to use, but with all/any clicking done, he would have to be fast, get it over the icon/spot he plans on clicking and click. What if he misses the spot and clicks somewhere else? That is a wasted click.

Again, a TRUE strategy game is turn based. In which each person gets all the time they need to think their move. Plan some next moves based on an opponents move and so on.

Hence why Strategy and RTS are basically 2 different categories. One doesn't require just reaction clicking and hoping its a good enough move, vs a chess like game in which you have to actually be smart and think each move carefully.

Decent RTS gamers I know suck at turn based strategy, becausethey rely too much on being "faster" than their opponent on actions, that it doesn't matter if their strategy is good or just average.
 

boozie

Senior member
Oct 12, 2006
486
1
81
You don't realize it do you. Not only would one have to set-up good/correct macros he would want to use, but with all/any clicking done, he would have to be fast, get it over the icon/spot he plans on clicking and click. What if he misses the spot and clicks somewhere else? That is a wasted click.

You don't realize it in fact.

- The hassle of setting up a keybind is not an argument (Think opportunity costs here please)

- High APM isn't needed for most RTS games until very high levels of play (Right decisions > fast decisions because of strategy)

- RTS stands for Real Time Strategy

Yes, someone who is too old to drive will probably struggle with an RTS game. Telling me that the outlier of people who can't competently click on things in a decent amount of time make RTS not a strategy game is not an sound argument.

There are plenty of Diamond SC2 players with 30 APM. Keystrokes make up over 50% of APM, so I'm asking for one click every 4 seconds which is not asking for a lot. At some point it's the brain not keeping up, please understand this.

We are both probably talking to brick walls here, but maybe we can agree to disagree that 30 APM (1 click per 4 seconds) is / is not asking for too much.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
You don't realize it in fact.

- The hassle of setting up a keybind is not an argument (Think opportunity costs here please)

- High APM isn't needed for most RTS games until very high levels of play (Right decisions > fast decisions because of strategy)

- RTS stands for Real Time Strategy

Yes, someone who is too old to drive will probably struggle with an RTS game. Telling me that the outlier of people who can't competently click on things in a decent amount of time make RTS not a strategy game is not an sound argument.

There are plenty of Diamond SC2 players with 30 APM. Keystrokes make up over 50% of APM, so I'm asking for one click every 4 seconds which is not asking for a lot. At some point it's the brain not keeping up, please understand this.

We are both probably talking to brick walls here, but maybe we can agree to disagree that 30 APM (1 click per 4 seconds) is / is not asking for too much.


This is basically it.

There is 1 thing you are still saying that points to the massive difference between the 2 games. I never called RTS strategy-less, but called it basically a different genre. It requires reactionary strategy, and non-planned/intellectual strategy.

Also requiring any APM, make its non pure strategy. Because if it affects the highest levels of play, then it affects the lower levels of play too, just at a much reduced scale. Maybe enough so most people don't notice it. But lets take a 2 new players (lowest level possible) to SC2 and pit them against each other. A 6 year old, and a 19 year old. Who has the straight up clear advantage if their intellects happen to be the same? The 19year old will have much faster reflexes, and can probably aim the mouse onto any clicks he does require at a better accurate rate. Or lets pit a new 23year old, vs a new 72 year old. Again who has the advantage?

I have no vendetta against RTS like it sounds like your tone is implying. I am just saying TBS (turn base) is much more fun to me because it pits pure intellect (With probably some dice rolls) vs pure intellect (with probably some dice rolls). I can play RTS, I played HoN and LoL just fine, but could never compete with the endgame people who literally have 1+ clicks/s, yet I can hang with the best of them if we remove the clicking element.
 

boozie

Senior member
Oct 12, 2006
486
1
81
I never claimed RTS has as much strategy as TBS. I was merely arguing that faster clicks means nothing until top tier and that RTS has plenty of strategy in it. If your brain can't process what to do in time (i.e. 72 vs 23) that is a different story as I've always said.

I think 1 mouse click every 4 seconds is entirely reasonable and really keystrokes could be as high as 70% of APM (macro macro macro) which would bring required clicks all the way down to 1 click every 6.5 seconds.

Yes you have to think fast, no you don't have to click fast.
 

ixelion

Senior member
Feb 5, 2005
984
1
0
Battle Realms is comparatively much simpler SC2, very little base micro and focus on how to manage resources and engage battle. Great for beginners, and fun game to boot.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
I never claimed RTS has as much strategy as TBS. I was merely arguing that faster clicks means nothing until top tier and that RTS has plenty of strategy in it. If your brain can't process what to do in time (i.e. 72 vs 23) that is a different story as I've always said.

I think 1 mouse click every 4 seconds is entirely reasonable and really keystrokes could be as high as 70% of APM (macro macro macro) which would bring required clicks all the way down to 1 click every 6.5 seconds.

Yes you have to think fast, no you don't have to click fast.

I am going to disagree with you here. I played SC2 through the entire campaign. Then I played skirmishes against the AI until I felt comfortable playing others. Then went on the internet and read up on strategies (and practiced them). When I went to play other players, speed absolutely played a factor even at the very lowest rung I was playing at.

Someone who was clicking faster than I, but not using any particular strategy, still mopped the floor with me. And even most of the strategies that I read up on were very specific on how important it was that you got X units out within Y time period or you were hosed.

I am not going to stand up and say that there is no value to Real time Strategy. merely that it is my experience that turn based strategy allows for significantly greater depth. Play a game like sins and there is definite strategy to it. But in comparison to a game like GalCiv2, more detailed tech trees. More sophisticated ships and ship design. Etc...

I enjoy RTS, but I MUCH prefer TBS games. I think (for me) they are much more strategic because the element of time is not limiting other decisions.
 

boozie

Senior member
Oct 12, 2006
486
1
81
Someone who was clicking faster than I, but not using any particular strategy, still mopped the floor with me. And even most of the strategies that I read up on were very specific on how important it was that you got X units out within Y time period or you were hosed.

Build orders aren't APM intensive, in fact, you are juggling much less at the start and it's a lot easier to keep tabs on everything. Look at X/Y and tell me how you need high APM. Count out the total amount of actions needed.

Lets take an in depth look at a 6 min (6:20 is the actual timing) 4 warpgate rush.

24 Units is 48 actions
lets say you have 10 buildings at a generous 5 actions per building (select b building location return) - 50 actions
8 chronoboosts at 3 actions is 24 actions
Research warpgate is 2 actions
apply warpgate is 4 actions

The amount of actual mouseclicks required for this is incredibly low, much lower than 50% with proper keybinding.

That's 128 actions over the course of 6 min allowing ~50% more actions for additional moving/rallying/keybinding for a low 30 APM.

You have to think fast, but it doesn't take that many actions.

That build alone can get you into Gold easily. Getting out macro'd or rushed doesn't mean they clicked faster and there is strategy in both of those.

I dunno, this post is probably over the top, but the fact is there are TONS of diamond/plat players with 30-45 APM and mouse clicking abilities don't matter anywhere near as much as thinking fast does.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
Build orders aren't APM intensive, in fact, you are juggling much less at the start and it's a lot easier to keep tabs on everything. Look at X/Y and tell me how you need high APM. Count out the total amount of actions needed.

Lets take an in depth look at a 6 min (6:20 is the actual timing) 4 warpgate rush.

24 Units is 48 actions
lets say you have 10 buildings at a generous 5 actions per building (select b building location return) - 50 actions
8 chronoboosts at 3 actions is 24 actions
Research warpgate is 2 actions
apply warpgate is 4 actions

The amount of actual mouseclicks required for this is incredibly low, much lower than 50% with proper keybinding.

That's 128 actions over the course of 6 min allowing ~50% more actions for additional moving/rallying/keybinding for a low 30 APM.

You have to think fast, but it doesn't take that many actions.

That build alone can get you into Gold easily. Getting out macro'd or rushed doesn't mean they clicked faster and there is strategy in both of those.

I dunno, this post is probably over the top, but the fact is there are TONS of diamond/plat players with 30-45 APM and mouse clicking abilities don't matter anywhere near as much as thinking fast does.

this post merely highlights the fact that, if someone is clicking (or maybe thinking) 20% slower than someone else, how much of a difference it can make. Which was the entire point of the original post. maybe "Intensive" isn't the proper way to look at it.

And another factor you aren't considering is your own statement about thinking fast. In TBS, thinking fast or slow makes no difference. so long as you take in all the variables before you end your turn, you are good.
 
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