imported_Lothar
Diamond Member
- Aug 10, 2006
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Originally posted by: shortylickens
So you are pretty far into MW4 Mercenaries yet you are still lost.Originally posted by: Andrew1990
Ok guys, I am pretty far into MW4 Merc. and I am having some trouble with getting some quick mechs with decent firepower and armor. What mech is the best for this? And what type of weapons?
Hmmmmmmm........
Ok, I'll help.
The Nova Cat is pretty good all around for speed and firepower. Its a Heavy. Once you get midway through the game you should be checking your Free Market after every battle. You'd be amazed how many good mechs pop up all the time.
For weapons I recommend a healthy mix of medium pulse and large pulse lasers. Dont waste too much money on PPC's and ER PPC's. That big damage might seem nice but the recycle time is so high you'll be dead in a messy fight.
I've found over long battles its the pulse lasers that are the most dangerous, especially if you group them intelligently and manage your heat. Because of their accuracy and rate of fire I generally go straight for the legs on big mechs, its the easiest way to take them out quickly. Usually in most single player games I give myself something with plenty of beam and omni slots. I give my lance mates the humanoid mechs like Thors, Loki's, Atlas's and Hellspawns. Those tend to have a good mix of each type of hardpoint.
For long range support let your lance mates have the Catapults and Vultures. Give them plenty of LRM's and ER Lasers. They tend to not shoot as fast as you so the higher recycle times are not a big deal.
For large guns use the Mauler and Mad Cats.
That's interesting to hear.
One of my preferred configurations has always been to carry dual ER-PPC's (Clan version of course) and target one of the legs using the group fire options.
That almost always results in either the mech falling down or getting dizzy(unless they're assault class) which negates the long recovery time of the weapon.
I wouldn't carry PPC's for short close range combat though. I also wouldn't carry PPC's if I'm facing 3 or more mechs at once vs only myself unless they're light or medium class mechs of course. Better to just use Pulse Lasers and run around.
I've also tried the strategy with tri ER-PPC's and it works well, but has it's caveat.
If you shoot and miss, you're dead.
If you shoot and hit, they're dead.
Carrying 3 ER-PPC's with heatsinks leaves little room for anything else for backup which is why I prefer the dual PPC configuration.
Since I only use Mad Cat/Timber Wolf, Thor/Summoner, Vulture/Mad Dog, and Bushwackers my point on that tri ER-PPC configuration may be a little off if someone decides to load up an Atlas/Annhilator/Daishi/Dire Wolf or other assault class mechs and test the configurations.