Ditto. I'm assuming Fable Legends will be the first DX12 game as well. Maybe late October/November 2015?As far as game actually supporting and using feature level 12_0, the very first game is probably going to be none other Fable Legends which is Microsoft's own in-house developed game ...
We don't need full potential,just the overhead improvement for starters will be huge.
I mean does it even matter? Chances are the first several games are not going to be able to take the full DX12 potential.
So I'm thinking 2017 for significant shift.
Besides, you know that most game makers will NOT be DX 12 exclusive, since the vast majority of their target audience will NOT be using win 10.
Going by past experience, a few months before the game is complete.
That is what I am thinking as well, since it isn't as simple as just replacing DX 11 calls with DX 12, the whole design is different.
Besides, you know that most game makers will NOT be DX 12 exclusive, since the vast majority of their target audience will NOT be using win 10.
So, they might have parts of the code "DX 12 optimized", most of it will still be using DX 11 code path.
My guess is that Rise of the Tomb Raider will be the first major DX12 game. Xbox and Windows 10 exclusive, published by Microsoft, coming to PC early next year. Seems like a good bet.
That is what I am thinking as well, since it isn't as simple as just replacing DX 11 calls with DX 12, the whole design is different.
Besides, you know that most game makers will NOT be DX 12 exclusive, since the vast majority of their target audience will NOT be using win 10.
So, they might have parts of the code "DX 12 optimized", most of it will still be using DX 11 code path.
I certify this "best answer."
Ditto. I'm assuming Fable Legends will be the first DX12 game as well. Maybe late October/November 2015?
Though has Fable Legends been confirmed for FL 12_0?