When do you think the first DX12 games will arrive?

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Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
We had a thread just like this a couple weeks ago, and the answer hasn't changed...early 2016, with games like Deus Ex Mankind Divided.
 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
We had a thread just like this a couple weeks ago, and the answer hasn't changed...early 2016, with games like Deus Ex Mankind Divided.
In which case that thread was wrong, no? Fable has already been confirmed for Q4 of 2015, and it's a DX12 game.
 

therealnickdanger

Senior member
Oct 26, 2005
987
2
0
Are we talking about major titles only? What qualifies? $100m budget? Studios employing over 500 people only?

I bet we'll see a buttload of DX12 indie titles on Steam well before 2016. I don't know if they'll be good, I just think there will be a lot of them.

Haven't we already seen a few benchmarks released that show off DX11 and DX12 versions of existing titles (Project Cars comes to mind)? Do patches/overhauls to existing games count?
 
Feb 19, 2009
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Usually titles that are big enough to warrant being included in benchmarks for various sites. This often means AAA, big budget, big studios.

Definitely we can expect Battlefront, Deus Ex, Hitman & Fable to be benchmark games. Besides these 4 block-busters, not sure if anything else DX12 is coming soon.
 

Spjut

Senior member
Apr 9, 2011
928
149
106
Why is it unlikely for Battlefront to support DX12?
Dice's Technical Director has hinted at DX12 and Mantle similarities multiple times.

Dice has always been quick to support the newer DirectX versions, and Mantle support was added for BF4 just a few months after its launch.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
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Battlefront is just another BF4 with a new theme. And there is Alpha out with requirements and playstyle that matches that expectation.

The only DX12 announce so far from DICE seems to be holiday 2016 related.
 
Feb 19, 2009
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DICE (Johan) have said Vulkan or DX12 for Battlefront, they haven't decided yet.

I don't really care which as long as MP gets a nice min fps boost as well as smoother frame times, it's good. "Just a BF4 clone with Star Wars theme" is actually just want I would wanna play. Something different & very retro/sci-fi in the FPS genre for once.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
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We already had this post as mentioned above, but there WILL be games that come out this year that use DX12.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
DICE (Johan) have said Vulkan or DX12 for Battlefront, they haven't decided yet.

I don't really care which as long as MP gets a nice min fps boost as well as smoother frame times, it's good. "Just a BF4 clone with Star Wars theme" is actually just want I would wanna play. Something different & very retro/sci-fi in the FPS genre for once.

Could you link that? Because all i can find is these tweets:
http://acutegaming.net/frostbite-te...2016-frostbite-3-improvementsvulkan-api/2015/

And it seems people make up their own stories from that.

Johan got the right idea with DX12 mininum spec. Because mixed games wont really get much, if any benefit outside the reduced CPU overhead.
 
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Sabrewings

Golden Member
Jun 27, 2015
1,942
35
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It won't be "complete" until 2017, but you can play Star Citizen now and they should have DX12 very quickly. CR has pointed to the fact that they hired a lot of Crytek engineers who designed CryEngine (which they use for Star Citizen) and will either make use of Crytek's implementation or make their own. They're going to need DX12 for the type of game SC ends up being.
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
126
I think the adoption rate by the beginning of CY16 will be quite high. Giving it away for free to existing 7 and 8 users is going to significantly propel the market's uptake. I already have all three machines in the house reserved for Win 10.
Agreed. I predict that by Q4 2016, Steam will be reporting over 50% on Windows 10. Assuming Windows 10 isn't buggy and that DX12 is as amazing as it is being touted, especially on the low end, there will be a lot of pressure to program a DX12 path.

Going by past experience, a few months before the game is complete.
No doubt.
 

Despoiler

Golden Member
Nov 10, 2007
1,966
770
136
If not DX12 than Vulkan. The new Frostbite engine has limited DX11 performance, so they must use one of the two standard explicit API.

That will be an interesting choice considering Johan wrote the Mantle spec.

Agreed. I predict that by Q4 2016, Steam will be reporting over 50% on Windows 10. Assuming Windows 10 isn't buggy and that DX12 is as amazing as it is being touted, especially on the low end, there will be a lot of pressure to program a DX12 path.

Win10 is ready for prime time IMO. I'm not hesitating to recommend it coming from Win7. Even without DX12 games being available, WDDM 2.0 drivers have performance advantages that are worth the upgrade.
 

tential

Diamond Member
May 13, 2008
7,355
642
121
DICE (Johan) have said Vulkan or DX12 for Battlefront, they haven't decided yet.

I don't really care which as long as MP gets a nice min fps boost as well as smoother frame times, it's good. "Just a BF4 clone with Star Wars theme" is actually just want I would wanna play. Something different & very retro/sci-fi in the FPS genre for once.
Logged in just to agree lol. I want a sci-fi shooter/games/tvshows/movies more lol. As long as it's Sci fi I'm usual pretty freaking excited.

Beyond the graphics of bf4 which are jaw dropping to people when I show them it on pc (doesn't surprise us I know but that game does look nice) I don't enjoy the game. Put it in space though star wars themed... Now I'm interested lol.
 

therealnickdanger

Senior member
Oct 26, 2005
987
2
0
I predict that by Q4 2016, Steam will be reporting over 50% on Windows 10. Assuming Windows 10 isn't buggy and that DX12 is as amazing as it is being touted, especially on the low end, there will be a lot of pressure to program a DX12 path.

Very likely.

The only thing that will shoot Microsoft in the foot is in regard to forced updates beyond simple security updates. Microsoft should really know better. There should be a way for all users (not just Pro) to block specific updates - especially given how disruptive day-one GPU driver updates can be to the gaming process. There's been a lot of press surrounding the problems that NVIDIA users have been having lately with W10 Preview not allowing them to keep Windows Update from re-installing broken drivers.

http://www.forbes.com/sites/antonyl...soft-backtracks-on-windows-10-forced-updates/
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
What are likely to be the first MMOs or high unit count RTS games that take advantage of DX12?

DICE (Johan) have said Vulkan or DX12 for Battlefront, they haven't decided yet.

I don't really care which as long as MP gets a nice min fps boost as well as smoother frame times, it's good. "Just a BF4 clone with Star Wars theme" is actually just want I would wanna play. Something different & very retro/sci-fi in the FPS genre for once.

I wish we were getting BF4 clone with Star Wars...we won't even get squads due to the intense fear DICE has of it being considered Battlefield: Coruscant.
 
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Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
In which case that thread was wrong, no? Fable has already been confirmed for Q4 of 2015, and it's a DX12 game.

Hmm, ok. Though a Fable game is hardly a game to get excited for, in my opinion. Deus Ex will probably be the first DX12 game that I actually buy.

Its unlikely that Battlefront will be DX12.

I'd bet money on Battlefront supporting some low-level API along with DX11, whether it's Mantle, DX12, or Vulkan. DICE was the studio that helped spearhead the creation of Mantle, and it's been used in Battlefield 4 and Hardline. They aren't about to completely step back from that.
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
126
That will be an interesting choice considering Johan wrote the Mantle spec.

Win10 is ready for prime time IMO. I'm not hesitating to recommend it coming from Win7. Even without DX12 games being available, WDDM 2.0 drivers have performance advantages that are worth the upgrade.
Agreed, but see below.

Very likely.

The only thing that will shoot Microsoft in the foot is in regard to forced updates beyond simple security updates. Microsoft should really know better. There should be a way for all users (not just Pro) to block specific updates - especially given how disruptive day-one GPU driver updates can be to the gaming process. There's been a lot of press surrounding the problems that NVIDIA users have been having lately with W10 Preview not allowing them to keep Windows Update from re-installing broken drivers.

http://www.forbes.com/sites/antonyl...soft-backtracks-on-windows-10-forced-updates/
One thing Microsoft may not have learned about shooting yourself in the foot is that no matter who you can blame, it's still your foot bleeding. Hopefully after Win10 ships this doesn't happen, but unfortunately it's pretty much impossible to test a driver with every possible combination of hardware and game and still release it in a timely fashion. Having a new driver certified for Windows 10 will be cold comfort if it breaks the one game you are playing at the moment.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
145
106
I'd bet money on Battlefront supporting some low-level API along with DX11, whether it's Mantle, DX12, or Vulkan. DICE was the studio that helped spearhead the creation of Mantle, and it's been used in Battlefield 4 and Hardline. They aren't about to completely step back from that.

Few things to consider.

Mantle is dead. So adding Mantle support would be a bit of meh. Tho cant rule that one out since we know the engine supports it.

But BF4 and Hardline never got updated Mantle support. Meaning nobody saw the reasons to spend for it in relation to GCN 1.2. EA sits on the money.

Vulkan isnt finished. Plus IHVs lacking drivers etc.

Hardware have improved since, and its still the same as BF4/Hardline.

Johan on twitter essentially said between the lines, that its DX12 only or nothing. Mixed support is not worth it. And its no secret battlefront runs DX11.
 
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mindbomb

Senior member
May 30, 2013
363
0
0
I'm pretty sure it's gonna be dx12. I think the real question is if it will only be dx12, and thereby require 64 bit windows 10. There will be corporate pressure to create dx11 and 32 bit versions to maximize sales, and that added complexity is gonna end up making the game worse overall.

Btw, the mantle bf4 give reduced cpu overhead for all gcn architectures afaik, but the shaders are optimized only for hawaii. So those are the only cards where you get cpu+gpu improvement.
 
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