When I said that I would not upgrade to Windows 10 for DX12...

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2is

Diamond Member
Apr 8, 2012
4,281
131
106
Yeah but I mean, having one universally supported API is better for all. I'm not even a fan of Nvidia Gameworks even though I can benefit with my cards.

I agree, i'm not a fan of mantle, PhysX, gameworks.. I mean I like what they do, but knowing all that is technically possible but is intentionally being limited to one brand or the other is annoying.
 

KingFatty

Diamond Member
Dec 29, 2010
3,034
1
81
here's the final and clear answer from Microsoft:

It will be a free upgrade for those who choose to upgrade within a year of release. End of story. No additional fees, no subscription.
Sources:
http://www.pcgamer.com/microsoft-windows-10-will-not-be-sold-as-a-subscription/
http://blogs.windows.com/bloggingwindows/2015/01/21/the-next-generation-of-windows-windows-10/

It's still not clear to me what Microsoft means by "for the supported lifetime of the device."

Doesn't that mean, we'll support your particular *device* until we don't want to support it any more? Ugh, why can't they just use strait talkin' words? I just hope the supported lifetime is kind of like how they have a supported lifetime of the entire operating system. But by changing their wording to specify "device" raises some eyebrows.

Why draw a distinction between how long they support the device vs. how long they support the operating system? Sneaky.
 

2is

Diamond Member
Apr 8, 2012
4,281
131
106
It's still not clear to me what Microsoft means by "for the supported lifetime of the device."

Doesn't that mean, we'll support your particular *device* until we don't want to support it any more? Ugh, why can't they just use strait talkin' words? I just hope the supported lifetime is kind of like how they have a supported lifetime of the entire operating system. But by changing their wording to specify "device" raises some eyebrows.

Why draw a distinction between how long they support the device vs. how long they support the operating system? Sneaky.

I think it's like any OEM install. You're allowed to install it on one device and if you swap out the motherboard, you're legally obligated to buy a new license. At least that's how I'm interpreting it.
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
It's still not clear to me what Microsoft means by "for the supported lifetime of the device."

Doesn't that mean, we'll support your particular *device* until we don't want to support it any more? Ugh, why can't they just use strait talkin' words? I just hope the supported lifetime is kind of like how they have a supported lifetime of the entire operating system. But by changing their wording to specify "device" raises some eyebrows.

Why draw a distinction between how long they support the device vs. how long they support the operating system? Sneaky.

I think it's like any OEM install. You're allowed to install it on one device and if you swap out the motherboard, you're legally obligated to buy a new license. At least that's how I'm interpreting it.

I'm interpreting it as a specific limitation for managed devices, which ultimately ends up being mobile phones. There might be some tablets that get in the mix, but really, I think this is a mobile phone limitation. Just like an iPhone 4 or Nexus 4 won't receive updates for eternity, so too will owners of a Lumia 1520 see updates eventually cut off.

I'm still actually trying to figure out how that will work. Microsoft says owners of Windows Phone 8 devices can get the upgrade. Is this going to be automatic, or voluntary? How is that going to work with carriers? Now that I am thinking about it harder, I'm actually more confused.

Frankly, I don't have one bit of worry regarding how long a PC with Windows 10 will receive updates. And if you upgrade your machine with new hardware, it's actually not difficult to get up and running again with the same license. It mostly just takes a call into the automated license phone system. They probably imply that a system build change would be end of life, but I really think they are speaking more about phones. I'm just having trouble wrapping my head around how the phone situation will work. It almost seems like it will have to be a Windows 10 upgrade getting pushed out to supported network devices (including any cellular-based Windows tablets), and then, those will stop receiving updates after a year or two.
 

NTMBK

Lifer
Nov 14, 2011
10,269
5,134
136
Praise the Lord. This should mean that adoption for gamers is almost 100%, so devs should have one less reason to not use DX12. Bring on the reduced CPU requirements!
 

Headfoot

Diamond Member
Feb 28, 2008
4,444
641
126
Free Windows 10 is awesome, especially all the way back to Windows 7. That was unexpected. I wonder if I can upgrade a 32-bit install to 64-bit on a clean install with the free upgrade
 

KingFatty

Diamond Member
Dec 29, 2010
3,034
1
81
Free Windows 10 is awesome, especially all the way back to Windows 7. That was unexpected. I wonder if I can upgrade a 32-bit install to 64-bit on a clean install with the free upgrade

Oh that didn't even occur to me! How awesome that would be... I'm using a laptop with 32-bit Windows 7 running on 4 GB of ram, so I can only use ~3 GB of it and it's irksome. If they let us install Win 10 64-bit using a clean install, that would be awesome like getting 1 GB of ram free.

I'm still curious if they are just going to give away activation keys, or if you'll never see the key and just run some update program from within your old version that automatically duplicates your old 32-bit vs 64-bit version.
 

RampantAndroid

Diamond Member
Jun 27, 2004
6,591
3
81
It's still not clear to me what Microsoft means by "for the supported lifetime of the device."

Doesn't that mean, we'll support your particular *device* until we don't want to support it any more? Ugh, why can't they just use strait talkin' words? I just hope the supported lifetime is kind of like how they have a supported lifetime of the entire operating system. But by changing their wording to specify "device" raises some eyebrows.

Why draw a distinction between how long they support the device vs. how long they support the operating system? Sneaky.

The distinction is that there won't be a Windows 11, I think. It's now more along the lines of just giving feature updates as they become available.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
The distinction is that there won't be a Windows 11, I think. It's now more along the lines of just giving feature updates as they become available.

Right...from my reading they are going to attempt to remove the idea of windows versions. No more Windows 7 Sp1 or Sp2 or Windows 8 or 8.1. They want everyone to say "I run windows" and you'll know it's windows 10 and that your app will work on their device because it's universal. When a new feature is introduced they will release it in an update for everyone. No waiting for large service packs. This applies over the live of the device that is registered.
 

biostud

Lifer
Feb 27, 2003
18,407
4,968
136
Win10 will not be subscription, it has been confirmed. I think you register your current Windows key, and that lets you download win10 in a similar fashion to win8. I've been able to use the same key when I upgraded my computer, so no problem there. I really don't think MS care about mantle as much as they care about getting dx12 on all Windows devices. Which will be good for gamers if it is adopted quickly.
 

UaVaj

Golden Member
Nov 16, 2012
1,546
0
76
so obvious. hook, line and sinker.

free upgrade for win7 and win8 for the first year. this gets everyone on to win10.

after the first year. charge an ongoing subscription fee for ongoing updates.



nothing is free - especially windows.
 

biostud

Lifer
Feb 27, 2003
18,407
4,968
136

RampantAndroid

Diamond Member
Jun 27, 2004
6,591
3
81

Flapdrol1337

Golden Member
May 21, 2014
1,677
93
91
It's still not clear to me what Microsoft means by "for the supported lifetime of the device."

Doesn't that mean, we'll support your particular *device* until we don't want to support it any more? Ugh, why can't they just use strait talkin' words? I just hope the supported lifetime is kind of like how they have a supported lifetime of the entire operating system. But by changing their wording to specify "device" raises some eyebrows.

Why draw a distinction between how long they support the device vs. how long they support the operating system? Sneaky.

It means that you can't buy a new pc and move the windows 10 install to it.

so obvious. hook, line and sinker.

free upgrade for win7 and win8 for the first year. this gets everyone on to win10.

after the first year. charge an ongoing subscription fee for ongoing updates.



nothing is free - especially windows.

It's not free, people have paid for the windows 7 or 8 version. By offering a migration to 10 microsoft won't actually "lose" much money, as almost nobody would upgrade an older system to a newer windows version if they had to pay for it.

This way microsoft can get a bunch of users on dx12, which means devs using dx12, which helps them on xbox.
 
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biostud

Lifer
Feb 27, 2003
18,407
4,968
136
How is it that people keep posting the same....*stuff*...."It'll be a subscription" when if they'd just read even a couple posts in ANY of these threads they'd find a link to the information saying it *isn't* a subscription model.

*tinfoil*
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Here's an interesting pic that I found, showing the difference between DX11 and DX12 in draw calls. DX12 is able to hit 120 FPS, 4x faster than DX11 which is stuck at 30 FPS. DX12 is also getting 73,626 draw calls per frame compared to DX11's 47,514.

To be honest, I'm shocked that DX11 can even get that many draw calls

Either way, DX12 is going to revolutionize PC gaming. Faster frame rates, more complex scenes, more CPU power for other things like physics and A.I, less energy use....whats not to like? :thumbsup:

 

Sunaiac

Member
Dec 17, 2014
83
22
81
Either way, DX12 is going to revolutionize PC gaming. Faster frame rates, more complex scenes, more CPU power for other things like physics and A.I, less energy use....whats not to like? :thumbsup:

What a revolution. If only someone had had the idea before.
Oh, wait.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
What a revolution. If only someone had had the idea before.
Oh, wait.

If you're talking about Mantle, then you're right, people did have that idea before, and it failed. The market rejected vendor specific APIs in the past, because of lack of compatibility across architectures, and it's going to do so again with Mantle..

Or did you think that Mantle was the first low level API for PCs?
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
I merely pointed out your funny use of the word "revolution".

DX12 is revolutionary in the sense that it works across several architectures. Low level APIs in the past were always restricted to one architecture to my knowledge.
 

Techhog

Platinum Member
Sep 11, 2013
2,834
2
26
But they aren't. Sorta. It's good for only the first year and I'm not sure what happens if you need to reinstall windows 10 after that.

The same thing that happens with any upgrade license. You'll likely have an upgrade-edition product key, and then you'll have to call Microsoft to reactivate. You're just getting a free license. It's not something for Windows Update or anything like that.


Something just hit me, though. I have Windows 8.1 Pro. Is there a chance that the Pro version is ineligible since it traditionally costs more? It doesn't really make a difference since I have Dreakspark, but it would be nice to know.
 

Techhog

Platinum Member
Sep 11, 2013
2,834
2
26
If you're talking about Mantle, then you're right, people did have that idea before, and it failed. The market rejected vendor specific APIs in the past, because of lack of compatibility across architectures, and it's going to do so again with Mantle..

Or did you think that Mantle was the first low level API for PCs?

... Except that Mantle is no longer vendor-specific. Intel will likely support it soon, though Nvidia will skip it because they only use proprietary things unless they have a good reason to use something that other people use. If Nvidia could get away with it, they'd make their own display connector.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
... Except that Mantle is no longer vendor-specific. Intel will likely support it soon, though Nvidia will skip it because they only use proprietary things unless they have a good reason to use something that other people use. If Nvidia could get away with it, they'd make their own display connector.

How does "Intel will likely support it soon," lead to "Mantle is no longer vendor-specific?"

Until Intel announces they collaborating with AMD on Mantle development, then Mantle no longer being vendor specific cannot be a true statement.

I googled Intel, AMD and Mantle and the hits that I got said that Intel approached AMD about access to the Mantle API, but were rebuffed. And this was last year.

Source

Anyway, you can't develop a cross architectural API in the kind of closed ecosystem that AMD has developed Mantle in. Things like that have to be done with close collaboration from the very beginning.
 

Enigmoid

Platinum Member
Sep 27, 2012
2,907
31
91
Here's an interesting pic that I found, showing the difference between DX11 and DX12 in draw calls. DX12 is able to hit 120 FPS, 4x faster than DX11 which is stuck at 30 FPS. DX12 is also getting 73,626 draw calls per frame compared to DX11's 47,514.

To be honest, I'm shocked that DX11 can even get that many draw calls

Either way, DX12 is going to revolutionize PC gaming. Faster frame rates, more complex scenes, more CPU power for other things like physics and A.I, less energy use....whats not to like? :thumbsup:


Hmm. Looks like my prediction is coming true.

DX12 will perform better than Mantle, especially when Nvidia's drivers are taken into account.
 

Techhog

Platinum Member
Sep 11, 2013
2,834
2
26
How does "Intel will likely support it soon," lead to "Mantle is no longer vendor-specific?"

Until Intel announces they collaborating with AMD on Mantle development, then Mantle no longer being vendor specific cannot be a true statement.

I googled Intel, AMD and Mantle and the hits that I got said that Intel approached AMD about access to the Mantle API, but were rebuffed. And this was last year.

Source

Anyway, you can't develop a cross architectural API in the kind of closed ecosystem that AMD has developed Mantle in. Things like that have to be done with close collaboration from the very beginning.

They were rebuffed because Mantle was still in beta. It's now out of beta and open source, so unless Intel has changed their mind they'll support it.

EDIT: Never mind, it isn't open yet. I could have sworn I read somewhere that it was.
 
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