When was the last time a moment in a game made your jaw drop?

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exdeath

Lifer
Jan 29, 2004
13,679
10
81
I'm depressed that 90% of the posts here are all "zomg teh grafix!!1!1!".

No wonder gaming is so stale, stagnant, and "safe" now.
 

JeffMD

Platinum Member
Feb 15, 2002
2,026
19
81
exdeath, I found so many things wrong with your statement that I had to rewrite my post like 3 times and just gave up... I mean, you can't possibly link one statement to the other.
 

zinfamous

No Lifer
Jul 12, 2006
110,806
29,557
146
exdeath, I found so many things wrong with your statement that I had to rewrite my post like 3 times and just gave up... I mean, you can't possibly link one statement to the other.

I agree with him. I think graphics should be 10% of the effort in making a game playable. You can shove all the eye candy at the player you want, but if the play is terrible and the story is trash, who cares?

graphics really only impact you the first time you start a game. After that, it all just becomes familiar. It's when something happens in the game, through story or character, that will actually stick with you.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
The first time?

Many years ago, I was playing Freespace 1. On a Pentium 166Mhz with 32MB of RAM, using an OEM 4MB Trident video card with no 3D acceleration features at all. Freespace would run, but using software rendering. Everything was muddy, blurry and pixelated.

Having no AGP slot and working on McDonalds at the time kinda restricted my options. As did the lack of decent Internet for research, this was before broadband. But, I did have a PCI slot in that machine, and when 3Dfx launched their Voodoo 3 line, I saved my wages for a month to buy a Voodoo 3 2000 16MB.

Suddenly being able to run that game with Glide, at a full resolution, with full details, was absolutely amazing. A total game changer. Don't remember if it was running at 800x600 or 1024x768, but, damn, did it look good.


Most recent jaw drop would have to be Tomb Raider 2013. Not only did the game look absolutely stunning, easily among the best I've seen to date, but the controls functioned perfectly. Never once did you have to fight the controls to play the game. Square confirmed they're making a sequel to it back in August, and I'll be keeping my eyes peeled for further news. Not saying I'll be buying it on launch day, but they've earned enough kudos to get my attention.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I agree with him. I think graphics should be 10% of the effort in making a game playable. You can shove all the eye candy at the player you want, but if the play is terrible and the story is trash, who cares?

graphics really only impact you the first time you start a game. After that, it all just becomes familiar. It's when something happens in the game, through story or character, that will actually stick with you.

Graphics can be a very good part of games. Just as much as story and gameplay. However, the problem we see is developers sacrificing story and gameplay rather than graphics as we had in the past.

I don't mind companies like Crytek pushing graphical boundaries, but they are sacrificing gameplay and story for it, which makes their games bad.
 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
I'm depressed that 90% of the posts here are all "zomg teh grafix!!1!1!".

No wonder gaming is so stale, stagnant, and "safe" now.

Ah, it should be expected, but the way you put it make it sound so dramatic.

It's not because we first think about a graphics-related jaw-dropping moment that it would automatically mean that we don't have gameplay-related ones and suddenly '"gaming is so stale, stagnant and "safe"', please.

I myself posted here with such a "zomg ze grafix!" moment (Crysis, sunset at the beach scenery). But I also agree with you, there's not enough thought put into jaw-dropping moments when it comes to actual game-play. I have some in mind right now, such as the first time I saw Half-Life 2 in action back in 2003 during the game's reveal at that year's E3 Expo. I do think I literally had my mouth open and was speechless when I first saw that demonstration of materials and physics interactions, with the breaking effects (wood that breaks like wood, glass that breaks like glass, etc).

And what to say about my reaction when I first saw that famous facial animation and expression demo when they showed the G-Man talking. It was mind-blowing, and not so much about graphics (although the facial textures on the G-Man, at the time, were already impressive). And, again, in the game itself when I played it and first got my hands on the physics gun I then understood how important the game was on a technical level for the gaming industry in general (bringing physics to such a level and quality in gaming).

That, or I could mention my jaw-drop moment when Mass Effect 1's credits started to roll on screen, which is when I became speechless as I was trying to process the epic journey I had experienced for a week until that point. The culmination of every single aspect of a well-crafted game coming together to form one of the best games I had ever played in my life, and only realized it fully when it ended. I literally stared at the screen and watched the full credits without really being there at all, I was kind of mind = blown and just thought for myself "BioWare you guys did it again, you freaking did it again!".

That or... the above but apply it to Dragon Age: Origins.

I'd have many others, but to me a good game-play related jaw-dropping moment can be just as good and important as a graphics-related one. With this said, however, I have to say that the frequency of such moments (be it in relation to graphics or game-play) just keeps lowering as the years pass, but it still happens every now and then. And the LAST time I genuinely had my mind blow when it comes to graphics truly was the first Crysis, it was just a quantum leap as much as Half-Life 2 was (and arguably the original Far Cry as well, but I still preferred Half-Life 2's more photo-realistic approach combined with clearly superior animations and facial expressions, and of course, story).
 
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JeffMD

Platinum Member
Feb 15, 2002
2,026
19
81
jaw dropping generally happens the first time you SEE a game..hence it is most associated with the graphics. Jaws don't drop with awesome controls or a great story or sound effect. It also doesn't translate into a game being good or making money.

It completely associates itself with game graphics, and that means it also inherits its flaw that great graphics don't mean a great game. So if you wan't to complain about peoples jaws dropping on games that weren't great that's fine, but you are only repeating yourself.
 

Via

Diamond Member
Jan 14, 2009
4,695
4
0
I could go back to my young days as a consoler and say that Tomb Raider was one big-ass jaw drop.

Almost everything I had played up to that point was 2d (maybe everything, I'd have to think hard about that. Did SNES have any 3d games?). The expansive 3d environments were such a huge leap forward for my eyes. I remember taking time in between lever and key hunts just to scan around an area and take in the awesomness of it all.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
A game having or not having an interesting story and character development has absolutely nothing to do with graphics, so it seems inane to me when people say "They sacrificed the story for the graphics."

Really? Since when is that mutually exclusive? You generally create the story and characters before you ever build the environment.

Or maybe people forget that half the games they consider having great gameplay and stories ALSO HAD BOUNDARY PUSHING VISUALS FOR THE TIME.


I'm a big fan of environment art, and I think it has a huge part in how much I'm able to get into the game. Great artistic direction isn't limited to graphic fidelity, although that certainly helps when the artistry there.
 

cbhaase16

Junior Member
Oct 11, 2013
7
0
0
Crysis 1, when you run up the hill as the military invades and a jet crashes and explodes. The visuals and sound were just so amazing for their time that I had to sit back and take it in for a moment.
 

Majcric

Golden Member
May 3, 2011
1,377
40
91
Ummm, Vanilla WoW and gaming hasn't been the same since its demise.

Edit: wait were you talking about graphics in that case I don't have one
 
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Powermoloch

Lifer
Jul 5, 2005
10,085
4
76
Fable the lost chapters (PC)
The elder scroll : oblivion (ommgg the memoriezzz)
F.E.A.R (the demo got me hooked on that game)
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
It had to be Grand Theft Auto 3. It was the first game I ever played with that kind of scope. Seeing that city backdrop and knowing I could roam around it creating anarchy had me stoked. I can't imagine what it would be like to be 17 again and to be playing something on a modern engine.
 

zokudu

Diamond Member
Nov 11, 2009
4,364
1
81
While not a technical masterpiece the ending of the Walking Dead after my first play through had me in tears. One of the most emotional experiences I've had in a video game and I still have no clue why.
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
The first FarCry game. Seeing the jungle come alive on a high-end GPU back then was amazing.
 

Blitzvogel

Platinum Member
Oct 17, 2010
2,012
23
81
The first FarCry game. Seeing the jungle come alive on a high-end GPU back then was amazing.

My first experience with Far Cry was on Intel Extreme Graphics 2 + Pentium M 1.6, graphical glitches and all. Hell I beat it on that GPU + CPU.

It's been a while since I've been really wowed.

BF3 was pretty impressive, if not overwhelming my first couple of days playing.

My first experience with high end PC gaming certainly was eye opening when I built my first PC in early 2007. Going from a paltry Geforce Go 7200 in a laptop to an 8800GTS 320 MB was certainly a godsend. Being able to play CoD2 all out in DX9 mode at 60 FPS was amazing!

BF2142 was and still is awe inducing when you use a pod to jump onto a Titan. F-ing fun as hell.

I first really felt that this current generation arrived when I played the first Just Cause on Xbox 360 in summer 2006. I couldn't get over the draw distance and the ability to jump in a plane and just fly anywhere. Incredible at the time, and it was gorgeous.
 
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flexy

Diamond Member
Sep 28, 2001
8,464
155
106
Also..maybe the first time in GTA IV when I was able to get over the bridge, into Manhattan (Algonquin).

ALSO...when I discovered in GTA IV there is actually a subway you can enter and use.

GTA series is ALWAYS good for some jaw-dropping moments.
 

OCNewbie

Diamond Member
Jul 18, 2000
7,603
24
81
Bit of a spoiler here. The last time I recall having a jaw dropping, or just a "WOW!" moment was playing Skyrim. I was roaming around, exploring, and I came upon a structure (Dwarven ruin perhaps), and inside the structure were these glowing balls of light. I'll leave it at that, but something cool happened and I was quite impressed.
 

Via

Diamond Member
Jan 14, 2009
4,695
4
0
I just realized what I did here:

I implied "last moment" in the title and "first moment" in the opening sentence, throwing the entire thread into a haze of psychological ambiguity.

How clumsily ironic of me.

(lol)
 

Harrod

Golden Member
Apr 3, 2010
1,900
21
81
I'd say Operation Flashpoint, I don't really know why they haven't made a game lately that allowed you to go off mission into another town and steal a tank and then come back and easily wipe out all the bad guys.

Also, 1942 for just the size of the maps, I feel it was way before it's time, I really wish that every time they came out with a new BF* game they would put a few of the old maps back into the game. Along with the old game itself.
 

Zorander

Golden Member
Nov 3, 2010
1,143
1
81
Can't recall much specific ones but the sight of the Palace of Kings in Skyrim is good enough:

 

mizzou

Diamond Member
Jan 2, 2008
9,734
54
91
battlefield 1942, wwiionline, just cause 2, medieval total war, gta iv, doom3, duke nukem 3d,
 
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