when's the next great MMORPG coming ?

rh71

No Lifer
Aug 28, 2001
52,856
1,048
126
any rumors / expectations ?

I'm asking this as someone who hasn't jumped on the WoW bandwagon yet but would rather catch the next wave...
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
VanGuard is an upcoming title from Sigil Interactive (former EQ1 team, headed by Brad "EQ" McQuaid). Looks to be another evolution of the EQ like MMOs like WoW. It looks like the downfall will most likely be the community (similar to WoW's downfall, great game, horrible community) if it shares the same servers as Xbox Live 360, you can expect to see a far worse community than WoW. But, I am looking foward to it. Take a look at the interviews with McQuaid. It uses a heavily modified UT2004 engine (so you know it will probably run half way decently and still have great graphics) and is being funded by microsof. I am very excited about this game, looks great from what i have read about it and seen in the interviews.

DarkFall Online, from what i understand, is more like UO, HeroOfPellinor could probably tell you more about it. But this game, IMO, is starting to look like vaporware.
 

imported_ArtVandalay

Senior member
Jul 19, 2005
694
0
0
Originally posted by: Schadenfroh
VanGuard is an upcoming title from Sigil Interactive (former EQ1 team, headed by Brad "EQ" McQuaid). Looks to be another evolution of the EQ like MMOs like WoW. It looks like the downfall will most likely be the community (similar to WoW's downfall, great game, horrible community) if it shares the same servers as Xbox Live 360, you can expect to see a far worse community than WoW. But, I am looking foward to it. Take a look at the interviews with McQuaid. It uses a heavily modified UT2004 engine (so you know it will probably run half way decently and still have great graphics) and is being funded by microsof. I am very excited about this game, looks great from what i have read about it and seen in the interviews.

DarkFall Online, from what i understand, is more like UO, HeroOfPellinor could probably tell you more about it. But this game, IMO, is starting to look like vaporware.

If xboxers do get the game, it won't be for at least a year after its PC release - if they get it at all. M$ has stated they they're not currently doing any work on an xbox version. Keep in mind that title, not just platform, plays a big part in things - WoW is PC-only and about as bad as a MMORPG could possibly get, due to how simplistic it is and Blizzard's unerring ability to attract "l33t d00dz". I have a LOT of hope for this game to bring back the challenge & mature playerbase that gave EQ its magic until SOE ruined it in 2002.
 

Chompman

Banned
Mar 14, 2003
5,608
0
0
There are tons coming out soon.

Head over to http://mmorpg.com to check what is coming.

For me I am watching Vanguard: Saga of Heroes, Roma Victor, Auto Assault (this game is fun ), Dungeons & Dragons Online, and Star Trek Online.
 

Velk

Senior member
Jul 29, 2004
734
0
0
Originally posted by: ArtVandalay
Originally posted by: Schadenfroh
VanGuard is an upcoming title from Sigil Interactive (former EQ1 team, headed by Brad "EQ" McQuaid). Looks to be another evolution of the EQ like MMOs like WoW. It looks like the downfall will most likely be the community (similar to WoW's downfall, great game, horrible community) if it shares the same servers as Xbox Live 360, you can expect to see a far worse community than WoW. But, I am looking foward to it. Take a look at the interviews with McQuaid. It uses a heavily modified UT2004 engine (so you know it will probably run half way decently and still have great graphics) and is being funded by microsof. I am very excited about this game, looks great from what i have read about it and seen in the interviews.

DarkFall Online, from what i understand, is more like UO, HeroOfPellinor could probably tell you more about it. But this game, IMO, is starting to look like vaporware.

WoW is PC-only and about as bad as a MMORPG could possibly get, due to how simplistic it is and Blizzard's unerring ability to attract "l33t d00dz"

Oh my, you really don't have much MMO experience do you ;p

 

imported_ArtVandalay

Senior member
Jul 19, 2005
694
0
0
Originally posted by: Velk
Originally posted by: ArtVandalay
Originally posted by: Schadenfroh
VanGuard is an upcoming title from Sigil Interactive (former EQ1 team, headed by Brad "EQ" McQuaid). Looks to be another evolution of the EQ like MMOs like WoW. It looks like the downfall will most likely be the community (similar to WoW's downfall, great game, horrible community) if it shares the same servers as Xbox Live 360, you can expect to see a far worse community than WoW. But, I am looking foward to it. Take a look at the interviews with McQuaid. It uses a heavily modified UT2004 engine (so you know it will probably run half way decently and still have great graphics) and is being funded by microsof. I am very excited about this game, looks great from what i have read about it and seen in the interviews.

DarkFall Online, from what i understand, is more like UO, HeroOfPellinor could probably tell you more about it. But this game, IMO, is starting to look like vaporware.

WoW is PC-only and about as bad as a MMORPG could possibly get, due to how simplistic it is and Blizzard's unerring ability to attract "l33t d00dz"

Oh my, you really don't have much MMO experience do you ;p

Depends how you look at it... I've only played two MMORPGs, EQ and WoW. But I played EQ for five years.
 

Chompman

Banned
Mar 14, 2003
5,608
0
0
Originally posted by: ArtVandalay
Originally posted by: Velk
Originally posted by: ArtVandalay
Originally posted by: Schadenfroh
VanGuard is an upcoming title from Sigil Interactive (former EQ1 team, headed by Brad "EQ" McQuaid). Looks to be another evolution of the EQ like MMOs like WoW. It looks like the downfall will most likely be the community (similar to WoW's downfall, great game, horrible community) if it shares the same servers as Xbox Live 360, you can expect to see a far worse community than WoW. But, I am looking foward to it. Take a look at the interviews with McQuaid. It uses a heavily modified UT2004 engine (so you know it will probably run half way decently and still have great graphics) and is being funded by microsof. I am very excited about this game, looks great from what i have read about it and seen in the interviews.

DarkFall Online, from what i understand, is more like UO, HeroOfPellinor could probably tell you more about it. But this game, IMO, is starting to look like vaporware.

WoW is PC-only and about as bad as a MMORPG could possibly get, due to how simplistic it is and Blizzard's unerring ability to attract "l33t d00dz"

Oh my, you really don't have much MMO experience do you ;p

Depends how you look at it... I've only played two MMORPGs, EQ and WoW. But I played EQ for five years.

EQ was looked down at the same way WoW has been as being to easy and simple when it first came out.

The sad thing is this is what makes money and it works.
 
Dec 27, 2001
11,272
1
0
Unfortunately there is no great MMORPG coming out. Not a single one I know about sounds like it will be anything but a rehash of the same old EQ/DAoC formula.

Darkfall Online would be a tremendous game. And, yes, it's looked like vaporware for a few years now. About six months ago they suddenly showed their face when a newspaper article in their home country accused them of being vaporware. The game has a fairly large and active following and is being followed closely by all the PvP guilds and players like me who haven't been satisfied with anything since UO. It's not perfect, but it's the only thing I'll waste my time on.

IMO, the dark horse could be Shadowbane 2. Shadowbane was a fantastic game with some fatal flaws. If they put the same thought into the combat and gameplay that they did with the first, then it could really be good.

I think it will be the generation after this next that will have the really great MMORPGs. I'm working on an MMORPG essay that will lay the groundwork for a great MMO and lay scathing criticism on the current crop.
 

imported_ArtVandalay

Senior member
Jul 19, 2005
694
0
0
Originally posted by: Chompman
EQ was looked down at the same way WoW has been as being to easy and simple when it first came out.
I don't see how you could call it easy or simple. Tradeskills which took RL months to master (each!), the delicate intricacies of pulling, the mana management necessary with an extremely slow regeneration rate and the need to meditate to regain it more quickly, lengthy travel, etc... SOE made it easy in later years, yes, but it didn't start out that way or become that way until late 2002, when the Planes of Power expansion was released.
The sad thing is this is what makes money and it works.
Can't argue with you there. Look at WoW's success and its playerbase
 

Chompman

Banned
Mar 14, 2003
5,608
0
0
Originally posted by: ArtVandalay
Originally posted by: Chompman
EQ was looked down at the same way WoW has been as being to easy and simple when it first came out.
I don't see how you could call it easy or simple. Tradeskills which took RL months to master (each!), the delicate intricacies of pulling, the mana management necessary with an extremely slow regeneration rate and the need to meditate to regain it more quickly, lengthy travel, etc... SOE made it easy in later years, yes, but it didn't start out that way or become that way until late 2002, when the Planes of Power expansion was released.
The sad thing is this is what makes money and it works.
Can't argue with you there. Look at WoW's success and its playerbase

I played EQ before any of the planes were out or expansions and all you needed was a bit of time to get past the hell levels.

Once that was done it was very easy and at that time the trade skills were useless other then making beer since it was fun to walk around drunk in kelethin (something like that, that elf city in the trees).

And I was a wizard so the travel time wasn't that bad with warps.

But at that time many people who played UO or muds said the same thing about eq being easy like wow, it's just we look at what it was like then and after so many years of easy mmorpg's we think it was hard.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Games like EQ and WoW crash and burn, for me, because they are level based and therefore character development is capped until expansions etc. Also because the end game requires players to become farmers, if they weren't already. Hell, because there is an end game. What a ridiculous concept. At least EQ made it somewhat difficult to reach the stupid cap. WoW is a joke in that regard.

And yes, with the exception of early EQ these games are easy too. For example, it's easier to look at a lich and see LEVEL 50 or a color of some kind than to see a lich and that's it. There's a lich, looking lichy. Do you attack? Do you run? Same applies to everything else, including the myriad combinations of creatures one encounters in an mmo. Seems to me the definition of easy and hard in the mmo genre needs to be examined.
 

effee

Golden Member
Sep 4, 2004
1,797
0
0
Dark and Light looks pretty good, I loved daoc and would really enjoy a game set in a medieval universe again.
 

Genx87

Lifer
Apr 8, 2002
41,095
513
126
I tried WoW and really wanted it to be great. However it just ended up being the same crap in a different graphic.

Somebody needs to come out with a skills based game like UO. UO's graphics sucked, even in 1998. But the game play was seriously deep.

The best part about it was the freedom you got from the game. Granted this had a negative side effect of pkers. But this seemed to bring the community together. Good against bad.

The noteriety system was great and hasnt been reproduced since.

btw for the people who played UO and then a game like daoc, WoW, EQ1-2.
Is it me or did UO feel like a game where you didnt have that feeling to being compelled to level every night in the same spot? But instead it was a much more relaxed atmosphere where you had many options on your plate when you log in?

DAOC and WoW both felt the same. Need to keep leveling to keep up with friends or guildmates.
 

Concillian

Diamond Member
May 26, 2004
3,751
8
81
Originally posted by: Malladine
For example, it's easier to look at a lich and see LEVEL 50 or a color of some kind than to see a lich and that's it. There's a lich, looking lichy. Do you attack? Do you run?

I found this pretty funny, maybe it's just me, but the word "lichy" really got me. :thumbsup:

 
Dec 27, 2001
11,272
1
0
Originally posted by: Genx87
btw for the people who played UO and then a game like daoc, WoW, EQ1-2.
Is it me or did UO feel like a game where you didnt have that feeling to being compelled to level every night in the same spot? But instead it was a much more relaxed atmosphere where you had many options on your plate when you log in?

Of course. It was obviously that way for probably most players. I spent about 50% of my time logged in on various bank roof tops BSing with people, primping my house, shopping at player-run vendors, going to auctions, and buying and selling stuff. The rest of the time I was PvEing to get magic items to sell on my vendors, or treasure hunting with friends, or PvPing against PKs harassing some area, or crafting. And crafting was seriously cool because you could go hunt dragons, skin them for leather, and make barbed leather armor out of it.....or go mine for verite and make green plate mail....or go sheer some sheep, loom the wool, weave the yarn, and make yourself a new sash.

Remember the bone armor trade that arose out of Deceit. It was the best place for a steady supply of skeletons and, thus, bone armor which had all the benefits of plate with less of a DEX and weight hit so it was valueable stuff even though it broke quicker and couldn't be repaired. That place, because players made it a hot spot for profiteering, was a favorite target of PKs, so anti-PKs would swing by looking for PKs. It was so freaking cool to be a aprt of a totally player driven dynamic like that.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: Concillian
Originally posted by: Malladine
For example, it's easier to look at a lich and see LEVEL 50 or a color of some kind than to see a lich and that's it. There's a lich, looking lichy. Do you attack? Do you run?

I found this pretty funny, maybe it's just me, but the word "lichy" really got me. :thumbsup:
:beer: it's true though...
 

Genx87

Lifer
Apr 8, 2002
41,095
513
126
Originally posted by: HeroOfPellinor
Originally posted by: Genx87
btw for the people who played UO and then a game like daoc, WoW, EQ1-2.
Is it me or did UO feel like a game where you didnt have that feeling to being compelled to level every night in the same spot? But instead it was a much more relaxed atmosphere where you had many options on your plate when you log in?

Of course. It was obviously that way for probably most players. I spent about 50% of my time logged in on various bank roof tops BSing with people, primping my house, shopping at player-run vendors, going to auctions, and buying and selling stuff. The rest of the time I was PvEing to get magic items to sell on my vendors, or treasure hunting with friends, or PvPing against PKs harassing some area, or crafting. And crafting was seriously cool because you could go hunt dragons, skin them for leather, and make barbed leather armor out of it.....or go mine for verite and make green plate mail....or go sheer some sheep, loom the wool, weave the yarn, and make yourself a new sash.

Remember the bone armor trade that arose out of Deceit. It was the best place for a steady supply of skeletons and, thus, bone armor which had all the benefits of plate with less of a DEX and weight hit so it was valueable stuff even though it broke quicker and couldn't be repaired. That place, because players made it a hot spot for profiteering, was a favorite target of PKs, so anti-PKs would swing by looking for PKs. It was so freaking cool to be a aprt of a totally player driven dynamic like that.

Heh I probably spent half of my dungeon crawling times in deciet. Once we ambushed the pkers. We knew where their rune would bring them and when the portal opened up we let a few through and came out of stealth and smoked them bad.

Too me I just enjoyed the idea of logging in and feeling like I could do anything. We need a game like that again.

 

Lanik

Senior member
Oct 9, 1999
444
0
0
I'm hoping D&D online will be good. I find it refreshing that your advancement is not predicated on grinding out kills, but by doing quests.

For example:
If you had a quest to return an item to an NPC which is currently being held by a mob deep in a dungeon, you could either wipe the whole dungeion out and take the item or sneak down and steal it. Either way, you get the exact same experience.

I am also looking forward to the Tolkien MMO for the setting alone.

My concern is that both are being developed by Turbine who has already dissappointed me twice.
 

Fenixgoon

Lifer
Jun 30, 2003
31,861
10,404
136
Originally posted by: ArtVandalay
Originally posted by: Schadenfroh
VanGuard is an upcoming title from Sigil Interactive (former EQ1 team, headed by Brad "EQ" McQuaid). Looks to be another evolution of the EQ like MMOs like WoW. It looks like the downfall will most likely be the community (similar to WoW's downfall, great game, horrible community) if it shares the same servers as Xbox Live 360, you can expect to see a far worse community than WoW. But, I am looking foward to it. Take a look at the interviews with McQuaid. It uses a heavily modified UT2004 engine (so you know it will probably run half way decently and still have great graphics) and is being funded by microsof. I am very excited about this game, looks great from what i have read about it and seen in the interviews.

DarkFall Online, from what i understand, is more like UO, HeroOfPellinor could probably tell you more about it. But this game, IMO, is starting to look like vaporware.

If xboxers do get the game, it won't be for at least a year after its PC release - if they get it at all. M$ has stated they they're not currently doing any work on an xbox version. Keep in mind that title, not just platform, plays a big part in things - WoW is PC-only and about as bad as a MMORPG could possibly get, due to how simplistic it is and Blizzard's unerring ability to attract "l33t d00dz". I have a LOT of hope for this game to bring back the challenge & mature playerbase that gave EQ its magic until SOE ruined it in 2002.


1.5 million wow subscribers say otherwise
 
Nov 7, 2000
16,404
3
81
matrix online will pwn all... lololol whatever happened to that joker malak/kuruptosangelos anyways?
 
Dec 27, 2001
11,272
1
0
Originally posted by: Fenixgoon
Originally posted by: ArtVandalay
Originally posted by: Schadenfroh
VanGuard is an upcoming title from Sigil Interactive (former EQ1 team, headed by Brad "EQ" McQuaid). Looks to be another evolution of the EQ like MMOs like WoW. It looks like the downfall will most likely be the community (similar to WoW's downfall, great game, horrible community) if it shares the same servers as Xbox Live 360, you can expect to see a far worse community than WoW. But, I am looking foward to it. Take a look at the interviews with McQuaid. It uses a heavily modified UT2004 engine (so you know it will probably run half way decently and still have great graphics) and is being funded by microsof. I am very excited about this game, looks great from what i have read about it and seen in the interviews.

DarkFall Online, from what i understand, is more like UO, HeroOfPellinor could probably tell you more about it. But this game, IMO, is starting to look like vaporware.

If xboxers do get the game, it won't be for at least a year after its PC release - if they get it at all. M$ has stated they they're not currently doing any work on an xbox version. Keep in mind that title, not just platform, plays a big part in things - WoW is PC-only and about as bad as a MMORPG could possibly get, due to how simplistic it is and Blizzard's unerring ability to attract "l33t d00dz". I have a LOT of hope for this game to bring back the challenge & mature playerbase that gave EQ its magic until SOE ruined it in 2002.


1.5 million wow subscribers say otherwise

The Backstreet Boys sold 9 million copies of their first CD.

Did you have a point?
 

JavaMomma

Senior member
Oct 19, 2000
701
0
71
I loved AC1 before Turbine messed it up and started putting rules into the PvP... that and the hacks and cheats/macros got out of hand.

That game had awesome PvP in the early days, no level caps, very player skill based PvP- character level and equipment was important but it only helped a good player be a little bit better. The game had some balance issues but the players figured ways around them. The rules of who controlled what towns and what areas were all player controlled without any artifical rules. It was awesome.

I find PvP rules suck...
PK flags, Rules of who and when you can and can't fight, honour system...

Anyways I'm currently playing WoW and just waiting for something better to come out..
 
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