Originally posted by: Schadenfroh
VanGuard is an upcoming title from Sigil Interactive (former EQ1 team, headed by Brad "EQ" McQuaid). Looks to be another evolution of the EQ like MMOs like WoW. It looks like the downfall will most likely be the community (similar to WoW's downfall, great game, horrible community) if it shares the same servers as Xbox Live 360, you can expect to see a far worse community than WoW. But, I am looking foward to it. Take a look at the interviews with McQuaid. It uses a heavily modified UT2004 engine (so you know it will probably run half way decently and still have great graphics) and is being funded by microsof. I am very excited about this game, looks great from what i have read about it and seen in the interviews.
DarkFall Online, from what i understand, is more like UO, HeroOfPellinor could probably tell you more about it. But this game, IMO, is starting to look like vaporware.
Originally posted by: ArtVandalay
Originally posted by: Schadenfroh
VanGuard is an upcoming title from Sigil Interactive (former EQ1 team, headed by Brad "EQ" McQuaid). Looks to be another evolution of the EQ like MMOs like WoW. It looks like the downfall will most likely be the community (similar to WoW's downfall, great game, horrible community) if it shares the same servers as Xbox Live 360, you can expect to see a far worse community than WoW. But, I am looking foward to it. Take a look at the interviews with McQuaid. It uses a heavily modified UT2004 engine (so you know it will probably run half way decently and still have great graphics) and is being funded by microsof. I am very excited about this game, looks great from what i have read about it and seen in the interviews.
DarkFall Online, from what i understand, is more like UO, HeroOfPellinor could probably tell you more about it. But this game, IMO, is starting to look like vaporware.
WoW is PC-only and about as bad as a MMORPG could possibly get, due to how simplistic it is and Blizzard's unerring ability to attract "l33t d00dz"
Originally posted by: Velk
Originally posted by: ArtVandalay
Originally posted by: Schadenfroh
VanGuard is an upcoming title from Sigil Interactive (former EQ1 team, headed by Brad "EQ" McQuaid). Looks to be another evolution of the EQ like MMOs like WoW. It looks like the downfall will most likely be the community (similar to WoW's downfall, great game, horrible community) if it shares the same servers as Xbox Live 360, you can expect to see a far worse community than WoW. But, I am looking foward to it. Take a look at the interviews with McQuaid. It uses a heavily modified UT2004 engine (so you know it will probably run half way decently and still have great graphics) and is being funded by microsof. I am very excited about this game, looks great from what i have read about it and seen in the interviews.
DarkFall Online, from what i understand, is more like UO, HeroOfPellinor could probably tell you more about it. But this game, IMO, is starting to look like vaporware.
WoW is PC-only and about as bad as a MMORPG could possibly get, due to how simplistic it is and Blizzard's unerring ability to attract "l33t d00dz"
Oh my, you really don't have much MMO experience do you ;p
Originally posted by: ArtVandalay
Originally posted by: Velk
Originally posted by: ArtVandalay
Originally posted by: Schadenfroh
VanGuard is an upcoming title from Sigil Interactive (former EQ1 team, headed by Brad "EQ" McQuaid). Looks to be another evolution of the EQ like MMOs like WoW. It looks like the downfall will most likely be the community (similar to WoW's downfall, great game, horrible community) if it shares the same servers as Xbox Live 360, you can expect to see a far worse community than WoW. But, I am looking foward to it. Take a look at the interviews with McQuaid. It uses a heavily modified UT2004 engine (so you know it will probably run half way decently and still have great graphics) and is being funded by microsof. I am very excited about this game, looks great from what i have read about it and seen in the interviews.
DarkFall Online, from what i understand, is more like UO, HeroOfPellinor could probably tell you more about it. But this game, IMO, is starting to look like vaporware.
WoW is PC-only and about as bad as a MMORPG could possibly get, due to how simplistic it is and Blizzard's unerring ability to attract "l33t d00dz"
Oh my, you really don't have much MMO experience do you ;p
Depends how you look at it... I've only played two MMORPGs, EQ and WoW. But I played EQ for five years.
I don't see how you could call it easy or simple. Tradeskills which took RL months to master (each!), the delicate intricacies of pulling, the mana management necessary with an extremely slow regeneration rate and the need to meditate to regain it more quickly, lengthy travel, etc... SOE made it easy in later years, yes, but it didn't start out that way or become that way until late 2002, when the Planes of Power expansion was released.Originally posted by: Chompman
EQ was looked down at the same way WoW has been as being to easy and simple when it first came out.
Can't argue with you there. Look at WoW's success and its playerbaseThe sad thing is this is what makes money and it works.
Originally posted by: ArtVandalay
I don't see how you could call it easy or simple. Tradeskills which took RL months to master (each!), the delicate intricacies of pulling, the mana management necessary with an extremely slow regeneration rate and the need to meditate to regain it more quickly, lengthy travel, etc... SOE made it easy in later years, yes, but it didn't start out that way or become that way until late 2002, when the Planes of Power expansion was released.Originally posted by: Chompman
EQ was looked down at the same way WoW has been as being to easy and simple when it first came out.
Can't argue with you there. Look at WoW's success and its playerbaseThe sad thing is this is what makes money and it works.
Originally posted by: Malladine
For example, it's easier to look at a lich and see LEVEL 50 or a color of some kind than to see a lich and that's it. There's a lich, looking lichy. Do you attack? Do you run?
Originally posted by: Genx87
btw for the people who played UO and then a game like daoc, WoW, EQ1-2.
Is it me or did UO feel like a game where you didnt have that feeling to being compelled to level every night in the same spot? But instead it was a much more relaxed atmosphere where you had many options on your plate when you log in?
:beer: it's true though...Originally posted by: Concillian
Originally posted by: Malladine
For example, it's easier to look at a lich and see LEVEL 50 or a color of some kind than to see a lich and that's it. There's a lich, looking lichy. Do you attack? Do you run?
I found this pretty funny, maybe it's just me, but the word "lichy" really got me. :thumbsup:
Originally posted by: HeroOfPellinor
Originally posted by: Genx87
btw for the people who played UO and then a game like daoc, WoW, EQ1-2.
Is it me or did UO feel like a game where you didnt have that feeling to being compelled to level every night in the same spot? But instead it was a much more relaxed atmosphere where you had many options on your plate when you log in?
Of course. It was obviously that way for probably most players. I spent about 50% of my time logged in on various bank roof tops BSing with people, primping my house, shopping at player-run vendors, going to auctions, and buying and selling stuff. The rest of the time I was PvEing to get magic items to sell on my vendors, or treasure hunting with friends, or PvPing against PKs harassing some area, or crafting. And crafting was seriously cool because you could go hunt dragons, skin them for leather, and make barbed leather armor out of it.....or go mine for verite and make green plate mail....or go sheer some sheep, loom the wool, weave the yarn, and make yourself a new sash.
Remember the bone armor trade that arose out of Deceit. It was the best place for a steady supply of skeletons and, thus, bone armor which had all the benefits of plate with less of a DEX and weight hit so it was valueable stuff even though it broke quicker and couldn't be repaired. That place, because players made it a hot spot for profiteering, was a favorite target of PKs, so anti-PKs would swing by looking for PKs. It was so freaking cool to be a aprt of a totally player driven dynamic like that.
Originally posted by: ArtVandalay
Originally posted by: Schadenfroh
VanGuard is an upcoming title from Sigil Interactive (former EQ1 team, headed by Brad "EQ" McQuaid). Looks to be another evolution of the EQ like MMOs like WoW. It looks like the downfall will most likely be the community (similar to WoW's downfall, great game, horrible community) if it shares the same servers as Xbox Live 360, you can expect to see a far worse community than WoW. But, I am looking foward to it. Take a look at the interviews with McQuaid. It uses a heavily modified UT2004 engine (so you know it will probably run half way decently and still have great graphics) and is being funded by microsof. I am very excited about this game, looks great from what i have read about it and seen in the interviews.
DarkFall Online, from what i understand, is more like UO, HeroOfPellinor could probably tell you more about it. But this game, IMO, is starting to look like vaporware.
If xboxers do get the game, it won't be for at least a year after its PC release - if they get it at all. M$ has stated they they're not currently doing any work on an xbox version. Keep in mind that title, not just platform, plays a big part in things - WoW is PC-only and about as bad as a MMORPG could possibly get, due to how simplistic it is and Blizzard's unerring ability to attract "l33t d00dz". I have a LOT of hope for this game to bring back the challenge & mature playerbase that gave EQ its magic until SOE ruined it in 2002.
Originally posted by: Fenixgoon
Originally posted by: ArtVandalay
Originally posted by: Schadenfroh
VanGuard is an upcoming title from Sigil Interactive (former EQ1 team, headed by Brad "EQ" McQuaid). Looks to be another evolution of the EQ like MMOs like WoW. It looks like the downfall will most likely be the community (similar to WoW's downfall, great game, horrible community) if it shares the same servers as Xbox Live 360, you can expect to see a far worse community than WoW. But, I am looking foward to it. Take a look at the interviews with McQuaid. It uses a heavily modified UT2004 engine (so you know it will probably run half way decently and still have great graphics) and is being funded by microsof. I am very excited about this game, looks great from what i have read about it and seen in the interviews.
DarkFall Online, from what i understand, is more like UO, HeroOfPellinor could probably tell you more about it. But this game, IMO, is starting to look like vaporware.
If xboxers do get the game, it won't be for at least a year after its PC release - if they get it at all. M$ has stated they they're not currently doing any work on an xbox version. Keep in mind that title, not just platform, plays a big part in things - WoW is PC-only and about as bad as a MMORPG could possibly get, due to how simplistic it is and Blizzard's unerring ability to attract "l33t d00dz". I have a LOT of hope for this game to bring back the challenge & mature playerbase that gave EQ its magic until SOE ruined it in 2002.
1.5 million wow subscribers say otherwise