Stg-Flame
Diamond Member
- Mar 10, 2007
- 3,549
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I disagree. WC3 strayed away from the traditional RTS (micro-managing different units, base building, researching, etc.) and went more toward a smaller-scale with more focus on specific units (heroes). It was less micro-managing the entire scope of RTS games, and more micro-managing your spell casters and heroes to buff and heal your troops. WC3 falls more in line with squad-based games like DoW2 than it does with games like Total Annihilation, Age of Empires, Starcraft, etc.The best RTS ever made is actually the reason RTS games have been in decline for years now. Warcraft 3 was far and away the best RTS game but it also spawned all of the MOBA games that dominate the PC landscape at the moment. Most of your Tower Defense games also came out of Warcraft 3.
What Warcraft 3 made people discover is that most gamers are terrible at RTS. While there is still a pretty solid community of people playing W3 ladder most people realized that controlling many units and buildings efficiently was beyond their abilities so they moved into custom games. These custom games eventually broke out of Blizzard's campaign editor to become League of Legends and DotA, not to mention a few others.
I personally think that Blizzard is done with the RTS scene, which is tremendously depressing considering they are also probably the only company that could bring back the RTS glory days.
This is actually a pretty critical point, and one of the reasons I like the relic VP system so much. Traditional RTSs allow turtling too much, which of course will never work against a competent player. But if two poor players match off they really won't learn anything from each other. In the VP system, even bad players have to actively and constantly manage their units and control the map which I really believe forces people to improve much faster.
I never enjoyed playing against other players. I could win some games and I'd lose some games but I always preferred to play against the AI. Big Game Hunters is a favorite for many people and for me, it was so I could turtle until I had all my tech upgraded, then just screw with the enemy until I steamrolled them (Defilers dropped off in Terran bases was always fun). I could screw around against other players to a degree, but RTS games vs other humans just felt too competitive for my taste. I play video games to have fun, not be stressed out because I didn't see a few stray units pass on the edge of my fog of war and end up losing my builders. I played competitively in the past (not RTS games) and it sucked all the fun out of the game.