Planetary Annihilation could have been a SupCom successor, but instead it was just meh. A SupCom successor would get me very excite
. They do not work with consoles
Does it play like Starcraft or are there a lot of compromises made?Two words: Halo. Wars.
Both games are on PC now, but were designed from the ground up to be console RTSs, and I played the first one on the 360 and it actually worked just fine.
Does it play like Starcraft or are there a lot of compromises made?
The basic method of controlling a base and army can't possibly be the same, or it would feel extremely difficult in comparison to a mouse and keyboard.
If their work around UI to make it work is good, it may catch on in the future. I'm pretty certain most developers have avoided it on consoles in the past, as it doesn't lend itself to a controller. At least not the way it was done before.There's aren't as many hotkeys. But the core game plays pretty much the same.
Act of Aggression was the closest and best thing next C&C Generals and it only came out recently. The game failed and people don't even realize that the game came and went in failure. Their whole premise was to make a game that was based on the golden age of RTS. They actually delivered a pretty good game, but no one bought it. Golden age RTS is nothing but a fond memory now and AOA's failure proved it.
How do you guys not consider the Relic games RTS? Simply because they (generally) aren't annihilation based and the focus on base building was reduced so much? I honestly believe CoH1 is the pinnacle of the entire genre. However, I will grant you that DoW2 single player was NOT an RTS though.
How do you guys not consider the Relic games RTS? Simply because they (generally) aren't annihilation based and the focus on base building was reduced so much? I honestly believe CoH1 is the pinnacle of the entire genre. However, I will grant you that DoW2 single player was NOT an RTS though.
How do you guys not consider the Relic games RTS? Simply because they (generally) aren't annihilation based and the focus on base building was reduced so much? I honestly believe CoH1 is the pinnacle of the entire genre. However, I will grant you that DoW2 single player was NOT an RTS though.
Eh... TD started with Starcraft really, WC3 definitely kicked off the MOBA craze though. They also advanced TD enough to be relevant and get it's own spinoffs though.The best RTS ever made is actually the reason RTS games have been in decline for years now. Warcraft 3 was far and away the best RTS game but it also spawned all of the MOBA games that dominate the PC landscape at the moment. Most of your Tower Defense games also came out of Warcraft 3.
What Warcraft 3 made people discover is that most gamers are terrible at RTS. While there is still a pretty solid community of people playing W3 ladder most people realized that controlling many units and buildings efficiently was beyond their abilities so they moved into custom games. These custom games eventually broke out of Blizzard's campaign editor to become League of Legends and DotA, not to mention a few others.
I personally think that Blizzard is done with the RTS scene, which is tremendously depressing considering they are also probably the only company that could bring back the RTS glory days.
This is actually a pretty critical point, and one of the reasons I like the relic VP system so much. Traditional RTSs allow turtling too much, which of course will never work against a competent player. But if two poor players match off they really won't learn anything from each other. In the VP system, even bad players have to actively and constantly manage their units and control the map which I really believe forces people to improve much faster.What Warcraft 3 made people discover is that most gamers are terrible at RTS.