Originally posted by: Modelworks
Originally posted by: BFG10K
Originally posted by: Modelworks
The thing about 120hz displays is that you need a 120 fps capable card or the display is going to interpolate to display at 120hz.
But this is true of any display receiving frames at less than its refresh rate; they all simply display the last frame until they get a new one.
Really the term refresh rate should not be used with LCD. Refresh rate meant what it said with CRT. The phosphors on a CRT monitor are hit with an electron beam and then immediately start to fade the second that beam turns off. The beam starts at the top and moves down left to right one row at a time until the bottom then goes back to the top and repeats. If the beam is not completing that cycle fast enough then the phosphors go dark before they are hit with electrons again, so the phosphor is dark then light, that is the source of flickering monitors. Higher refresh rates look better because the phosphor is not being allowed to darken because it is being hit with electrons more often. So if you display a picture on a CRT or display a movie, it is always displaying at the refresh rate regardless of how many fps you send it.
LCD is different in that it never updates the display and the pixels will not change unless it gets something different to display. So if you feed it 10 fps or 50fps whatever fps you send it , that is the ~refresh rate (really hate that term with LCD). If you setup a monitor to use some of the interpolating features then what happens is you are telling the monitor to update the screen 120 times a second regardless of the input fps. So the LCD takes the hz setting of 120hz and divides that by the data coming in . 120hz / 60fps = 2, so the monitor needs to make up a frame for every frame sent. The DSP inside the LCD compares frame 1 and frame 2 and creates a frame that is the difference of the two ( I left out a lot about that process) . That frame never existed in the source and can make things look worse or better depending on the DSP in the LCD.
The point of 120 Hz is that it can display 120 FPS with vsync, unlike a 60 Hz device which can only display 60 FPS.
Without vsync, a 120 Hz device is twice as likely to have a refresh cycle available than a 60 Hz display (also each refresh cycle is twice as fast), so that means less tearing.
Also because there are more sampling points with 120 Hz, it?s beneficial even when the framerate is lower than the refresh rate (e.g. 24 FPS fits evenly into 120 Hz, but it does not into 60 Hz).
Vsync is another term that needs to be replaced, it really doesn't apply to LCD either. Vsync means that the video data is being sent when the electron beam is at the top of the screen so the data doesn't change when the beam is half way down the screen. Since data is sent to LCD as one complete frame at a time there really is nothing that can change until the next frame. LCD monitors use the Vsync signal to tell them when a new frame is possible but Vsync was designed to tell the PC the CRT is at the top scan line. Kind of in reverse.
The important thing about 120hz is it has the possibility of updating more often because like you said it is looking for frame change 120 times a second.
Originally posted by: Modelworks
Remember LCD is not like CRT, it only updates the display when something changes. If you display a picture on a LCD display with no pixels changing the refresh rate is 0hz .
Right, but if your game is running at 120 FPS, your display will be receiving 120 FPS. That?s exactly why nVidia?s glasses won?t work on 60 Hz devices. I?m not sure how a scenario like a desktop picture that never changes is relevant.
If you send it 120FPS, it is updating 60 times per second for each eye. They could work with 60hz displays but that would mean 30 updates per second per eye and could cause headaches and eye fatigue .
I brought up the desktop picture that never changes to illustrate the point that refresh rate on LCD is not the same as CRT, as I said above CRT will always update the display at the refresh rate regardless of the input. So a picture never that never changes will always be redrawn 60 times a second on a 60hz CRT , while on a LCD it is never redrawn unless something changes.