Where will all this graphics power go?

FishTankX

Platinum Member
Oct 6, 2001
2,738
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With SLi being revived, higher resolutions are going to become possible with less effort. Instead of clouding up the screen with minimally benefitial AA, do you think we're going to see a trend towards higher resolutions, like 4000x3000 in the near future?
 

ts3433

Platinum Member
Jun 29, 2004
2,731
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4000x3000? Not for any foreseeable future--most people don't even have displays that support anything higher than 1600x1200, let alone use those settings. SLI may make gaming at 19x14 or something a reality, though.
 

JBDan

Platinum Member
Dec 7, 2004
2,333
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16 x 12 (or atleast 1280 x 1024) is becoming almost the "standard" for a lot of games it seems. I remember when 1024 x 768 was considered "high." My bet is YES it will continue to get higher. 4000 x 3000 wow I'd like to see that.
 

KamiXkaze

Member
Nov 19, 2004
177
0
0
4Kx3K not now(keep in mind the monitor in itself has to support it) more like in the 19k realm now.


plus for a monitor to do that it will be quite pricey


KxK
 

n7

Elite Member
Jan 4, 2004
21,303
4
81
As i mentioned in another thread, with the lack of significantly faster CPUs en route, i think the biggest issues with games is going to be the CPU holding everything back, not the video cards.

I sure would love to see a trend toward ultra-high resolutions, but we will need much better monitors though.
 

DanDaMan315

Golden Member
Oct 25, 2004
1,366
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hmm, they should focus on AA and other things before they up the resolution support that high. 1280x1024 looks flawless to me.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
More likely it will still be 1600x1200, but with a massive increase in polygons, textures, shading and lighting effects.

Resolution isn't everything: a TV is 720x480 but what you see on it (both real scenes and movie CGI) looks much more lifelike than current game images at 1600x1200. With more power the graphics cards can close the gap a bit.
 

sat

Member
Dec 19, 2004
42
0
0
well, all the graphics power will go into the following:

1. 3D desktop acceleration - the windows desktop right now is 2d, and is NOT hardware accelerated. That's why you see games run smoothly at 100fps @ 1280x1024, but the desktop and windows paint so pathetically sometimes.

2. Dual- or even quad-monitor desktops - with dual card SLI setup, you can already setup 4 unique monitor combination (ie. each monitor will display a different/unique screen). Games will benefit largely from this. Imagine this - Battlefield2 actually supports a Commander mode - imagine how cool it would be if one monitor showed the entire map and all your troops and their positions overlaid on the map, and can be used to display commands, and all the other monitors displayed different player cams - THIS WILL ROCK!

3. Multiple VIRTUAL desktops - something like what the http://download.microsoft.com/...skmanPowertoySetup.exe free powertoy - I believe these desktops take up more video buffer (double/triple buffer "pages") and so if you have dual cards, you have more video RAM (256MB x 2). This should make switching between different virtual desktops more smoother.
 
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