Who is going to play "The War Z"

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Hacp

Lifer
Jun 8, 2005
13,923
2
81
Yeah... I'm going to maintain my expectation that this game will be utter shit.

It's a quick, soulless, lazy cash-in on the success of DayZ, and the fact that they can't even hire a lawyer to write their own TOS - instead copying from another game - shows that they are complete amateurs. They can't even read their own EULA? Really?

I don't know why people are taking this game seriously.

Also, fun fact: One of the devs on The WarZ actually worked on Big Rigs Over the Road Racing.

Lol. Then maybe I'll have to try this game because Big Rigs game me lotsa laughs.
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
This is pretty rough. After 20 minutes of playing I filed like 5 bugs. Feels too much like work. Character moves really slow, and can only sprint for a few secs. Game feels kinda clunky as well. I dont even know if its fun yet....I snuck into a town and got sniped at the first building I went in to. Then it turns out your character is dead for 60 minutes, on top of losing whatever it was you had on you. In my case a hammer. lol Anyways, you can create 5 "survivors", but you need unique names for each, among all the players! So pretty soon people are just going to be using random alpha numeric strings as names.

This almost makes DayZ look polished. I spent more time dealing with character creation bugs than actually playing, so I dont want to write it off yet. But man...kinda lame so far. Apparently people are just camping the towns near spawns, so the chances of getting a weapon to level the playing field are low. Not that different than DayZ.
 

Andrew111

Senior member
Aug 6, 2001
792
0
0
LOL, you can already play it? I went to their website and the Alpha and Beta testing stages are separated by TWO WEEKS? Uh, this is looking bad. I would have figured any developer associated with Big Rigs Over the Road Racing would be permanently ridiculed and barred from working in the industry again
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
I bought the Pioneer package so that I could give my friends the guest passes. I think the the reason for the two week alpha period is that the Pioneer and Legendary packages give you two weeks of alpha, and Survivor is just beta access. Just another way to justify the extra money for the there packages. I assume this alpha is in the last two weeks before their scheduled beta milestone.
 
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Childs

Lifer
Jul 9, 2000
11,450
7
81
Played for a couple of hours. In some ways its better than DayZ. Just picking things up, walking up stairs, ladders, etc. Inventory management is better. The best weapon I was able to get was a hammer. Although, it was rare that I got a gun in DayZ...unless I killed someone with an axe and took their stuff. And a couple times on a new spawns, I was sniped in under 1 min. I have never really had that happen in DayZ, only when approaching a city.

Zombies aren't too bright. Sometimes, though, they can one hit you. Other times they can take 10 hammer shots to the head. You can beat them easily by simply jumping on top of a car and cracking them in the head. I dont fear the zombies in WarZ, because if they get you its cheap. In DayZ you have to be more careful, because of the odd zombie behaviors, like glitching through things, weird rushing patterns, and general hit detection. Its cheap in DayZ too, but the randomness makes them scarier.

The real threat is the human players, like in DayZ, except its just about impossible to live for any length of time if there is a group patrolling around. I dont know where guns are...even at military installations, there are no guns. It maybe that this alpha map is too small, and they are just gone. I have heard and been killed by big caliber sniper rifles, M1014s and AK47s. If I could just find a pistol I would F these Bs up. At least with DayZ you can avoid people if you want, until you are armed enough to confront them. My longest life was probably 1.5 to 2 hours, and again, best weapon I had was a hammer.

Anyways, its not a total POS. Its basically like DayZ, plus and minus a few things. Its in alpha, so it has potential. It'll probably end up being which ever retail version is released first will own the survival zombie market. There isnt really any reason to own the both.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
As I understand it guns and ammo are to be limited and hard to come by. That is by design. Not sure how well people are going to like that. Some people are fine with melee in a game but others want to shoot zombies.

The griefing situation is going to be a problem if the Devs want mainstream players to play their game. Most mainstreamers won't like it and once they hear or experience the constant griefing that is currently going on they'll avoid the game altogether. Now the hard core players may not care about that but the Devs might think differently since it is their game and I would assume plan to make money off it in some way. Its going to be interesting to see what the Devs come up with.
 

Andrew111

Senior member
Aug 6, 2001
792
0
0
Already an aimbot/nameplate hack out for it (with instructions/demonstration on youtube)...the WarZ devs troll the DayZ forums...they're acting like the gestapo deleting negative threads on their own forums. Not looking good....one of the WarZ devs got caught in a lie about when they started working on WarZ too with real development not occurring until AFTER DayZ's popularity. Sounds to me like a money grab from a crappy developer.
 

Rinaun

Golden Member
Dec 30, 2005
1,195
1
81
It's been proven so many times this game started after dayz, which is completely contrary to what the staff making WarZ said in the beginning. After that I pretty much lost all interest in this money-grab.
 

Andrew111

Senior member
Aug 6, 2001
792
0
0
This fact makes WarZ a day 1 purchase for me.

I have seen WarZ videos of people getting sucked into rocks and dying...but you can't run through everything in the game so it won't be able to replicate Big Rigs Over the Road Racing very well Might have been a different story but it's basically War Inc's engine with zombies from the looks of it....even uses the same vehicles and character models.
 

cyphilis

Senior member
May 7, 2008
454
0
0
So far Im enjoying the game over-all. Sure the first hand full of days sucked because they had a ton of bugs to work out, but its getting better. They are giving full refunds to people who are really pissed, because the game was not ready for Alpha testing yet. IMO they have stepped up and busted their asses in getting most problems solved quickly.

I'll keep playing, although it hasn't totally sucked me in. Other players are the real problem,.. stupid Call of Duty kids running around trying to kill everyone, and not understanding that the fun is working together. Hopefully they will become bored fast, and leave the people who want to actually play the game its meant to be played like myself. However after reading about how DayZ is,.. I doubt that will happen and WarZ will be plagued by pvp morons.
 

power_hour

Senior member
Oct 16, 2010
789
1
0
Yeah... I'm going to maintain my expectation that this game will be utter shit.

It's a quick, soulless, lazy cash-in on the success of DayZ, and the fact that they can't even hire a lawyer to write their own TOS - instead copying from another game - shows that they are complete amateurs. They can't even read their own EULA? Really?

I don't know why people are taking this game seriously.

Also, fun fact: One of the devs on The WarZ actually worked on Big Rigs Over the Road Racing.

I think basing the success/failure of a game on some lazy spots like a clear cut and paste fail job, than give your head a shake.
And so one of the devs worked on Big Rigs, big fucking deal. Maybe the guy needed a gig to pay the bills. Unless he got fired for incompetence than I really dont see how its remotely applicable to this game.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
So far Im enjoying the game over-all. Sure the first hand full of days sucked because they had a ton of bugs to work out, but its getting better. They are giving full refunds to people who are really pissed, because the game was not ready for Alpha testing yet. IMO they have stepped up and busted their asses in getting most problems solved quickly.

I'll keep playing, although it hasn't totally sucked me in. Other players are the real problem,.. stupid Call of Duty kids running around trying to kill everyone, and not understanding that the fun is working together. Hopefully they will become bored fast, and leave the people who want to actually play the game its meant to be played like myself. However after reading about how DayZ is,.. I doubt that will happen and WarZ will be plagued by pvp morons.

PvPers are going to love this game. Its a paradise for them. The question is do the Devs plan on doing something to limit the griefing and if so what is it they plan? This is going to be a big question about the game.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
PvPers are going to love this game. Its a paradise for them. The question is do the Devs plan on doing something to limit the griefing and if so what is it they plan? This is going to be a big question about the game.

yaa.. PvP where its even more unbalanced then it is in most MMO. to bad.. I was hoping to hear some good about this game. Day Z could be such a great game with a game engine that wasn't made to be annoying. With as huge as DayZ is.. somebody will come up with a mod for some decent game engine where inventory management doesn't makes players quit.

heck the SS engine allows HUGE landscapes, massive enemies.. maybe a more cartoony looking one.. Unreal does some huge landscapes.. why the Arma engine? i feel like I'm working on a math problem when i use it.
 

cyphilis

Senior member
May 7, 2008
454
0
0
PvPers are going to love this game. Its a paradise for them. The question is do the Devs plan on doing something to limit the griefing and if so what is it they plan? This is going to be a big question about the game.

The easiest fix for this,.. if a player kills another player (instead of a zombie) don't drop their items. Thats why people are killing each other,.. just to get what the other guy has. Granted its not realistic, because in a real life zombie world people will be killing each other just for food and water. However when your playing with 10-12 year old kids,.. you gotta make it where some things can't be 100% realistic.
 

Childs

Lifer
Jul 9, 2000
11,450
7
81
The easiest fix for this,.. if a player kills another player (instead of a zombie) don't drop their items. Thats why people are killing each other,.. just to get what the other guy has. Granted its not realistic, because in a real life zombie world people will be killing each other just for food and water. However when your playing with 10-12 year old kids,.. you gotta make it where some things can't be 100% realistic.

People PvP just to do it. I have been killed with no items, and you can tell when someone doesnt have anything. I think they should go the other way, and give players at least a pistol or hunting rifle to start with. People wont be so quick to attack when there is a chance they will get taken out.
 

WiseUp216

Platinum Member
Mar 12, 2012
2,251
51
101
www.heatware.com
The easiest fix for this,.. if a player kills another player (instead of a zombie) don't drop their items. Thats why people are killing each other,.. just to get what the other guy has. Granted its not realistic, because in a real life zombie world people will be killing each other just for food and water. However when your playing with 10-12 year old kids,.. you gotta make it where some things can't be 100% realistic.


Better yet, instead of a 'Fire' button, they can replace it with a 'Hug' button. Everyone loves hugs!

Seriously though, the only way to counter this type of behavior is to create proper incentives to practice teamwork. If teamwork is rewarded properly, then most people will gravitate towards it.

What those rewards are, though, I have no idea. It's 6AM and I haven't had coffee, yet.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
The easiest fix for this,.. if a player kills another player (instead of a zombie) don't drop their items. Thats why people are killing each other,.. just to get what the other guy has. Granted its not realistic, because in a real life zombie world people will be killing each other just for food and water. However when your playing with 10-12 year old kids,.. you gotta make it where some things can't be 100% realistic.

That might slow it down some but from my experince in games it doesn't really stop it. There is a reason why they are called 'griefers'. They do it for the jollies. Loot or no loot. The only sure fire way I can see to stop it is if you cannot shoot the human player to begin with. Some games have it where you can turn it on and off for the individual. Maybe try that. Then again if the devs want a true PvP world where anything can and will happen then they are on the right path. Mainstream players won't play it though so the game population will be small and they will have to live with that.
 

cyphilis

Senior member
May 7, 2008
454
0
0
Took almost a week off from playing because I was getting tired of the PVP nonsense. Played today for maybe an hour,.. had 3 characters get killed and lost a ton of my stuff. So until they figure out how they are going to combat the PVP,.. Im going back to L4D2 to get my zombie fix.
 

Karsten

Platinum Member
Oct 9, 1999
2,192
0
0
Took almost a week off from playing because I was getting tired of the PVP nonsense. Played today for maybe an hour,.. had 3 characters get killed and lost a ton of my stuff. So until they figure out how they are going to combat the PVP,.. Im going back to L4D2 to get my zombie fix.

I took a break for now too. I miss the whole exploring part and oddly enough I miss being able to look left and right without turning my body. After the first couple really rough days with the game crashing before I could play 5 min in one session , it did get a whole lot ore stable. But now you have to content with the idiots. Not once did I die to a Zombie, but every time I got whacked with some guys hammer or similar. This is a WHOLE LOT worse than Dayz ever was.

I hope it will get better, but I feel like they are a little lost on what to do with things like PvP. Have neither the time nor willingness to address such issues. Simply saying that everything would be anarchy in such a world seems like a cop-out. Because even the people that would survive would not all turn into mass murdering maniacs. Other than going into this with friends there is simply no incentive to work together or help each other.
 

_Rick_

Diamond Member
Apr 20, 2012
3,937
69
91
PvP is important. Zombies are predictable and generally not very dangerous. It's the players that spice things up.
On the other hand, like any spice, it has to be used carefully.
Outside of "known PvP areas" (aka around high value loot) encounters with players should be rare. This works really well in DayZ and is what makes it so exciting.
 

cyphilis

Senior member
May 7, 2008
454
0
0
PvP is important. Zombies are predictable and generally not very dangerous. It's the players that spice things up.
On the other hand, like any spice, it has to be used carefully.
Outside of "known PvP areas" (aka around high value loot) encounters with players should be rare. This works really well in DayZ and is what makes it so exciting.

Doesnt work at all. These dip shits camping spawn points, and attack as soon as you come into the game, often times getting nothing from the people they kill. I understand that PvP could be fun,.. however this is not. This is totally about killing every person you see,.. sneaking around the zombies (the 2 or 3 on the game thats not bugged). Oh yeah, no one has mentioned how all the zombies just run in place and the game is a total bugfest.
Now the hacks and cheats are taking over,.. so I doubt I will even give this game another chance. I knew I should of opted for the pioneer package instead of the legend,... total waste of money.
 
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