JTsyo
Lifer
- Nov 18, 2007
- 11,774
- 919
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LOL love the new weapons. as a pellet spamming demo im sure it will provide more fun than stickies
With those two weapons, it seems to be all melee. Are you talking about the third weapon?
LOL love the new weapons. as a pellet spamming demo im sure it will provide more fun than stickies
With those two weapons, it seems to be all melee. Are you talking about the third weapon?
I found this hidden link in the comic strip which I think hints a bit at the soldier weapons...
http://www.teamfortress.com/war/saxtonhale/poopyjoe.htm
From the looks of that, I'm gonna take a guess and say the Soldier will be getting a Pick-Ax and a Bugle??
It would appear that something is going to make him jump higher without having to rocket jump or maybe boosting the height gained from rocket jumps.
Who knows, I'm excited to see the demo in action though.
Looks interesting.
New Soldier Weapon
http://www.teamfortress.com/soldierupdate/index.htm#item_1
A Soldier really did need a faster firing weapon but I wonder how else they crippled it other than no splash damage. Only able to hold 2 at a time?
Also when the hell are we able to use these new weapons?
This weekend.
the Direct Hit guarantees mini-crits on airborne targets.
I dunno but, heres hoping that valve doesnt ruin the game with this update. This is probably one of the most important as, if its done wrong, could completely unbalance the game.
weapons announced, war still up for an hour. Demo's have 'closed' the gap with their SUPERIOR skill (aka valve fudging numbers to keep this close).
Then they'll rebalance the weapons. It'll all work out in the end.